• Title/Summary/Keyword: 탐구기반 학습

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Understanding of Scientific Inquiry Developed by Beginning Science Teachers in Professional Learning Community (교사학습공동체 활동을 한 초임중등과학교사의 과학 탐구에 대한 이해)

  • Kim, Yurim;Choi, Aeran
    • Journal of The Korean Association For Science Education
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    • v.39 no.2
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    • pp.221-232
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    • 2019
  • Despite the continuing emphasis on the importance of scientific inquiry, research studies have commented that authentic scientific inquiry is not implemented in school science classroom due to a lack of understanding of scientific inquiry by the teacher. The purpose of this study is to investigate understanding of scientific inquiry developed by beginning teachers through open-ended questionnaire and semi-structured interview. They voluntarily set up the goal of inquiry-based classes, planned inquiry-based classes, shared and reflected their teaching experience in professional learning community for more than a year. It appeared that participant teachers understood scientific inquiry as 'what scientists do', 'process how students do science' and 'science teaching methods.' All teacher participants described scientific inquiry as 'what scientists do', and understood 'the process of doing scientific investigation to solve problems related to natural phenomenon' and 'the process of constructing scientific knowledge using scientific practice.' Two participant teachers seemed to understand scientific inquiry as a 'teaching method' based on the understanding of the process how scientists or students do science. Participant teachers had a limited understanding of scientific inquiry that it is the same as laboratory works or hands-on activities prior to engaging the professional learning community, but they developed an understanding of scientific inquiry that there are various ways to conduct scientific inquiry after engaging in professional learning community.

Science Teachers' Orientation toward Scientific Inquiry-Based Teaching (중학교 과학 교사의 과학 탐구 교수 지향)

  • Yang, Jungeun;Choi, Aeran
    • Journal of the Korean Chemical Society
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    • v.64 no.4
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    • pp.210-224
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    • 2020
  • The purpose of this study is to investigate science teachers' orientation toward scientific inquiry-based teaching. In this study, five middle school science teachers formed and participated in a teacher learning community for scientific inquiry-based instruction during one year. Data collection consisted of pre and post questionnaire and interviews, audio-recordings of teachers' collaborative lesson planning and reflection on teaching practice, and field notes of participant teachers' teaching practice and follow-up interviews. Data analysis indicated that there were four orientations toward scientific inquiry-based teaching. They were knowledge and beliefs about 'goals of scientific inquiry-based teaching', 'scientific inquiry-based teaching and learning', 'argumentation-based teaching and learning', and 'nature of science and science inquiry'. Teachers' collaboration in a teacher learning community would be effective in facilitating teachers' orientation to scientific inquiry-based teaching.

Exploring Ways to Learn Online Judge Problems in Block Programming Language (온라인 저지 문항을 블록 프로그래밍 언어로 학습하기 위한 방안 탐구)

  • HakNeung Go;Youngjun Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.719-720
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    • 2023
  • 본 연구에서는 온라인 저지 문항을 블록 프로그래밍 언어로 학습하기 위한 방안에 대해서 탐구하였다. 온라인 저지를 활용한 프로그래밍 교육은 알고리즘을 설계하는 추상화 과정과 이를 프로그래밍 언어로 작성하는 자동화 과정이 포함되며 이는 컴퓨팅 사고력 발달에 영향을 준다. 온라인 저지는 대부분 텍스트 프로그래밍 언어(이하, TPL)에서 지원되어 초보 학습자가 사용하기에 어려움이 있다. 블록 프로그래밍 언어(이하, BPL)를 기반으로 한 온라인 저지는 BPL로 작성한 것을 TPL로 변환하는 방법과 그래픽 기반 문제상황을 해결하는 방법이 있으며 TPL로 변환하는 것은 텍스트 기반 온라인 저지 문항을 사용할 수 있으나 사용하는 방법이 어렵다. 반면 그래픽 기반 문제 상황은 사용하는 방법이 쉽지만 문항이 제한적이고 순차적 사고가 강조된다. 이에 엔트리 '스터디'와 '나의 학급-과제'를 이용하면 자동 평가 기능은 없지만 학습자가 익숙한 환경에서 학습할 수 있고 교사는 문항을 직접 개발할 수 있으며 문제 제시, 예시 작품 제시, 블록 제한, 과제제출 등을 사용하여 BPL에서 온라인 저지 문항을 학습할 수 있다.

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Research-Oriented Field Trip Education Facilitated by Mobile Phone (휴대폰을 활용한 탐구지향적 동물원 현장학습의 제안)

  • Kim, You-Min;Kim, Kyung-Min;Lim, Chang-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.91-96
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    • 2008
  • Field trip education is frequently used in a primary education in Korea. However, it fails to provide specific research activities or feedback for students and lacks educational implication. We propose a mission-based field trip education using mobile phone. In this paper, we explain our design process, experiment at the zoo, and discuss the future work.

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A Study on the Base of Learning and Teaching Theories for School Libraries (학교도서관의 교수 - 학습 이론적 기초에 관한 연구)

  • 함명식
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.13 no.2
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    • pp.197-219
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    • 2002
  • Education is an intentional change of human behaviors. This change is implemented through the learning process of humans. The principles in the learning process and its psychological mechanism are based on learning theories. The objective insight about how they are related with school libraries as a basic organization supporting school education, what they can contribute and what their research methodologies are is a base for educational and academic research of school libraries. This study at first is to investigate learning and teaching theories for school libraries based on behavioral learning theories, cognitive learning theories and constructive learning theories which are general trends for learning theories. Then it is to introduce new theory 'library-based education approach (LBEA)'as an educational base of school libraries.

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Development and Application of ICT Teaching Learning Material for Physical Education Applied to the Inquiry Learning Model (탐구 학습 모형을 적용한 체육과 ICT활용 교수 학습 과정안 개발 및 적용)

  • Lee, Jae-Mu;Kim, Jong-Hee
    • Journal of The Korean Association of Information Education
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    • v.13 no.1
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    • pp.1-8
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    • 2009
  • This study proposes to develop an ICT teaching learning material for physical education based on the inquiry learning model, and to verify its efficiency by applying that material. Departing from the conventional simple applications of ICT, this paper studies ICT applications based on a 'learning model' with specific teaching-learning processes and methods in order to achieve the greatest effect for the final learning objective. This study reconstructed an inquiry-teaching-learning model for track and field and gymnastics lessons to fit ICT teaching-learning material, defined at each level with a process model; and developed a feasible curriculum. The developed material was applied to the 5th grade lessons. The result of this application indicated increased efficiency in the teaching-learning objectives, inducing interest in learning as well as in other technical or functional aspects.

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The Effect of Process Oriented Guided Inquiry Learning Using Mobile Augmented Reality on Science Achievement, Science Learning Motivation, and Learning Flow in Chemical bond (화학 결합에서 모바일 증강현실을 이용한 과정기반 안내탐구학습이 과학 학업 성취도, 과학 학습 동기, 학습 몰입감에 미치는 영향)

  • Jeon, Young-Eun;Ji, Joon-Yong;Hong, Hun-Gi
    • Journal of The Korean Association For Science Education
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    • v.42 no.3
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    • pp.357-370
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    • 2022
  • In this paper, we developed an augmented reality learning tool suitable for chemical bond learning and proposed a process-oriented guided inquiry learning using mobile augmented reality (POGIL-MAR) to find out how it affects science achievement, science learning motivation and learning flow. Participants were 139 10th-grade students from a coeducational high school in Gyeonggi-do, and they were randomly assigned to the control group (TL), the treatment group 1 (POGIL), and the treatment group 2 (POGIL-MAR). They learned the concept of the chemical bond from the Integrated Science subject for four class periods. Results of two-way ANCOVA revealed that the POGIL-MAR group scored significantly higher than the other groups in a science achievement test, science learning motivation test, and learning flow test, regardless of their prior science achievement. In addition, in the case of the low-level group, the POGIL-MAR group showed a statistically significant improvement in achievement compared to the TL and POGIL groups. The MANCOVA analysis for sub-factors of science learning motivation show that the POGIL-MAR group had significantly higher scores in intrinsic motivation, career motivation, self-determination, self-efficacy, and grade motivation. In particular, the interaction effect between the teaching and learning method and the level of prior achievement was significant in the intrinsic motivation. Meanwhile, the MANCOVA analysis for sub-factors of learning flow show that the POGIL-MAR group had significantly higher scores in clear goals, unambiguous feedback, action-awareness merging, sense of control, and autotelic experience. Based on the results, educational implications for effective teaching and learning strategy using mobile augmented reality are discussed.

Development of an Authoring System for Scientific Inquiry Learning Virtual Environments (과학적 탐구학습용 가상환경 저작 시스템 개발)

  • Kim, Minyoung;Im, Jaewon;Park, Kyoung Shin;Cho, Yongjoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.413-414
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    • 2009
  • 본 논문은 스크립팅 기반의 탐구학습을 위한 가상현실 저작용 시스템인 SASILE을 보완하여 프로그래밍 경험이 없는 일반 사용자들이 손쉽게 탐구 학습을 위한 교육용 가상현실 환경을 구현하고 활용할 수 있도록 개발한 드로잉 인터페이스 기반의 DEVISE(Drawing Environment for VR-based Inquiry-learning Science Education)에 대해 설명한다. 그리고 간단한 사용성 평가를 통해 DEVISE의 효용성에 대해서 논한다.

A Design and Implementation of Web-Based Self-Directed Learning Through Dynamic Reciprocal action (동적 상호작용을 통한 웹기반 자기주도적 학습의 설계 및 구현)

  • 허순녕;이재희;이경현
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.419-422
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    • 2000
  • 본 논문에서는 길을 기반으로 하여 학습자 스스로 학습의 장면을 결정하고, 학습의 형태를 계획하여 학습을 주도적으로 이끌어 낼 수 있도록 하는 학습자 중심의 자기주도적 학습 환경을 선계 및 구현하였다. 학습 설계 대상은 학습자와 길 사이의 동적 상호작용을 통하여 지필 학습방법으로 학습하기 힘들었던 단원인 고등학교 공통수학의 삼각함수를 선택하였다. 학습자가 학습장면에서 직접 실행해 보고 도형을 이동시켜 변화하는 현상을 관찰하고 탐구함으로써 실시간으로 피드백이 가능하여 학습의 효과를 극대화하였으며 학습자에 대한 정보와 학습의 상태는 DB를 이용하여 관리하도록 하였고 형성평가와 총괄평가는 DB를 이용하도록 설계하였다.

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Impact of Student Assessment Activities on Reflective Thinking in High School Argument-Based Inquiry (고등학교 논의기반 탐구 과학수업에서 학생 평가활동이 반성적 사고에 미치는 영향)

  • Lee, Seonwoo;Nam, Jeonghee
    • Journal of The Korean Association For Science Education
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    • v.36 no.2
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    • pp.347-360
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    • 2016
  • This study focused on the use of student assessment activities to investigate the impact on reflective thinking in Argument-based Inquiry. The participants of the study were 166 10th grade students (six classes). Over one semester, students participated in five ABI programs that we developed. The experimental group (84 students) was taught Argument-Based Inquiry with students' self and peer assessment activities. The comparative group (82 students) was taught without the activities. We analyzed students' reflective writing to investigate how the student assessment activities influenced the students' reflective thinking. We also used the interviews and surveys to examine the validity of student assessment activities. According to analysis of the reflective writing, the experimental group had a significantly higher mean score than the comparative group in the 3rd and 5th writing. The ratio of students who showed a metacognitive level of reflection with regard to analysis of inquiry process, understanding of learning, and change of thinking increased in both groups, but the experimental group's ratio was higher than the comparative group's. The result of analysis of the reflective practice showed that the ratio of the experimental group's students who reached the metacognitive level of reflection in their writing increased, while the comparative group's decreased. Therefore, we conclude that student assessment activities can create a learning environment that facilitates student participation, increases the students' engagement in the learning process, and can be used as a tool to scaffold learning.