• Title/Summary/Keyword: 타격효과 시뮬레이션

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A Study on the Operation Plan of Multi-layered Defense Interceptor Missiles considering the Korean Missile Defense System and the Strategic Strike System (한국형 미사일 방어체계 특성과 전략적 타격체계 효과를 고려한 다층방어 요격미사일 운용방안 연구)

  • Seo, Minsu;Ma, Jungmok
    • Journal of the Korea Society for Simulation
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    • v.30 no.1
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    • pp.31-42
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    • 2021
  • In order to respond to the ballistic missile threat of North Korea, the ROK military is constructing a multi-layered defense that can minimize the vulnerability of single-layered defense. Accordingly, it is necessary to study an operation plan which can maximize the intercept rate of a multi-layered defense system. And to study the operation plan of the Korean missile defense system, it must be considered that the operational environment of the Korean military and the effects of the strategic strike system. Therefore, this study proposes a simulation model that reflects the characteristics of the Korean missile defense system and analyzes four interceptor missile operation plans. The simulation result indicates that a high intercept rate can be achieved in various situations by comprehensively considering the ballistic missile threat estimate, interceptor missile reserve, and the strategic strike system effect.

A Study on the Working Effect of UAV Hitting Mine Artillery (갱도 포병 타격 시 무인항공기 운용 효과에 관한 연구)

  • Jeong, Young-Ho;Shin, Ki-Tae;Chang, Tai-Woo;Park, Jin-Woo
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.175-182
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    • 2008
  • The enemy will attempt to destroy our troop's core facilities using various fire supports at the beginning of war. Among these fire supports, artillery is given the most deal of weight and mine artillery is a great threat to our troops because it has a superior predominance on the ability of survival. Our troops are planning to introduce UAV (Unmanned Aerial Vehicle) to overcome these difficulties. A study about hitting mine artillery has been developed inside the military field only. However, these studies had been mostly qualitative analyses, thus having limitations in the aspects of non objectiveness and simplicity. We propose a new method to evaluate about working effect of UAV hitting mine artillery. We studied on hitting mine artillery in a quantitative way using CA (Cellular Automata) simulation.

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A Method to Establish NCOE of Separated Theater by Architecting (아키텍팅 기법을 활용한 분리된 전구의 NCOE 구축방안)

  • Jang, Dong-Mo;Lee, Chul-Hwa;Lee, Tae-Gong;Lim, Jae-Sung
    • Journal of Information Technology and Architecture
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    • v.9 no.2
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    • pp.143-154
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    • 2012
  • With the realization of the importance of the NWI, iterated by the Cheonan Ship sink and the YP-Do shelling, this thesis separates the NWI from the peninsula, regarding it separate from the Korea Theater of Operations, and suggests the method to establish NCOE with consideration to the characteristics of separated theater as well as the current situation. Although the NWI holds strategic value, systematical NCOE of surveillance and reconnaissance system, command and control system, and precision strike system is not yet established. Pertaining to this issue, Architecting was utilized to identify improvement measures and of the identified improvement measures, improvement on the "strike on nK hardened artillery sites with K-9 Self-Propelled Artillery in correlations with theater ISR" shows greatly improved strike effects when conducting simulations based on the Operation-Plan Analysis Model. Such a method of NCOE establishment will serve as a standard model for military force building and operation execution system for separated theater operations such as the NWI.

A Study on Enhancing Efficiency for Feeling-of-Hit in Games (게임의 타격감에 대한 효율 향상 연구)

  • Moon, Sung-Jun;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.3-14
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    • 2012
  • As one of elements to be able to endow more exciting and higher degree of completion for game, the feeling of hit is realized by image, sound and body-sensing (vibration) effects. When the feeling of hit is realized by game developer, most proper effects will be chosen with regard to genre, system and standpoint of world for the game. In general, most of choices for the effects are performed by the experience of game developer or referring the other games. Nevertheless the related studies are not significant in comparison with the importance for the feeling of hit, and the fundamental studies are mostly not accomplished. This paper introduces a study on efficiency and important factors for the feeling of hit by analyzing the properties and degrees of feeling for all effects to represent the feeling of hit through experiments. For this, a software simulator was implemented to test all effects and therewith the final results are presented through questionnaires for the feeling of hit sent to gamers. Our results are expected to be used to accomplish higher degree of completion for mobile games or web games with limited resources.

A Study on the Remote Controlled Fire Monitor for Plant-Only Smart Fire Monitoring (플랜트 전용 스마트 화재 모니터링 연동 방수총에 관한 연구)

  • Choi, Doo-Chan;Yang, Min-Hyeok
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2023.11a
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    • pp.79-80
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    • 2023
  • 본 논문에서는 화재 시뮬레이션을 이용하여 풍량, 풍향, 보관물질, 시설물의 위치 등 여러 요소를 고려한 플랜트 시설물의 상황별 화재 성상을 분석하여 화재진압 시나리오를 구축하고 이를 스마트 화재 모니터링 구현을 위한 아키텍처 시스템을 설계하여 화재 초기상황에 스마트 화재 모니터링을 통해 방수총을 빠르게 동작시킬 수 있다. 플랜트 시설 화재 시 스마트 화재 모니터링과 연동된 방수총의 동작 시간을 효과적으로 단축시키며 화재 취약지점에 거점타격방식으로 방수하고자 한다

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An Analysis of the Operational Effectiveness of Target Acquisition Radar (포병 표적탐지 레이더 운용의 계량적 효과 분석)

  • Kang, Shin-Sung;Lee, Jae-Yeong
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.63-72
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    • 2010
  • In the future warfare, the importance of the counter-fire operation is increasing. The counter-fire operation is divided into offensive counter-fire operation and defensive counter-fire operation. Reviewing the researches done so far, the detection asset of offensive counter-fire operation called UAV(Unmanned Aerial Vehicle) and its operational effectiveness analysis is continually progressing. However, the analysis of the detection asset of defensive counterfire called Target Acquisition Radar(TAR) and its quantitative operational effectiveness are not studied yet. Therefore, in this paper, we studied operational effectiveness of TAR using C2 Theory & MANA Simulation model, and showed clear quantitative analysis results by comparing both cases of using TAR and not using TAR.

An Study on anti-ARM technique using decoys considering DTM (DTM을 고려한 ARM 방어를 위한 디코이 레이다에 관한 연구)

  • Kim, Min-Nyun;Chae, Gyoo-Soo;Lim, Joong-Soo
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.341-344
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    • 2010
  • 본 논문은 디코이(Decoy) 안테나를 사용하여 레이다를 보호하기 위한 레이다 전파회피 기술에 대한 것이다. 2개 이상의 디코이를 사용하여 ARM을 방어하는 기술을 디코이의 배치 방법과 배치 거리에 따른 ARM의 요격효과를 시뮬레이션 하고, ARM 방어를 위한 효과적인 디코이 배치 방법 및 배치거리를 제안한다. 또한 실제 DTM(Digital Terrain Map)의 고도 좌표를 적용한 경우 ARM의 타격 오차 등을 시뮬레이션하였다.

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Monte Carlo Simulation based Optimal Aiming Point Computation Against Multiple Soft Targets on Ground (몬테칼로 시뮬레이션 기반의 다수 지상 연성표적에 대한 최적 조준점 산출)

  • Kim, Jong-Hwan;Ahn, Nam-Su
    • Journal of the Korea Society for Simulation
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    • v.29 no.1
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    • pp.47-55
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    • 2020
  • This paper presents a real-time autonomous computation of shot numbers and aiming points against multiple soft targets on grounds by applying an unsupervised learning, k-mean clustering and Monte carlo simulation. For this computation, a 100 × 200 square meters size of virtual battlefield is created where an augmented enemy infantry platoon unit attacks, defences, and is scatted, and a virtual weapon with a lethal range of 15m is modeled. In order to determine damage types of the enemy unit: no damage, light wound, heavy wound and death, Monte carlo simulation is performed to apply the Carlton damage function for the damage effect of the soft targets. In addition, in order to achieve the damage effectiveness of the enemy units in line with the commander's intention, the optimal shot numbers and aiming point locations are calculated in less than 0.4 seconds by applying the k-mean clustering and repetitive Monte carlo simulation. It is hoped that this study will help to develop a system that reduces the decision time for 'detection-decision-shoot' process in battalion-scaled combat units operating Dronebot combat system.

A Study on Evaluation Criteria for M&S Analysis of Command and Control Effectiveness in Joint Operations (합동작전 지휘통제 효과도 모의분석을 위한 평가기준 연구)

  • Sohn, Young-Hwan;Kim, Weon-Bae
    • Journal of the Korea Society for Simulation
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    • v.20 no.4
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    • pp.167-175
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    • 2011
  • Concerning the effectiveness of command and control is increasing worldwide as future warfare is changing into Network Centric Warfare (NCW). Unlike the old attrition warfare that depends mainly on mobility and strike assets, the modern warfare is based on information and network which regards acquisition and circulation of information as important. Therefore, there's no room for rediscussion that C4ISR (Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance) system will play an important role in warfare. In spite of this fact, there isn't any way to explain clearly how to measure the effectiveness of command and control system in a battle and to reflect it systematically in a system effectiveness. In this study, we examined NCO-CF (Network Centric Operations-Conceptual Framework), developed by the Department of Defense (DOD), which can conceptually explain the increment of effectiveness of C4ISR system that is the basis of NCO. And we suggested methodology based on NCO-CF to establish the evaluation criteria for M&S analysis of command and control effectiveness. As a case study we derived the evaluation criteria for the command and control system in joint operations by applying the suggested methodology.

Study of the experimentation methodology for the counter fire operations by using discrete event simulation (이산사건 시뮬레이션을 활용한 대화력전 전투실험 방법론 연구)

  • Kim, Hyungkwon;Kim, Hyokyung;Kim, Youngho
    • Journal of the Korea Society for Simulation
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    • v.25 no.2
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    • pp.41-49
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    • 2016
  • Counter Fire Operations can be characterized as having a system of systems that key features include situational awareness, command and control systems and highly responsive strike achieved by precision weapons. Current modeling methodology cannot provide an appropriate methodology for a system of systems and utilizes modeling and simulation tools to implement analytic options which can be time consuming and expensive. We explain developing methodology and tools for the effectiveness analysis of the counter fire operations under Network Centric Warfare Environment and suggest how to support a efficient decision making with the methodology and tools. Theater Counter Fire Operations tools consist of Enemy block, ISR block, C2 block and Shooter block. For the convenience of using by domain expert or non simulation expert, it is composed of the environments that each parameter and algorithm easily can be altered by user.