• Title/Summary/Keyword: 키프레임 분석

Search Result 72, Processing Time 0.029 seconds

A study on the improvement of 3D animation production productivity (3D 애니메이션 제작 생산성 향상에 관한 연구)

  • Park, Hunjin
    • Journal of Software Assessment and Valuation
    • /
    • v.17 no.2
    • /
    • pp.101-107
    • /
    • 2021
  • Animation production is collaborated by many experts and gives many ideas for new and interesting video production. Interesting video production is a problem directly related to the success of the project, so it can be said that it is better to create an environment that is not burdened with technical aspects in expressing ideas. In the actual keyframe animation production environment, ideas are frequently modified to obtain better results, and techniques that are re-used so that the animation key pose data developed at the early stage of the possible stage can be rewritten without abandoning it, and functions that can temporarily change the center of gravity contribute to the productivity of animation work and greatly help the creator to improve the creative atmosphere. This study analyzes action animations implemented in computer animation software to examine the factors that hinder actual productivity, and derives the technical concepts that can contribute to the improvement of animation production productivity and the necessity of developing related tools.

Automatic analysis of golf swing from single-camera video sequences (단일 카메라 영상으로부터 골프 스윙의 자동 분석)

  • Kim, Pyeoung-Kee
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.14 no.5
    • /
    • pp.139-148
    • /
    • 2009
  • In this paper, I propose an automatic analysis method of golf swine from single-camera video sequences. I define necessary swing features for automatic swing analysis in 2-dimensional environment and present efficient swing analysis methods using various image processing techniques including line and edge detection. The proposed method has two characteristics compared with previous swing analysis systems and related studies. First, the proposed method enables an automatic swing analysis in 2-dimension while previous systems require 3-dimensional environment which is relatively complex and expensive to run. Second, swing analysis is done automatically without human intervention while other 2-dimensional systems necessarily need analysis by a golf expert. I tested the method on 20 swing video sequences and found the proposed method works effective for automatic analysis of golf swing.

Information Security Policy in Ubiquitous-Ecological City (u-Eco City에서의 정보보호 정책)

  • Jang, Hee-Seon
    • Convergence Security Journal
    • /
    • v.12 no.1
    • /
    • pp.43-48
    • /
    • 2012
  • In this paper, the requirements for information security are presented in the ubiquitous ecological(u-Eco) city. The various definition of ubiquitous city is analyzed first, the concept of the u-Eco City, services and major projects are then presented. The framework of the integrated operating center for u-Eco city is proposed, the privacy, data security and network facility protection in the center are analyzed. Unlike to previously proposed security algorithms, the light-weight encoding algorithms(such as block/stream encoding, pseudo-random generator, hash function, and public key encoding) in the u-Eco city center are required to communicate the information in the ubiquitous sensor network. Furthermore, the principal policies guaranteeing the secrecy and authentication for the private information are also presented.

Automatic Anticipation Effect Generation for Character Animation (캐릭터 애니메이션을 위한 기대 효과의 자동 생성)

  • Kim, Jong-Hyuk;Choi, Jung-Ju
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.852-858
    • /
    • 2006
  • 전통적으로 3차원 애니메이션에서 캐릭터의 동작에 관한 연구는 주로 동작의 사실적인 표현에 중점을 두고 있다. 그러나 이러한 사실적인 애니메이션은 전통적인 2차원 애니메이션에 익숙한 관객들이 어색함을 느끼는 원인이 되기도 한다 이로 인해 전통적인 2차원 애니메이션의 기법을 3차원 애니메이션에 적용하는 비사실적 (non photorealistic) 애니메이션 기법이 연구되고 있다. 본 논문에서는 전통적인 2차원 애니메이션기법 중 하나인 기대 효과(anticipation effect)를 3차원 애니메이션의 캐릭터 동작에 적용하는 자동화된 방법을 제시한다. 전통적인 2차원 애니메이션 기법에 따르면 기대 효과는 애니메이션을 더 설득력 있고 풍부하게 만드는 역할을 한다고 알려져 있다. 기대 효과는 주요한 동작이 일어나기 이전에 반대 방향의 동작이 이루어지는 것으로 나타난다. 3차원 애니메이션에서 캐릭터의 동작은 각 관절의 회전과 캐릭터 중심의 이동으로 표현되기 때문에, 주요한 동작에 대하여 각 관절의 회전과 캐릭터 중심의 이동에서 반대 방향의 움직임을 찾아 주요한 동작 이전에 연결하는 것으로 기대 효과의 동작을 표현할 수 있다. 모션 캡쳐나 키 프레임 방법을 통해 미리 제작된 애니메이션 파일로부터 기대효과를 생생하기 위해 동작 데이터를 분석하여, 기대 효과의 추가가 필요한 주요 동작의 각 관절별 회전을 외삽하여 반대 방향의 회전 움직임을 생생하고 무게 중심의 이동을 예측하여 주요 동작과 반대 방향의 움직임을 갖는 기대 동작을 생성한다. 이후, 생성된 기대 동작과 원래의 동작을 기대 효과의 타이밍을 고려하여 합성하는 것으로 기대효과가 포함된 자연스러운 애니메이션 동작을 얻을 수 있다.

  • PDF

Mathematical Hysteretic Model of RC Frame Elements (철근 콘크리트 프레임 요소의 수리적(數理的)인 이역(履歷)모델)

  • Chung, Young Soo;Kim, Se Yoll
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.12 no.1
    • /
    • pp.19-27
    • /
    • 1992
  • An enhanced version of the Roufaiel and Meyer model is developed for the simulation of the hysteretic response of reinforced concrete members. This model takes into account the finite size of plastic regions and considers the effects of stiffness degradation, strength deterioration, shear and axial force. A significant improvement is the way in which strength deterioration is simulated during inelastic cyclic loadings. The accuracy of this model has been demonstrated by analytically reproducing numerous laboratory experimental load-deformation curves.

  • PDF

A Study on Feature Information Parsing of Video Image Using Improved Moment Invariant (향상된 불변모멘트를 이용한 동영상 이미지의 특징정보 분석에 관한 연구)

  • Lee, Chang-Soo;Jun, Moon-Seog
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.4
    • /
    • pp.450-460
    • /
    • 2005
  • Today, multimedia information is used on the internet and various social areas by rapid development of computer and communication technology. Therefor, the usage is growing dramatically. Multimedia information analysis system is basically based on text. So, there are many difficult problems like expressing ambiguity of multimedia information, excessive burden of works in appending notes and a lack of objectivity. In this study, we suggest a method which uses color and shape information of multimedia image partitions efficiently analyze a large amount of multimedia information. Partitions use field growth and union method. To extract color information, we use distinctive information which matches with a representative color from converting process from RGB(Red Green Blue) to HSI(Hue Saturation Intensity). Also, we use IMI(Improved Moment Invariants) which target to only outline pixels of an object and execute computing as shape information.

  • PDF

A Study on the Fault Analysis and Security Assessment for Smart Card Management System (스마트카드 관리 시스템(SCMS)의 결함분석과 보안성 평가에 관한 연구)

  • Jang, Soo-Mi;Park, Man-Gon
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.1
    • /
    • pp.52-59
    • /
    • 2014
  • These days, smart card management system(SCMS) have been broadly used for security conformability, efficiency of issuance management, key management and expert management in the smart card market. SCMS is composed of card management, issuance management, key management, application management, and issuers management systems. SCMS enables card issuers from banks, credit card companies, and telecommunications companies to provide these cards to card users. And then SCMS enables card users to download new programs to chips for use of these cards successively and provide related smart card data in safety and efficiency. In this paper, we propose a framework for security assessment and an efficient method for security improvement through fault analysis which is more effective.

Automatic Anticipation Generation for 3D Facial Animation (3차원 얼굴 표정 애니메이션을 위한 기대효과의 자동 생성)

  • Choi Jung-Ju;Kim Dong-Sun;Lee In-Kwon
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.32 no.1
    • /
    • pp.39-48
    • /
    • 2005
  • According to traditional 2D animation techniques, anticipation makes an animation much convincing and expressive. We present an automatic method for inserting anticipation effects to an existing facial animation. Our approach assumes that an anticipatory facial expression can be found within an existing facial animation if it is long enough. Vertices of the face model are classified into a set of components using principal components analysis directly from a given hey-framed and/or motion -captured facial animation data. The vortices in a single component will have similar directions of motion in the animation. For each component, the animation is examined to find an anticipation effect for the given facial expression. One of those anticipation effects is selected as the best anticipation effect, which preserves the topology of the face model. The best anticipation effect is automatically blended with the original facial animation while preserving the continuity and the entire duration of the animation. We show experimental results for given motion-captured and key-framed facial animations. This paper deals with a part of broad subject an application of the principles of traditional 2D animation techniques to 3D animation. We show how to incorporate anticipation into 3D facial animation. Animators can produce 3D facial animation with anticipation simply by selecting the facial expression in the animation.

A Study on Shot Segmentation and Indexing of Language Education Videos by Content-based Visual Feature Analysis (교육용 어학 영상의 내용 기반 특징 분석에 의한 샷 구분 및 색인에 대한 연구)

  • Han, Heejun
    • Journal of the Korean Society for information Management
    • /
    • v.34 no.1
    • /
    • pp.219-239
    • /
    • 2017
  • As IT technology develops rapidly and the personal dissemination of smart devices increases, video material is especially used as a medium of information transmission among audiovisual materials. Video as an information service content has become an indispensable element, and it has been used in various ways such as unidirectional delivery through TV, interactive service through the Internet, and audiovisual library borrowing. Especially, in the Internet environment, the information provider tries to reduce the effort and cost for the processing of the provided information in view of the video service through the smart device. In addition, users want to utilize only the desired parts because of the burden on excessive network usage, time and space constraints. Therefore, it is necessary to enhance the usability of the video by automatically classifying, summarizing, and indexing similar parts of the contents. In this paper, we propose a method of automatically segmenting the shots that make up videos by analyzing the contents and characteristics of language education videos and indexing the detailed contents information of the linguistic videos by combining visual features. The accuracy of the semantic based shot segmentation is high, and it can be effectively applied to the summary service of language education videos.

Semantic Event Detection and Summary for TV Golf Program Using MPEG-7 Descriptors (MPEG-7 기술자를 이용한 TV 골프 프로그램의 이벤트검출 및 요약)

  • 김천석;이희경;남제호;강경옥;노용만
    • Journal of Broadcast Engineering
    • /
    • v.7 no.2
    • /
    • pp.96-106
    • /
    • 2002
  • We introduce a novel scheme to characterize and index events in TV golf programs using MPEG-7 descriptors. Our goal is to identify and localize the golf events of interest to facilitate highlight-based video indexing and summarization. In particular, we analyze multiple (low-level) visual features using domain-specific model to create a perceptual relation for semantically meaningful(high-level) event identification. Furthermore, we summarize a TV golf program with TV-Anytime segmentation metadata, a standard form of an XML-based metadata description, in which the golf events are represented by temporally localized segments and segment groups of highlights. Experimental results show that our proposed technique provides reasonable performance for identifying a variety of golf events.