• Title/Summary/Keyword: 클래식

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가을의 서점가, 음악향기로 그윽

  • Lee, Hyeon-Ju
    • The Korean Publising Journal, Monthly
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    • s.243
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    • pp.12-12
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    • 1998
  • 이즈음 서점가에는 다채로운 음악 장르를 섭렵한 책들이 음악애호가들을 손짓하고 있다. '댄스음악', '힙합', '모던 록'에서 클래식에 이르기까지 폭넓은 스펙트럼을 담고 있는 것이 특징이다.

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Hair Up-styling Techniques by Wedding Dress Image (웨딩드레스 이미지에 따른 헤어 업스타일 연구)

  • Kim, Young Joo;Lim, Sun Nye
    • Journal of Industrial Convergence
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    • v.18 no.3
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    • pp.63-72
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    • 2020
  • This study investigated up-styling techniques as related to wedding dress image. To find up-styles that fit well with a wedding dress, a questionnaire survey was conducted targeting hairdressers in the beauty industry, and new styles were created and suggested based on the survey results. For this, hair was slicked back without parting and combed upward. Then, using braiding techniques needed to produce a top point, styles were created to create attractive images. For up-styles that go with an elegant wedding dress, hair was parted in a ratio of 3 : 7. In addition, a roll technique was applied based on natural points by keeping the ears half-covered to create elegance. For up-styles that are perfect for a classic wedding dress, hair was parted in a ratio of 2 : 8, keeping the ears half-covered. Based on the back point, a twisting technique was applied to create classic images. It is anticipated that the study results would provide basic data needed for creating and understanding up-styles that go with various wedding dress images and make a contribution to their development.

A semiotic analysis of narrative structure in (<노다메 칸타빌레>의 내러티브 구조와 기호학적 분석)

  • Kwon, Jae-Woong;Choi, Se-Young
    • Cartoon and Animation Studies
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    • s.27
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    • pp.127-151
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    • 2012
  • Created by Tomoko Ninomiya, was serialized in Japan from July 2001 to November 2009 and collected in 23 volumes. It has become a cultural syndrome after it was transferred to other media. Giving an attention to this cultural syndrome, this study aims to analyze narrative structure by means of semiotics. This study tries to use 'modele actantiel' and 'carre semiotique' of Greimas in order to clarify not only the meaning structure but also the course of narrative revealed in . The meaning structure of shows a unique relationship of genius and training. Although Nodame, a main character of this Japanese manga, is a straggler in music school because she does not show any passion for learning, she is depicted as a music genius. An education method called as apprenticeship is represented as the mechanism to bring out misfits in music. Dealing with her long journey to be a professional musician, this manga suggests how Nodame can be developed from as a misfit to as a professional pianist through introducing diverse education methods. Revealing critical perspective on music education in real world, gives a chance to rethink the relationship between genius and education in music.

Grouping Preferred Sensations of College Students Using Sementic Differential Methods of Sensation Words (선호감성 어휘분석을 통한 남녀 대학생의 감성 유형화)

  • 나영주;조길수
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.9-16
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    • 2002
  • This study was designed to cluster the preferred sensibilities of college students, and to distinguish the most preferred sensibility according to gender and their inter-subject differences. 98 of sensibility adjectives were composed into questionnaire with SD method and the data of 176 students were analyzed in ANOVA, Cluster and Correspondence analysis using SAS package. College students were divided into 10-sensibility clusters: the Casual(no-decoration casual, cool-dynamic casual and elaborate-clean casual), the Romantic Modem, the Simple Natural, the Classic(craft-romantic classic and monotonous classic), the Expressionless, the Gorgeous, and the Traditional Folklore. The adjectives and the sensibility clusters of students were visualized together into 2-D with two axis of static vs. dynamic and light vs. heavy.

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Deriving the Key Factors of Commentaries in Classical Music Concerts with Commentaries Using DHP (DHP를 이용한 해설이 있는 클래식공연의 해설 핵심요인 도출)

  • Oh, Dae-young;Han, Joo-hee
    • Korean Association of Arts Management
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    • no.53
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    • pp.179-206
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    • 2020
  • The objective of this study is to derive key factors of commentaries in classical music concerts with commentaries and to measure the importance of each attribute, thereby presenting the characteristics of commentaries and commentators as well as suggestions to concert planners in terms of composition. In addition, by developing a scale that can measure classical commentary, a questionnaire is provided so that concert planners can plan programs that gathered the opinions of the audience. To this end, the first, second and third rounds of the Delphi survey and AHP were applied to concert planners, musicians (performing artists), and academic experts. A questionnaire was developed based on the results, and the survey was verified by conducting a pilot test with the general audience. The results of this study can be summarized as follows: First, the purpose of commentaries must be focused on arousing the audience's interest rather than on delivering information. Second, commentators must meet the auditory satisfaction of the audience with a good voice and clear pronunciation based on impeccable vocalization. Third, commentaries must be concise, with the commentaries appearing at least five times per concert, each of which must not exceed five minutes. Fourth, as a result of the pilot test, this study derived 14 items to rate commentary skills across four factors: four items for "arousing interest," three items for "delivering information," three items for "favorability," and four items for "expressiveness." Based on these results, the authors of study presented effective implications for concert planning.

1980년대 Claude Montana의 작품연구

  • 박순천
    • Proceedings of the Costume Culture Conference
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    • 2003.04a
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    • pp.70-71
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    • 2003
  • 몬타나는 디자인 이미지를 예술성과 현대적 감각을 끊임없이 추구하여 끝없는 독창성과 개성을 입증하였다. 클래식, 미래적인 디자인, 조각과 회화 어느 한쪽에 치우침 없이 넘쳐나는 예술에 대한 열정과 탁월한 미적 감각이 바로 몬타나의 고갈되지 않는 창조성의 원천이다. 이는 특수한 표면 효과, 기존의 관점과는 전혀 다른 신선한 실험 정신으로 독특한 세계를 구축하였고, 시선을 자극하는 신(神)기에 가까운 완벽한 커팅라인으로 세상에 알려지게 되었다. (중략)

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건축 디자이너 김종호-가장 트렌디하면서도 지역적인!

  • Jeong, Myeong-Hyo
    • 주택과사람들
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    • s.206
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    • pp.86-87
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    • 2007
  • 건축 디자이너 김종호는 단언했다. "나는 인터내셔널리즘을 반대합니다."지역적인 코드 없이 전 세계 도시가 같아지지 않았으면 좋겠다는 것이다. 베이징과 서울과 뉴욕은 엄연히 달라야 하지 않겠나. 유러피안 클래식 무드가 뒤엎은 정체불명의 하우징을 마주하면 그도 디자이너가 누구인지 궁금해진다고 했다. 그 웃음 안엔 날카로움이 서려 있다.

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A Study on the Dimension of Design Idea through the Analysis of Words that Remind of Fashion Image Words -Focusing on Classic and Avant-garde Imaged Language- (패션 이미지어(語)의 연상 어휘 분석을 통한 디자인 발상차원에 관한 연구 -클래식, 아방가르드 이미지어를 중심으로-)

  • Kim, Yoon Kyoung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.3
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    • pp.413-426
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    • 2020
  • This study researches the association between associative vocabulary and fashion image language in order to extract ideas that can be used as basic data for design ideas. Classic - avant-garde imaged language were chosen as theme words and each 70 questionnaires per a final image word were used for analysis. We obtained the following results by researching keywords that explained classic image words through a word cloud technique. It was found to have high central representation in the order of suit, classical, basic, music, Chanel, black and traditional. The core key words explaining avant-garde image language were found to have a central representation in the order of : peculiar, huge, Comme des Garçons, artistic, creative, deconstruction and individuality. We extracted the necessary idea dimensions needed for design ideas through associative network graph analysis. In the case of classical image language, it was named as the Mannish Item, Music, Modern Color, and the Traditional Classicality dimensions. In the case of avant-garde image language, it was named as the Key Image, Artistic Aura, Key Design and Designers dimensions.

Pacman Game Using Recognition of Hand Movement from Game Industry (게임 산업에서 손동작 인식을 이용한 팩맨 게임)

  • Shin, Seong-Yoon;Rhee, Yang-Won
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.3
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    • pp.51-57
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    • 2012
  • Pacman is known as the terminator of the loved classic game in the world. In this paper, classic pacman game without using a keyboard or a mouse we should be able to play the game with simple hand gestures. In other words, It use motion game to be a substitute for the hand direction key using the center coordinates. Also, movements of the monster is to be replaced depending on your hand movements by extracting a pointer of hand taking pictures in the MFC dialog using Cam. In this paper, YCbCbr image is convert to RGB images to extract skin color, and multiplication operations and hybrid median filtering was used in order to obtain better images. And it is used to obtain movement of the hand area based on obtain the center of gravity of the hand region.