• Title/Summary/Keyword: 쿠다

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Fast Medical Volume Decompression Using GPGPU (GPGPU를 이용한 고속 의료 볼륨 영상의 압축 복원)

  • Kye, Hee-Won
    • Journal of Korea Multimedia Society
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    • v.15 no.5
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    • pp.624-631
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    • 2012
  • For many medical imaging systems, volume datasets are stored as a compressed form, so that the dataset has to be decompressed before it is visualized. Since the decompression process takes quite a long time, we present an acceleration method for medical volume decompression using GPU. Our method supports that both lossy and lossless compression and progressive refinement is possible to satisfy variable user requirements. Moreover, our decompression method is well parallelized for GPU so that the decompression takes a very short time. Finally, we designed that the decompression and volume rendering work in one framework so that the selective decompression is available. As a result, we gained additional improvement in volume decompression.

Performance Enhancement of Scaling Filter and Transcoder using CUDA (CUDA를 활용한 스케일링 필터 및 트랜스코더의 성능향상)

  • Han, Jae-Geun;Ko, Young-Sub;Suh, Sung-Han;Ha, Soon-Hoi
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.4
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    • pp.507-511
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    • 2010
  • In this paper, we propose to enhance the performance of software transcoder by using GPGPU for scaling filters. Video transcoding is a technique that translates a video file to another video file that has a different coding algorithm and/or a different frame size. Its demand increases as more multimedia devices with different specification coexist in our daily life. Since transcoding is computationally intensive, a software transcoder that runs on a CPU takes long processing time. In this paper, we achieve significant speed-up by parallelizing the scaling filter using a GPGPU that can provide significantly large computation power. Through extensive experiments with various video scripts of different size and with various scaling filter options, it is verified that the enhanced transcoder could achieve 36% performance improvement in the default option, and up to 101% in a certain option.

Intelligent Face Recognition and Tracking System to Distribute GPU Resources using CUDA (쿠다를 사용하여 GPU 리소스를 분배하는 지능형 얼굴 인식 및 트래킹 시스템)

  • Kim, Jae-Heong;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.22 no.2
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    • pp.281-288
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    • 2018
  • In this paper, we propose an intelligent face recognition and tracking system that distributes GPU resources using CUDA. The proposed system consists of five steps such as GPU allocation algorithm that distributes GPU resources in optimal state, face area detection and face recognition using deep learning, real time face tracking, and PTZ camera control. The GPU allocation algorithm that distributes multi-GPU resources optimally distributes the GPU resources flexibly according to the activation level of the GPU, unlike the method of allocating the GPU to the thread fixedly. Thus, there is a feature that enables stable and efficient use of multiple GPUs. In order to evaluate the performance of the proposed system, we compared the proposed system with the non - distributed system. As a result, the system which did not allocate the resource showed unstable operation, but the proposed system showed stable resource utilization because it was operated stably. Thus, the utility of the proposed system has been demonstrated.

Efficient Non-photorealistic Rendering Technique in Single Images and Video (영상 동영상에서의 효율적인 비사실적 렌더링)

  • Son, Tae-Il;Park, Kyoung-Ju
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.977-985
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    • 2012
  • The purpose of this study was to present a non-photorealistic rendering technique that is efficient in single images and moving images. In case of single images, they could be processed in a real-time base by realizing flow-based DoG filter and bilateral filter, which have been frequently used in the single image NPR technique recently, in the CUDA environment. In case of moving images, the investigator presented not the existing method of NPR moving images which generating images by applying the single image NPR technique to every frame, but the method of using the single image NPR technique in the first frame and stylizing it, and then of using the motion vector-based pixel mapping in the second frame on and copying the bright values of pixels that move on the frame into the location of next frame's motion vector, thus reducing unnecessary volume of calculation and maintaining the consistency between frames. In this study, the performance of this method was proved via an experiment.

Real-Time Algorithm for Relative Position Estimation Between Person and Robot Using a Monocular Camera (영상정보만을 이용한 사람과 로봇간 실시간 상대위치 추정 알고리즘)

  • Lee, Jung Uk;Sun, Ju Young;Won, Mooncheol
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.12
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    • pp.1445-1452
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    • 2013
  • In this paper, we propose a real-time algorithm for estimating the relative position of a person with respect to a robot (camera) using a monocular camera. The algorithm detects the head and shoulder regions of a person using HOG (Histogram of Oriented Gradient) feature vectors and an SVM (Support Vector Machine) classifier. The size and location of the detected area are used for calculating the relative distance and angle between the person and the camera on a robot. To increase the speed of the algorithm, we use a GPU and NVIDIA's CUDA library; the resulting algorithm speed is ~ 15 Hz. The accuracy of the algorithm is compared with the output of a SICK laser scanner.

Development of GPU-accelerated kinematic wave model using CUDA fortran (CUDA fortran을 이용한 GPU 가속 운동파모형 개발)

  • Kim, Boram;Park, Seonryang;Kim, Dae-Hong
    • Journal of Korea Water Resources Association
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    • v.52 no.11
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    • pp.887-894
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    • 2019
  • We proposed a GPU (Grapic Processing Unit) accelerated kinematic wave model for rainfall runoff simulation and tested the accuracy and speed up performance of the proposed model. The governing equations are the kinematic wave equation for surface flow and the Green-Ampt model for infiltration. The kinematic wave equations were discretized using a finite volume method and CUDA fortran was used to implement the rainfall runoff model. Several numerical tests were conducted. The computed results of the GPU accelerated kinematic wave model were compared with several measured and other numerical results and reasonable agreements were observed from the comparisons. The speed up performance of the GPU accelerated model increased as the number of grids increased, achieving a maximum speed up of approximately 450 times compared to a CPU (Central Processing Unit) version, at least for the tested computing resources.

Efficient GPU Framework for Adaptive and Continuous Signed Distance Field Construction, and Its Applications

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.63-69
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    • 2022
  • In this paper, we propose a new GPU-based framework for quickly calculating adaptive and continuous SDF(Signed distance fields), and examine cases related to rendering/collision processing using them. The quadtree constructed from the triangle mesh is transferred to the GPU memory, and the Euclidean distance to the triangle is processed in parallel for each thread by using it to find the shortest continuous distance without discontinuity in the adaptive grid space. In this process, it is shown through experiments that the cut-off view of the adaptive distance field, the distance value inquiry at a specific location, real-time raytracing, and collision handling can be performed quickly and efficiently. Using the proposed method, the adaptive sign distance field can be calculated quickly in about 1 second even on a high polygon mesh, so it is a method that can be fully utilized not only for rigid bodies but also for deformable bodies. It shows the stability of the algorithm through various experimental results whether it can accurately sample and represent distance values in various models.

Fast Generation of Intermediate View Image Using GPGPU-Based Disparity Increment Method (GPGPU 기반의 변위증분 방법을 이용한 중간시점 고속 생성)

  • Koo, Ja-Myung;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.8
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    • pp.1908-1918
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    • 2013
  • Free-view, auto-stereoscopic video service is a next generation broadcasting system which offers a three-dimensional video, images of the various point are needed. This paper proposes a method that parallelizes the algorithm for arbitrary intermediate view-point image fast generation and make it faster using General Propose Graphic Processing Unit(GPGPU) with help of the Compute Unified Device Architecture(CUDA). It uses a parallelized stereo-matching method between the leftmost and the rightmost depth images to obtain disparity information and It use data calculated disparity increment per depth value. The disparity increment is used to find the location in the intermediate view-point image for each depth in the given images. Then, It is eliminate to disocclusions complement each other and remaining holes are filled image using hole-filling method and to get the final intermediate view-point image. The proposed method was implemented and applied to several test sequences. The results revealed that the quality of the generated intermediate view-point image corresponds to 30.47dB of PSNR in average and it takes about 38 frames per second to generate a Full HD intermediate view-point image.

A Study on the Idea of Forest Park in Kyongsungbu Namsan Park Design Proposal in 1917 (1917년 경성부 남산공원설계안의 삼림공원 개념에 관한 연구)

  • Son, Yong-Hoon;Seo, Young-Ai
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.30 no.4
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    • pp.23-31
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    • 2012
  • The purpose of this study is to analyze features and meanings on Kyonsungbu Namsan Park Design Proposal established in 1917, and to discuss the significance of the idea of Forest Park on Namsan Park. This Namsan Park Design Proposal has been the first attempt to apply modern park concept to broaden Namsan area by a professional park planner. The professional park planner to conduct Namsan Park Design Proposal is Dr. Seiroku Honda who is a pioneer of modern Japanese park planning. He clarified the concept of Namsan Park into Forest Park. With his idea we can imagine the position of Namsan at that time as a meaningful green space in Kyonsung city. In the proposal, the planning boundary of Namsan Park was considered widely as Namsan area into one big park, including the north with existing Wesungdae Park, Hanyang Park, Noinjeong and Jangchungdan, and the south with connecting park to Yongsan area beyond the walls of Hangyang castle. In a wide range of park space of the plan, parkways and park facilities were introduced. How to manage new parkways and facilities were also considered together. The significance of this plan is that it is the first trial of modern park planning with Namsan. In addition to the analysis of Kyonsungbu Namsan Park Design Proposal, the modern meaning and implications were also discussed.

Analysis of Fluidization in a Fluidized Bed External Heat Exchanger using Barracuda Simulation (바라쿠다 시뮬레이션을 이용한 유동층 외부 열교환기의 유동해석)

  • Lee, Jongmin;Kim, Dongwon;Park, Kyoungil;Lee, Gyuhwa
    • Korean Chemical Engineering Research
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    • v.58 no.4
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    • pp.642-650
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    • 2020
  • In general, the circulation path of the fluidized particles in a CFB (Circulating Fluidized Bed) boiler is such that the particles entrained from a combustor are collected by a cyclone and recirculated to the combustor via a sealpot which is one of non-mechanical valves. However, when a fluidized bed heat exchanger (FBHE) is installed to additionally absorb heat from the fluidized particles, some particles in the sealpot pass through the FBHE and then flow into the combustor. At this time, in the FBHE operated in the bubbling fluidization regime, if the heat flow is not evenly distributed by poor mixing of the hot particles (800~950 ℃) flowing in from the sealpot, the heat exchanger tubes would be locally heated and then damaged, and the agglomeration of particles could also occur by formation of hot spot. This may affect the stable operation of the circulating fluidized bed. In this study, the unevenness of heat flow arising from structural problems of the FBHE of the domestic D-CFB boiler was found through the operating data analysis and the CPFD (Computational Particle Fluid Dynamics) simulation using Barracuda VR. Actually, the temperature of the heat exchanger tubes in the FBHE showed the closest correlation with the change in particle temperature of the sealpot. It was also found that the non-uniformity of the heat flow was caused by channeling of hot particles flowing in from the sealpot. However, it was difficult to eliminate the non-uniformity even though the fluidizing velocity of the FBHE was increased enough to fluidize hot particles vigorously. When the premixing zone for hot particles flowing in from the sealpot is installed and when the structure is changed through the symmetrization of the FBHE discharge line for particles reflowing into the combustor, the particle mixing and the uniformity of heat flow were found to be increased considerably. Therefore, it could be suggested that the structural modification of the FBHE, related to premixing and symmetric flow of hot particles, is an alternative to reduce the non-uniformity of the heat flow and to minimize the poor particle mixing.