• Title/Summary/Keyword: 콘텐츠 효과 평가

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Development of Evaluation Indicators and Analysis of Usability on Learning with a Robot for the Elderly - the case of Content using the Humanoid Robot 'LiKU' (장노년층을 위한 로봇 활용 교육의 사용성 평가 지표 개발 및 평가 분석 - 휴머노이드 로봇 'LiKU'의 콘텐츠 사례)

  • Sin, Eun-joo;Song, Joo-bong;Lim, Soon-bum
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.56-63
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    • 2021
  • To solve the digital divide of the elderly, various institutions are educating how to use various smart devices for the elderly. However, it cannot be expected to have a great effect due to the disadvantages of instructor-to-face education and the learning characteristics of the elderly. Accordingly, educational contents using digital devices using robots for the elderly were developed. In this study, Evaluation Indicators were developed to evaluate the usability of digital education using robots. Also, by using usability evaluation based on the developed Evaluation Indicators, we tried to verify the usability of education using robots and to confirm the possibility of expanding the application area. In order to successfully apply the developing robot technology to various fields, it is essential to verify the usability of contents using robots, and this study on Evaluation Indicators and Evaluation methods is expected to serve as a foundation.

Comparing the effects of the kinesio taping and cutaneous stimulation on the stability of Ankle joint during jumping (근피자극과 키네시오 테이핑이 점프 시 발목 안정성에 미치는 영향)

  • Jang, young-hwan;Kim, hyeong-dong
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.385-386
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    • 2013
  • 키네시오 테이핑은 일반 테이핑과 함께 다양한 분야에서 쓰이고 있으며 그 효과에 대한 연구 또한 다양하게 진행되고 있다. 우리는 키네시오 테이핑과 테이핑이 제자리 점프 시 발목 관절의 균형에 어떠한 영향을 미치는가를 알아보기 위해 다음의 실험을 고안하였다. 11명의 피험자에게 제자리 점프 시 발목관절의 움직임을 맨발, 테이핑 적용, 키네시오 테이핑 적용후로 나누어 시상면의 각도 변화를 통해 평가하였다. 테이핑은 근피자극효과에 초점을 맞추어 발목 관절의 움직임을 제한할 정도로 적용하지는 않았다. 그 결과 키네시오 테이핑과 테이핑 모두에서 줄어든 각도 변화가 관찰되었으나 유의한 차이값을 보여주지는 않았다. 그러므로 키네시오 테이핑과 테이핑(근피자극효과)이 발목관절의 안정성에 효과가 있는지에 관한 문제는 추가적인 연구가 필요할 것으로 보인다.

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The Effect of Brand Reputation on Stock Price: Focused on Game Firms (브랜드 평판이 주가에 미치는 영향: 게임 기업을 중심으로)

  • Rhee, Chang Seop;Rhee, Hyunjung;Woo, Sohee
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.1-11
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    • 2019
  • Recently, the importance of not only financial factors from financial statements but also non-financial factors such as consumers' evaluation and loyalty to game content is more emphasized when assessing the value of game companies. In this study, we suggest the brand reputation index as an appropriate measure of a game company's valuation and examine the effect of the brand reputation on game companies' stock price using the observations of Korean major 30 game companies. From the empirical results, we find that there is a significantly positive association between the brand reputation index and the game companies' stock price. This explains that the brand reputation of game companies can directly affect their firm value. The findings are expected to contribute to capital markets and academia as they have presented empirical evidence of the importance of brand reputation as a non-financial measure for the valuation of game companies.

Development of an Evaluation System for BIM-based Friendly-Environment Preliminary Certification -Focusing on the Evaluation of Minimizing Waste Material in the Apartment unit plan- (BIM기반 친환경 예비인증 평가시스템 개발에 관한 연구 -단위세대 평면에서 폐기물 최소화 평가를 대상으로-)

  • Oh, Kunsoo;Song, Jeonghwa;Kim, Kyung Hwan
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.483-490
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    • 2012
  • The evaluation procedure of friendly-environment Preliminary certification is traditionally done by hand. It takes much time and a lot of manpower. Sometimes it is subject to the evaluator's experience. The solution to these problems is to systematize the evaluation procedure. The system can provide an objective standard for evaluation. It can develop more reliable standard, prevent errors, and save time. Therefore, this research suggests the evaluation system using the architectural information based BIM. To do this, the current study examines the possibility of evaluation system of friendly-environment Preliminary certification.

A Study on Analysis of Initial Contents in MMORPG (MMORPG 의 초기콘텐츠 분석)

  • Jung, Jai-Min;Oh, Gyu-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.179-182
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    • 2005
  • 컴퓨터 게임 중 MMORPG(Massively Multi-player Online Role Playing Game)는 다른 장르(Genre)의 게임들과 비교하여 상대적으로 개발 기간이 매우 길고, 게임을 구성하는 콘텐츠(contents)도 매우 방대하다. 그러나, MMORPG 를 처음 접하는 플레이어(Player)는 대부분의 경우, 단지 몇 시간 정도의 게임을 해본 후에 게임을 계속할지를 결정한다. 따라서, 플레이어가 게임을 지속적으로 즐기도록 하기 위해서 MMORPG 의 초기에 어떤 콘텐츠를 어떻게 제공할 것인지에 대한 설계는 매우 중요하다. 본 논문에서는 현재 성공적으로 평가되는 MMORPG 들의 초기콘텐츠를 분석하고 이 분석을 기반으로 효과적인 초기콘텐츠 구성에 대해 기술한다. 이러한 연구는 개발되는 MMORPG 에서 초기 콘텐츠를 어떻게 효과적으로 구성할지에 대한 대안을 제시한다.

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A Study on Contents Reorganization for Self-Directed Learning (자기주도적 학습을 위한 콘텐츠 재구성에 대한 연구)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.203-208
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    • 2011
  • Most of the online learning systems provide information that is based on the item difficulty what is custumized to learner. And the same learning process is performing to the same learning level learners. But, the degree of understanding of the same learning contents can be different even if the learner's level is same. Therefore, it is difficult to represent an effective learning experience because the learning is progressed by the determined difficulty of learning and the learning process even thought the provided content is difficult to understand. So we can control the learning difficulty during learning in order to escape from a uniform learning that online learning is provided. In this paper, we proposed a contents reorganization method for Self-Directed Learning. In this way, learners can understand their own level and customize the difficulty of learning. And then we expect the higher learning effect and satisfaction degree.

A Study on an Efficient e-learning Content Creation and Maintenance Method (효과적인 e-learning 콘텐츠 생성 및 관리기법에 관한 연구)

  • Cho, Soo-Hyun;Kim, Young-Hak;Kim, Myoung-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.15-25
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    • 2008
  • Recently, with the growing use of e-learning, instructors develop new online courses using a variety of contents and then store the results on their computers. These contents should be updated with new information as time goes on, and a new content also can be produced by reusing these ones. However, a lot of time will be needed for instructors to search, edit, and manage various contents stored from place to place on their computers. Currently, the development of the e-learning content management tool. which performs efficiently these functions on the PC environment, leaves much to be desired. Therefore, in this paper, we proposed an e-learning content creation and management system which can manage efficiently a variety of contents stored from different locations on an instructor's computer and can develop easily new online courses. The proposed system can be used widely to develop contents for instructors based on the PC environment. For performance evaluation, this paper compared the proposed system with the previous system according to the retrieval time of content keyword, and the experiment showed that our system is much better than the previous one.

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Relations of Learner Satisfaction and Learning Performance with an Evaluation of Job Performance Abilities for NCS-based Courses in Collages (NCS기반 수업에서 직무수행능력 평가횟수와 학습만족도 및 학습성과와의 관련성)

  • Oh, Man-deok;Park, Jung-keun;Lee, Seung-hee
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.347-356
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    • 2018
  • This study focuses the relationships of job performance abilities with learner satisfaction and learning performance for NCS-based courses in colleges from instructors' perspectives. The results of this study show that the satisfaction of learners for NCS-based courses is statistically higher when learners are evaluated 3 times or more rather than twice or less. And also it reports that when 3 or more different evaluation methods are applied per evaluation of job performance ability, learner satisfaction is statistically higher. On the other hand, the performance of learners is turned out to be better with both evaluations of 3 times or more, and 3 or more different evaluation methods per job performance ability. However those results are not statistically meaningful. It concludes that from a view of process-based formative evaluation, evaluating job performance ability itself should be considered as an activity for improving teaching and learning in higher vocational education of colleges.

The Influence on Congruency between Image Location, Regulatory Focus and Message in Digilog Product Evaluation (이미지배치, 조절초점, 메시지 일치성이 디지로그 제품 평가에 미치는 영향)

  • Kwak, Jun Sik
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.613-621
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    • 2017
  • Currently, there are many digilog products that combine convenience of digital product with feeling of analog product. The experiment was conducted to study the effect of image location, regulatory focus, and message direction in digilog product evaluation. First, ad evaluation of digilog product is more favorable when regulatory focus and message direction is consistent. Especially, this effect is shown when image is located in the right side. Second, people evaluate digital product warmer when regulatory focus and message direction is consistent. This effect is stronger when image is located in the left side. Last, purchase intention is more favorable when regulatory focus and message direction is consistent. This effect is shown when image is located in the right side.

Evaluation Management and Performance of Indefinite-term Contract Workers in Local Governments: Moderating Effect of Training (무기계약직의 평가관리, 성과, 교육훈련 간의 관계: 지방자치단체 인사담당자의 인식을 중심으로)

  • Sa, Yongjin
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.1-9
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    • 2019
  • This research aims to empirically explore the link between evaluation management and performance of indefinite-term contract workers in local governments, perceived by public officials who are responsible for managing indefinite-term contract workers in local governments. In addition, this study examines the moderating effect of training for the relationship between evaluation management and performance. The results show the positive relationship between evaluation management and performance with the moderating effect of training for the link. This research contributes to expand the scope and level of the literature on indefinite-term contract workers through suggesting the empirical evidence among evaluation management, performance and training. Furthermore, the empirical results of this study have useful implications for local governments and public officials to construct management guidelines for indefinite-term contract workers.