• Title/Summary/Keyword: 콘텐츠 추출

Search Result 1,394, Processing Time 0.025 seconds

An Exploratory Study on the Extraction of Factors of Purchase Intention of a Smart-Phone Game (스마트폰 게임 콘텐츠 구매요인 추출에 관한 탐색적 연구)

  • Kwon, Hyeog-In;Kim, Ho-Il;Choi, Yong-Seok
    • Journal of Korea Game Society
    • /
    • v.11 no.3
    • /
    • pp.43-53
    • /
    • 2011
  • The purpose of this study was to enhance the factors of the purchase intention of a mobile game for applying existing. For this study, an exploratory analysis was conducted on 40 ordinary peoples to survey through open-ended questionnaires. After that, the factors was examined by 30 experts. finally, closed-ended survey was conducted to confirm the validity and Reliability Verification. As a result, the factors have been identified with 9. From among these, 2 factors were a Newly derived -The factors of a innovation service and device- Through this study, This research will be useful to provide The basis for extended studies of Marketing, Game-development, Market analysis, etc

A Study on Design and Implementation of Personalized Information Recommendation System based on Apriori Algorithm (Apriori 알고리즘 기반의 개인화 정보 추천시스템 설계 및 구현에 관한 연구)

  • Kim, Yong
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.23 no.4
    • /
    • pp.283-308
    • /
    • 2012
  • With explosive growth of information by recent advancements in information technology and the Internet, users need a method to acquire appropriate information. To solve this problem, an information retrieval and filtering system was developed as an important tool for users. Also, users and service providers are growing more and more interested in personalized information recommendation. This study designed and implemented personalized information recommendation system based on AR as a method to provide positive information service for information users as a method to provide positive information service. To achieve the goal, the proposed method overcomes the weaknesses of existing systems, by providing a personalized recommendation method for contents that works in a large-scaled data and user environment. This study based on the proposed method to extract rules from log files showing users' behavior provides an effective framework to extract Association Rule.

Effectiveness Analysis of Computing Thinking with Unplugged in Digital Transformation (디지털 트랜스포메이션 시대의 언플러그드를 적용한 컴퓨팅 사고력에 대한 효과성 분석)

  • Lee, Myung-Suk
    • Journal of Digital Convergence
    • /
    • v.18 no.3
    • /
    • pp.35-42
    • /
    • 2020
  • Digital transformation is about revolutionizing the interaction between virtual and reality. The complex problems that arise in this process must be solved, and one of the methods is computing thinking. Therefore, this study aims to observe whether software education that uses unplugged as liberal education is effective in enhancing computing thinking. For this, 5 elements of computing thinking were extracted and unplugged was applied to liberal software classes, and classes were conducted. During one semester, 16 sessions of classes were conducted and computing thinking enhancement was measured through surveys. As a result, the computing thinking of the students increased overall after classes. Observation surveys showed that, among computing thinking elements, students of all academic fields felt difficulties conceptualizing abstraction elements, those of arts and physical education felt more difficulties with algorithm elements, and those of the humanities felt more difficulties with pattern recognition elements. In the future, various contents for each element should be developed by academic field to aid learner understanding.

Modelling Perceptual Attention for Augmented Reality Agents (증강 현실 에이전트를 위한 지각 주의 모델링)

  • Oh, Se-Jin;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.47 no.3
    • /
    • pp.51-58
    • /
    • 2010
  • Since Augmented Reality (AR) enables users to experience computer-generated content embedded in real environments, AR agents can be visualized among physical objects in the environments where the users exist, and directly interact with them in real-time. We model perceptual attention for autonomous agents in AR environments where virtual and physical objects coexist. Since such AR agents must adaptively perceive and attend to surrounded objects relevant to their goals, our model allows the agents to determine currently visible objects from the description of what virtual and physical objects are configured in the camera's viewing area. A degree of attention is assigned to each perceived object based on its relevance to achieve agents' goals. The agents can focus on a reduced set of perceived objects with respect to the estimated degree of attention. To demonstrate the effectiveness of our approach, we implemented an animated character that was overlaid over a miniature version of campus and that attended to buildings relevant to their goals. Experiments showed that our model could reduce the character's perceptual loads even when surroundings change.

Metadata Schema Design for Integrated Registry of B2B Business Processes (기업간 비즈니스 프로세스의 통합적 등록저장을 위한 메타데이터 스키마 설계)

  • Kim, Jong-Woo;Kim, Hyoung-Do
    • The Journal of Society for e-Business Studies
    • /
    • v.12 no.2
    • /
    • pp.195-217
    • /
    • 2007
  • B2B registries provide spaces to register and retrieve information which is necessary to support B2B transactions among business partners or potential business partners. Business process specifications are one of important contents in B2B registries, and there is high complexity of representation due to complex and dynamic characteristics of business processes. Also, currently there exist several competing specification frameworks such as ebXML BPSS, WSBPEL, BPMN, and so on. This paper proposes a metadata schema to register business process specifications which are represented by different specification frameworks. The proposed schema has extensibility to register business process specifications which are represented by various different specification frameworks. Also, it extends reuse level from whole business specification processes to their components. To show the usefulness of the proposed schema, this paper demonstrates metadata extraction from business process specifications which are represented by two representative XML-based business process specification languages, ebXML BPSS and WSBPEL.

  • PDF

Digital Video Watermarking Using Block Reordering Algorithm Based on DCT (DCT 기반의 블록 재정렬 알고리즘을 이용한 디지털 비디오 워터마킹)

  • Kim Kyoung-Sik;Park Kyung-Jun;Ko Hyung Hwa
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.30 no.7C
    • /
    • pp.696-705
    • /
    • 2005
  • The rapid progress of the software has enabled individuals to copy and remake digital contents, which was only done by professionals. However, this rapid growth of software has brought many other defects. As a solution to the problems, contents producer needs to have certification and inspection of its contents text and hold the proprietary rights. In this paper, the new video watermarking scheme is proposed which is appropriate for the requirements mentioned for digital video contents and it is applied to MPEG-2 video encoder and decoder. In order to insert watermark sequence for digital video data, watermarking used blocks reordering algorithm and SCL(secret code list). It is satisfied two properties of cryptography that confidentiality and integrity. We test the proposed algorithm to see its performance in terms of watermark capacity, compression robustness and visual quality impact. According to the experiment of proposed watermarking algorithm, we obtained satisfactory results that watermark can still be extracted after MPEG-2 re-encoding at lower bit rates. It is important property for data hiding and user authentication in video data.

Virtual Reality Driving Simulation for Evaluation of Road Safety Facilities (도로안전시설물 평가를 위한 가상현실 운전 시뮬레이션 구축)

  • Chae, Byeong Hoon;Chae, Ho Keun;Lee, Joo Yeoun
    • Journal of Digital Convergence
    • /
    • v.16 no.7
    • /
    • pp.249-257
    • /
    • 2018
  • The purpose of this study is to construct a virtual reality simulation environment for searching and evaluating evaluation criteria for road safety facilities with new technologies. Virtual reality simulation requires high realism and accurate behavior data extraction. To do this, we used the Unreal Engine to create the environment by dividing it into an external environment and a vehicle environment. After that, a sample simulation for the luminescent road markers and preliminary experiments were conducted. As a result, luminescent road markers showed better 5m interval than 10m interval. It can be confirmed that it can be used in the simulation for searching the evaluation criteria for the new road safety facilities that incorporate the new technology in the future. In the future, it will be possible to simulate various environments by adding modeling and sample components for other road facilities.

Development of a Task Model of e-Learning Quality Managers Based on the DACUM Method (DACUM 직무 분석 기법을 통한 이러닝 품질 관리사의 직무 모형 개발)

  • Ryu, Jin-Sun;Kim, Hee-Pil
    • Journal of Engineering Education Research
    • /
    • v.15 no.2
    • /
    • pp.10-19
    • /
    • 2012
  • The purpose of this study was to analyze job of e-learning quality managers based on the DACUM(Developing A Curriculum) method and to construct a task model of e-learning quality managers. A DACUM committee was composed to analyze job of e-learning quality managers and the committee members were total 12, those are one facilitator, 9 panel members, one recorder and one coordinator. The major findings of this study were as the followings; first, the number of job duty of e-learning quality managers were total 7, which were service planing, infrastructure building, of content developing, service evaluating, administration for quality managing, self-improvement. And total tasks of job of e-learning quality managers were 61. Second, 14 knowledge, 21 skill, 19 attitudes for e-learning quality managers were analyzed. Third, a task model of e-learning quality managers was constructed based on the results of DACUM job analysis.

Development of Kinect-Based Game model for Strengthening Muscle of The Gerontologic Lower Body (노인 하체 근력 강화를 위한 키넥트 센서 기반 게임 모델 개발)

  • Kang, Bo-yun;Kim, Yoon-Jung;Kim, Hyun-Kyung;Lee, Won-Hee;Park, Jung-Kyu;Park, Su e
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.185-188
    • /
    • 2017
  • Health promotion is essential for overcoming the low health longevity of senior citizens preparing for aging population. Therefore, the lower body strengthening exercise to prevent falls is crucial to prevent a fall in the number of deaths of senior citizens. In this game model, the elderly are aiming at home training contents that can be found to feel that the elderly are going out of walk and exercising in the natural environment. To achieve this, Kinect extracts a specific bone model provided by the Kinect Sensor to generate the feature vectors and recognizes the movements and motion of the user.

  • PDF

Evaluation on the Quality of Electronic Journal Usage Report Service (전자저널 이용통계서비스의 품질평가에 대한 연구)

  • Kim, Hye-Sun
    • Journal of Information Management
    • /
    • v.35 no.4
    • /
    • pp.35-56
    • /
    • 2004
  • As the more web contents are available through the internet, relative importance of electronic resources in the library collection has gradually increased. While several measurement criteria are used for the effective collection development, the usage statistics is generally accepted as the key factor to assess the retention and cancellation of electronic resources. In this paper it was examined the roles and problems inherent in the electronic journals usage statistics, and then the quality of electronic journal usage reporting services provided by several publishers were evaluated, following the ICOLC and COUNTER guidelines. To apply the usage statistics of electronic journal on the library collection development, it is necessary that libraries, related association and publishers accomplish more consistent and practical usage statistics components. And it is recommended that publisher and aggregator accommodate the guideline for electronic journal usage report.