• Title/Summary/Keyword: 콘텐츠 중심 네트워킹

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An Analysis of the Layered Architecture of the AToN-based Hyper Connectivity Industry Focusing on Japan's Strategic Technology Roadmap 2025 (만물지능통신 기반 초연결 산업의 계층구조 분석 -일본 경제산업성 기술전략맵을 중심으로-)

  • Ha, W.G.;Choi, M.S.
    • Electronics and Telecommunications Trends
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    • v.27 no.4
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    • pp.40-53
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    • 2012
  • 통신은 기본적으로 사람과 사람 간의 의사소통에서 출발한다. 그러나 만물지능통신은 통신의 대상을 사람-사물-공간-시스템으로 확장한 초연결(hyperconnectivity) 네트워킹을 전제로 한다. 본고에서는 이러한 만물지능통신 기반의 초연결 산업 구도를 분석하기 위하여, 스마트 혁명 이후의 IT 산업 분석틀로 부상한 CPNT(Content, Platform, Network, Terminal) 계층구조를 적용함과 동시에 초연결 산업의 준거틀로 일본 경제산업성 기술전략맵에 포함된 미래 사회의 삽화 내용을 원용했다. 동 기술전략맵에서는 2025년을 실현연도로 상정하여, 기술이 개발된 미래 생활환경을 삽화를 통하여 기술하고 있다. 동 삽화의 구도와 내용을 분석한 결과 초연결 산업은 사람-사물-공간-시스템 간의 초연결로 특징지을 수 있고, 콘텐츠-플랫폼-단말-네트워크 계층구조로 재구성할 수 있음을 확인할 수 있었다. 이러한 작업을 통하여 초연결 산업 생태계의 기본 구도로서 천지인(天地人) 모델을 제안하였다.

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A Comparison Study on Data Caching Policies of CCN (콘텐츠 중심 네트워킹의 데이터 캐시 정책 비교 연구)

  • Kim, Dae-Youb
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.327-334
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    • 2017
  • For enhancing network efficiency, various applications/services like CDN and P2P try to utilize content which have previously been cached somewhere. Content-centric networking (CCN) also utilizes data caching functionality. However, dislike CDN/P2P, CCN implements such a function on network nodes. Then, any intermediated nodes can directly respond to request messages for cached data. Hence, it is essential which content is cached as well as which nodes cache transmitted content. Basically, CCN propose for every nodes on the path from the content publisher of transmitted object to a requester to cache the object. However, such an approach is inefficient considering the utilization of cached objects as well as the storage overhead of each node. Hence, various caching mechanisms are proposed to enhance the storage efficiency of a node. In this paper, we analyze the performance of such mechanisms and compare the characteristics of such mechanisms. Also, we analyze content utilization patterns and apply such pattern to caching mechanisms to analyze the practicalism of the caching mechanisms.

Collaborative Dispositions of Participatory Arts in Contemporary Practices -Based on Nicolas Bourriaud's Notion of Postproduction- (동시대 예술 형식의 상호성과 공유 가능성 -니콜라 부리오의 포스트프로덕션 개념을 중심으로-)

  • Baik, Youngju
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.88-101
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    • 2018
  • The collective narratives on global crisis such as the displaced, uneven distribution of resources, invasion of human rights is more than a recurring theme or polemics in the fields of contemporary arts. In the latest projects from Olafur Eliasson, Rirkrit Tiravanija and Ai WeiWei, art works are presented as performative 'platforms' for tackling these undiscriminating reality of human conditions. Here, 'the users' as driving forces of possible change, are postulated as prospective actors/players who lead and collaborate to defy the status-quo. Crossing over the on/off lines, the everyday-activities of exchanging, sharing and networking are strategically deployed and its meaning reconfigured within the context of post/production discourse. This historical, yet unsettling juncture between art and life, dystopian reality and utopian idealism has its formal-conceptual links to Russian Constructivism, Brechtian Learning-Play and Joseph Beuys' Social Sculpture. Based on Nicolas Bourriaud's notion of Postproduction, this paper aims to provide a diachronic analysis on collaborative dispositions of participatory arts practices.

Naming Scheme and Its Implementation for the Network Management of Content Centric Networking Integrated with SNMP (SNMP를 연동한 콘텐츠 중심 네트워킹 망관리를 위한 이름 구조 및 이의 구현)

  • Kim, Kwangsoo;Roh, Byeong-hee
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.5
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    • pp.119-126
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    • 2018
  • Content-centric networking (CCN) is a future Internet technology to reorganize the paradigm of end-to-end communication of the current IP-based Internet architecture into a content-based paradigm. In managing such new networks, the network management is one of the most important functions. The standard for typical network management in existing IP networks is Simple Network Management Protocol (SNMP). Though there have been several works to implement network management functions on CCN, they have their own limitations to apply them to pure CCN operational environments. The basic reason of the limitation is that existing methods operate in an IP-overlay structure, or do not support push-type information exchange. In this paper, we propose a new naming structure that can accommodate both pull and push-type SNMP methods for CCN network management with SNMP. Then, methods to support GET and TRAP methods as well as a SET method of SNMP in the pure CCN environment using the proposed naming structure are proposed. We implement the proposed method using CCNx, and construct a CCN network testbed to validate the effectiveness of the proposed method by monitoring appropriate exchange of SNMP messages over the testbed.

Design of a Personalized Service Model for Developing Research Support Tool (연구지원 도구의 개인화 서비스 모델 설계)

  • Choi, Hee-Seok;Park, Ji-Young;Shim, Hyoung-Seop;Kim, Jae-Soo;You, Beom-Jong
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.37-45
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    • 2015
  • With advancement in information technologies and a better mobile environment, the paradigm of service is shifting again from web portals to networked-applications based on individual application programs. Furthermore, as more investment is being made in R&D, the efforts to enhance R&D productivity are becoming important. In this paper, we designed a personalized service model for developing a tool to assist researchers in their R&D activities. To do this, we first compared services and tools in terms of information activities of researchers in R&D. In addition, we also analyzed changes of information environment such as open expansion of information and data, enhancement of personal information protection, popularization of social networking service, very big contents, advances in web platform technology in terms of personalization, and defined some directions of developing a personalized service. Subsequently we designed a personalized service model of research support tool in the views of functions, contents, operation, and defined personalized design goals and principles for implementing it as standard, participation, and open.

The Development Direction of the Game Production Pipeline Management System-based on the Example of Game Production - Focus on the texture (게임제작사례를 통한 제작파이프 라인 관리체계의 발전방향 - 텍스쳐 매핑 제작 파이프라인 중심으로 -)

  • Kim Hyun-Jo
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.165-175
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    • 2005
  • The Worldwide Game Industry is getting recognized in the center of the culture contents industry, the total amount of the worldwide game industry is going to be over a hundred billion dollars in 2008 and the worldwide game industry will play a role of leading the growth of culture contents industry. To survive under the current circumstance, it is time to consider the research of the development direction and inspection of factors which Korea game industry has the superiority in the current worldwide game industry. As the result of the rapid growth of IT technology, home networking and ubiquitous environments are getting made up and the competition power of the worldwide game market is also getting hotter, The purpose of this thesis is to show the research and development direction of the organization system that has a effective texture mapping production pipeline among the whole game graphic production pipelines in order to have a international competition power and the future of Korea game industry.

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Local Governance from the Perspective of Community Welfare: Focusing on 'Gwangju Greenway' as a Case (지역사회복지관점에서 로컬거버넌스 특성 분석: 광주 푸른길 사례를 중심으로)

  • Shim, Mi-Seung
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.94-104
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    • 2016
  • Community recently pays attention to participation, network, and partnership of local residents and community stakeholders for the purpose of solving community problems and issues. This is the typical characteristics of local governance as an institutional setting to solve the problems which communities face with. The aim of this study is to attempt an analysis of local governance from the perspective of community welfare. To do that, it especially focuses on 'Gwangju Greenway' as a case. Participation of and communications among local residents strengthen their community's capabilities to deal with problems and seek better solutions. Above all, networking and cooperation between local government and local residents are required to improve the quality of local residents' participation at the process of planning and policy-making in the area of community welfare. 'Gwangju Greenway' is a good example of community welfare in that local residents actively seek to solve their own problems and realize common good within their local community through the improvement of social interaction and solidarity among local residents, thus resulting in good quality of life.

Collaboration of National Library and Policy Orientation in Network Era - focused on the National Assembly Library - (네트워크시대 국가도서관의 협력과 미래 정책방향성에 관한 연구 - 국회도서관 사례를 중심으로-)

  • Park, Mihyang
    • Journal of Korean Library and Information Science Society
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    • v.44 no.4
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    • pp.465-489
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    • 2013
  • The goal of this study is to suggest the policy orientations of national library collaboration based on the analysis of three types of resource such as information, human, and space. For this research purpose, this study carried out the analyses of foreign cases, the related laws and national policy, case review of various cooperation by library types and resources. In the end, the three policy orientations are proposed for development of national library: sharing public values, securing specialized contents, and having leadership in the global network.

Intelligent Character System using Emotion Metadata (감성 메타데이터를 활용한 지능형 캐릭터 시스템)

  • Han, Jong-Sung;Lee, Wan-Bok;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Ryu, Seuc-Ho;Lee, Kyoung-Jae
    • The Journal of the Korea Contents Association
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    • v.9 no.3
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    • pp.99-107
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    • 2009
  • As the information and the network technology are improved, the system which can express the interactions between the individuals becomes to play more important roles in these days. In fact, that tendency is especially well shown in the community area of P2P and social network service programs. This paper suggest an intelligent character manipulation system which can be effectively used to express emotional representation in an intelligent way in spite of many constraints. The system employs an emotion searching mechanism by attaching emotional information to each object in the database and defining a function of emotional similarity. It is expected that the system can be successfully used not only to find and represent the suitable emotional character representations but also to provide brand new services in the area of mobile platform based contents.

Analysis of Factors Influencing Personal Media Creators' Platform Selection : Focusing on YouTube, Twitch and AfreecaTV (1인 미디어 창작자의 플랫폼 선택에 영향을 미치는 요인 연구 : 유튜브, 트위치, 아프리카TV를 중심으로)

  • Bang, Eun-Hye;Kim, Ye-Lim;Na, Hwaseong;Lee, Sang-Woo
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.562-582
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    • 2022
  • Although personal media have become a giant industry, there is a lack of understanding of personal media creators. Therefore, this study aims to clarify factors influencing personal media creators' choice of platform. According to the analysis, there is a significant difference between the factors considered by YouTube, AfreecaTV, and Twitch creators. Moreover, the moderating effect of creators' main genre and broadcasting type were also found to be partially significant. It was found that both creators who share the motive of vividness and communication as their main genre and creators who focus on recording and broadcasting with career development motivation prefer YouTube.