• Title/Summary/Keyword: 콘텐츠 적응

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MMT-based Broadcasting Services Combined with MPEG-DASH (MPEG-DASH 융합형 MMT 기반 방송 서비스)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.20 no.2
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    • pp.283-299
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    • 2015
  • In this paper, we propose new broadcasting services that combine MMT (MPEG Media Transport) standard with MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard. MMT is a next-generation multimedia transport standard that is IP-friendly and provides functionalities appropriate for hybrid broadcasting that uses broadcast physical channels and the Internet simultaneously. MPEG-DASH enables media streaming services that can be dynamically adaptive both to the network traffic conditions of wired and/or wireless Internet and the receiving entity environment. We explain the scenarios of the proposed broadcasting services and demonstrate that various hybrid broadcasting services can be easily realized through the combined usage of MMT and MPEG-DASH. By making the test bitstreams containing contents for the new services and developing the receiver back-end software that performs the function of the receiving entity for the new services on personal computers, we verified that the proposed scenarios can be realized.

A Study on Design and Development of a VR-Tangible Interaction Therapy System for Autism Children (VR-Tangible Interaction을 이용한 발달장애 아동의 치료 시스템 디자인 개발 연구)

  • Lee, Hyun-Jin;Suh, Dong-Soo;Choi, Min-Young
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.215-224
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    • 2007
  • A VR-Tangible Interaction therapy system for autistic children has been designed and implemented. The purpose of this system is to provide a virtual interactive experience for autistic children to check their performances in various tasks and to provide them with the effect of a medical treatment. An interdisciplinary study was deployed by a group of designers, doctors, psychologists and engineers. 14 interaction scenarios were designed and developed. Scenarios include such tasks as to guess a person's feeling by watching his facial expressions, to choose what a person is gazing at, and to pop virtual balloons with a stick. A prototype system was developed and a pilot study made with 11 autistic children. The test showed that autistic children easily understood and enjoyed the virtual environment, and promising theraphy results were also found.

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A Discourse for the Theory of Adaptive Learning Object Design (적응적 학습객체 설계 이론을 위한 개념적 연구)

  • Jo, Il-Hyun
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.483-500
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    • 2005
  • The purpose of the study was to explore the conceptual and theoretical fundamentals of learning object. Learning object, a new paradigm for instructional design in the era of information technology, has attracted much research efforts since it has lots of advantages in terms of production efficiency and use effectiveness. A theory for the systematic design of this new instructional design, however, looks far from mature. Since the birth of the idea of a learning object has been found in the field of computer software design, such as object-oriented software development, learning object does not have enough theoretical underpinnings in terms of learning and instruction. The researcher tried to establish theoretical foundations for this new, alien concept as a learning design theory. Relevant research efforts and discourses have been discussed for this purpose.

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A Polyline Watermarking Scheme for GIS Vector Map (GIS 벡터맵 폴리라인 워터마킹 방법)

  • Kim, Jun-Hee;Lee, Suk-Hwan;Kwon, Seong-Geun;Park, Seung-Seob;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.582-593
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    • 2010
  • Recently the commercial value of GIS(geographic information system) has been increased with growing application demands of spatial information in life space. Also, GIS has been expanded to the integrated information system that provides the ease access to map information by public users and also the combined service of GIS map data and various multimedia contents. But several security problems of GIS map data have brought up at GIS industries, such as the illegal copy and distribution of GIS map data. Furthermore, the copyright protection of GIS map data has not been researched yet compared with image and video contents. This paper presents a polyline based watermarking scheme for the copyright protection of GIS vector map. The proposed scheme analyzes the structure of vector map and embeds adaptively the watermark by using the distance distribution of polyline components. From experimental results, we verified that the proposed scheme satisfies the invisibility and the robustness of geometrical attacks.

Speaker Adapted Real-time Dialogue Speech Recognition Considering Korean Vocal Sound System (한국어 음운체계를 고려한 화자적응 실시간 단모음인식에 관한 연구)

  • Hwang, Seon-Min;Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.4
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    • pp.201-207
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    • 2013
  • Voice Recognition technique has been developed and it has been actively applied to various information devices such as smart phones and car navigation system. But the basic research technique related the speech recognition is based on research results in English. Since the lip sync producing generally requires tedious hand work of animators and it serious affects the animation producing cost and development period to get a high quality lip animation. In this research, a real time processed automatic lip sync algorithm for virtual characters in digital contents is studied by considering Korean vocal sound system. This suggested algorithm contributes to produce a natural lip animation with the lower producing cost and the shorter development period.

Rate Control Scheme for Improving Quality of Experience in the CoAP-based Streaming Environment (CoAP 기반의 스트리밍 환경에서 사용자 체감품질 향상을 위한 전송량 조절 기법)

  • Kang, Hyunsoo;Park, Jiwoo;Chung, Kwangsue
    • Journal of KIISE
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    • v.44 no.12
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    • pp.1296-1306
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    • 2017
  • Recently, as the number of Internet of Things users has increased, IETF (Internet Engineering Task Force) has released the CoAP (Constrained Application Protocol). So Internet of Things have been researched actively. However, existing studies are difficult to adapt to streaming service due to low transmission rate that result from buffer underflow. In other words, one block is transmitted one block to client's one request according to the internet environment of limited resources. The proposed scheme adaptively adjusts the rate of CON(Confirmable) message among all messages for predicting the exact network condition. Based on this, the number of blocks is determined by using buffer occupancy rate and content download rate. Therefore it improves the quality of user experience by mitigating playback interruption. Experimental results show that the proposed scheme solves the buffer underflow problem in Internet of Things streaming environment by controlling transmission rate according to the network condition.

Design and Implementation of the Performance Driven UI-Mashup Architecture (성능 주도의 UI-Mashup 아키텍처의 설계 및 구현)

  • Cho, Dong-Il
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.45-53
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    • 2014
  • UI-Mashup is widely used as a service method to add value, which is composed of distributed various contents on the internet and has turned out to be one of the latest trends in web application program development. Previous UI-Mashup-related studies have focused primarily on the dynamic service composition and have not been able to adapt to a rapidly changing Web Standard, thusthe end users conclude that UI-Mashups are slow, incompatible and poor security services. In this study, We propose an architecture for the performance improvements of UI-Mashup.In order to provide fast services and security enhancements, the proposed architecture collects UI fragments on the server in parallel, and sends layouts and contents of Mashups UI to the client through a special delivery channel supporting fast reaction and response time. In this study, the implementation and performance tests were proceeded to verify the proposed architecture experimentally. As a result of the performance testing, the proposed architecture has two to three times faster response time and more than four times throughput compared to the previous UI-Mashup technology.

Demand Analysis to Develop Continuing Education Programs for Academic Librarians in Korea (계속교육 프로그램 개발을 위한 대학도서관 사서의 수요 분석 연구)

  • Chang, Hye-Rhan;Hong, Hyun-Jin;Noh, Young-Hee;Oh, Eui-Kyung
    • Journal of the Korean Society for information Management
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    • v.25 no.3
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    • pp.179-207
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    • 2008
  • This study aims to propose a set of guidelines for the development of university librarians' continuing education program. It examines previous academic literature regarding such programs both in Korea and overseas, as well as the present condition and demands of Korean university librarians. A survey was conducted by systematically sampling 33.3% of all university librarians nationwide and asking about their experiences with the existing continuing education program(e. g., general satisfaction level, program topics, program administration, evaluation methods, outreach methods, reasons for participation). The survey results show that the participants: (1) had a relatively low satisfaction level; (2) strongly demand programs focusing on library promotion, management of information resources and knowledge content, and skills to adiust to the rapidly changing library environment; (3) prefer a week-long course focused on specialized subjects and skill development; and (4) cite more specialized education content, the establishment of a support system, and diversified education levels as factors that would further their interest in the continuing education program.

Web Services-Adaptable Privacy-Aware Digital Rights Management Architecture (웹서비스 환경에서의 프라이버시를 보호하는 디지털 저작권 관리 아키텍쳐)

  • Song, You-Jin;Lee, Dong-Hyeok
    • The Journal of Society for e-Business Studies
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    • v.10 no.4
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    • pp.53-81
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    • 2005
  • Current DRM system has limitation in protection of user's privacy Therefore, many troubles are expected in service providing if it comes into the ubiquitous times of context-aware environment. HKUST Proposed a watermark-based web service DRM system. However, the relevant study does not consider ubiquitous environment and cannot provide service that considered a context. And privacy protection of a user is impossible. On the other hand, Netherlands Phillips laboratory indicated a privacy problem of a DRM system and they proposed an alternative method about this. However, in relevant study, a Sniffing/Replay attack is possible if communicated authentication information are exposed between a user and device. We designed web services adaptable privacy-aware DRM architecture which supplements these disadvantages. Our architecture can secure user authentication mechanism for sniffing/Replay attack and keep anonymity and protect privacy Therefore , we can implement the privacy-aware considered web service DRM system in Context-Aware environment.

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A Study on Development of Major Curriculum for Broadcasting, Entertainment and Acting in Connection with Cultural Content Industry (문화 컨텐츠 산업과 연계된 방송 연예, 연기학과 전공 교육과정개발에 관한 연구)

  • Park, Moon-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.3
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    • pp.1061-1072
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    • 2013
  • In order to improve executive ability in response to need of job ability in cultural content industry and in connection with industrial scene, it is required to develop curriculum for department of broadcasting, entertainment and acting First of all, environmental analysis of cultural content industry, survey on industry demand, survey on demand by enrolled students and graduated students, survey on demand by local community were made and conducted to draw job competency for acting art. In addition, the existing curriculum was analyzed through evaluation by field experts, enrolled students, and graduated students. Based on the analysis results, major curriculum was developed for department of broadcasting, entertainment and acting. Such curriculum development enables providing acting education that focuses on core competency to maximize education effect and cultivating actor who is suitable for the age of multimedia based on local infrastructure. Moreover, the curriculum development helps cultivating versatile actor, rather than famous actor.