• Title/Summary/Keyword: 콘텐츠 사업화

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The Boundary Conditions of Free-to-Play Business Model in the Economic Perspective: a case study (경제학 관점에서 부분유료화 게임 비즈니스 모델 분석 및 사례 연구)

  • Yoo, Changsok;Jung, Jaeki;Lee, Sachiko
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.883-892
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    • 2014
  • Free-to-play business model, which first commercialized in Korea, now becomes crucial sales drivers in the game industry, but the theoretical background is not well known that most of free-to-play content business models are developed based on the guts and trial-and-errors. In this study, we verified that the price discrimination theory in economics is the backbone of the free-to-play business model, and we also derived the three boundary conditions that should be satisfied in the business model design. We reviewed the three boundary conditions of free-to-play business model using case studies of previous games, and showed how the boundary conditions should work in the actual business. Through case studies, we tried to suggest the theoretical basis of free-to-play business model design, and sales enhancing techniques in free-to-play business.

Constructing Attractive Tourist Destination - Case of Japanese 'Top 100 Tourist Destination' Contents - (매력있는 관광지 만들기 - 일본의 '관광지 만들기 100선' 콘텐츠를 중심으로 -)

  • Lim, Eun-Mi;Choi, In-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.253-260
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    • 2008
  • Korean local governments attempt to propose various ideas for regional development, and Korean central government give support to balanced regional development. Construction tourist destination is the most important item in regional development policy of Korean central government. Because, tourism leads to human and material exchange. tourism contents is more concerned. The purpose of this paper will be to provide the suggestion for constructing tourist destination. To accomplish this, contents of attractive tourist destination was analysed through Japanese case study of constructing tourist destination.

The Decision of Famous Business Areas for Small and Middle Enterprises (중소기업 유망 사업분야 선정 방법론에 대한 고찰)

  • Park, chang kirl;Hahn, hyuk;Roh, hyun sook
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.462-467
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    • 2007
  • All of enterprises are diversifying it's business items for going concern. But it is very difficult to find a successful business items because they should be in front of various risk factors. Especially the small and middle enterprises are inferior to the large enterprises in every way likes technology development, marketing and human resources etc. So, it can be a decisive decision making to branch out to them. Because they should concentrate their resources for it. This research introduce systematic approach of the decision of famous business items for small and middle enterprises.

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A Basic Investigation Research of Diffusion Direction of Construction CALS for Local Goverment (건설사업정보화(CALS) 지자체 확산 방안을 위한 기초조사연구)

  • Kim, moo-won;Kim, nam-gon
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.381-382
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    • 2015
  • 건설사업정보화(CALS)는 국토교통부에서 1998년부터 추진한 정보화사업으로 건설사업정보시스템의 확충 운영과 건설정보표준의 고도화, 건설기술정보 확충 기능개발 등 3개 분야로 사업을 진행하고 있다. 건설사업정보시스템과 건설정보표준 성과물의 지자체 확대보급 계획은 있으나 지자체용 프로그램 개발이 미흡한 실정(일부 광역단체는 자체적으로 건설사업관리, 시설물관리, 용지보상 등을 개발 운영 중이나 대부분 지자체에서는 시스템을 미보유)이다. 전산자원의 활용도 제고와 시스템 정보표준의 개발 운영 예산의 효과적인 집행을 위해 종합적인 사업추진 방안을 위한 기초조사가 필요하다.

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A study on factors Affecting Performance Assessment of Small and Medium Business R&D Project (중소기업 기술개발사업 성과에 영향을 미치는 요인에 관한 연구)

  • Kim, Yong-Sung;Han, Kyeong-Seok
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.595-603
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    • 2018
  • Recently, the government has been interested in the creative economy in order to create new added value through industries and cultures, jobs, and growth engines for talented people who have creative ideas. The government emphasized technology commercialization as a core task for the realization of the creative economy in the '5th Technology Transfer and Commercialization Promotion Plan' based on the 'Technology Transfer and Commercialization Promotion Act' in order to ensure that the technologies developed through R&D projects lead to new industries and job creation. It is necessary to study what kind of variables are influenced by specific variables in the utilization and process of the developed technology to lead the results as the proportion of national R&D budget is increasing and it is linked to the achievement of R&D purpose. Therefore, an empirical study was conducted to measure factors affecting performance for practitioners who evaluate the performance of SME technology development projects. As a result, Readiness, Technological Performance and Competency Assessment effect Performance Assessment positively.

A Study on CK-1 using the IPA Method : Focused on Experts educate on Social Economy G Univ. (IPA를 활용한 지방대학 특성화사업 분석 : G대학교 사회적경제 전문인력 양성사업을 중심으로)

  • Maeng, Hae-Yeong
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.314-322
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    • 2019
  • The purpose of this study is to analyze the importance and performance of CK-1, The research subjects were self-enrolled questionnaires for students who took social economics subjects and analyzed the importance and performance using IPA. As a result of the research, it is necessary to establish the basis of social economic specialization in order to achieve the goal of CK-1, and it is necessary to establish educational curriculum related to industry and academy in addition to cultivating creative talents. And to improve the importance of these programs and improve their performance in order to enhance the undergraduate education and attract the creative economy. The implications of this study are as follows: The results of the evaluation to achieve the goals of CK-1 recognize that the importance and the performance of the social economy students are high. However, It is necessary to make efforts to improve the university constitution, to improve the education of the undergraduate education, and to attract the creative economy in order to characterize the local university targeted by the Ministry of Education and the project team.

Studies of Supporting Education Program Operation for the Starting-up Artists (예술인 창업교육 지원 사례연구 및 제언)

  • Song, jin-hwa
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.297-298
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    • 2019
  • 본 연구는 예술인 창업 교육지원사업의 활성화를 위해 국내 예술인 창업 교육지원 사례와 해외 예술인 창업 교육지원 사례를 비교 연구하여 국내 예술인 창업교육 지원의 활성화를 위한 제언을 하였다.

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한국통신 네트웍 고도화 추진 계획

  • Korea Database Promotion Center
    • Digital Contents
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    • no.7 s.50
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    • pp.35-41
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    • 1997
  • 한국통신은 미래 고객의 요구와 멀티미디어 시대에 걸맞는 통신망의 고도화를 추진하여 통신시장의 개방과 국제화에 적극 대처할 계획이다. 21세기가 요구하는 통신망은 지능화, 초고속화, 개방화, 고품질화된 통신망이다. 한국통신은 이를 통신망의 고도화 추진방향으로 설정, 중점적으로 추진하여 차세대 통신사업의 튼튼한 기지역할을 수행함은 물론 경제성과 기술에 있어서 선진형으로 네트웍을 전환시킬 예정이다.

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Design of DRM System Based on Hash-Chain for Multimedia Contents Protection (멀티미디어 콘텐츠 보호를 위한 해쉬체인 기반의 DRM 시스템 설계)

  • Lee Young-Gu;Park Chan-Kil;Kim Jung-Jae;Lee Kyung-Seok;Jun Moon-Seog
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.37-39
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    • 2005
  • 컴퓨터통신기술과 정보처리기술의 발전으로 멀티미디어 콘텐츠의 활성화를 촉진하였다. 정보화시대 국가경쟁 사업으로 정부차원에서도 문화 콘텐츠 개발을 국제적 경쟁력을 가진 고품질의 문화콘텐츠를 제작공급할 수 있는 핵심 성장기반을 조성하기 위하여 국가사업으로 확대하고 있다. 본 논문에서는 멀티미디어 콘텐츠 보호를 위하여 해치체인 알고리즘을 이용한 멀티미디어 데이터의 암호화 기법을 제안하였으며, 인가된 사용자 확인을 위하여 사용자인증 및 키 전송 알고리즘을 이용하여 사용자인증 및 키전송 프로토콜을 설계하였으며, 복호화시 재생 지연시간을 줄이기 위하여 이중버퍼를 구성 효율적인 버퍼 스케줄을 이용하여 멀티미디어 콘텐츠의 실시간 복호화 방법을 제안한다.

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Case Study of Idea Support Platform based on the Open Innovation (개방형 혁신을 도입한 아이디어 지원 플랫폼 사례 연구)

  • Hyun, mi-hwan;Kim, wan-jong;Seo, tae-sul
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.519-520
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    • 2018
  • 본 연구에서는 개방형 혁신의 개념을 적용한 아이디어 지원 서비스 사례 연구를 통해 아이디어 사업화를 지원에 있어 필요한 서비스 요소를 유추해 보고자 한다. 이를 위해 개방형 혁신의 개념을 도입한 국내외 아이디어 지원 플랫폼 사례를 분석하였으며, 시사점을 도출하였다.

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