• Title/Summary/Keyword: 콘텐츠 브라우저

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A Study on the Link Server Development Using B-Tree Structure in the Big Data Environment (빅데이터 환경에서의 B-tree 구조 기반 링크정보 관리서버의 개발)

  • Park, Sungbum;Hwang, Jong Sung;Lee, Sangwon
    • Journal of Internet Computing and Services
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    • v.16 no.1
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    • pp.75-82
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    • 2015
  • Major corporations and portals have implemented a link server that connects Content Management Systems (CMS) to the physical address of content in a database (DB) to support efficient content use in web-based environments. In particular, a link server automatically connects the physical address of content in a DB to the content URL shown through a web browser screen, and re-connects the URL and the physical address when either is modified. In recent years, the number of users of digital content over the web has increased significantly because of the advent of the Big Data environment, which has also increased the number of link validity checks that should be performed in a CMS and a link server. If the link validity check is performed through an existing URL-based sequential method instead of petabyte or even etabyte environments, the identification rate of dead links decreases because of the degradation of validity check performance; moreover, frequent link checks add a large amount of workload to the DB. Hence, this study is aimed at providing a link server that can recognize URL link deletion or addition through analysis on the B-tree-based Information Identifier count per interval based on a large amount of URLs in order to resolve the existing problems. Through this study, the dead link check that is faster and adds lower loads than the existing method can be performed.

Implementation of Multiplatform Game Application for Decorating The Lab (다중 플랫폼용 실습실 꾸미기 게임 앱 구현)

  • Rho, Wonbin;Won, Moonsook;Lee, Jihye;Ko, Eunbyul;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.197-207
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    • 2014
  • Many people are now enjoying mobile games using various smartphone platforms. However, we have to develop games separately for each smart device platforms so far. Cocos2d-x, a game development framework is released to solve this problem. As a multiplatform version of the existing Cocos2d, Cocos2d-x can make one source code run on various platforms. It is an open software that is able to be used by everyone, and when using it, mobile games can be developed easily based on C++ and OpenGL. In this paper, we implemented a PC laboratory decorating game application, named ILove501, using Cocos2d-x. The 501 is a room number of our PC lab. ILove501 includes an educational feature of solving quizzes in order to highlight positive effects of game. For implementation of a multiplatform game, ILove501 was developed in Windows and iOS environment at the same time, and we verified the results of the execution by porting on a variety of devices such as Android, iPhone, iPad and Galaxy Tab.

An Implementation of an Agent for Recommending Sensitive Information on Mobile Environment (감성형 모바일 정보 추천 에이전트 구현)

  • Park, Eun-Young;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.7-15
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    • 2008
  • The paper proposes information system for providing proper well known delicious restaurants as interactions with users. The system calls 'Moloke', which is an agent for recommending sensitive information on mobile environment The proposing agent differs from existing ones that guide the telephone number and the name of the restaurant. The differences are as following goals. First, the agent gets existing from users as interactive communications on mobile devices through the proper requests on each time zone such as morning, afternoon, and evening. Second, the agent also can recommend a specific restaurant for current personal states such as parties, special community meetings, bio-rhythms and so on. Among them, specially the bio-rhythm is used for recommending proper restaurants to each user. In addition to through proposal suitable design for the mobile agent design more effectively. The research used mobile environment for recommendation service and web environment for data management. Server environment for service used Apache, PHP4, Mysql and mobile page was implemented m-html for approach. Mobile Service was optimized Mozilla-1.22, KUN-1.2.3 Browser

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Design and Implementation of The Ubiquitous Computing Environment-Based on Dynamic Smart on / off-line Learner Tracking System (유비쿼터스 환경 기반의 동적인 스마트 온/오프라인 학습자 추적 시스템 설계 및 구현)

  • Lim, Hyung-Min;Lee, Sang-Hun;Kim, Byung-Gi
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.24-32
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    • 2011
  • In ubiquitous environment, the analysis for student's learning behaviour is essential to provide students with personalized education. SCORM(Sharable Contents Object Reference Model), IMS LD (Instructional Management System Learning Design) standards provide the support function of learning design such as checking the progress. However, in case of applying these standards contain many problem to add or modify the contents. In this paper, We implement the system that manages the learner behaviour by hooking the event of web browser. Through all of this, HTML-based content can be recycled without any additional works and the problems by applying the standard can be improved because the store and analysis of the learning result is possible. It also supports the ubiquitous learning environment because of keeping track of the learning result in case of network disconnected.

A Study on Copyright Infringement over Online Streaming Services by Reconstructing Web Cache (웹 브라우저 캐시 재조립을 통한 온라인 스트리밍 서비스 상의 저작권 침해 가능성에 관한 연구)

  • Lim, Yirang;Chung, Hyunji;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.4
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    • pp.559-572
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    • 2020
  • As internet technology advances, users can share content online, and many sharing services exist. According to a recently published digital forensic study, when playing an online streaming service, you can restore the played video by reconstructing the Chrome cache file left on local device such as a PC. This can be seen as evidence that the user watched illegal video content. From a different point of view, copyright infringement occurs when a malicious user restores video stream and share it to another site. In this paper, we selected 23 online streaming services that are widely used both at home and abroad. After streaming videos, we tested whether we can recover original video using cache files stored on the PC or not. As a result, the paper found that in most sites we can restore the original video by reconstructing cache files. Furthermore, this study also discussed methodologies for preventing copyright infringement in online streaming service.

The Design and Implementation of EDI Editor using XML (XML을 이용한 전자카달로그 편집기 설계 및 구현)

  • 백현기
    • The Journal of the Korea Contents Association
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    • v.2 no.2
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    • pp.42-46
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    • 2002
  • Transfer of much informations or document necessitated between corporation or corporation and customer by fast growth of electronic commerce. So, it is acting by important success urea that make and manage standard of information in electronic commerce. It was work that work that make standard of information electron catalogue system or EDI environment is very difficult before XML comes out and expense costs much. But, it became easy that make standard of information by XML's entrance on the stage that have advantages of SGML and HTML Specially, it is very suitable that electronic commerce inflects XML as field that heterogeneous system exists and standardization is required urgently. That is, XML is big advantage in side that make out side that is and normalized document because store information in standard form that is applied well under heterogeneous system environment because do web environment by basis interface and can be used efficiently to transmit. Treatise that see hereupon could assume beforehand in browser control using XSLT. And using dynamic DLL XML catalogue edit system design and implementation.

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Flash Video Efficiency in Producing E-learning Contents (E-Learning 제작 시 Flash Video의 효율성)

  • Yoon, Young-Doo;Choi, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.192-198
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    • 2007
  • Due to the development of information telecommunication technology, e-learning industry is rapidly expanding its scope along with its production technology. The recent trend of e-learning program is likely converted from Wmv(Window Media Video) of Microsoft to Flv(Flash video), which has less capacity but better quality than other image file. It has successfully drawn the users attention since Flv can operate at most OS environments and browsers let alone with window and Lenux without extra players and codec setup. However, there is no accurate data on comparative analysis between Wmv and Flv regarding capacity, quality and production time. Therefore, the study shows the comparative data analysis on Wmv and Flv so as to set out production platform up to its idiosyncrasy.

A development on Ontology Instance Management Tool (온톨로지 인스턴스 생성 지원 도구 개발)

  • Lee, Mikyoung;Jung, Hanmin;Kim, Mun Seok;Sung, Won-Kyung
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.386-390
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    • 2007
  • In this paper we present an Ontology Instance Management Tool. OntoManager is a user-friendly interactive ontology Instance management tool with webpage annotation tool and an image annotation tool. It supports the user with the task of creating and maintaining ontology-based OWL-markup, creating of OWL-instances, attributes and relationships. It include an ontology browser for the exploration of the ontology and instances and a HTML browser that will display the annotated parts of the text. And OntoManager is an image annotation tool that allows users to markup regions of an image with respect to concepts in an ontology. It provides the functionality to import images, ontologies, instance bases, perform markup, and export the resulting annotations to disk or the Web.

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Suggestion and Evaluation on Information Services in Viewpoint of Visualization Attributes (시각화 속성을 고려한 정보 서비스 평가 및 제안)

  • Kim, Tea-Hong;Lee, Jin-Hee;Lee, Mi-Kyoung;Jung, Han-Min;Kim, Do-Wan
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.489-499
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    • 2011
  • While lots of information service providers utilize the information visualization to deliver information clearly and efficiently, the misuse of information visualization can occur many problems. We evaluated and analyzed visualization elements mainly applied to the representative information services. To find out the relation between attributes of visualization elements and efficiency of information service, we had analyzed attributes of target elements before we have evaluated. Through this study we revealed that Information visualization on information service has to be applied with considering the characteristics of information and each visualization element, and its elements can be optimized and support users to obtain intuitive insight when they are complementally combined and offer sufficient attributes additionally. We expect that the result of this study will be a guide for utilizing information visualization and developing visualization elements.

Adjusting Local Network Speed by Using Fuzzy Theory with An Illustration in WebRTC Environment (퍼지이론과 예증을 이용한 WebRTC환경의 로컬 네트워크 속도 조정)

  • Van, Linh Ma;Jang, Jong-hyun;Kim, Jinsul
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.917-925
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    • 2015
  • WebRTC is one of the most recent technologies that supports browser-to-browser for voice calling, video chat, and P2P file sharing without the need of either internal or external plugins. However, there has some limitation which lets our development deal with many problems. This research will focus just on a small field of that problem which is bandwidth. While the bandwidth for downloading and uploading is fixed by service providers, but the number of users in a certain area is increasing largely by the time. In this paper, we propose a model to overcome the limitation of the bandwidth based on fuzzy control to adjust utilized bandwidth by changing frame rate and resolution of streaming video in the client itself.