• Title/Summary/Keyword: 코로나19 시대

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Health Exercise Biodata Analysis Education in the Corona 19 Pandemic Era: Cognitive Analysis of MZ Generation Face-to-Face Practice Class Content (코로나19시대 보건운동생체바이오데이터 교육: MZ세대 대면실습 참여 콘텐츠 인식 분석)

  • Choi, Kyung A
    • Journal of the Korea Convergence Society
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    • v.12 no.8
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    • pp.317-325
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    • 2021
  • By analyzing the recognition analysis and motivation method of the determinants, this study investigates the future development direction of health exercise biodata analysis face-to-face practice education content. The participants were 40 millennial and zoomers (MZ) generation college graduates. Factors related to the decision to participate in face-to-face practice classes in the field of health exercise biodata and bio-digital content convergence technology in the era of COVID-19 were measured. Of the participants, 67.5% voluntarily decided to participate in small group classes while observing social distancing rules. This study presented the most effective and learning motive methods to participate in face-to-face training. Health exercise biodata needs improvement in terms of integrating with adjacent disciplines such as big data.

Edutech in the Era of the 4th Industrial Revolution (4차 산업혁명 시대의 에듀테크)

  • Park, Ji Su;Gil, Joon-Min
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.329-331
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    • 2020
  • Edutech is a compound word of education and technology, and is an educational paradigm in the era of the 4th industrial revolution. This refers to next-generation education using information and communication technology (ICT) such as big data, artificial intelligence (AI), robots, and virtual reality (VR) of the 4th industrial revolution. e-Learning is being used as an online lecture for education in ICT, but edutech is attracting attention along with e-learning as the feeding of non-face-to-face education has rapidly increased due to COVID-19. Therefore, this paper summarizes the reviewed papers on the blockchain-based badge service platform, simulation-based collaborative e-Learning system, video English dictionary, and blockchain-based access control audit system.

A Study on Effectiveness of Chronic Disease Online Program Due to COVID-19 (COVID-19로 인한 만성질환 관리 비대면 프로그램의 효과성 연구)

  • Kim, Yeunmi;Kim, Hyunjin
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.759-768
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    • 2022
  • The purpose of this study is to apply a chronic disease management non-face-to-face program for the prevention and management of chronic disease and to confirm the effect of a one-group pre-and post-design similar experimental study. The program consisted of nursing, nutrition, and exercise programs for 12 weeks. The subjects were 69 adult men and women using the chronic disease management center at public health centers, and the period was from May 3 to August 6, 2021. Systolic pressure, diastolic pressure, fasting blood sugar, BMI, depression, and quality of life were measured before and after the program. Data were analyzed with SPSS 20.0. As a result, systolic pressure, diastolic pressure, fasting blood glucose, and quality of life were found to be significant. Depression was not significant, but mild depression was reduced. Developing, applying, and managing various non-face-to-face programs for chronic disease management will contribute to the prevention of chronic diseases and the promotion of health maintenance.

Physical Activity and Anxiety of Adolescents during the COVID-19 Pandemic in South Korea (코로나19 팬데믹 시대에 한국 청소년의 신체활동과 불안)

  • Choi, Hye-Seon;Shin, Miah
    • Journal of Industrial Convergence
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    • v.20 no.10
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    • pp.95-101
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    • 2022
  • The purpose of this study is to determine the association between physical activity and anxiety levels in Korean adolescents after COVID-19 Pandemic. This study performed a secondary analysis of the 16th Korea Youth Risk Behavior Survey 2020. Complex-sample descriptive statistics and the chi-square test were used for data analysis in SPSS 27. As a result, 60.9% of adolescents engaged in physical activity for more than 60 minutes a day and 39.1% of those did not. The level of anxiety among adolescents was found to be mild anxiety at 22.2%, moderate anxiety at 7.6%, and severe anxiety at 3.6%. A significant association was found between physical activity and anxiety levels (p <.001). Therefore, there should be a plan to increase physical activity in the national policy for the promotion of youth mental health.

Child Care in the Covid-19 Era: Operation and Tasks of Child Care Centers (코로나19 시대의 보육: 어린이집의 운영 실태와 과제)

  • Shin, Nary;Kim, Sanglim;Lee, Joo-Yeon;Song, Seung-Min;Baek, Sunjung
    • Korean Journal of Childcare and Education
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    • v.17 no.2
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    • pp.1-27
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    • 2021
  • Objective: Covid-19 is changing many aspects of child care programs. The objective of this study was to explore how the pandemic and mitigation efforts affected the experiences and practices at child care centers in the summer of 2020. Methods: Focus group interviews and mobile surveys were conducted with principals and teachers of child care centers in August and September 2020. Descriptive statistics including frequency distributions, means and standard deviations and mean differences were used to analyze the survey data with SPSS 22.0. Results: It was found that each sector of child care settings experienced different difficulties and had various needs. Young children's lack of energy, child care teachers' workload and stress, and principles' efforts to interrupt transmission of the infectious disease based on insufficient government guideline and supports were revealed as the main experiences. Conclusion/Implications: The Covid-19 pandemic has had a tandem of influences on daily life at child care centers. As policy makers consider additional guidelines or supports measures to prevent the infection and spread of Covid-19 at child care centers, long-term as well as short-term plans at various levels should be considered to meet the unique needs of child care programs.

Study on the Roles and Protection of Seafarers as Essential Workers in the Shipping Industry to Prepare for the Post COVID-19 (포스트 코로나 19 시대를 준비하는 해운산업분야 필수업무종사자로서 선원의 역할과 보호에 대한 연구)

  • Lee, Jin-Woo;Hong, Sung-Hwa;Lee, Jeong-Min;Lee, Chang-Hee
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.2
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    • pp.324-333
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    • 2022
  • The COVID-19 pandemic reminded us again of the importance of essential workers who perform their roles in maintaining the stability of people's daily lives worldwide. Therefore, the International Maritime Organization and overseas countries designated seafarers as essential workers and proposed relevant measures for their protection to enable them to perform their role. In particular, the International Maritime Organization (IMO) urges related associations and member states to support safe boarding and disembarkation of seafarers. However, Seafarers were restricted from boarding or disembarking, shore leave and hospital treatment in certain countries owing to extreme nationalism. This study compares and analyzes the cases of international organizations and major overseas countries to provide a logical basis for the protection of seafarers who play an essential role in the safety of the global supply chain despite the COVID-19 pandemic. This study identifies the need to protect seafarers and their roles as essential workers in the shipping industry and suggests necessary aspects and institutional improvement measures for improving seafarers' working environment to strengthen the shipping industry's resilience. This study is expected to serve as future basic data for national policies aimed at reflecting the roles of seafarers as essential workers and the need to protect them.

Domestic Tourism Revitalization Policies According to the Satisfaction of Visitation with the Image of Tourist Attraction for Experiential Tourism (체험관광 방문동기가 관광지 이미지의 방문 만족에 따른 국내 관광 활성화 정책 연구)

  • Park, Hwan-Tae;Lee, Youn-Oak
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.7
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    • pp.235-247
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    • 2021
  • The purpose of this study was to examine whether the motivation for visiting experiential tourism can be maximized by revitalization of domestic tourism according to tourist image and visit satisfaction. In order to achieve this purpose, the four factors of educational motive, experiential motive, cultural motive, and communion motive of experiential tourists who visited domestic experiential tourist destinations, as well as the image of tourist destination, and suggestions for revitalizing domestic tourism through visit satisfaction were proposed. Therefore, the implications of this study are as follows. First, theoretical significance can be found by establishing the concept of domestic experience tourists' visit motives, image of tourist destinations and results related to visit satisfaction in the COVID-19 according to this study. It suggests that it is an essential condition for promoting a new change in which tourists participate in experiential tourism motives in the era of the pandemic by providing experiential tourism programs that are tailored to the level of tourists through research on the image of tourist destinations and their satisfaction with their visit motives. are giving Second, in terms of experiential tourism programs operated by domestic experiential tourism companies, it should be possible to promote the image of a safe tourist destination utilizing the characteristics of untact services that can provide non-face-to-face services. In addition, in an environment where visits to experiential tourism activities are somewhat limited in the era of the pandemic corona, it will help to revitalize domestic tourism and the local economy by expanding the non-face-to-face service to discover and develop direct experience programs in the region.

A Study on the Remediation of Game Culture in Video Media (영상미디어의 게임문화 재매개 양상 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.21 no.6
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    • pp.97-110
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    • 2021
  • The purpose of this study is to analyze how video media such as movies and dramas, which aim for one-way and viewing-oriented content, remediates the attributes of games, and to study the influence and convergence of games and video media. There were two main types of game culture convergence patterns of video media. The first is the passive fusion of the content aspect of the game, and the second is the active fusion of the system aspect of the game. Such research is significant as a basic study that reveals that games affect various video media and proves that game media can function as a representative media leading popular culture.

Risk and Improvement Measures of Work from Home in the Post-COVID-19 Era - Focusing on Mental and Physical Issues (포스트 코로나 시대 재택근무의 위험성과 개선방향 - 정신적, 신체적 사안을 중심으로)

  • Tae Soo Eum;Eun Taek Shin;Chang Geun Song
    • Journal of the Korean Society of Safety
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    • v.38 no.3
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    • pp.93-101
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    • 2023
  • The COVID-19 pandemic has significantly impacted how people work, resulting in a massive shift towards working from home or remotely. Work from home has played a critical role in reducing the transmission of COVID-19 by limiting in-person interactions and reducing the density of people in office buildings. It also enabled businesses and organizations to continue operating while keeping their employees safe and healthy. The COVID-19 pandemic accelerated the adoption of work from home in business and organizational sectors worldwide, and it is likely to continue as a preferred mode of work even after the pandemic is over. This shift towards working from home has not only impacted the way people work but also has significant implications for urban development, transportation, and the environment. This study intends to develop measures for addressing potential physical and mental health issues among remotely working employees. Additionally, it identifies the major influencing factors of home workers' health hazards and proposes improvement measures that can be applied to working from home, along with existing laws and prevention methods.

Research on public sentiment of the post-corona new normal: Through social media (SNS) big data analysis (포스트 코로나 뉴노멀에 대한 대중감성 연구: 소셜미디어(SNS) 빅데이터 분석을 통해)

  • Ann, Myung-suk
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.209-215
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    • 2022
  • In this study, detailed factors of public sentiment toward the 'post-corona new normal' were examined through social media big data sentiment analysis. Thus, it is to provide basic data to preemptively cope with the post-COVID-19 era. For data collection and analysis, the emotional analysis program of 'Textom', a big data analysis program, was used. The data collection period is one year from October 5, 2020 to October 5, 2021, and the collection channels are set as blogs, cafes, Twitter, and Facebook on Daum and Naver. The original data edited and refined a total of 3,770 collected texts from this channel were used for this study. The conclusion is as follows. First, there is a high level of interest and liking for the 'post-corona new normal'. In other words, it can be seen that optimism such as daily recovery, technological growth, and expectations for a new future took the lead at 77.62%. Second, negative emotions such as sadness and rejection are 22.38% of the total, but the intensity of emotions is 23.91%, which is higher than the ratio, suggesting that these negative emotions are intense. This study has a contribution to the detailed factor analysis of the public's positive and negative emotions through big data analysis on the 'post-corona new normal'.