• Title/Summary/Keyword: 컴퓨팅지식평가

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A Smart Script System for Implementing Intelligent Behaviors of Mobile Personal Assistants (모바일 퍼스널 어시스턴트의 지능 행위 구현을 위한 스마트 스크립트 시스템)

  • Kim, In-Cheol;Oh, Hui-Kyoung
    • The KIPS Transactions:PartB
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    • v.18B no.2
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    • pp.83-86
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    • 2011
  • In this paper, we present the plan execution model for dynamic mobile computing environments, and then introduce the smart script system developed on these base models. The smart script system includes the smart script language, in which the task knowledge of a mobile personal assistant is represented, and the script execution engine, by which the scripts are dynamically executed in response to the given task goal and the environmental changes. In order to evaluate the utility and the performance of our system, we implement an application service called Smart Reservation and conduct some experiments.

Design of Teaching Methods to Improve the Participation of Non-major Learners in SW-subjects (비전공 학습자의 SW교과 참여도 향상을 위한 교수법 설계)

  • Lee, Min-Hye;Kang, Yun-Jeong;Won, Dong-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.383-385
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    • 2022
  • Recently, as the importance of computational thinking skills has increased, several schools have opened and operated software courses for all students. Software education aims to creatively solve various problems based on coding, but it is difficult to motivate non-major learners who do not have engineering knowledge or are not interested in the IT field. Motivation for learning plays an important role in improving learners' concentration and learning efficiency. In this paper, a method of motivating non-major learners for software subjects was studied and the results were evaluated through a questionnaire.

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A Benchmark of Micro Parallel Computing Technology for Real-time Control in Smart Farm (MPICH vs OpenMP) (제목을스마트 시설환경 실시간 제어를 위한 마이크로 병렬 컴퓨팅 기술 분석)

  • Min, Jae-Ki;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.161-161
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    • 2017
  • 스마트 시설환경의 제어 요소는 난방기, 창 개폐, 수분/양액 밸브 개폐, 환풍기, 제습기 등 직접적으로 시설환경의 조절에 관여하는 인자와 정보 교환을 위한 통신, 사용자 인터페이스 등 간접적으로 제어에 관련된 요소들이 복합적으로 존재한다. PID 제어와 같이 하는 수학적 논리를 바탕으로 한 제어와 전문 관리자의 지식을 기반으로 한 비선형 학습 모델에 의한 제어 등이 공존할 수 있다. 이러한 다양한 요소들을 복합적으로 연동시키기 위해선 기존의 시퀀스 기반 제어 방식에는 한계가 있을 수 있다. 관행의 방식과 같이 시계열 상에서 획득한 충분한 데이터를 이용하여 제어의 양과 시점을 결정하는 방식은 예외 상황에 충분히 대처하기 어려운 단점이 있을 수 있다. 이러한 예외 상황은 자연적인 조건의 변화에 따라 불가피하게 발생하는 경우와 시스템의 오류에 기인하는 경우로 나뉠 수 있다. 본 연구에서는 실시간으로 변하는 시설환경 내의 다양한 환경요소를 실시간으로 분석하고 상응하는 제어를 수행하여 수학적이며 예측 가능한 논리에 의해 준비된 제어시스템을 보완할 방법을 연구하였다. 과거의 고성능 컴퓨팅(HPC; High Performance Computing)은 다수의 컴퓨터를 고속 네트워크로 연동하여 집적적으로 연산능력을 향상시킨 기술로 비용과 규모의 측면에서 많은 투자를 필요로 하는 첨단 고급 기술이었다. 핸드폰과 모바일 장비의 발달로 인해 소형 마이크로프로세서가 발달하여 근래 2 Ghz의 클럭 속도에 이르는 어플리케이션 프로세서(AP: Application Processor)가 등장하기도 하였다. 상대적으로 낮은 성능에도 불구하고 저전력 소모와 플랫폼의 소형화를 장점으로 한 AP를 시설환경의 실시간 제어에 응용하기 위한 방안을 연구하였다. CPU의 클럭, 메모리의 양, 코어의 수량을 다음과 같이 달리한 3가지 시스템을 비교하여 AP를 이용한 마이크로 클러스터링 기술의 성능을 비교하였다.1) 1.5 Ghz, 8 Processors, 32 Cores, 1GByte/Processor, 32Bit Linux(ARMv71). 2) 2.0 Ghz, 4 Processors, 32 Cores, 2GByte/Processor, 32Bit Linux(ARMv71). 3) 1.5 Ghz, 8 Processors, 32 Cores, 2GByte/Processor, 64Bit Linux(Arch64). 병렬 컴퓨팅을 위한 개발 라이브러리로 MPICH(www.mpich.org)와 Open-MP(www.openmp.org)를 이용하였다. 2,500,000,000에 이르는 정수 중 소수를 구하는 연산에 소요된 시간은 1)17초, 2)13초, 3)3초 이었으며, $12800{\times}12800$ 크기의 행렬에 대한 2차원 FFT 연산 소요시간은 각각 1)10초, 2)8초, 3)2초 이었다. 3번 경우는 클럭속도가 3Gh에 이르는 상용 데스크탑의 연산 속도보다 빠르다고 평가할 수 있다. 라이브러리의 따른 결과는 근사적으로 동일하였다. 선행 연구에서 획득한 3차원 계측 데이터를 1초 단위로 3차원 선형 보간법을 수행한 경우 코어의 수를 4개 이하로 한 경우 근소한 차이로 동일한 결과를 보였으나, 코어의 수를 8개 이상으로 한 경우 앞선 결과와 유사한 경향을 보였다. 현장 보급 가능성, 구축비용 및 전력 소모 등을 종합적으로 고려한 AP 활용 마이크로 클러스터링 기술을 지속적으로 연구할 것이다.

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Development of Digital and AI Teaching-learning Strategies Based on Computational Thinking for Enhancing Digital Literacy and AI Literacy of Elementary School Student (초등학생의 디지털·AI 리터러시 함양을 위한 컴퓨팅 사고력 기반 교수·학습 전략 개발)

  • Ji-Yeon Hong;Yungsik Kim
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.341-352
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    • 2022
  • The wave of a knowledge and information society led by AI, Big Data, and so on is having an all-round impact on our way of life. Therefore the Ministry of Education is in a hurry to strengthen Digital Literacy, including AI and SW Education, by improving the curriculum that can cultivate basic knowledge and capabilities to respond to changes in the future society. It can be seen that establishing a foundation for cultivating Digital Literacy through all subjects and improving basic and in-depth learning in new technology fields such as AI linked to the information curriculum is an essential part for future society. However, research on each content for cultivating Digital and AI literacy is relatively active, while research on teaching and learning strategies is insufficient. Therefore in this study, a CT-based Digital and AI teaching and learning strategy that can foster that was developed and Delphi expert verification was conducted, and the final teaching and learning strategy was completed after evaluating instructor usability and analyzing learner effectiveness.

A Life Browser based on Probabilistic and Semantic Networks for Visualization and Retrieval of Everyday-Life (일상생활 시각화와 검색을 위한 확률망과 의미망 기반 라이프 브라우저)

  • Lee, Young-Seol;Hwang, Keum-Sung;Kim, Kyung-Joong;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.3
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    • pp.289-300
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    • 2010
  • Recently, diverse information which are location, call history, SMS history, photographs, and video can be collected constantly from mobile devices such as cellular phone, smart phone, and PDA. There are many researchers who study services for searching and abstraction of personal daily life with contextual information in mobile environment. In this paper, we introduce MyLifeBrowser which is developed in our previous work. Also, we explain LPS and correction of GPS coordinates as extensions of previous work and show LPS performance test and evaluate the performance of expanded keywords. MyLifeBrowser which provides searching personal information in mobile device and support of detecting related information according to a fragmentary keyword and common knowledge in ConceptNet. It supports the functionality of searching related locations using Bayesian network that is designed by the authors. In our experiment, we visualize real data through MyLifeBrowser and show the feasibility of LPS server and expanded keywords using both Bayesian network and ConceptNet.

푸시기반 CORBA 트레이더 서비스 구현

  • Yu, Jae-Jeong;Yun, Beom-Ryeol;Kim, Su-Dong
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.68-81
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    • 2000
  • CORBA Trader Service is to locate appropriate objects that provide the desired functionality at runtime. To provide this service, the Trader Service federates a local trader and remote traders by considering the Traders or Link policies, and it returns the service offers that are requested by the importer. This traditional way of trading reveals a performance problem due to the low response time. The response time largely depends on the amounts of service offers of the Importer's request and the frequency of federations with the other trader. The performance is a key factor for evaluating the Trader Service performance.In order to overcome the low response time and to provide the high-quality services, we propose new policies of Import and Trader, and present a PUTS(Push Trader Service) model which implements this new advanced trader service. We present the design and implementation of the PUTS's major modules, also make a comparison between PUTS system and traditional trader system in terms of performance and functionality through case studies.

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Big Data based Tourist Attractions Recommendation - Focus on Korean Tourism Organization Linked Open Data - (빅데이터 기반 관광지 추천 시스템 구현 - 한국관광공사 LOD를 중심으로 -)

  • Ahn, Jinhyun;Kim, Eung-Hee;Kim, Hong-Gee
    • Management & Information Systems Review
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    • v.36 no.4
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    • pp.129-148
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    • 2017
  • Conventional exhibition management information systems recommend tourist attractions that are close to the place in which an exhibition is held. Some recommended attractions by the location-based recommendation could be meaningless when nothing is related to the exhibition's topic. Our goal is to recommend attractions that are related to the content presented in the exhibition, which can be coined as content-based recommendation. Even though human exhibition curators can do this, the quality is limited to their manual task and knowledge. We propose an automatic way of discovering attractions relevant to an exhibition of interests. Language resources are incorporated to discover attractions that are more meaningful. Because a typical single machine is unable to deal with such large-scale language resources efficiently, we implemented the algorithm on top of Apache Spark, which is a well-known distributed computing framework. As a user interface prototype, a web-based system is implemented that provides users with a list of relevant attractions when users are browsing exhibition information, available at http://bike.snu.ac.kr/WARP. We carried out a case study based on Korean Tourism Organization Linked Open Data with Korean Wikipedia as a language resource. Experimental results are demonstrated to show the efficiency and effectiveness of the proposed system. The effectiveness was evaluated against well-known exhibitions. It is expected that the proposed approach will contribute to the development of both exhibition and tourist industries by motivating exhibition visitors to become active tourists.

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An Automated Code Generation for Both Improving Performance and Detecting Error in Self-Adaptive Modules (자가 적응 모듈의 성능 개선과 오류 탐지를 위한 코드 자동 생성 기법)

  • Lee, Joon-Hoon;Park, Jeong-Min;Lee, Eun-Seok
    • Journal of KIISE:Software and Applications
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    • v.35 no.9
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    • pp.538-546
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    • 2008
  • It has limits that system administrator deals with many problems occurred in systems because computing environments are increasingly complex. It is issued that systems have an ability to recognize system's situations and adapt them by itself in order to resolve these limits. But it requires much experiences and knowledge to build the Self-Adaptive System. The difficulty that builds the Self-Adaptive System has been problems. This paper proposes a technique that generates automatically the codes of the Self-Adaptive System in order to make the system to be built more easily. This Self-Adaptive System resolves partially the problems about ineffectiveness of the exceeded usage of the system resource that was previous research's problem and incorrect operation that is occurred by external factors such as virus. In this paper, we applied the proposed approach to the file transfer module that is in the video conferencing system in order to evaluate it. We compared the length of the codes, the number of Classes that are created by the developers, and development time. We have confirmed this approach to have the effectiveness.

Design and Implementation of a 3D Pointing Device using Inertial Navigation System (관성항법시스템을 이용한 3D 포인팅 디바이스의 설계 및 구현)

  • Kim, Hong-Sop;Yim, Geo-Su;Han, Man-Hyung;Lee, Keum-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.83-92
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    • 2007
  • In this paper, we present a design and implementation of three dimensional pointing device using Inertial Navigation System(INS) that acquires coordinates and location information without environmental dependancy. The INS measures coordinates based on the data from gyroscope and accelerometer and corrects the measured data from accelerometer using Kalman-Filter. In order to implement the idea of three dimensional pointing device, we choose a three dimensional Space-recognition mouse and use RFIC wireless communication to send a measured data to receiver for printing out the coordinate on display equipment. Based on INS and Kalman-Filter theoretical knowledge, we design and implement a three dimensional pointing device and verified the usability as an input device that can capture a human's move. also, we describe the applicability of this device in ubiquitous computing environment.

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Building Concept Networks using a Wikipedia-based 3-dimensional Text Representation Model (위키피디아 기반의 3차원 텍스트 표현모델을 이용한 개념망 구축 기법)

  • Hong, Ki-Joo;Kim, Han-Joon;Lee, Seung-Yeon
    • KIISE Transactions on Computing Practices
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    • v.21 no.9
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    • pp.596-603
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    • 2015
  • A concept network is an essential knowledge base for semantic search engines, personalized search systems, recommendation systems, and text mining. Recently, studies of extending concept representation using external ontology have been frequently conducted. We thus propose a new way of building 3-dimensional text model-based concept networks using the world knowledge-level Wikipedia ontology. In fact, it is desirable that 'concepts' derived from text documents are defined according to the theoretical framework of formal concept analysis, since relationships among concepts generally change over time. In this paper, concept networks hidden in a given document collection are extracted more reasonably by representing a concept as a term-by-document matrix.