• Title/Summary/Keyword: 컴퓨터 환경

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Distance measurement System from detected objects within Kinect depth sensor's field of view and its applications (키넥트 깊이 측정 센서의 가시 범위 내 감지된 사물의 거리 측정 시스템과 그 응용분야)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.279-282
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    • 2017
  • Kinect depth sensor, a depth camera developed by Microsoft as a natural user interface for game appeared as a very useful tool in computer vision field. In this paper, due to kinect's depth sensor and its high frame rate, we developed a distance measurement system using Kinect camera to test it for unmanned vehicles which need vision systems to perceive the surrounding environment like human do in order to detect objects in their path. Therefore, kinect depth sensor is used to detect objects in its field of view and enhance the distance measurement system from objects to the vision sensor. Detected object is identified in accuracy way to determine if it is a real object or a pixel nose to reduce the processing time by ignoring pixels which are not a part of a real object. Using depth segmentation techniques along with Open CV library for image processing, we can identify present objects within Kinect camera's field of view and measure the distance from them to the sensor. Tests show promising results that this system can be used as well for autonomous vehicles equipped with low-cost range sensor, Kinect camera, for further processing depending on the application type when they reach a certain distance far from detected objects.

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Study on Fraud and SIM Box Fraud Detection Method in VoIP Networks (VoIP 네트워크 내의 Fraud와 SIM Box Fraud 검출 방법에 대한 연구)

  • Lee, Jung-won;Eom, Jong-hoon;Park, Ta-hum;Kim, Sung-ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.10
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    • pp.1994-2005
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    • 2015
  • Voice over IP (VoIP) is a technology for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks. Instead of being transmitted over a circuit-switched network, however, the digital information is packetized, and transmission occurs in the form of IP packets over a packet-switched network which consist of several layers of computers. VoIP Service that used the various techniques has many advantages such as a voice Service, multimedia and additional service with cheap cost and so on. But the various frauds arises using VoIP because VoIP has the existing vulnerabilities at the Internet and based on complex technologies, which in turn, involve different components, protocols, and interfaces. According to research results, during in 2012, 46 % of fraud calls being made in VoIP. The revenue loss is considerable by fraud call. Among we will analyze for Toll Bypass Fraud by the SIM Box that occurs mainly on the international call, and propose the measures that can detect. Typically, proposed solutions to detect Toll Bypass fraud used DPI(Deep Packet Inspection) based on a variety of detection methods that using the Signature or statistical information, but Fraudster has used a number of countermeasures to avoid it as well. Particularly a Fraudster used countermeasure that encrypt VoIP Call Setup/Termination of SIP Signal or voice and both. This paper proposes the solution that is identifying equipment of Toll Bypass fraud using those countermeasures. Through feature of Voice traffic analysis, to detect involved equipment, and those behavior analysis to identifying SIM Box or Service Sever of VoIP Service Providers.

Performance Improvement of an Energy Efficient Cluster Management Based on Autonomous Learning (자율학습기반의 에너지 효율적인 클러스터 관리에서의 성능 개선)

  • Cho, Sungchul;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.11
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    • pp.369-382
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    • 2015
  • Energy aware server clusters aim to reduce power consumption at maximum while keeping QoS(quality of service) compared to energy non-aware server clusters. They adjust the power mode of each server in a fixed or variable time interval to activate only the minimum number of servers needed to handle current user requests. Previous studies on energy aware server cluster put efforts to reduce power consumption or heat dissipation, but they do not consider energy efficiency well. In this paper, we propose an energy efficient cluster management method to improve not only performance per watt but also QoS of the existing server power mode control method based on autonomous learning. Our proposed method is to adjust server power mode based on a hybrid approach of autonomous learning method with multi level thresholds and power consumption prediction method. Autonomous learning method with multi level thresholds is applied under normal load situation whereas power consumption prediction method is applied under abnormal load situation. The decision on whether current load is normal or abnormal depends on the ratio of the number of current user requests over the average number of user requests during recent past few minutes. Also, a dynamic shutdown method is additionally applied to shorten the time delay to make servers off. We performed experiments with a cluster of 16 servers using three different kinds of load patterns. The multi-threshold based learning method with prediction and dynamic shutdown shows the best result in terms of normalized QoS and performance per watt (valid responses). For banking load pattern, real load pattern, and virtual load pattern, the numbers of good response per watt in the proposed method increase by 1.66%, 2.9% and 3.84%, respectively, whereas QoS in the proposed method increase by 0.45%, 1.33% and 8.82%, respectively, compared to those in the existing autonomous learning method with single level threshold.

A Flexible Multi-Threshold Based Control of Server Power Mode for Handling Rapidly Changing Loads in an Energy Aware Server Cluster (에너지 절감형 서버 클러스터에서 급변하는 부하 처리를 위한 유연한 다중 임계치 기반의 서버 전원 모드 제어)

  • Ahn, Taejune;Cho, Sungchoul;Kim, Seokkoo;Chun, Kyongho;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.9
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    • pp.279-292
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    • 2014
  • Energy aware server cluster aims to reduce power consumption at maximum while keeping QoS(quality of service) as much as energy non-aware server cluster. In the existing methods of energy aware server cluster, they calculate the minimum number of active servers needed to handle current user requests and control server power mode in a fixed time interval to make only the needed servers ON. When loads change rapidly, QoS of the existing methods become degraded because they cannot increase the number of active servers so quickly. To solve this QoS problem, we classify load change situations into five types of rapid growth, growth, normal, decline, and rapid decline, and apply five different thresholds respectively in calculating the number of active servers. Also, we use a flexible scheme to adjust the above classification criterion for multi threshold, considering not only load change but also the remaining capacity of servers to handle user requests. We performed experiments with a cluster of 15 servers. A special benchmarking tool called SPECweb was used to generate load patterns with rapid change. Experimental results showed that QoS of the proposed method is improved up to the level of energy non-aware server cluster and power consumption is reduced up to about 50 percent, depending on the load pattern.

A Moving Path Control of an Automatic Guided Vehicle Using Relative Distance Fingerprinting (상대거리 지문 정보를 이용한 무인이송차량의 주행 경로 제어)

  • Hong, Youn Sik;Kim, Da Jung;Hong, Sang Hyun
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.10
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    • pp.427-436
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    • 2013
  • In this paper, a method of moving path control of an automatic guided vehicle in an indoor environment through recognition of marker images using vision sensors is presented. The existing AGV moving control system using infrared-ray sensors and landmarks have faced at two critical problems. Since there are many windows in a crematorium, they are going to let in too much sunlight in the main hall which is the moving area of AGVs. Sunlight affects the correct recognition of landmarks due to refraction and/or reflection of sunlight. The second one is that a crematorium has a narrow indoor environment compared to typical industrial fields. Particularly when an AVG changes its direction to enter the designated furnace the information provided by guided sensors cannot be utilized to estimate its location because the rotating space is too narrow to get them. To resolve the occurrences of such circumstances that cannot access sensing data in a WSN environment, a relative distance from marker to an AGV will be used as fingerprinting used for location estimation. Compared to the existing fingerprinting method which uses RSS, our proposed method may result in a higher reliable estimation of location. Our experimental results show that the proposed method proves the correctness and applicability. In addition, our proposed approach will be applied to the AGV system in the crematorium so that it can transport a dead body safely from the loading place to its rightful destination.

Single Path Phase-only Security System using Phase-encoded XOR Operations in Fourier Plane (푸리에 영역에서의 위상 변조 Exclusive-OR 연산을 이용한 단일 경로 위상 암호화 시스템)

  • Shin, Chang-Mok;Cho, Kyu-Bo;Kim, Soo-Joong;Noh, Duck-Soo
    • Korean Journal of Optics and Photonics
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    • v.16 no.4
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    • pp.326-333
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    • 2005
  • Phase-only encryption scheme using exclusive-OR rules in Fourier plane and a single path decryption system are presented. A zero-padded original image, multiplied by a random phase image, is Fourier transformed and its real-valued data is encrypted with key data by using XOR rules. A decryption is simply performed based on 2-1 setup with spatial filter by Fourier transform for multiplying phase-only encrypted data by phase-only key data, which are obtained by phase-encoding process, and spatial filtering for zero-order elimination in inverse-Fourier plane. Since the encryption process is peformed in Fourier plane, proposed encryption scheme is more tolerant to loss of key information by scratching or cutting than previous XOR encryption method in space domain. Compare with previous phase-visualization systems, due to the simple architecture without a reference wave, our system is basically robust to mechanical vibrations and fluctuations. Numerical simulations have confirmed the proposed technique as high-level encryption and simple decryption architecture.

The cancellation performance of loop-back signal in wireless USN multihop relay node (무선 USN 멀티홉 중계 노드에서 루프백 신호의 제거 성능)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.17-24
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    • 2009
  • This paper deals with the cancellation performance of loop back interference signal in the case of multihop relay of 16-QAM received signal at the USN radio network. For this, it is necessary to the exchange of information with long distance located station by means of the relay function between the node in the USN environment. In the relay node, the loop-back interference signal which the retransmitting signal is feedback to the receiver side due to the antenna of transmitter and receiver are co-used or very colsely located or using the nonlinear device. Due to this signal, the performance of USN system are degraded which are using the limited resource of frequency and power. For improve this, it is necessary to applying the adaptive signal processing algorithm in order to cancellating the unwanted loop-back interference signal at the frontend of receiver in relaying node, we can get the better system and multi hop performance. In the adaptive signal processing, we considered the 16-QAM signal which has a good spectral efficiency, firstly, than, the QR-Array RLS algorithm was used that has a fairly good convergence property and the solving the finite length problem in the H/W implementation. Finaly, we confirmed that the good elimination performanc was confirmed by computer simulation in the learing cuved and received signal constellation compared to the conventional RLS.

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Development of Network based Gravity and Magnetic data Processing System (네트워크에 기반한 중력.자력 자료의 처리기술 개발 연구)

  • Kwon, Byung-Doo;Lee, Heui-Soon;Oh, Seok-Hoon;Chung, Ho-Joon;Rim, Hyoung-Rae
    • Journal of the Korean Geophysical Society
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    • v.3 no.4
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    • pp.235-244
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    • 2000
  • We studied basic ideas of a network based Gravity/Magnetic data processing server/client system which provides functions of data processing, forward modeling, inversion and data process on Data Base. This Java technology was used to provide facilities, socket communication and JDBC(Java Database Connectivity) technology to produce an effective and practical client application. The server computers are linked by network to process the MPI parallelized computing. This can provide useful devices of the geophysical process and modeling that usually require massive computing performance and time. Since this system can be accessed by lots of users, it can provides the consistent and confident results through the verified processing programs. This system also makes it possible to get results and outputs through internet when their local machines are connected to the network. It can help many users who want to omit the jobs of system administration and to process data during their field works.

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Fast algorithm for incorporating start and goal points into the map represented in a generalized visibility graph (출발점과 목표점을 일반화 가시성그래프로 표현된 맵에 포함하기 위한 빠른 알고리즘)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.15 no.2
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    • pp.31-39
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    • 2006
  • The visibility graph is a well-known method for efficient path-finding with the minimum search space modelling the game world. The generalized visibility graph is constructed on the expanded obstacle boundaries to eliminate the "wall-hugging" problem which is a major disadvantage of using the visibility graph. The paths generated by the generalized visibility graph are guaranteed to be near optimal and natural-looking. In this paper we propose the method to apply the generalized visibility graph efficiently for game characters who moves among static obstacles between varying start and goal points. Even though the space is minimal once the generalized visibility graph is constructed, the construction itself is time-consuming in checking the intersection between every two links connecting nodes. The idea is that we build the map for static obstacles first and then incorporate start and goal nodes quickly. The incorporation of start and goal nodes is the part that must be executed repeatedly. Therefore we propose to use the rotational plane-sweep algorithm in the computational geometry for incorporating start and goal nodes efficiently. The simulation result shows that the execution time has been improved by 39%-68% according to running times in the game environment with multiple static obstacles.

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Effects of Large Display Curvature on Postural Control During Car Racing Computer Game Play (자동차 경주 컴퓨터 게임 시 대형 디스플레이 곡률이 자세 제어에 미치는 영향)

  • Yi, Jihhyeon;Park, Sungryul;Choi, Donghee;Kyung, Gyouhyung
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.13-19
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    • 2015
  • Display technology has recently made enormous progress. In particular, display companies are competing each other to develop flexible display. Curved display, as a precursor of flexible display, are now used for smart phones and TVs. Curved monitors have been just introduced in the market, and are used for office work or entertainment. The aim of the current study was to investigate whether the curvature of a 42" multi-monitor affects postural control when it is used for entertainment purpose. The current study used two curvature levels (flat and 600mm). Ten college students [mean(SD) age = 20.9 (1.5)] with at least 20/25 visual acuity, and without color blindness and musculoskeletal disorders participated in this study. In a typical VDT environment, each participant played a car racing video game using a steering wheel and pedals for 30 minutes at each curvature level. During the video game, a pressure mat on the seat pan measured the participant's COP (Center of Pressure), and from which four measures (Mean Velocity, Median Power Frequency, Root-Mean-Square Distance, and 95% Confidence Ellipse Area) were derived. A larger AP (Anterior-Posterior) RMS distance was observed in the flat condition, indicating more forward-backward upper body movements. It can be partly due to more variability in visual distance across display, and hence longer ocular accommodation time in the case of the flat display. In addition, a different level of presence or attention between two curvature conditions can lead to such a difference. Any potential effect of such a behavioral change by display curvature on musculoskeletal disorders should be further investigated.