• Title/Summary/Keyword: 컴퓨터 생성 홀로그램

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Double Encryption of Digital Hologram Based on Phase-Shifting Digital Holography and Digital Watermarking (위상 천이 디지털 홀로그래피 및 디지털 워터마킹 기반 디지털 홀로그램의 이중 암호화)

  • Kim, Cheol-Su
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.4
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    • pp.1-9
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    • 2017
  • In this Paper, Double Encryption Technology Based on Phase-Shifting Digital Holography and Digital Watermarking is Proposed. For the Purpose, we First Set a Logo Image to be used for Digital Watermark and Design a Binary Phase Computer Generated Hologram for this Logo Image using an Iterative Algorithm. And Random Generated Binary Phase Mask to be set as a Watermark and Key Image is Obtained through XOR Operation between Binary Phase CGH and Random Binary Phase Mask. Object Image is Phase Modulated to be a Constant Amplitude and Multiplied with Binary Phase Mask to Generate Object Wave. This Object Wave can be said to be a First Encrypted Image Having a Pattern Similar to the Noise Including the Watermark Information. Finally, we Interfere the First Encrypted Image with Reference Wave using 2-step PSDH and get a Good Visible Interference Pattern to be Called Second Encrypted Image. The Decryption Process is Proceeded with Fresnel Transform and Inverse Process of First Encryption Process After Appropriate Arithmetic Operation with Two Encrypted Images. The Proposed Encryption and Decryption Process is Confirmed through the Computer Simulations.

A FRINGE CHARACTER ANALYSIS OF FRINGE IMAGE (Fringe 영상의 주파수 특성 분석)

  • Seo Young-Ho;Choi Hyun-Jun;Kim Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11C
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    • pp.1053-1059
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    • 2005
  • The computer generated hologram (CGH) designs and produces digital information for generating 3-D (3-Dimension) image using computer and software instead of optically-sensed hologram of light interference, and it can synthesis a virtual object which is physically not in existence. Since digital hologram includes an amount of data as can be seen at the process of digitization, it is necessary that the data representing digital hologram is reduced for storing, transmission, and processing. As the efforts that are to handle hologram with a type of digital information have been increased, various methods to compress digital hologram called by fringe pattern are groped. Suitable proposal is encoding of hologram. In this paper, we analyzed the properties of CGH using tools of frequency transform, assuming that a generated CGH is a 2D image by introducing DWT that is known as the better tool than DCT for frequency transform. The compression and reconstruction result which was extracted from the wavelet-based codecs illustrates that it has better properties for reconstruction at the maximum 2 times higher compression rate than the Previous researches of Yoshikawa[2] and Thomas[3].

Computer-generated hologram based on the depth information of active sensor (능동형 센서의 깊이 정보를 이용한 컴퓨터 형성 홀로그램)

  • Kim, Sang-Jin;Kang, Hoon-Jong;Yoo, Ji-Sang;Lee, Seung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.10 s.352
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    • pp.22-27
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    • 2006
  • In this paper, we propose a method that can generate a computer-generated hologram (CGH) from the depth stream and color image outputs provided by an active sensor add-on camera. Distinguished from an existing holographic display system that uses a computer graphic model to generate CGH, this method utilizes a real camera image including a depth information for each object captured by the camera, as well as color information. This procedure consists of two steps that the acquirement of a depth-annotated image of real object, and generation of CGH according to the 3D information that is extracted from the depth cue. In addition, we display the generated CGH via a holographic display system. In experimental system we reconstruct an image made from CGH with a reflective LCD panel that had a pixel-pitch of 10.4um and resolution of 1408X1050.

Technical Considerations for Design and Implementation of the Digital Holographic TV Broadcasting System (홀로그래픽 TV 방송 시스템 구현을 위한 기술적 고려 요소)

  • Kim, Jae-Han;Moon, Kyung-Ae;Choo, Hyun-Gon;Choi, Jin-Soo;Kim, Jin-woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.441-443
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    • 2015
  • 디지털 홀로그래픽 TV 시스템을 구현하려면 홀로그래픽 정보 획득 장치가 필요한데, 해상도 한계 때문에 홀로그램의 프린지 패턴을 상용 촬상 소자로는 직접 기록할 수 없다. 이를 극복하는 방법으로는 컬러 영상과 거리영상 정보를 얻은 후에 압축을 거쳐 수신 디스플레이단에 전송하고 이 정보로부터 3차원 모델을 형성한 후에 컴퓨터 생성 홀로그램을 생성하고 이를 회절소자를 이용하여 디스플레이하는 방법이 현재로서는 현실적인 방법이 될 것이다. 홀로그래픽 디스플레이에서는 회절소자인 공간광변조기 성능의 한계 때문에 기존 2DTV와 같은 수준의 디스플레이 구현은 매우 어렵다. 기존 공간광변조기는 픽셀피치가 커서 시야각이 매우 좁으나, 픽셀 크기를 작게 하는 동시에 공간광변조기 면적을 크게 하기에는 기술적인 어려움이 많다. 본 논문에서는 홀로그래픽 TV를 구현하는데 있어서 기술적으로 극복하고 고려해야 할 주요 요소에 대하여 분석한다.

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GPU-based Shift-FFT Implementation for Ultra-High Resolution Hologram Generation (초고해상도 홀로그램 생성을 위한 GPU 기반 Shift-FFT 처리 구현)

  • Lee, Jaehong;Kang, Homin;Yeom, Han-ju;Cheon, Sanghoon;Park, Joongki;Kim, Duksu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.563-566
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    • 2020
  • 본 논문은 초고해상도 컴퓨터 홀로그램 생성을 위한 GPU 기반 2D Shift-FFT 의 효율적인 구현 방법을 제안한다. 본 연구가 제안하는 알고리즘은 기존에 여섯 단계로 이루어진 처리과정을 다섯 단계로 줄임으로서, 병렬처리에서 비효율적인 메모리 접근 과정을 줄인다. 또한, 핀드(pinned) 메모리 기반의 CPU-GPU 데이터 통신 통로인 핀드 버퍼(pinned buffer)를 사용하고 다중 스트림을 채용함으로써, GPU 활용의 주요 병목원인이 되는 데이터 통신의 부하를 줄이고 GPU 활용 효율을 높인다. 본 연구는 제안하는 알고리즘의 효용성을 증명하기 위해 서로 다른 두 시스템에 알고리즘을 구현하고, 다양한 크기의 행렬에 대한 2D-FFT 처리에 대한 성능을 측정하였다. 그 결과, CPU 기반의 FFTW 라이브러리 대비 최대 3 배, 동일한 GPU 를 사용하는 cuFFT 라이브러리 대비 최대 1.5 배 높은 성능을 달성하였다. 이러한 결과는, 본 연구가 제안하는 알고리즘의 효용성을 보여주는 결과다.

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Null Test of Aspheric Surfaces Using Binary CGH (이진 컴퓨터형성 홀로그램을 이용한 비구면 형상 측정)

  • 황태준;김승우
    • Proceedings of the Optical Society of Korea Conference
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    • 2003.07a
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    • pp.150-151
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    • 2003
  • 비구면은 점광원에서 출발한 광이 측정면에서 반사한 후 다시 한 점으로 모이지 않아 일반적인 간섭계로 측정하는데 어려움이 있다. 이 때 비구면이 만들어내는 파면과 반대되는 파면을 생성하는 null compensator를 설치하여 null test를 수행할 수 있다. CGH는 렌즈나 거울과 같은 기계적인 가공을 하지 않고, 이론상 수식적으로 표현이 가능한 모든 파면을 만들 수 있으므로 많이 사용되어 왔다. (중략)

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High Resolution Fringe Pattern Generation Based on Deep Learning (딥러닝을 이용한 고해상도 광학적 프린지 패턴의 생성)

  • Choi, Jang-Hwan;Kang, Ji-Won;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.630-631
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    • 2021
  • In this paper, we propose a high-resolution fringe pattern generation technique using deep learning networks. Generating a hologram using a computer requires a very large amount of computation. Therefore, in order to replace this, it was shown that it can be replaced through deep learning, but there was a limitation in the resolution of the output fringe pattern. To improve this, we propose an algorithm for generating a high-resolution fringe pattern.

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Implementation of Digital Holographic Video Service System (디지털 홀로그래픽 비디오 서비스를 위한 시스템의 구현)

  • Seo, Young-Ho;Lee, Yun-Hyuk;Bae, Yun-Jin;Kim, Seung-Chol;Goo, Ja-Myung;Choi, Hyun-Jun;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.238-239
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    • 2011
  • 본 논문에서는 디지털 홀로그래픽 비디오 서비스를 위한 시스템의 구조를 제안하고 이를 구현하였다. 홀로그래픽 비디오 서비스의 형태는 다양할 수 있는데 이 중에서 깊이카메라를 기반으로 하여 위상방식의 컴퓨터생성홀로그램(computer generated hologram, CGH)을 이용하는 것을 타겟으로 하였다. CGH는 고속 생성을 위하여 GPGPU(general purpose graphic processing unit)을 이용하였고, 편의상 복원은 프레넬 변환(Fresnel transform)을 이용한 소프트웨어 방식을 이용하였다.

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Hardware Implementation for High-Speed Generation of Computer Generated Hologram (컴퓨터 생성 홀로그램의 고속 생성을 위한 하드웨어 구현)

  • Lee, Yoon Hyuk;Seo, Young Ho;Kim, Dong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.129-139
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    • 2013
  • In this paper, we proposed a new hardware architecture for calculating digital holograms at high speed, and verified it with field programmable gate array (FPGA). First, we rearranged memory scheduling and algorithm of computer generated hologram (CGH), and then introduced pipeline technique into CGH process. Finally we proposed a high-performance CGH processor. The hardware was implemented for the target of FPGA, which calculates a unit region of holograms, and it was verified using a hardware environment of NI Inc. and a FPGA of Xilinx Inc. It can generate a hologram of $16{\times}16$ size, and it takes about 4 sec for generating a hologram of a $1,024{\times}1,024$ size, using 6K point sources.

Design method of Top-down fog screen (하향식 포그 스크린 설계 방법)

  • Park, Yoenyong;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.31-41
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    • 2019
  • A fog screen consists of tiny water drops and the viewers see the image transmitted through the fog screen. In contrast to ordinary screens, the viewers can see the actors passing through the image on the fog screen on stage. In this paper, we describe methods to build a top-down fog screen where fog particles generated in top space fall by gravity forming a flat vertical screen. We use a fog generation technique in which fog particles come out of the water surface when ultrasound vibrators immersed in water tank vibrate. We describe how fog particles form a flat screen while coming out of the fog passage tunnel, by generating guiding winds beside the fog screen. This technique utilizes the principle that fog particles are generated on the surface of a water tank by an ultrasonic vibrator placed in a water tank. The technique of forming a guiding wind on both sides of the passage exit where the fog comes out and the design and manufacturing method of the fog screen generating device are described so that the generated fog group can maintain one plane.