• Title/Summary/Keyword: 컴퓨터 과학 교육

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Setting Priorities by Computer Science Area Through Quantification of CS2013 Knowledge Area (CS2013 지식영역의 계량화를 통한 컴퓨터과학 영역별 우선순위 설정)

  • Yu, ByeongGeon;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.20 no.3
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    • pp.25-33
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    • 2017
  • Countries that considered importance of the quality management of higher education are strengthening through various systems and methods. Field of computer science also, they have constantly made efforts, such as constituting standards of curriculum for the management of the quality of higher education. If we know the priorities of the knowledge area mentioned in the standard of curriculum of computer science, we can give implications to the composition of the content system. Therefore, we derive the ranking based on base on CS2013 the lesson time number of Tier 1, Tier 2, Elective, and detail areas for content elements. As a result, the knowledge area with the highest priority was Software Development Fundamentals. The knowledge area is recommended as a beginner course in CS2013 because it is a basic element. The priorities of these areas may provide implications for future elementary and secondary informatics curriculum, higher liberal arts informatics curriculum, Informatics curriculum of teacher training agency.

Analysis of Administrator's Difficulties in Software Education Operations (소프트웨어 교육 운영에서 학교 관리자의 어려움 분석)

  • Kim, Seong-Won;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.235-236
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    • 2020
  • 본 연구에서는 소프트웨어 교육에 대한 학교 관리자의 인식을 조사하였다. 소프트웨어 교육을 진행하고 있는 학교 관리자를 대상으로 소프트웨어 교육 운영 과정에서 느끼는 어려움을 분석하였다. 연구 결과, 학교 관리자는 소프트웨어 교육 운영 과정에서 컴퓨터 실습실이나 피지컬 컴퓨팅 같은 교구, 소프트웨어 교육 운영을 위한 예산에 어려움을 느끼고 있었다. 또한, 수업 전문성을 갖춘 교사가 부족한 것도 소프트웨어 교육 운영에 어려움으로 느끼고 있었다. 학생과 학부모의 인식은 소프트웨어 교육 운영에 미치는 영향은 높지 않았으나 학교급이 높아질수록 부정적인 인식이 증가하였다.

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A Study on the Implications through Analysis of Policy for Computer Science Education in France (프랑스의 소프트웨어 교육 체제 분석을 통한 시사점 고찰)

  • Bae, Youngkwon;Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.385-394
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    • 2019
  • Computer education in France has begun in the 1960, and the education system covering elementary and middle school was completed in 2018. Since the industrialization of France, the research on the instructional method and system on computer science education had been conducted for over 60 years as a core skill to prepare for the future society. There are four major implications we have figured out in this study. First, each achievement goal to be achieved is set based on the hierarchy of school grades. Second, the full establishment of computer science education was completed in three years after the curriculum was announced in France. Third, the contents are presented to enhance problem solving ability through programming algorithms based on the balance between computer literacy and the concepts of computer science. Fourth, the contents of integrated computer science education is considered with in the lower grades of elementary school, and it is proposed to deepen understanding and programming of computer literacy and the concept of computer science as the grade and school level get higher.

Predicting the Effect of Puzzle-based Computer Science Education Program for Improving Computational Thinking (컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 교육 프로그램의 효과 예측)

  • Oh, Jeong-Cheol;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.499-511
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    • 2019
  • The preceding study of this study developed puzzle-based computer science education programs to enhance the computational thinking of elementary school students over 1 to 3 times. The preceding study then applied such programs into the field, categorized the effects of education into CT creativity and CT cognitive ability to improve the education programs. Based on the results of these preceding studies, the hierarchical Bayesian inference modeling was performed using age and CT thinking ability as parameters. From the results, this study predicted the effectiveness of puzzle-based computer science education programs in middle and high schools and proposed major improvement areas and directions for puzzle-based computer science education programs that are to be deployed in the future throughout middle and high schools.

International Comparative Study of the Use of ICT by Middle School Teachers (중학교 과학 교사의 ICT 활용 실태 국제 비교)

  • Lee, Jaebong
    • Journal of The Korean Association For Science Education
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    • v.35 no.5
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    • pp.885-893
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    • 2015
  • In this study, we compared the use of information and communications technology (ICT) by middle school teachers in Korea and other countries utilizing the teacher survey data of the IEA International Computer and Information Literacy Study (ICILS) 2013. The ICILS target population consisted of all students in the eighth grade. We compared Korea with Australia, the Czech Republic, Norway, and Poland, which are nations showing the highest achievements in computer and information literacy. We selected nine questions from the teacher questionnaire and divided them into the categories of computer use, use of ICT for teaching and learning, and the ICT support environment in school. In comparison to their counterparts in other countries, Korean middle school science teachers used computers frequently and also had high ICT self-efficacy. They were confident in their ability to use computers for general tasks, but not in their ability to use computers for teaching and learning. The Korean teachers also had a high percentage of utilization of presentation and graphics software. Also, the proportion of activities concerning the information provided and teacher-led tasks was high, but the proportion of activities for student collaboration or peer interaction was low. In Korea, middle school science teachers had more negative than positive views of using ICT in teaching and learning. The teachers thought that computer-related resource support and digital learning materials were insufficient and that the computer model was outdated in schools. Therefore, we propose to build an ICT infrastructure and to develop and disseminate ICT teaching and learning methods for student activities.

An Analysis of 'Informatics' Curriculum from the Perspective of $21^{st}$ Century Skills and Computational Thinking ($21^{st}$ Century Skills와 Computational Thinking 관점에서의 '정보' 교육과정 분석)

  • Choi, Sook-Young
    • The Journal of Korean Association of Computer Education
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    • v.14 no.6
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    • pp.19-30
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    • 2011
  • This study analyzed characteristics of computer education from the perspective of $21^{st}$ Century Skills and Computational thinking. $21^{st}$ Century Skills are essential skills for success in today's world. They include critical thinking, problem solving, communication and collaboration. Computational thinking is a necessary ability in the age of convergence and a core concept of computer science education. This study first examined characteristics of $21^{st}$ Century Skills and Computational thinking. Then, it analyzed the relationship between these two skills and 'Informatics' curriculum. 'Informatics' is an elective course in K-12. The results of this study emphasized the importance and the necessity of computer education in the K-12 level.

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Analysis on the Current Status of Private Educational Institute on the Coding Education Fervor Index (코딩교육열지수로 본 학원 및 교습소 현황 분석)

  • Kim, Yonghee;Hong, insuk;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.423-425
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    • 2019
  • 본 논문에서는 2015 개정 교육과정에 따른 SW교육을 전면 시행함에 따라 공교육 및 최근 늘어나고 있는 전국의 학원 및 교습소 현황을 살펴보았다. 학생 수 규모가 큰 서울과 경기 지역에 학원 및 교습소가 많이 분포되어 있었으며 코딩교육시간 역시 서울과 경기지역이 지방에 비해 많은 것으로 나타났다. 그러나 코딩교육열지수를 살펴보면 제주와 세종이 높은 것으로 나타났다. 4차 산업 시대에 꼭 필요한 정보 컴퓨터 교육분야의 코딩교육은 컴퓨터 과학의 기초 원리나 핵심 개념, 컴퓨팅 사고력 향상 등을 위한 교육으로의 방향전환이 필요하며 창의력을 높이기 위한 교육, 융합교육을 위한 코딩 교육 등 다양한 연구가 필요하다.

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NCS Curriculum for Computer Science Major in the 4th Industrial Revolution (4차 산업혁명 시대의 컴퓨터과학 NCS 교육과정)

  • Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.265-267
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    • 2018
  • 4차 산업혁명은 2016년 스위스 다보스에서 열린 세계경제포럼(WEF)의 주요 이슈였다. 4차 산업혁명 시대에서 요구되는 IT융합 기술에는 사물인터넷 환경에서 모든 사물이 사이버 세계를 통하여 연결되어 정보를 수집하고 축적하며, 축적된 빅데이터를 기반으로 인공지능 알고리즘을 활용하는 기술 등이 필요하다. 이와 같은 IT융합 기술과 관련하여 4차 산업혁명 시대를 대비하여 산업체에서 필요한 실무적인 IT융합 인력 양성이 컴퓨터 관련학과의 주요 교육 내용으로 요구되고 있다. 이러한 시대적 상황에서 하나의 접근 방법으로 대두되는 것이 NCS 기반의 교육과정에 기반을 둔 IT융합 인력의 양성이다. 이 논문에서는 우리나라 산업체에서 요구하는 IT융합 인력 양성을 위하여 컴퓨터과학 전공을 위한 NCS 교육과정을 제시하고 분석한다.

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Design of Algodoo Simulation Teaching and Learning Program (Algodoo 시뮬레이션 교수 학습 프로그램 설계)

  • Jeong, Jaehoon;Lee, Taewuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.199-201
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    • 2013
  • 본 논문에서는 학생들의 과학 교과에서 학생들의 흥미와 학업성취를 향상시키기 위해 컴퓨터 시뮬레이션을 이용한 융합인재 교육 프로그램을 개발 하였다. 최근 디지털 기술의 고도화로 인해 다양한 정보통신 기술과 지식의 융합을 교육 환경에 적용하는 스마트러닝에 대한 관심이 증가하고, 학생들은 모바일 기기의 접근성에 대한 인식이 확대되고 학교 현장에서는 모바일 기기와 교육용 프로그램을 활용한 학습이 활성화 되고 있다. Algodoo는 2D기반 시뮬레이션 프로그램으로 다양한 물리적인 효과를 태블릿과 컴퓨터로 시뮬레이션 할 수 있으며, 웹에서 다양한 물리적인 효과나 원리에 대한 학습내용을 참고 할 수 있다. 교수 학습자료는 2009 개정교육과정 초등 과학에 나온 내용을 분석 후 실생활과 관련된 주제를 선정하여 학생들의 흥미와 이해를 향상시키도록 하였다. 또한 학생들은 개별학습과 협력학습을 통해 학습할 수 있으며, 학습 후에는 학생들이 시뮬레이션을 설계 및 실행하여 평가 및 반성을 할 수 있게 하였다.

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Analysis of ICT Usage for Gifted Elementary Students in Computer Science, Mathematics, and Science Field (초등 정보과학 및 수과학 분야 영재학생들의 ICT 활용실태 분석)

  • Lee, Jaeho;Park, Kyungbin
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.63-71
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    • 2013
  • The purpose of this study was to investigate patterns of IT usage in gifted elementary students. There were 67 Computer Science gifted students and 38 Math/Science gifted students, a total of 105 students, who attended a Convergence Computer Science Camp for 3 days. They were given 20 questions on IT usage. The results showed that these gifted students started to use the computer from ages 7 to 9 (51.9%) and consider their level of usage as average (50.0%). They also expressed a desire to learn more to enhance learning. There were some differences between the Computer Science gifted students and Math/Science gifted students. The Computer Science gifted students spent more time at the computer, considered themselves as more capable in using the computer, and thought that the computer aided in learning more, Another difference is that Computer Science gifted students utilized the computer more for education and learning purposes(56.9%), whereas Math/Science gifted students used it for recreation purposes (40.5%). Furthermore, regarding areas of further interest, most Computer Science gifted students wanted to learn more about computer programming whereas Math/Science gifted students were more interested in learning presentation methods (26.3%). In conclusion, there was a difference between Computer Science gifted students and Math/Science gifted students in self-confidence, areas of utilization and computer related areas.

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