• Title/Summary/Keyword: 컴퓨터시스템교육

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An Effectiveness Analysis of Elementary NEIS After-school System (초등학교 나이스 방과후학교 시스템의 효과분석)

  • Han, Jaedong;Kim, Kapsu
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.89-98
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    • 2013
  • In order to effectively manage after-school works from 2011, NEIS after-school system has been developed and operated. As NEIS after-school system that has been currently operating will need to analyze the effectiveness, it makes the use of this system activate. After-school elementary school teacher 273 people survey of 11 school district of the Seoul Metropolitan Office of Education was commissioned. 116 teachers participated in the survey. NEIS after-school system showed a reduction in task processing time (M = 3.92) were higher than that of most complaints about paperwork (M = 3.82), work efficiency (M = 3.81), the accuracy of your work (M = 3.76) in the order of many complaints were.

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Teaching Assistant System using Computer Vision (컴퓨터 비전을 이용한 강의 도우미 시스템)

  • Kim, Tae-Jun;Park, Chang-Hoon;Choi, Kang-Sun
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.109-115
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    • 2013
  • In this paper, a teaching assistant system using computer vision is presented. Using the proposed system, lecturers can utilize various lecture contents such as lecture notes and related video clips easily and seamlessly. In order to do transition between different lecture contents and control multimedia contents, lecturers just draw pre-defined symbols on the board without pausing the class. In the proposed teaching assistant system, a feature descriptor, so called shape context, is used for recognizing the pre-defined symbols successfully.

On-line Assesment System for Improving of Learning by Group inVocational High School (전문계 고교에서 모둠별 학습 강화를 위한 온라인 평가 시스템)

  • Cho, Sin-Won;Lee, Sun-Young;Lee, Se-Hoon;Lee, Jung-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.147-152
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    • 2009
  • 정보 컴퓨터 분야의 실무현장에서 요구하는 인재는 바로 문제해결력과 프로젝트 수행능력을 갖춘 현장적 합성 연재라 하겠다. 본 논문에서는 정보 컴퓨터 분야의 전문계 고교에서 문제해결력과 프로젝트 수행능력을 갖춘 인력을 양성하기 위한 프로젝트식 모둠별 협력 학습 교육과정을 제안하고, 학습을 직접적으로 지원할 수 있는 온라인 평가 시스템을 설계 및 구현한다. 제안하는 시스템을 통해 진행되는 모둠별 학습을 체계적으로 관리할 수 있으며, 향후 같은 교육과정을 이수하는 학습자에게 사례 데이터베이스로서의 역할을 수행할 수 있을 것이다. 또한, 실무능력을 향상시키기 위한 외부전문가의 교과과정 참여를 이끌고 시간 공간적인 제약을 제안하는 시스템을 통해 극복할 수 있을 것이며, 각 진행 단계마다 평가되는 결과를 즉각적이고 다양한 형태로 피드백 해줌으로 해서 학습자는 동기부여와 학습강화 효과를 얻을 수 있다.

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A Prototyping and Classification of Meta Data for Learning Content Management System Development Based on SCORM (SCORM기반의 학습 컨텐츠 관리 시스템 개발을 위한 메타 데이터 분류 및 프로토타이핑)

  • Song, Yu-Jin;Kim, Ji-Young;Kim, Haeng-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.951-954
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    • 2004
  • 최근 디지털 지식기반 사회에 대응하는 교육의 형태로 e-Learning이 교육적 대안으로 급부상하면서, 시스템의 상호 운영성 및 컨텐츠 명세, 활용을 지원하기 위한 표준화에 따른 연구가 국내외에서 급속도로 확산되고 있다. 특히, 국제표준기관에서 제시한 e-Learning 개발 환경을 위한 Learning Technology Standard Architecture(LTSA)와 Sharable Content Object Reference Model(SCORM)을 제정하여 컨텐츠의 사용과 상호 호환을 가능하게 함으로써 e-Learning의 효율성을 증대시키고 산업 시장의 확장을 이룰 수 있다. 또한, 현재 많은 교육관련 업체에서는 SCORM 체계를 기반으로 한 학습 컨텐츠들을 개발하여 제공하고 있다. 따라서, 본 논문에서는 국제 표준 기술인 SCORM을 기반으로 개발된 학습 컨텐츠를 체계적으로 지원하기 위해 컨텐츠 관리 시스템 개발에 대한 기술을 정의하고, 다양한 관점의 컨텐츠 메타 데이터를 식별, 분류함으로써 컨텐츠의 생성과 저장, 검색 나아가 형상관리를 위한 기본 정보로 이용 가능하다. 또한 이들 메타 데이터를 기반으로 한 학습 컨텐츠 관리 시스템의 프로토타이핑을 제시함으로써 재사용성과 유지보수성 향상을 통해 컨텐츠 개발의 용이성과 품질 및 생산성을 높일 수 있다.

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Comparison Study between Computer Science and CS Unplugged (CS와 CS Unplugged의 비교연구)

  • Chun, Seok-Ju;Jo, Yunju
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.655-663
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    • 2019
  • Recent interest in software education has naturally led to interest in computer science. Computer science is the study of theory and principle of computer and computational systems. This knowledge and concept of computer science is fundamental to software education. Recently, "Computer Science (CS) Unplugged", which is an educational method for introducing students to concepts of computer science without using a computer, has been widely used in classes around the world. CS Unplugged is a method for learning the basic principles of computer science through diverse playing activities. The problem, however, is that these CS unplugged activities take place in class without an analysis of how closely they relate to the core subjects learned in real computer science. Therefore, in this study, we will study on the comparison between the core contents of computer science and the core contents of computer science contained in the various activities of CS Unplugged.

Compiler technology training through a virtual e-learning content programming language (가상 컴파일러 기술을 통한 실습 형 프로그래밍언어 e-learning 콘텐츠)

  • Lee, Ho-Jin;Kang, Hee-Su;Youn, Jun-Su;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.867-870
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    • 2014
  • Currently a number of universities and other educational institutions in the e-learning education system being implemented. Also that there is a demand. However, existing e-learning system has many problems. First, the theory of how the university -centered education and training institutions to adopt e-learning system has become the biggest obstacle. In addition, students can not engage the problem of a one-way lecture. In this paper, the theory -oriented and practice to overcome the one-way river systems programming language will develop e-learning content. Using socket communication and multi-threaded server-side Web browser on the client side through the compiler without installing a separate application installation and environmental learning environment can be unrestricted. Hands- content programming language allows the learner to direct the client-side source code in a web browser by entering the lecture is leading the way. For learners to enter the source code compiled to run on the server side, the compiler provides the learner results. Hands- because the future e-learning content development in e-learning systems will be a major contribution to.

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Design and Implementation of Educational Information Sharing Systems using Bookmark (즐겨찾기를 이용한 교육용 정보공유시스템의 설계 및 구현)

  • Han, Sun-Gwan
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.77-84
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    • 2004
  • This study proposed the agent system for educational information sharing using bookmark. In order to search and share the educational information effectively, we designed DAML+OIL-typed bookmark information. Proposed system in this study had the P2P type based on Client-Server type. We implemented the bookmark agent that has the intelligent characteristics, that is, automatic categorization of peers and documents, autonomous communication between agents using DAML, and delicate information searching using the ontology dictionary in Semantic Web environment. Hereafter, this study will contribute to activate sharing and searching educational information as well as proposed system will offer the important technologies for SCORM-based e-learning environment.

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Ulsan-Port safety management solution & virtual-reality simulation with 5G and water drone (5G 및 수상드론을 통한 울산항 안전운항 관리 솔루션 및 가상현실 시뮬레이션)

  • Kim, Seongyeon;Kim, Yeonjin;Kim, Jeongsu;Hwang, Jhunho;Kim, Jeongmin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.1118-1121
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    • 2020
  • 전체 해양 사고 원인 중 선박 운항 부주의가 34%로 사고 발생 원인 중 대다수를 차지한다. 해당 문제를 해결하기 위해서는 선박 운항자를 대상으로 효과적인 운항 교육 및 실시간 관제 시스템을 제공해 사고를 방지하는 것이 중요하다. 따라서 울산항만을 현실적으로 반영한 가상현실 시물레이션 및 5g 수상드론을 이용한 운항 교육 시스템과 모든 선박들이 사용가능한 실시간 관제 시스템을 연구하고 이를 울산 항만에 제공한다.

Design and Implementation of Educational Embedded Network System (교육용 임베디드 네트워크 실습 장비의 설계 및 구현)

  • Kim, Dae-Hee;Chung, Joong-Soo;Park, Hee-Jung;Jung, Kwang-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.23-29
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    • 2009
  • This paper presents the development of embedded network educational system. This is an educational equipment which enables user to have training over Network Configuration and Embedded network programming practice on Internet environment. The network education system is developed on embedded environment. based on using ethernet interface. On the development environment. PAX255 VLSI chip is used for the processor, the ADSv1.2 for debugging, uC/OS276 for RTOS. The system software was developed using C language. The ping program provided an educational environment for the student to compile and load it to run after doing practice of demonstration behavior. Afterwards programming procedure starts the step-by-step training just like the demonstration function. In other words, programming method how to design the procedure of ARP operation and ICMP operation is explained.

An Experience Type Virtual Reality Training System for CT(Computerized Tomography) Operations (컴퓨터 단층 촬영기(CT)의 가상 실습을 위한 3차원 체험형 교육 시스템)

  • Shin, Yong-Min;Kim, Young-Ho;Kim, Byung-Ki
    • The KIPS Transactions:PartD
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    • v.14D no.5
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    • pp.501-508
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    • 2007
  • Simulation system was introduced and used a lot in the fields of aviation, vessel, and medical treatment. 3D Simulation system has been used quite insufficiently as it requires a lot of system resource and huge amount of computer calculation. As the graphic card performance and simulation function developed, however, PC based simulation has been activated and is verified of its possibility as an educational software. However, educational institutions need to invest huge amount of budget and manpower to purchase and maintain CT Equipment. For such a reason, educational institutions entrust their students to hospitals for indirect experience of operation or for mere observation. This study, therefore, developed a CT Virtual reality education system with which medical CT Equipment can be directly operated in PC based 3D Virtual environment.