• Title/Summary/Keyword: 컴퓨터시스템교육

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The Educational Effects of Peer Agent System to Improve Problem-Solving Ability (문제해결력 향상을 위한 동료 에이전트 시스템의 교육적 효과)

  • Han, Keun-Woo
    • The Journal of Korean Association of Computer Education
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    • v.12 no.4
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    • pp.1-11
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    • 2009
  • There are several studies in order to learn about programming language. This paper develops a peer agent system based on teaching and learning strategies in order to improve problem-solving ability. Problem-solving ability involves three components - content understanding, domain-dependent problem-solving strategies, and self-regulation. This paper shows the teaching and learning strategies about components of problem-solving for learning to program and the peer agent system uses the teaching and learning strategies. This study intents to analyze the educational effects of the peer agent system. The results show that the system has superior effects on problem-solving ability compared to traditional programming courses or pair programming courses. It means that the peer agent system is the effective educational system in improving student's problem-solving ability.

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Web-based individual adaptive testing system considering partial score (부분점수를 고려한 웹 기반 학습자 개별적응 평가시스템)

  • Kim, So-Youn;Hong, Euy-Seok
    • The Journal of Korean Association of Computer Education
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    • v.9 no.2
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    • pp.69-78
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    • 2006
  • Educational evaluation is not the work to rank learners hierarchically, but the thing to increase the educational effectiveness by solving a learner's problem and improving the education process from the proper evaluation. The conventional evaluation systems have measured a learner's recognition level by dichotomy. Although they support the evaluation depending on a learner's academic ability and supply the feedback for wrong selection, it is insufficient to take out study-motive and give the establishment for a guidance point of learning. In this paper, we propose the web-based individual adaptive testing system in considering partial score for a learner. Our system are effective to estimate the ability of learner by considering partial score in detail and offer an feedback study from the self-diagnosis function for a learning results.

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Interactive Distance Education System based on the Web for Effective Instruction & Learning (효율적 교육학습을 위한 웹기반 대화형 원격교육시스템)

  • Kim, Won-Young;Kim, Chi-Su;Kim, Jin-Su
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.127-133
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    • 2002
  • In this paper a web-based real-time education system, which is able to support education through multimedia, is suggested for the expansion of learner's creative ability in the school. This system is designed so that it can support three things: 1) a real time interaction between instructors and learners, 2) individual learning through such an interaction, and 3) a coercive distribution of display by instructions for preventing the deviation of learners from learning. Also, this system, which UML is applied to, makes efficient interaction possible through the module for the real-time exchange and management of messages even in the multi-user environment. Through this system, not only the simulation by learners can be made for experiments and practices, but also Questions and respondence can be supported on the procedure of experiments and the analysis of their results. This system is built on constructivism, and aimed at helping the learning progress and knowledge formation of learners.

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A Design and Implementation of the System Analyzing Computer Programs Using Java on WWW (웹 상에서 JAVA를 이용한 컴퓨터 프로그램분석 시스템의 설계 및 구현)

  • 최돈은;이재영;서영상
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.670-672
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    • 1999
  • 인터넷의 빠른 보급으로 인해 교육용 시스템은 독립형 교육시스템에서 최신의 정보를 실시간으로 얻을 수 있는 웹 기반 교육시스템으로 변화하고 있다. 본 연구에서는 학습자들이 제공한 프로그램을 관리자가 교육시스템내에서 구조체와 함수 단위로 분석한다. 분석된 구조체와 함수는 구조체 파일과 함수 파일로 파일 시스템에 저장되고, 저장된 구조체 파이과 함수 파일의 정보는 데이터베이스에 추가된다. 그 후, 제공된 소스 파일을 HTML문서로 변환하는 과정에서 구조체와 함수는 데이터베이스에서 구조체와 함수 파일을 찾게되고, 발견하면 각각의 파일 정보를 이용하여,

Development of a Network-based Collaborative Learning System for Education of Information Ethics (정보통신윤리교육을 위한 네트웍 기반 협력학습 시스템의 설계 및 구현)

  • Song, Tae-Ok;Chung, Sang-Wook;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.43-52
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    • 2001
  • The aim of this paper is to develop a network-based collaborative learning system based on cooperative learning, computer simulation, role playing, and web-based instruction, which is called NetClass. It is an educational system of hybrid-type, and supports three learning modes as a distributed network, a stand-alone system, or a web browser. To accomplish the purpose of this paper, we have studied on the following topics. First, we selected appropriate learning contents among dilemmas on information ethics. Second, a Collaborative Dilemma-solving Learning Model (CDLM) was designed, and this model means systematic procedures that leaners can notice others' feeling and thinking and predict the results of his actions by introducing interactions among learners on computer networks. Third, Collaborative Learning System Model based on standard architecture of an educational system was proposed. Fourth, we developed many components such as network components, database components, and interface components.

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Design and Development of e-Mentoring System for Information Education in Middle School (중학교 정보교과 교육을 위한 전자멘토링 시스템 설계 및 개발)

  • Yoon, Jea-Soung;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.117-123
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    • 2012
  • The purpose of this study is to design and develop the e-mentoring system which supports the effective information education and to evaluate the usability of the system. Through literature reviews of related studies, an effective e-mentoring performance model was drawn. An e-mentoring system was designed and developed based on the model. 237 middle school students who had participated in e-mentoring for the information education evaluated the usability of the system. As a result of it, the system was considered good in both category(supporting mentoring(M=3.63), technology(M=3.78). The means of subcategories of 'supporting mentoring'(instructional easiness, psychological safety, and adaptability) were scored 3.65, 3.30, 3.43 respectively. And means in the subcategories of 'technology'(usefulness, accuracy, and look & feel) were 3.90, 3.64, and 3.73. It can be concluded that the e-mentoring system developed in this study was effective in mentoring information education.

Class-based Analysis and Design to Realize a Personalized Learning System (맞춤형 학습 실현을 위한 클래스 기반 시스템 분석 및 설계)

  • Suah Choe;Eunjoo Lee;Woosung Jung
    • Journal of Industrial Convergence
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    • v.22 no.2
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    • pp.13-22
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    • 2024
  • In the current epoch of educational technology (EdTech), the realization of a personalized learning system has become increasingly important. This is due to the growing diversity of today's learners in terms of backgrounds, learning styles, and abilities. Traditional educational methods that deliver the same content to all learners often fail to take this diversity into account. This paper identifies models that comprehensively analyze learners' characteristics, interests, and learning histories to meet the growing demand for learner-centered education. Based on these models, we have designed a personalized learning system. This system is structured to support autonomous learning tailored to the learner's current level and goals by identifying strengths and weaknesses based on the learner's learning history. In addition, the system is designed to extend necessary learning elements without changing its architecture. Through this research, we can identify the essential foundations for constructing a user-tailored learning system and effectively develop a system architecture to support personalized learning.

ADPM 기반의 실기 수업을 위한 저작 시스템의 프로토타입 개발

  • 구정모;한병래
    • Journal of the Korea Computer Industry Society
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    • v.5 no.2
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    • pp.301-310
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    • 2004
  • The Current 7th Curriculum for Computer Education emphasized the class of practice oriented, student oriented. But it is very hard because of many students, poor environments, insufficiency of the teaching model. So ADPM will gives our help. a ADPM based practical class using ebook synchronized with video files give a little student's wating time for answering, much student's learning efficiency, much student's voluntary learning custom, a individualized learning. And this study developed the prototype to support the ADPM. This prototype will make up for the weak points in authoring systems, which they are a wizard type program, capturing video file, synchronizing video files. And it will improve a practical class.

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Implementation of Effective Personal Information Management System For Shopping Mall member management (쇼핑몰 회원 관리를 위한 효율적인 개인정보관리 시스템의 구현)

  • Lee, Kwang-Hyung
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.11-18
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    • 2002
  • It is important to maintain the integrity of the personal information stored duplicately in DBs on the internet sites and to reduce the inconvenience of the user's. So it is useful to develop the integrated-DB supporting the independence of the S/W. In this paper, we investigate the defect of the membership management system on the internet site. Based on the result, we model the personal information management system to manage the membership efficiently, and implement the integrated personal information management system, called IPIMS.

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A Study on Design of Learning Supporting System for C Language (C 언어 학습을 위한 학습 지원 시스템 설계 고찰)

  • Lee, Kyong-Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.283-286
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    • 2013
  • C 언어는 프로그램을 간결하게 구성하기 위하여 많은 연구를 한 언어로, 프로그램 구성 시 오류를 쉽게 발견하기 위한 기능은 부족하지만 다른 고급 언어가 가지고 있는 기술상의 제약이 적어 프로그래밍하기 쉬울 뿐 아니라 다른 프로그래밍 언어의 모태 언어로 평가되어 프로그래밍 언어를 배우려고 하는 사람들의 필수 언어로 여전히 많은 사람들이 공부하고 있다. 그러나 형식 언어가 가지고 있는 여러 가지 특징으로 배우는데 어려워한다. 따라서 본 논문에서는 C 언어를 배우려는 사람들에게 쉽고 재미있고, 정확히 배우도록 하기 위해 C 언어 교육을 위한 교수 학습 지원 시스템 설계를 위한 고찰을 수행하였다. C 언어 교수 학습 지원 시스템을 설계하는데는 학습전이이론과 블랜디드교육, 문제중심학습, 게임을 참고하여 설계하였으며, 다양한 멀티미디어가 사용되게 하였다.

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