• Title/Summary/Keyword: 컴퓨터시스템교육

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Analysis of news bigdata on 'Gather Town' using the Bigkinds system

  • Choi, Sui
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.53-61
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    • 2022
  • Recent years have drawn a great attention to generation MZ and Metaverse, due to 4th industrial revolution and the development of digital environment that blurs the boundary between reality and virtual reality. Generation MZ approaches the information very differently from the existing generations and uses distinguished communication methods. In terms of learning, they have different motivations, types, skills and build relationships differently. Meanwhile, Metaverse is drawing a great attention as a teaching method that fits traits of gen MZ. Thus, the current research aimed to investigate how to increase the use of Metaverse in Educational Technology. Specifically, this research examined the antecedents of popularity of Gather Town, a platform of Metaverse. Big data of news articles have been collected and analyzed using the Bigkinds system provided by Korea Press Foundation. The analysis revealed, first, a rapid increasing trend of media exposure of Gather Town since July 2021. This suggests a greater utilization of Gather Town in the field of education after the COVID-19 pandemic. Second, Word Association Analysis and Word Cloud Analysis showed high weights on education related words such as 'remote', 'university', and 'freshman', while words like 'Metaverse', 'Metaverse platform', 'Covid19', and 'Avatar' were also emphasized. Third, Network Analysis extracted 'COVID19', 'Avatar', 'University student', 'career', 'YouTube' as keywords. The findings also suggest potential value of Gather Town as an educational tool under COVID19 pandemic. Therefore, this research will contribute to the application and utilization of Gather Town in the field of education.

A Learning Study of the Product Control System Using Smartphones (스마트폰을 이용한 공정관리시스템의 학습연구)

  • Koo, Min-Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.197-204
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    • 2011
  • In this paper, There is a study of a smartphone-based App for e-learning when the process control of manufacturing. First, That is obtained the control limit lines after inputted by the measured data and able to look up the assignable causes and then can display those causes. A User of this App can access the record about assignable causes using the record menu and can use with an e-Learning tool. Because that were provided in the form of a control process theory and bulletin announcements. Helped to exchange information. In addition, the user's guide how to use this App. The result of this process control is provided by charts. The alarm message to the alertsymbol, depending on the level of color clearly was designed to UI which displays the results. After the questionnaire responses with respect to satisfaction of Utilization and satisfaction of the learning experience. The Utilization' satisfaction results Appeared that 82% of the participants were satisfied. And The learning's satisfaction results Appeared that 90% of the participants were satisfied.

Block Smart Rack Technology Development for Increased Efficiency (효율성 증가를 위한 블록 단위 스마트 랙 기술 개발)

  • Tae, Hyo-Sik;Park, Koo-Rack
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.11-16
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    • 2015
  • Data center, not only the development of globally of cloud-based IT solutions, As the big data, education, use of development electronic equipment of communication means is increased, Demand of domestic and international data center has increased steadily. Due to the increase of data center demand, heat generation of server rack due to the development of IT equipment is also increasing continuously. Calculating heat value of the data center, because more than 99% of the power usage of IT server is converted into heat, the calorific value as the size and capacity of the server is larger will increase. In this paper, to center the cooling system of air-cooled, and research and development of air conditioning systems for energy reduction of data center, through performance analysis and simulation, it has been analyzed that there is energy savings.

Comparisions of stream activation mechanisms in computer based teleconferencing systems for low delay (지연 축소를 위한 컴퓨터 영상회의 시스템의 시트림 동작 구조 비교)

  • Lee, Gyeong-Hui;Kim, Du-Hyeon;Gang, Min-Gyu;Jeong, Chan-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.2
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    • pp.363-376
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    • 1997
  • In this paper, we present a hardware architecture and a sofrware architecture for cimputer based teleconferencing systems.And also we analyse stream adtivation mechanisms for them form the viewpoint of delay. MuX that is a multimedia I/O server provides various processing elements for data I/O, synchronization, interleaving and mixing.We describe methods to build teleconferencing systems with the elements and compares the technique using master click with the techniquie using self clock.In the plase of dta input.the technique using self click is berrer than the technique using master clock.When we generate interleved stream from audio and video stream and activate channel objects by periodic audio stream as activation clock, dealy from imput audio stream to imterleved stream is reduced but delay for video stream is not reduced as much as in the case of audio stream.

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Fishes Growth Process System using Morphing Techniques (모핑기술을 이용한 어류 성장과정 시스템)

  • Ryu, NamHoon;Seo, SeungWan;Ban, KyeongJin;Song, SeungHeon;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.653-657
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    • 2008
  • Industry related to digital contents is growing rapidly and is noticed as a higher value-added business. In digital reflex contents industry, computer graphics techniques are core techniques. Because they make production or scene that is difficult to photograph possible with real camera, expand a range of contents making. Lately, computer graphics techniques apply various fields such as blockbuster movie, game, educational contents, simulation etc, and there are many studies about movement of each object made up of contents or automation of object change. This paper shows the process of fishes growth, from spawn to a full-grown fish making use of 3D morphing techniques and want to plan fish growth process system that can know difference between fishes that are applied to 3D morphing techniques and normal full-grown fishes according to various environmental factors that affect growth.

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Real-time Optimized Composition and Broadcasting of Multimedia Information (다중 미디어 정보의 실시간 최적화 합성 및 방송)

  • Lee, Sang-Yeob;Park, Seong-Won
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.177-185
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    • 2012
  • In this paper, we developed the composition system that it can efficiently edit camera recording data, images, office document such as powerpoint data, MS word data etc in real-time and broadcasting system that the file is made by the composition system. In this Study, we developed two kinds of algorithm; Approximate Composition for Optimization (ACFO) and Sequence Composition using Memory Que (SCUMQ). Especially, the system is inexpensive and useful because the system is based on mobile devices and PCs when lectures hope to make video institutional contents. Therefore, it can be contributed for e-learning and m-learning. In addition, the system can be applied to various fields, different kinds of multimedia creation, remote conferencing, and e-commerce.

Classification of the Diagnosis of Diabetes based on Mixture of Expert Model (Mixture of Expert 모형에 기반한 당뇨병 진단 분류)

  • Lee, Hong-Ki;Myoung, Sung-Min
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.149-157
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    • 2014
  • Diabetes is a chronic disease that requires continuous medical care and patient-self management education to prevent acute complications and reduce the risk of long-term complications. The worldwide prevalence and incidence of diabetes mellitus are reached epidemic proportions in most populations. Early detection of diabetes could help to prevent its onset by taking appropriate preventive measures and managing lifestyle. The major objective of this research is to develop an automated decision support system for detection of diabetes using mixture of experts model. The performance of the classification algorithms was compared on the Pima Indians diabetes dataset. The result of this study demonstrated that the mixture of expert model achieved diagnostic accuracies were higher than the other automated diagnostic systems.

A New Universally Verifiable and Receipt-free Electronic Voting Scheme Using Only One-way Untappable Channels (일방향 도청 불가능한 채널만을 이용하여 전체검증과 매표방지를 제공하는 새로운 전자선거 기법)

  • 조진현;김상진;오희국
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.13 no.2
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    • pp.49-61
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    • 2003
  • Electronic voting schemes must provide universal verifiability and receipt-freeness, as well as basic properties such as privacy, eligibility, to make the election fair and transparent. But it is difficult to provide both universal verifiability and receipt-freeness because they are mutually contradictory in their objective. To date, most electronic voting schemes provide only one of these properties and those few that provide both properties are not practical due to heavy computational load. In this paper, we present an efficient electronic voting scheme that provides both properties. The proposed scheme uses a trusted third party called HR(Honest Randomizer) and requires only one-way untappable channels from HRs to voters. Among the schemes that assume only one-way untappable channel this scheme requires the least amount of computation. Among the schemes that provide both properties, this scheme uses the weakest physical assumption. We also discuss the security of the system and compare our scheme with other related schemes.

Design and Implementation of a Data Visualization Assessment Module in Jupyter Notebook

  • HakNeung Go;Youngjun Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.167-176
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    • 2023
  • In this paper, we designed and implemented a graph assessment module that can evaluate graphs in an programming assessment system based on text and numbers. The assessment method of the graph assessment module is self-evaluation that outputs two graphs generated by codes submitted by learners and by answers, automatic-evaluation that converts each graph image into an array, and gives feedback if it is wrong. The data used to generate the graph can be inputted directly or used from external data, and the method of generatng graph that can be evaluated is MATLAB style in matplotlib, and the graph shape that can be evaluated is presented in mathematics and curriculum. Through expert review, it was confirmed that the content elements of the assessment module, the possibility of learning, and the validity of the learner's needs were met. The graph assessment module developed in this study has expanded the evaluation area of the programming automatic asssessment system and is expected to help students learn data visualization.

Analysis of the Users' Viewing Characteristics of YouTube Video Contents Related to Science Education (과학교육 관련 유튜브 동영상 콘텐츠 이용자들의 시청 특징 분석)

  • Jeong, Eunju;Son, Jeongwoo
    • Journal of Science Education
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    • v.45 no.1
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    • pp.118-128
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    • 2021
  • In this study, as the viewing characteristics of users of YouTube video content related to science education, 'Inflow and Access' is analyzed to find out the interaction between learners and the system, and 'Reaction and Subscription' to find out the interaction between learners and contents. To this end, the YouTube channel "Elementary Science TV," was selected as the subject of research. The channel is mainly focused on the contents of elementary science textbooks, STEAM, and gifted education. The channel's data of YouTube studio was analyzed. The following results were obtained through data analysis: first, as a result of 'Inflow and Access' analysis, YouTube video content related to science education was most often introduced through external links, and the access device was mainly a computer. Second, as a result of the analysis of 'Reaction and Subscription,' 'like' and commenting performed as a reaction to the video were less than 1% of the number of views. Most users watch without a subscription, and watch for longer when using self-directed. Although this study was analyzed through a limited channel called 'Elementary Science TV,' we were able to discover a little about the users' viewing characteristics of YouTube video contents related to science education. In the future, it is expected that it can be used as a basic material for creating videos related to science education for remote classes, establishing a science education video platform.