• Title/Summary/Keyword: 컴퓨터산업

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Research on Digital twin-based Smart City model: Survey (디지털 트윈 기반 스마트 시티 모델 연구 동향 분석)

  • Han, Kun-Hee;Hong, Sunghyuck
    • Journal of Convergence for Information Technology
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    • v.11 no.11
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    • pp.172-177
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    • 2021
  • As part of the digital era, a digital twin that simulates the weak part of a product by performing a stress test that reduces the lifespan of some expensive equipment that cannot be done in reality by accurately moving the real world to virtual reality is being actively used in the manufacturing industry. Due to the development of IoT, the digital twin, which accurately collects data collected from the real world and makes it the same in the virtual space, is mutually beneficial through accurate prediction of urban life problems such as traffic, disaster, housing, quarantine, energy, environment, and aging. Based on its action, it is positioned as a necessary tool for smart city construction. Although digital twin is widely applied to the manufacturing field, this study proposes a smart city model suitable for the 4th industrial revolution era by using it to smart cities and increasing citizens' safety, welfare, and convenience through the proposed model. In addition, when a digital twin is applied to a smart city, it is expected that more accurate prediction and analysis will be possible by real-time synchronization between the real and virtual by maintaining realism and immediacy through real-time interaction.

Online Learning Platform Activation Strategy based on STEP Learner Analysis and Survey (STEP 학습자분석 및 실태조사에 기반한 온라인 학습 플랫폼 활성화 방안)

  • Myung, Jae Kyu;Park, Min-Ju;Min, Jun-Ki;Kim, Mi Hwa
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.333-349
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    • 2021
  • The fourth industrial revolution based on information and communication technology has increased the need for an environment where contents in new technologies can be learned for the development of lifelong vocational capabilities. To prepare for this, K University's online lifelong education center has established STEP, a smart learning platform. In this study, we conducted a study and other platform case analysis for STEP learner types, a survey of learners, and a comprehensive analysis based on these results to classify characteristics by learner types. It also intended to establish a plan to provide customized services to meet the needs of STEP learners in the future. The derived results are as follows. It is necessary to constantly manage learning content difficulty and learning motivation survey, and also needs to refine the operation of learning content in terms of learning composition. In addition, it is important to secure specialized content, to manage vulnerable learners, to actively introduce a learner support system and various educational methods.

Analysis of Creative Personality and Intrinsic Motivation of Information Gifted Students Applying Curriculum Based on Computing Thinking (컴퓨팅사고력을 고려한 교육과정을 적용한 정보영재들의 창의적 성격과 내적동기 분석)

  • Chung, Jong-In
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.139-148
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    • 2019
  • Fostering science-gifted individuals are very important for the future of the nation, and it is especially important to cultivate information-gifted individuals in the age of the fourth industry. There is no standardized curriculum for each gifted education center of the University. Therefore, in this study, we analyzed how effective the curriculum developed on the basis of computing thinking is to affect the characteristics of the information-gifted individuals. The curriculum developed on the components of computing thinking was applied to the information-gifted students of K University. In order to verify the effectiveness of the curriculum, we developed a creative personality test and an intrinsic motivation test, and conducted tests before and after the training. We compared pre-post test results by t-test with R program. The creative personality test consisted of 36 items with 6 factors: risk-taking, self - acceptance, curiosity, humor, dominance, and autonomy. The intrinsic motivation test consisted of 20 items with 5 items: curiosity and interest oriented tendency, challenging learning task preference orientation, independent judgment dependency propensity, independent mastery propensity, and internal criterion propensity. The effect of the curriculum on the creative personality of the experimental group was significant (0.009, 0.05). The significance level of the intrinsic motivation was 0.056 and was not significant at the 0.05 level of significance.

Detecting and Avoiding Dangerous Area for UAVs Using Public Big Data (공공 빅데이터를 이용한 UAV 위험구역검출 및 회피방법)

  • Park, Kyung Seok;Kim, Min Jun;Kim, Sung Ho
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.6
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    • pp.243-250
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    • 2019
  • Because of a moving UAV has a lot of potential/kinetic energy, if the UAV falls to the ground, it may have a lot of impact. Because this can lead to human casualities, in this paper, the population density area on the UAV flight path is defined as a dangerous area. The conventional UAV path flight was a passive form in which a UAV moved in accordance with a path preset by a user before the flight. Some UAVs include safety features such as a obstacle avoidance system during flight. Still, it is difficult to respond to changes in the real-time flight environment. Using public Big Data for UAV path flight can improve response to real-time flight environment changes by enabling detection of dangerous areas and avoidance of the areas. Therefore, in this paper, we propose a method to detect and avoid dangerous areas for UAVs by utilizing the Big Data collected in real-time. If the routh is designated according to the destination by the proposed method, the dangerous area is determined in real-time and the flight is made to the optimal bypass path. In further research, we will study ways to increase the quality satisfaction of the images acquired by flying under the avoidance flight plan.

Quality Improvement Method on Grammatical Errors of Information System Audit Report (정보시스템 감리보고서의 문법적 오류에 대한 품질 향상 방안)

  • Lee, Don Hee;Lee, Gwan Hyung;Moon, Jin Yong;Kim, Jeong Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.211-219
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    • 2019
  • Accomplishing information system, techniques, methodology have been studied continuously and give much help to auditors who are using them. Additionally audit report which is the conclusion of accomplishing ISA(information system audit), has law of a basis and phase with ITA/EA Law(Electronic Government Law). This paper is for better quality of ISA report. But it has more errors about sentence and Grammatical structures. In this paper, to achieve quality improvement objectives, it is necessary to recognize the importance of an audit report by investigating on objectives, functionality, structures and usability of a report firstly, and a legal basis, the presence of report next. Several types of audit reports were chosen and the reports errors were divided into several categories and analyzed. After grasping reasons of those errors, the methods for fixing those errors and check-lists model was provided. And based on that foundation, the effectiveness validation about real audit reports was performed. The necessity for efforts to improve the quality of audit reports was emphasized and further research subject(AI Automatic tool) of this paper conclusion. We also expect this paper to be useful for the organization to improve on ISA in the future.

A Study on Liquified Petroleum Gas(LPG) Fuel Quantitative Method using Coriolis Mass Flowmeter (코리올리 질량유량계를 이용한 액화석유가스(LPG) 정량 측정 방법 연구)

  • Park, Tae-Seong;Seong, Sang-Rae;Yim, Eui-Soon;Lee, Joung-Min;Lee, Myung-Sig;Kang, Hyung-Kyu
    • Journal of the Korean Institute of Gas
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    • v.22 no.6
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    • pp.109-122
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    • 2018
  • Domestic LPG meters are being tested for LPG quantification in accordance with the "Measures Act". The LPG meter is re-tested every three years in accordance with the "Enforcement Decree of the Measures Act". The maximum permissible error within the test is within ${\pm}1.0%$, and the tolerance is within ${\pm}1.5%$. For the quantitative measurement of LPG, a hydrometer for LPG, a balance, and a pressure vessel are used. The volume of LPG varies in depending on the temperature and pressure. The current quantitative measurement method of LPG requires the measurement of temperature, pressure and density in order to determine the volume of LPG, respectively, and some equipments are needed accordingly. Coriolis mass flowmeter, on the other hand, measure the mass flow, density and temperature at the same time, and can be converted and calculated to the required values using a computer program, also it is widely applied in the industrial field. In this study, the volume of LPG was measured using a Coriolis mass flowmeter as a basic study of LPG quantitative measurement. In addition, it is shown that it is possible to apply for the LPG quantitative measurement using the Coriolis mass flowmeter by comparing it with the conventional LPG quantitative measurement method.

The Effects of Information System Quality on Public Information Project Performance: With a Focus on the Mediating Effects by the Users (정보시스템 품질이 공공정보화사업 성과에 미치는 영향: 사용자의 매개효과를 중심으로)

  • Kim, Won-Ki;Park, So-Hyun;Kim, Seung-Chul
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.8
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    • pp.181-190
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    • 2019
  • The purpose of this study is to verify the effects of information system quality on business performance (net benefit) in the Korean public informatization business and to verify whether the user has mediating role in the relationship between information system quality and net benefit. In order to prepare empirical tests, factor analyses was conducted and the validity and reliability of the variables were confirmed to be acceptable. The research hypotheses were tested by regression analyses. The mediating effects as well as the main effects were analyzed by SPSS statistical program. The results show that the higher the quality of the information system becomes, the higher the usability by the users of the system increases. Also, it was found that the users had more positive effect on the net benefit of the public informatization project. In addition, it was confirmed that there was a partial mediating effect by the users on the relationship between information system quality and the benefits. The results of the research suggests that we establish a management system to improve the business performance efficiently according to the priorities of detailed success factors from the viewpoint of the public information business, and the users who use the information system quality and system.

The Precise Three Dimensional Phenomenon Modeling of the Cultural Heritage based on UAS Imagery (UAS 영상기반 문화유산물의 정밀 3차원 현상 모델링)

  • Lee, Yong-Chang;Kang, Joon-Oh
    • Journal of Cadastre & Land InformatiX
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    • v.49 no.1
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    • pp.85-101
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    • 2019
  • Recently, thank to the popularization of light-weight drone through the significant developments in computer technologies as well as the advanced automated procedures in photogrammetry, Unmanned Aircraft Systems have led to a growing interest in industry as a whole. Documentation, maintenance, and restoration projects of large scaled cultural property would required accurate 3D phenomenon modeling and efficient visual inspection methods. The object of this study verify on the accuracies achieved of 3D phenomenon reconstruction as well as on the validity of the preservation, maintenance and restoration of large scaled cultural property by UAS photogrammetry. The test object is cltural heritage(treasure 1324) that is the rock-carved standing Bodhisattva in Soraesan Mountain, Siheung, documented in Goryeo Period(918-1392). This standing Bodhisattva has of particular interests since it's size is largest stone Buddha carved in a rock wall and is wearing a lotus shaped crown that is decorated with arabesque patterns. The positioning accuracy of UAS photogrammetry were compared with non-target total station survey results on the check points after creating 3D phenomenal models in real world coordinates system from photos, and also the quantified informations documented by Culture Heritage Administration were compared with UAS on the bodhisattva image of thin lines. Especially, tests the validity of UAS photogrammetry as a alternative method of visual inspection methods. In particular, we examined the effectiveness of the two techniques as well as the relative fluctuation of rock surface for about 2 years through superposition analysis of 3D points cloud models produced by both UAS image analysis and ground laser scanning techniques. Comparison studies and experimental results prove the accuracy and efficient of UAS photogrammetry in 3D phenomenon modeling, maintenance and restoration for various large-sized Cultural Heritage.

An Object Selection Method through Adaptive Casting in Immersive Virtual Reality (몰입 가상현실 환경에서 적응형 캐스팅을 통한 객체 선택 방법)

  • Lee, JunSong;Lee, Jun
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.666-673
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    • 2019
  • In the immersive virtual reality environment, we can select and manipulate various virtual objects. in order to select a virtual object, we generally use Ray-casting method that fires a virtual line in user's view and selects an object when the line and the object match, or Cone-casting method that is widely used to select multiple objects at the same time. However, since the virtual objects used in CAD are composed of small and complex objects in detail, when selecting an object in the user's view by existing methods, there occurs a ambiguity problem that needs additional realignment operation even though an object is selected as a group. in this paper, even if a virtual object is composed of several small virtual objects, it calculates the spatial and logical relationship among objects and expands or shrinks desired objects, so that the user can quickly and accurately select a desired object. in order to evaluate the proposed method, performance comparison were performed using Our and Ray-Casting and Cone-Casting methods. Experimental results show that the proposed method has the fastest speed and the highest accuracy when selecting the desired objects.

Correlation between Head Movement Data and Virtual Reality Content Immersion (헤드 무브먼트 데이터와 가상현실 콘텐츠 몰입도 상관관계)

  • Kim, Jungho;Yoo, Taekyung
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.500-507
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    • 2021
  • The virtual reality industry has an opportunity to take another leap forward with the surge in demand for non-face-to-face content and interest in the metaverse after Covid-19. Therefore, in order to popularize virtual reality content along with this trend, high-quality content production and storytelling research suitable for the characteristics of virtual reality should be continuously conducted. In order for content to which virtual reality characteristics are applied to be effectively produced through user feedback, a quantitative index that can evaluate the content is needed. In this study, the process of viewing virtual reality contents was analyzed and head movement was set as a quantitative indicator. Afterwards, the experimenter watched five animations and analyzed the correlation between recorded head movement information and immersion. As a result of the analysis, high immersion was shown when the head movement speed was relatively slow, and it was found that the head movement speed can be used significantly as an index indicating the degree of content immersion. The result derived in this way can be used as a quantitative indicator that can verify the validity of the storytelling method applied after the prototype is produced when the creator creates virtual reality content. This method can improve the quality of content by quickly identifying the problems of the proposed storytelling method and suggesting a better method. This study aims to contribute to the production of high-quality virtual reality content and the popularization of virtual reality content as a basic research to analyze immersion based on the quantitative indicator of head movement speed.