• Title/Summary/Keyword: 컴퓨터과학교육과정

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An Automatic ROI Extraction and Its Mask Generation based on Wavelet of Low DOF Image (피사계 심도가 낮은 이미지에서 웨이블릿 기반의 자동 ROI 추출 및 마스크 생성)

  • Park, Sun-Hwa;Seo, Yeong-Geon;Lee, Bu-Kweon;Kang, Ki-Jun;Kim, Ho-Yong;Kim, Hyung-Jun;Kim, Sang-Bok
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.3
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    • pp.93-101
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    • 2009
  • This paper suggests a new algorithm automatically searching for Region-of-Interest(ROI) with high speed, using the edge information of high frequency subband transformed with wavelet. The proposed method executes a searching algorithm of 4-direction object boundary by the unit of block using the edge information, and detects ROIs. The whole image is splitted by $64{\times}64$ or $32{\times}32$ sized blocks and the blocks can be ROI block or background block according to taking the edges or not. The 4-directions searche the image from the outside to the center and the algorithm uses a feature that the low-DOF image has some edges as one goes to center. After searching all the edges, the method regards the inner blocks of the edges as ROI, and makes the ROI masks and sends them to server. This is one of the dynamic ROI method. The existing methods have had some problems of complicated filtering and region merge, but this method improved considerably the problems. Also, it was possible to apply to an application requiring real-time processing caused by the process of the unit of block.

A Study on Learners' Thinking Pattern Analysis for Data Representation Ability of Computational Thinking (컴퓨팅 사고의 자료 표현력 신장을 위한 학습자 사고 유형 분석 연구)

  • Park, chan jung;Hyun, jung suk
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.257-258
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    • 2018
  • 2015 개정 교육과정에 의해 2018년부터 중학교에서 정보 교과가 필수로 수업이 진행되고 있다. 핵심역량으로 정보문화소양, 컴퓨팅 사고력, 협력적 문제해결력이 제시되었고, 특히 컴퓨팅 사고력이 주목받고 있다. ISTE와 미국 컴퓨터과학교사협회(CSTA)에서 정의한 컴퓨팅 사고력의 하위 9가지 영역을 제시하였다. 본 논문은 9가지 영역 중에서 자료 표현 요소에 초점을 두고 학습자들의 자료 표현력 신장을 위해 필요한 개인적 특성으로 사고 패턴에 대한 분석을 실시하였다. 향후 교육적 방법으로 적용이 가능하도록 제언하였다.

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A Study on Development of Standard Modeling Education Program in Information Security : Focusing on Domestic University Cases (정보보호 교육과정 표준화모델 개발 연구 : 국내 대학 사례를 중심으로)

  • Yang, Jeongmo
    • Convergence Security Journal
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    • v.18 no.5_1
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    • pp.99-104
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    • 2018
  • Modern society has entered the era of the fourth industrial revolution beyond the information age. In other words, technology innovations such as life science, unmanned automobiles, drone, artificial intelligence, big data, robot technology, Internet of things, and nano-technology are leading the change of the world. In these technologies use and delivery of information is playing a key role, and the field of information security for the safe use of information has become an indispensable discipline. In this sense, it is necessary to standardize the curriculum of universities to foster security manpower to meet the needs of the era. In this paper, we develop and present a model to standardize the curriculum in the field of information security. Using this model, each educational institution will be able to select the necessary track or field to guide the students and cultivate information security manpower effectively.

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A Case Study of Basic Data Science Education using Public Big Data Collection and Spreadsheets for Teacher Education (교사교육을 위한 공공 빅데이터 수집 및 스프레드시트 활용 기초 데이터과학 교육 사례 연구)

  • Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.459-469
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    • 2021
  • In this paper, a case study of basic data science practice education for field teachers and pre-service teachers was studied. In this paper, for basic data science education, spreadsheet software was used as a data collection and analysis tool. After that, we trained on statistics for data processing, predictive hypothesis, and predictive model verification. In addition, an educational case for collecting and processing thousands of public big data and verifying the population prediction hypothesis and prediction model was proposed. A 34-hour, 17-week curriculum using a spreadsheet tool was presented with the contents of such basic education in data science. As a tool for data collection, processing, and analysis, unlike Python, spreadsheets do not have the burden of learning program- ming languages and data structures, and have the advantage of visually learning theories of processing and anal- ysis of qualitative and quantitative data. As a result of this educational case study, three predictive hypothesis test cases were presented and analyzed. First, quantitative public data were collected to verify the hypothesis of predicting the difference in the mean value for each group of the population. Second, by collecting qualitative public data, the hypothesis of predicting the association within the qualitative data of the population was verified. Third, by collecting quantitative public data, the regression prediction model was verified according to the hypothesis of correlation prediction within the quantitative data of the population. And through the satisfaction analysis of pre-service and field teachers, the effectiveness of this education case in data science education was analyzed.

Development of Elementary Robot Programming Problems using Algorithmic Thinking-based Problem Model (알고리즘적 사고 문제 모델을 이용한 초등로봇 프로그래밍 문제 개발 및 적용)

  • Lee, Joung-Hun;Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.189-197
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    • 2010
  • This paper proposes elementary robot programming problems using the algorithmic thinking-based problem model with material factors in the elementary robot programming. And this paper proves the validity of developed robot programming problems in defining them as algorithmic thinking-based problems through experiments. The experimental results are analyzed in views of variety and effectiveness evaluation of answer algorithms and suitability of allocating degrees of difficulties to the developed robot programming problems. As a result of the experiment, we find that the developed problems has various answer algorithms and suitable degrees of difficulties for elementary school students.

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Unplugged Computing Education for Elementary School Traditional Folk Game-based on Yutnori (전통 민속놀이를 이용한 초등학교 언플러그드 컴퓨팅 교육-윷놀이를 중심으로)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.621-628
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    • 2019
  • The 2015 revised curriculum offers elementary students an unplugged computing education as a way to learn the concepts and principles of computer science in an easy and fun way and to improve their computational thinking. Yutnori is a traditional board game unique to Korea, which contains various contents such as history, culture, and science of our people, which helps to cultivate cultural identity of learners, and can effectively promote cooperation and communication among members. In this paper, we examined the possibility that Yutnori could be used as an unplugged computing tool in elementary school software education and convergence education. Korean traditional board game Yutnori has elements that can learn the sun and movements of heavenly bodies as well as sequential, selection, and repetitive algorithm elements. Unplugged activities that apply Korean traditional culture Yutnori is expected to help foster creative convergence talents by improving elementary school students' computational thinking, communication and community.

Analysis and Prediction of Trends for Future Education Reform Centering on the Keyword Extraction from the Research for the Last Two Decades (미래교육 혁신을 위한 트렌드 분석과 예측: 20년간의 문헌 연구 데이터를 기반으로 한 키워드 추출 분석을 중심으로)

  • Jho, Hunkoog
    • Journal of Science Education
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    • v.45 no.2
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    • pp.156-171
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    • 2021
  • This study aims at investigating the characteristics of trends of future education over time though the literature review and examining the accuracy of the framework for forecasting future education proposed by the previous studies by comparing the outcomes between the literature review and media articles. Thus, this study collects the articles dealing with future education searched from the Web of Science and categorized them into four periods during the new millennium. The new articles from media were selected to find out the present of education so that we can figure out the appropriateness of the proposed framework to predict the future of education. Research findings reveal that gradual tendencies of topics could not be found except teacher education and they are diverse from characteristics of agents (students and teachers) to the curriculum and pedagogical strategies. On the other hand, the results of analysis on the media articles focuses more on the projects launched by the government and the immediate responses to the COVID-19, as well as educational technologies related to big data and artificial intelligence. It is surprising that only a few key words are occupied in the latest articles from the literature review and many of them have not been discussed before. This indicates that the predictive framework is not effective to establish the long-term plan for education due to the uncertainty of educational environment, and thus this study will give some implications for developing the model to forecast the future of education.

Development of Digital and AI Teaching-learning Strategies Based on Computational Thinking for Enhancing Digital Literacy and AI Literacy of Elementary School Student (초등학생의 디지털·AI 리터러시 함양을 위한 컴퓨팅 사고력 기반 교수·학습 전략 개발)

  • Ji-Yeon Hong;Yungsik Kim
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.341-352
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    • 2022
  • The wave of a knowledge and information society led by AI, Big Data, and so on is having an all-round impact on our way of life. Therefore the Ministry of Education is in a hurry to strengthen Digital Literacy, including AI and SW Education, by improving the curriculum that can cultivate basic knowledge and capabilities to respond to changes in the future society. It can be seen that establishing a foundation for cultivating Digital Literacy through all subjects and improving basic and in-depth learning in new technology fields such as AI linked to the information curriculum is an essential part for future society. However, research on each content for cultivating Digital and AI literacy is relatively active, while research on teaching and learning strategies is insufficient. Therefore in this study, a CT-based Digital and AI teaching and learning strategy that can foster that was developed and Delphi expert verification was conducted, and the final teaching and learning strategy was completed after evaluating instructor usability and analyzing learner effectiveness.

The Effects of Learning Activities on the Application of Augmented Reality Contents in Elementary Science Instruction (초등학교 과학수업에서 AR 콘텐츠 활용이 학습 활동에 미치는 효과)

  • Kim, Kyung-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.75-85
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    • 2009
  • This study compared the differences between a group that studied with AR contents and a group that studied in a traditional method to examine the effects of AR contents use in elementary school science classes. The effects in four areas of studying were examined : study focus rate, study activities consuming variables, study participation activeness and instructional climate. As a result, there was no significant difference in study concentration rate between the AR and traditional groups. For study participation activeness, the AR group had higher participation actions, but there was no difference between the groups for language participation. For study activities consuming variables, the AR group stimulated more diverse study activities than the traditional group. For instruction climate, the AR contents group contributed more to creating a positive climate compared to the traditional group. Therefore, the results showed that application of AR contents on science classes would stimulate active participation of students and various study activities and help create a positive instructional climate.

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Educational Application of Puzzles for Algorithm Learning of Informatics Gifted Elementary School Students (초등 정보 영재의 알고리즘 학습을 위한 퍼즐의 교육적 활용)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.151-159
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    • 2015
  • The algorithm in computer science includes skills to design a problem solving process for solving problems efficiently and effectively. Therefore all learners who learn computer science have to learn algorithm. Education for algorithm is effective when learners acquire skills to design algorithm as well as ability to use appropriate design skills solving problems. Especially since it is heightened people awareness to cultivating informatics gifted students who have potential of significant impact on society, many studies on how to teach them have been in progress. Therefore in this study we adopted puzzles to help informatics gifted students learn skills to design algorithm and how to use them to solve problems. The results of pre and post test compared to traditional algorithm learning, we identified that puzzled based algorithm learning gave a positive impact to students. Students had various problem solving experience applying algorithm design skills in puzzle based learning. As a result, students of learning and learning transfer has been improved.