• Title/Summary/Keyword: 컴퓨터과학교육과정

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Development of Example-based NXC Robot Programming Support System (예제 중심의 NXC 기반 로봇 프로그래밍 지원 시스템 개발)

  • Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.265-273
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    • 2012
  • Current computer education is moving its focus from using oriented education to improving students' creativity and problem solving ability by computer science education. Robot programming education is becoming a major research issue of computer education in the context of creativity education. One of the mainstream ideas of prior research about robot programming is the effect of robot programming. Another is curriculum development of robot programming. But, the focus of current research is moving toward teaching methods of robot programming. The theme of this research is to use examples in robot programming. Example programs are considered the most useful type of material both by the students and the teachers. Example programs play a important role in learning to program. They work as templates, guidelines, and hints for learners when developing their own programs. In this study, I developed a example-based robot programming support system. Due to the trends of smart learning, I developed this system as a mobile web application.

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Development of a Convergent Teaching-Learning Materials based on Logic Gates using Water-flow for the Secondary Informatics Gifted Students (물의 흐름을 이용한 논리 게이트 기반 융합형 중등 정보과학 영재 교수·학습 자료 개발)

  • Lee, Hyung-Bong;Kwon, Ki-Hyeon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.369-384
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    • 2014
  • Since the start of gifted education in 2002, educational support system has now been established, and sufficient growth in quantitative aspects has been achieved in Korea. On the other hand, they report that there are insufficient points in terms of education quality. In other words, most of the gifted education simply expands knowledge by prior-learning. In order to improve the quality of gifted education, they should enhance critical-thinking and creativity able to apply interdisciplinary principles or phenomena for solving problems. In this study, we designed and developed a convergent teaching-learning materials based on the concept of integrated education, which explore the process that basic logic operations such as AND, OR, XOR do the role of computer cells. A survey result showed that student satisfaction(usefulness, understanding, interest) of the materials is significantly higher than that of other traditional learning topics, and the design intent was met.

The Development of Contents in Real Life for Improving Algorithmic Thinking of Elementary Gifted Student in Information (초등 정보영재의 알고리즘적 사고력 향상을 위한 실생활 중심의 컨텐츠 개발)

  • Jeon, Su-Ryun;Nam, Dong-Soo;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.225-228
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    • 2011
  • 창의성이 강조되는 시대에 영재 교육의 중요성은 점차 높아지고 있다. 그러나 정보 영재를 위한 연구는 수학이나 과학 영재에 비해 미미한 수준이며, 특히 초등 정보영재를 위한 프로그래밍 교육은 창의적 알고리즘을 개발하는 능력을 기르는 것보다 학습자의 수준에 맞지 않는 특정 프로그래밍 언어의 사용법이나 문법 위주의 교육에 치중하고 있다는 우려의 목소리가 높았다. 이에 본 논문에서는 초등 정보영재의 알고리즘적 사고력을 향상시키기 위한 실생활 중심의 컨텐츠를 제안하고자 한다. 초등학생의 생활과 밀접하게 연관된 주제를 선정하여 학습 동기를 유발하고, Polya의 문제해결모형을 토대로 스스로 이야기를 만들고 그 안에서 알고리즘을 찾아가는 과정을 통해 알고리즘적 사고력을 향상시킬 수 있도록 컨텐츠를 설계하였다.

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A review on trends of programming(algorithm) automated assessment system and it's application (정보 교육에서 프로그래밍(알고리즘) 자동평가 시스템의 활용 가능성에 대한 고찰)

  • Chang, Won-Young;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.20 no.1
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    • pp.13-26
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    • 2017
  • The programming(algorithm) automated assessment system is to evaluate automatically the accuracy and time/space efficiency of user's solution to the problem which is provided. This system gives the immediate feedback of the solution, real-time ranking. So, in the course of data structure and algorithm, we can apply the knowledge which we have learned to the problem solving. Especially, in the basic course of learning the syntax of the programming language, the novice student can learn in easy and fun by solving the simple problem. The university students can understand in the easy way the meaning of asymptotic analysis of algorithm in data structure & algorithm course.

Visual simulator for supporting to learn efficiently on dynamic programming (동적 프로그래밍에 대한 효율적인 학습을 지원하는 시각화 시뮬레이터)

  • Jung, Soon-Young;Kwon, Han-Sook
    • The Journal of Korean Association of Computer Education
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    • v.11 no.4
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    • pp.23-36
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    • 2008
  • It's known by recent surveys that many students have difficulty in understanding the concepts of programming algorithms, and don't feel interested in learning them. Dynamic programming, one of the most important and widely-used algorithms in computer science, is especially feared by students and unlike other algorithms, it also requires understanding of the process of problem solving and storage space design as well as basic principles of the algorithm. And so it has not been properly covered in classes. In this paper, we developed a visual simulator to solve the above problems in learning dynamic programming. This learning simulator is designed for students to run the algorithms themselves and learn how it works by visualizing each step of dynamic programming and corresponding states of storage space.

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Design and Implementation of a RPG Edugame for Learning of science class in Elementary school (초등학교 과학교과학습을 위한 RPG 에듀게임의 설계 및 구현)

  • Choe, Young-Sang;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.137-144
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    • 2005
  • 교수-학습 현장에서 일반제시형, 전달형의 자료는 컴퓨터 환경에 익숙한 학생들에게 더 이상의 효과를 주기 어렵다. 따라서 학습자 주도적인 학습자료가 필요하다. 이러한 개념에 바탕을 두어 과학 에듀게임을 설계 및 구현하여 제시하고자 한다. 게임의 주인공이 과학의 4영역인 에너지, 물질, 생명, 지구 각각의 영역을 하나의 무대로 사용하여 활동하고 과학수수께끼를 해결하면서 과학의 이론과 개념에 접근하고 미션을 완수하면서 상위개념을 획득하며 피드백을 통해 습득된 이론을 종합하고 경험의 폭을 넓히는 과정으로 설계하였다. 학습자의 흥미와 집중을 유도하기 위해 실시간 전투 RPG의 형식을 도입하였으며 향후 연구에서 스토리 보강과 각 단원의 세부 맵 보강이 요구된다.

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Design and Implementation of Distributed Metadata Searching System using XML Web Service and JDBC (XML 웹서비스와 JDBC를 이용한 분산 메타데이터 검색 시스템의 설계 및 구현)

  • Choe, Hyunjong;Hwang, Sungwuk;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.2
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    • pp.25-34
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    • 2004
  • Sixteen provincial Research Institute of Education and Science(RISE) in the country have provided good qualified multimedia educational materials that was produced by some special skilled teachers to elementary, middle and high school teachers using web services. And moreover KERIS and KICE have also produced educational materials and have a plan to integrate distributed multimedia educational materials that RISE produced. The development of KERIS's KEM metadata in 2001 and the making of educational material metadata of RISE is the first step of integration plan. These metadata can be used to make integration plan possible. But before taking integration plan, the study of how to integrate and manage it should be performed. Therefore, this paper introduces the technique of XML web service and JDBC with 3-tier system as the method of integrate distributed educational material metadata. The evaluation shows these two methods have similar response time with MS SQL Server 2000 and Oracle 9i. Thus, we conclude that JDBC and XML web service can be the proper solution to search XML-formatted metadata.

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Evaluation of Present Curriculum for Devlopment of Dept. of Radiological Science Curriculum (방사선학과 교육과정 개선을 위한 현 교육과정 평가)

  • Kang, Se-Sik;Kim, Chang-Soo;Choi, Seok-Yoon;Ko, Seong-Jin;Kim, Jung-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.242-251
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    • 2011
  • A curriculum of study demands a change as period of time and society evolve. Therefore, at this point where changes are required, this study is to analyze and evaluate the curriculums which will enhance and improve current studies as a preceding stage. The research was based on the survey by groups of education experts and 19 universities with current curriculum of study in radiologic science, and their references. The study was focused on the scope of work by radiologic technologist, change of college systems, academic research about radiologic science, and the improvement and the future of radiologic science field in perspective to globalization and the digital era. In terms of work scope, angiography and interventional radiology at 6 to 8 schools, fluoroscopy at 4 schools, ultrasound and practices at 6 schools, magnetic resonance image at 2 schools were found to be unestablished. The basic medical subjects, humuan physiology, human anatomy and practices, medical terminology courses were set up at most schools; however, pathology at 5 schools, image anatomy at 6 schools, clinical medicine at 11 schools were yet opened. Among the basic science and engineering subjects, general biology and its practices at 11 schools, general physics and its practices at 14 schools, and general chemistry and its practices at 8 schools were established which is about a half from a total number of schools. Only 4-5 schools established digital subjects such as, health computer, computer programming, PACS which are the basic major subjects. In order to provide academic improvement in radiologic science, digitalized education and globalization, and basis for future-oriented education for the field of radiologic science, including expanded scope of work, it is acknowledged that curriculums that are opened and run at each school need to be standardized. Therefore, the need for introduction of certificate for the radiologic science education courses are suggested.

The Research on Criteria for the Selection of Contents of Software Education in Elementary School (초등학교 소프트웨어 교육 내용 선정의 준거 고찰)

  • Kim, Hongrae
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.689-697
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    • 2019
  • This paper critically examines the current status of software education and its contents in the 2015 revised curriculum and explores the criteria for content selection. For this purpose the principles of selection of educational contents in general curriculum composition were reviewed. In addition this study explored the criteria for selecting contents of software education from an educational philosophy. In particular Oakeshott's practical knowledge was examined as a philosophical basis for the selection of software educational contents. It emphasized that the contents of software education should be composed of practical experiences rather than knowledge and activities. Based on these discussions five proposals were made as criteria for selecting contents for software education. First consistency with the purpose of the curriculum second reflection of the level of learners third creation and product of creative knowledge fourth reflection of future sociocultural demands and fifth, growth as a digital democratic citizen.

Analysis of Types and Characteristics of Self-Directed Learning of Learners in Online Software Education (온라인 소프트웨어 교육 학습자들의 자기주도학습 유형 분류 및 특징 분석)

  • Sung, Eunmo;Chae, Yoojung;Lee, Sunghye
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.31-46
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    • 2019
  • The purpose of this study is to analyze the self-directed learning types of software education learners and to characterize them according to each type. To do this, 429 middle school students participating in online software education at K university were surveyed and a latent class analysis to analyze self-directed learning types was conducted. As a result, the self-directed learning types of the software education learners were classified into 'highest level of self-directed learning type (class 1)', 'self learning style recognition type (class 2)', 'self learning style preference type (class 3)', and 'lack of self-directed learning type(class 4)'. Also, the level of software learning achievement according to self-directed learning type of software education learners was found to be the highest at 'highest level of self-directed learning type (class 1)' and lowest at 'self learning style preference type (class 3)'. Based on these results, we suggested the strategic implications for software education.