• Title/Summary/Keyword: 컨트롤러 디자인

Search Result 35, Processing Time 0.024 seconds

A Study on User Interface Design of MMORPG Game Based on Affordance: Focused on Comparative Analysis of UI Design according to Platform Differences of (어포던스 기반한 MMORPG 게임의 UI 디자인에 관한 연구: MMORPG Game 의 플랫폼 차이에 따른 UI 디자인의 분석을 중심으로)

  • Choi, Yoo Na;Chun, JiYoon
    • Journal of Digital Contents Society
    • /
    • v.18 no.7
    • /
    • pp.1239-1248
    • /
    • 2017
  • The domestic game market is still on a trend of growth. Particularly, as the demand for mobile games is increased, the mobile version is developed in a growing number of cases even after the launch of the games for PCS. In a bid to search for the effective method of UI design depending on the differences between the platforms, this study analyzed the types of different media in the first place and as the approaches to the UI design based on the affordance concept, implemented on the platform of PCS and implemented on the platform of mobile devices were analyzed as the cases which are the same MMORPG games. Since the differences between the game platforms can cause the variations in the physical size of the screens depending on the environment in which the user interface (UI) is rendered and may often involve the controls implemented by the touch of screens rather than the manipulation based on the keyboard and mouse, they usually give the influences on the direction of UI designs. By analyzing these UI elements based on the affordance concept, it may be possible to find the effective method of UI design in the future.

Scientists preference on spectrophotometer control display design (과학자들이 선호하는 분광광도계 컨트롤 디스플레이 디자인 연구)

  • Jeong, Sang-Hoon;Jeong, Seong-Won
    • Science of Emotion and Sensibility
    • /
    • v.12 no.4
    • /
    • pp.511-518
    • /
    • 2009
  • With the help of the advancements in information and communication, information appliances are changing. Flat panels made it possible for information appliances to become smaller in size and lighter in weight, and high end graphics provide increase in realistic and immersive use. Even with these advancements interest in design for laboratory equipment tend to only stay on a level of the exterior of the equipment, not to the point of designing the interface of display GUI. Inspired with the problem above this research would contain the preference analysis ondisplay GUI design considering the characteristics of the main users and the laboratory equipment itself. The test would be held through comparison of graphic-based display GUI and text-based display GUI and analyzing the task time and number of errors made, looking for which display GUI scientist prefer. The test results show that text-based GUI has a higher efficiency but the actual users preferred the graphic-based display GUI.

  • PDF

Design and Verification of PCI Controller in a Multimedia Processor (멀티미디어 프로세서의 PCI 컨트롤러 디자인 및 검증)

  • 이준희;남상준;김병운;임연호;권영수;경종민
    • Proceedings of the IEEK Conference
    • /
    • 1999.11a
    • /
    • pp.499-502
    • /
    • 1999
  • This paper presents a PCI (Peripheral Component Interconnect) controller embedded in a multimedia processor, called FLOVA (FLOating point VLIW Architecture), targeting for 3D graphics applications. Fast I/O interfaces are essential for multimedia processors which usually handle large amount of multimedia data. Therefore, in FLOVA, PCI bus is adopted for I/O interface due to fast burst transaction. However, there are several problems in implementation and verification to use burst transaction of PCI. It is difficult to handle data transaction between two units which have two different operating frequency. FLOVA has more higher operating frequency about 100MHz than that of PCI local bus and it makes lower utilization of FLOVA bus. Also, traditional simulation is not sufficient for verification of PCI functionality. In this paper, we propose buffering schemes to implement the PCI controller with wide bandwidth and high bus utilization. Also, this paper shows how to verify the PCI controller using real PCI bus environments before its fabrication.

  • PDF

Single-Phase PCS with UPS Function Based on Dc Bus Oriented Control (dc bus 중심 제어를 이용한 UPS 기능을 갖는 단상 태양광 발전 시스템)

  • Kim, Eung-Ho;Kwon, Jung-Min;Kwon, Bong-Hwan
    • 한국신재생에너지학회:학술대회논문집
    • /
    • 2007.11a
    • /
    • pp.293-296
    • /
    • 2007
  • 본 논문에서는 UPS 기능을 갖는 단상 태양광 발전 시스템을 제안하였다. 제안하는 시스템은 태양광 어레이 (photovoltaic array)에서 최대전력을 얻기 위해 MPPT (maximum power point tracking)를 수행하는 컨버터, 계통전원 상태나 태양광 발전량에 상관없이 부하에 정현파 전압을 공급하는 인버터, 태양광 어레이에서 발전된 잉여전력을 계통으로 전달하거나 부하에 필요한 전력을 dc bus로 공급하는 인버터, 정전시 dc bus에 전력을 공급하는 양방향 컨버터 (bidirectional converter)로 구성된다. 제안하는 시스템은 발전된 전력을 계통으로 전달할 뿐만 아니라, UPS (uninterruptible power supply)기능도 수행하는 시스템으로 계통전압이 불안정하거나 정전시에도 부하에 안정적이고 깨끗한 전압을 항상 공급할 수 있다. 각각의 인버터, 컨버터, 및 양방향 컨버터는 dc bus를 공유하며, dc bus의 전압에 따라 동작상태가 결정이 된다. dc bus중심의 제어는 dc bus전압을 안정적으로 유지시키며, 부하에 걸리는 전압의 변동을 최소로 하고 시스템의 디자인 및 제어를 단순화한다. 모든 알고리즘과 제어기를 하나의 마이크로 컨트롤러로 구현하였고 제안된 시스템의 우수성을 실험을 통해 검증하였다.

  • PDF

Implementation of Wireless Controller with FPGA and Microprocessor (FPGA 및 마이크로프로세서를 적용한 무선컨트롤러 구현)

  • 윤성기;이규선;강병권
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2004.05a
    • /
    • pp.405-408
    • /
    • 2004
  • 본 논문에서는 FPGA와 마이크로프로세서를 이용하여 One Board화된 무선 콘트롤러 시스템의 기저대역부를 설계 하였다. 송신부에서는 컴퓨터와 연결된 마이크로프로세서부에서 컴퓨터를 통해 입력된 데이터를 병렬로 FPGA부로 전송하여 PN_code를 이용한 대역확산 거쳐 전송하고, 수신부에서는 대역역확산를 사용하여 데이터를 다시 수신측 마이크로프로세서를 통해 확인하였다. FPGA 설계는 Xilinx사의 FPGA 디자인 툴인 Xilinx Foundation3.1을 사용하였으며, FPGA configuration을 위한 타이밍 시뮬레이션을 수행하였고. Xilinx사의 SPARTAN2 2S100PQ208칩에 downloading 한 후 Agilent사의 1681A logic analyzer를 사용하여 설계된 회로의 동작을 확인 하였다. 또한 데이터의 입출력을 CPU부를 통해 컴퓨터에서 모니터링 할 수 있도록 설계하였다.

  • PDF

Implementation of the Environment for Mobile HMI Communication Settings Based on QR Code

  • Kim, Jong-Joo;Kim, Jae-Woong;Park, Seong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.11
    • /
    • pp.139-145
    • /
    • 2022
  • As products that consumers want become more diverse, the types of automation equipment are becoming more diverse and advanced to produce competitive products. In general, equipment is manufactured with built-in interface devices (HMI) for users so that operators can efficiently monitor and operate equipment quickly. Because HMI devices are connected to various industrial controllers, elements such as communication protocols of various controllers must be understood and set up in the design stage. Non-experts not only have difficulty choosing compatible items among various protocols, but also have limitations in integrating and operating on one device because screens and settings are statically assigned. This paper proposes a model that can scan information such as equipment ID and communication protocol with QR code using a mobile device, access industrial controller, and remotely operate the displayed equipment screen. The proposed model is expected to increase efficiency in inspection and management of automated equipment as it can easily set, monitor, and operate the communication environment of various automated equipment using one mobile device.

A Study on Methodology of Scenario-Based Interface Design - with an focus on Scenario Collection and Verification method through Web Survey (시나리오 기반 인터페이스 디자인 방법론에 관한 연구 - 웹 서베이를 통한 시나리오 수집과 검증 방법을 중심으로)

  • 김현정
    • Archives of design research
    • /
    • v.16 no.2
    • /
    • pp.395-404
    • /
    • 2003
  • As scenario-based design is expanded to various fields of design, it is introduced to HCI(Human Computer Interaction) in order to figure out user information & tasks. However, scenario based design methods that is focused on collecting scenarios regarding users'needs, is mainly utilized conceptual design stage for system itself. There is a gap between users'need scenarios to interface design of HCI system. In this study, web survey is suggested as scenario based interface design method in order to connect scenario collecting to task specification and to menu structure design of home-network controller. The degree of users'need for specified tasks was verified to various kinds of users through web survey and it decideddepth and order of menu structure. Tasks also was categorized to situation mode and users can make their own menu structure by selecting menu contents or even mode itself, because degrees of need for specified task situation were varied by lifestyle of user group. Finally, it is found that web survey method can be applied to collect and database various scenarios of. various users when a questionnaire is well designed for collection.

  • PDF

Developing a Virtual Drone Flight Training Contents for Beginner (드론 기초 운항법 교육을 위한 가상드론 트레이닝 콘텐츠 제작)

  • Park, Min-Ah;Yun, Chan;Woo, Tack
    • Journal of Korea Game Society
    • /
    • v.19 no.5
    • /
    • pp.53-62
    • /
    • 2019
  • A drone market is growing fast. Nevertheless, basic drone flight training contents are not actively developing or studying. For solving this problem, first, the researcher has studied a method of training basic drone flight skills and analyzed various existing drone training contents. Then, the researcher designed a game via the researched method above that trains drone flight skills. The modern gamepad, like an Xbox controller, was key mapped to operate as a standard drone radio controller. Further research will develop drone training content for specialized purpose fields.

A Study on Proposing an Interaction Design Prototype that Reflects User Behavior Elements for VR Collaboration Tool (VR 협업 툴을 위한 사용자 행동 요소를 반영한 인터랙션 디자인 프로토타입 제안 연구)

  • Shin, Jongeun;Kang, Jeannie
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.4
    • /
    • pp.645-661
    • /
    • 2024
  • Today, the development of new technologies due to the 4th industrial revolution requires work performance methods such as non-face-to-face collaboration. In response to this, various VR collaboration tools are emerging, but VR collaboration tools for brainstorming, which are used in collaboration or design development work, are not provided. Therefore, despite the advantages and possibilities of VR for non-face-to-face collaboration, there are limitations in practical use. Accordingly, the development of VR collaboration tools in a digitalized work environment is necessary, and research on UI design development for this is required. The purpose of this study is to propose a VR collaboration tool prototype by developing an interaction UI design that applies user hand behavior elements that appear during collaboration sessions through user research. This study was a qualitative study. The research method was to conduct user research through observation and in-depth interviews, and as a result of analyzing the data obtained from this, five types of user hand behavior elements were derived. In this study, an interaction UI design was developed that reflects hand gestures as behavioral elements. And using Unity and the Oculus Integration SDK Kit, we created a prototype VR collaboration tool that can be used without a controller. As a result of conducting a user evaluation of the prototype produced in this study, it was found that users had difficulty making hand gestures accurately, and it was possible to find areas for improvement in UI design. It is expected that this study will help develop interaction UI design for VR collaboration tools that can increase work efficiency.

Development and Analysis of the Balance Game for Elderlies: Based on Proposal of the Game-Aided (노인용 밸런스게임 개발 및 효능 연구: 복지형 게임 제언 중심으로)

  • Oh, Seong-Suk;Kim, Kyung-Sik
    • Journal of Korea Game Society
    • /
    • v.11 no.6
    • /
    • pp.33-42
    • /
    • 2011
  • In this study, game-aided human life type game design method is suggested. It mainly deals with the permissiveness of the game rules and coenesthesia of the game that are fitted with the agility of the elders such as the performance of a selective response. And 'Rolling hoops Balance Game' has been implemented by applying the game-aided human life type game. Since the pressure sensors are installed on each parts of the chair type game controller, to play the game, a gamer simply uses her hands and feet to press the sensors without requirements of the complex movements. The goal of the game are the leg muscles strength and improvement of the body balancing ability. In addition, the game graphics consists of sensory stimuli package(Namazi, Haynes, reminiscence therapy, 1994) to make friendly mood for elders. We have tested 50 elders who were more than 65 years old. 74% of them answered they were satisfied totally for the game play. It is a meaningful result that 88% of participants replied they would like to play the game again.