• Title/Summary/Keyword: 컨텐츠 공유

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A Web-based Education System with Remote Experimentation Environment for Embedded Systems Education (원격실험실 환경을 제공하는 임베디드 시스템 활용 교육을 위한 웹기반 교육 시스템)

  • Moon, Il-Hyeun;Jeon, Jae-Wook;Lee, You-Sang;Choi, kwan-Sun;Kim, Dong-Sik;Jeon, Chang-Wan;Lee, Sun-heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.39-49
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    • 2007
  • In this paper, a web-based, advanced education system for embedded systems have been implemented, which provide students reality through remote controlled experiment environment when they conduct experiments through web, in addition to the creative multimedia contents. Students can use the server-side remote experiment environment through telnet client using Java technology to conduct a variety of experiments on the embedded system remotely. Our system can be used as economical education tools for expensive experiment equipments in shared fashion through web as well as effective and convenient ones for embedded systems anywhere and anytime when internet access is available, compensating for lack in reality of virtual educations.

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A Integration Systems of REL/RDD based on MPEG-21 (MPEG-21 기반의 REL/RDD 연동 시스템)

  • Yeon, Dong-Hee;Kim, Yoon-Gi;Song, Jong-Chul;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.421-424
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    • 2005
  • Recently, As the managing techniques of consuming method and transmission for the sharply increasing multimedia contents has been developed regardless of compatibility by each company, It is a serious obstacle to the development of the organized copyright techniques because nothing can be shared by each other. The MPEG committee under ISO established MPEG-21 framework for it and proposed the REL as the words taking care of copyright and standardized them. However, there seemed to be some problems that special knowledge such as Schema defining the structures of XML and REL should be necessary. Furthermore, There can be some obscurity when the authority of REL document and one of consumer side is different. Therefore, in this paper, we laid out and realized the copyright including consuming system to copyright and prove the REL documents more conveniently and RDD integration system using Web Services technology which can get rid of the vagueness of REL.

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A Study on the Future Development of Korean Institutional Repository through an Analysis of Developmental Aspects of Japanese (일본의 전개 양상을 통해서 본 한국 기관 레포지토리의 과제)

  • Cho, Jane
    • Journal of the Korean Society for information Management
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    • v.26 no.1
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    • pp.35-55
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    • 2009
  • IR(Institutional Repository) is an indispensable instrument for not only long time preservation of intellectual products but also for shifting commercial publishing company-dominated academic communication stream. In Korea, dCollection project of Ministry of education, science and technology has contributed on immediate, integrated circulation of distributed research products. dCollection is already one of the few integrating instrument for distributed academic resources, but it has not been university's voluntary instrument to announce their research accomplishments and to realize open access. On the other hand, Japanese government has promoted universities' IR operation through "Next generation infrastructure construction project." Even though distributing speed is relatively low, each university made ripe operating skill by their selves and realize its own purpose. This study comparatively analyzed policy and current status of Institutional Repository in Korea and Japan from various viewpoints. And also it proposed directions of development about Korean Institutional Repositories.

A Study of Product Trade Service using Mobile Agent (모바일 에이전트를 이용한 상품거래서비스에 관한 연구)

  • 안성욱;오기욱
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.3
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    • pp.1-10
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    • 2001
  • Recently, way of Electronic Commerce is changing with increment of Internet users. In the previous way of commerce, users used to search for information by themselves. However, for user's convience, it can be done for users from one site. Mobile in order to provide users with such service. By the mobile agent-based Electronic Commerce system, users can get information from one site, and service companies can provide various and useful information to users. This is very important for construction of reliable Electronic Commerce environment, However, in generally used mobile agent-based platforms, the user should know URL information. and it is based on search engines. And as user's requirement levels become higher, they want to be provided with integrated and summarized service. In this paper, we implement product-trading system by applying mobile agent concept in order to satisfy user's requirement of getting required information from one site with minimal mouse click. For implementing the product trading system, E-speak, which is a platform for E-Service, is used And contents are saved as XML documents and data are shared based on these documents.

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Creation and Retrieval Method of Semantic Annotation Objects in 3D Virtual Worlds (3D 가상공간에서 시멘틱 어노테이션 객체의 생성 및 검색 기법)

  • Kim, Soo-Jin;Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.11-18
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    • 2008
  • One of important Issues in computer graphics field is to communicate among users in virtual world like secondlife. However, in 3D virtual world, users' needs to wish to build their own contents in 3D virtual space are rising, similarly, users produce own homepage and animation, and leave writing in notice board. In this paper, we tried to achieve this by introducing semantic annotation object concept, which is a kind of annotation method in 3D virtual world. User can retrieve an 3D object by searching corresponding annotation data. This method can build semantic 3D virtual world and enable users to search 3D objects by integrating 3D object and 2D semantic multimedia information. Also, through a comparison experiment with proposal system and general 3D virtual world. the performance of proposed system is evaluated.

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Study on the experiential Hanbok culture and user experience (한복체험 놀이문화의 사용자 경험에 관한 연구)

  • Kim, Minjung;Kim, Boyeun
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.339-345
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    • 2019
  • This study explores the Experiential Theory of John Dewey and Donald Norman's definition of user experiences to analyze the new cultural experience of trying on Hanbok among the young generation. In order to find out the demographic characteristics, the survey was conducted online. An in-depth interview was held among six women in their 20's who were randomly selected to obtain diverse consumer's opinions. According to the interview, rather than recognizing the traditional beauty of Hanbok, the interviewers recognized the aesthetic sensibility of modernized Hanbok. In addition, the uniqueness of wearing Hanbok which has become the non-ordinary culture and the desire to share the experience is analyzed through characteristics such as particularity. In order to develop cultural contents that are highly marketable, consistent analyzation and research of the fluctuating desire of customers are essential since users perceive their experience to be special.

A Planning Direction for Community focusing on Library Information Space of Research and Education Activation (지역커뮤니티를 위한 건축공간 계획방향 연구 -연구·교육 활성화를 위한 도서관 정보공간 계획)

  • Lee, Kum-Jin;Park, Jong-Do
    • Journal of the Society of Disaster Information
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    • v.14 no.1
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    • pp.51-58
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    • 2018
  • The purpose of this study is to propose a method to construct the information space of library with the resilient space and community base to cope with social changes in response to various contents of library functions. As an institution that provides the places and contents necessary for education and research, it aims to expand and change from the collection center to the user center, from the specific user center to the library that shares resources with the community, And to find ways to contribute to the revitalization of education. A library plan for communities that can increase the value of local libraries and expand user-centered space utilization is as follows; First, in terms of communities in space and programs, the program will be supplemented through the activation of cultural, entertainment, and collaborative programs and the creation of communities. Second, in terms of smart support for operational and environmental issues, the establishment of information technology and smart management operating system to expand the research productivity by efficiently utilizing mutually available data with the local community.

Interactive Usage of Social Media for Contents Provider : Focusing on Twitter Activities of the TV Series (콘텐츠 공급자의 양방향적인 소셜 미디어 활동 연구 사례: TV 드라마 <한니발>의 트위터 활동을 중심으로)

  • Nam, Myoung Hee;You, Eun-Soon
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.565-573
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    • 2015
  • The development of social media in the 2000s led the unspecified individuals to band together for common interests. Social networking services served as a far-reaching tool for sharing different thoughts and interpretation of the pop culture and helped people build up close relations driven by their common interests for certain works of the pop culture. This Study introduces the TV Series as a case that displays specific patterns of communication between its producer and viewers. Producer Bryan Fuller of the Series as well as key production staffs were quite active on social networking sites with the understanding of what the audience desired and the willingness to sympathize with them, which were eagerly welcomed by the dedicated audience whose number, though, was not big. For the Hannibal production team, SNS was a means for them to just be consumers who appreciate the work instead of solely being the content provider. Their approach is quite different from unilateral marketing approaches employed in the past. Through this case, the Study aims to suggest that social networking sites serve as a powerful medium connecting producers and viewers or as an information hub, and that how interactive contents shall be delivered in the new media environment to be effective.

The Construction and Common Use of Old Document DB in the Foreign Countries (해외 소장 고문헌의 DB구축과 공동활용 방안)

  • Kang, Soon-Ae
    • Journal of the Korean Society for Library and Information Science
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    • v.42 no.3
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    • pp.61-79
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    • 2008
  • The purpose of this paper is to investigate the three aspects of the construction and common use of old document DB in the foreign countries: i) the processing of old documents, ii) the problem and improvement of DB systems of old documents. and iii) the common use of old document DB. Results from this research are as follows: The National Library of Korea(NLK) copied old documents in the foreign countries from 1982 to 2006 and published the brief catalog. The Reogang Publishing company issued four volumes catalogs of old document in Japan. The National Research Institute of Cultural Heritage(NRICH) investigated old books and published some catalogs of several organizations in Japan. America. France. and all. The National Institute of Korean History(NIKH) investigated old archives and published some catalogs of several organizations in Japan. The characteristics of the Korean Old and Rare Collection Information System(KORCIS) of the NLK, the Old Books Cultural Heritage in Overseas System of the NRICH. and the Korea History DB System and MF Catalog/ Image System of NIKH were described in the DB systems of old documents, the problems of DB systems were checked over and some alternatives were suggested. In the common use of old document DB, KORMARC format and description rules(draft) for archives should be revised to adopt a new standard such as KS editions. and all the institutes involved should thoroughly follow the standards. when creating bibliographic records and digitizing texts. It is necessary to educate and train the specialists of old documents. A government organization should be established to supervise all the procedures of developing technology for sharing digitized resources. using contents. and cooperating with the related internationl organizations and institutes.

A Study on the Cooperative of Franchise Industry : Focusing on the Case of US Dunkin' Donuts (프랜차이즈산업의 협동조합에 관한 연구 - 미국 던킨 도너츠를 중심으로 -)

  • Choi, In-Sik;Lee, Sang-Youn
    • The Korean Journal of Franchise Management
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    • v.3 no.2
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    • pp.1-19
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    • 2012
  • This study intends to suggest the cooperative, win-win collaboration, as methods for settling disputes with the existing self-employed people over back-street business areas and disputes and conflicts between a franchiser and franchisees. In addition, it intends to analyze the Dunkin' Donuts purchasing cooperative in the US, where the franchising industry has been well developed; and to find the implications of cooperation strategies between Dunkin' Donuts and its franchisees that may be helpful for the South Korea's franchising industry. This study tries to discover a new model of the Korean-style franchise cooperative out of the basic principles and practice guidelines of cooperatives ranging from an early American franchise cooperative in 1955 to ARCOP, KFC, and Dunkin' Doughnuts in the late 1970s. Further, it looks into successful programs of a purchasing cooperative at Dunkin' Donuts such as TDP (Total Distribution Program), SFP (Shortening Futures Program) and DCP (Distribution Commitment Program). The case of the US Dunkin' Donuts, which operates the purchasing cooperative, suggests the following for the improvement of franchisees' profitability. First, relations of cooperation rather than of power are necessary between a franchiser and franchisees. Second, mutual solidarity of franchisees is necessary. Third, problems proper to the Korean franchise system should be improved. Fourth, an entrepreneurial spirit of going together rather than going fast is required. Fifth, complete satisfaction management is required. Considering different system environments between the two countries such as quantitative expansion within a short franchising history of 30 years or so and franchise profit models, there is a limit to generalizing down to a successful model of the win-win partnership cooperative. It is hoped that the sustainable management of the domestic franchising industry will be promoted in the future through the in-depth analysis of successful cooperatives.