• Title/Summary/Keyword: 친근성

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The Study on the TV Female Anchor's Image according to the Make Up and Hair Style (메이크업과 헤어스타일 유형에 따른 TV 뉴스 여자 앵커의 인상형성에 관한 연구)

  • Oh, In-Young;Kim, In-Sook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.11 s.158
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    • pp.1636-1647
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    • 2006
  • The purpose of this study was to provide data that can be used to suggest idealistic anchor's image to capture ratings for the news program and to suggest guide for casting and training anchors for the broadcasting stations by examining the idealistic looks and images of TV news anchors by asking the general viewers who watch TV, The research methods was questionnaire survey. The subjects were 839 male and female audiences in theire 20's and 40's who residing in Seoul and Gyeonggi area. The study results are as follows: 1) The factors that decide impression of a female anchor The factors that decide female anchor's impression were 'specialty factor, friendliness factor, elegance factor, dynamic factor, and attractiveness factor'. 2) The difference in formation of impression according to makeup and hair style of a female anchor In case of specialty and friendliness factors scored high when putting on natural makeup, dynamic factors scored high when putting on elegant makeup, and attractiveness factor when putting on natural and romantic makeup. All factor were high when a female anchor had short-cut style and straight hair 3) Formation of anchor's impression from makeup and hair style according to the perceiver's variables (gender and age) Male and female audiences both gave hish score for a female anchor's specialty such as 'confident and reliable' and friendliness such as 'warm and comfortable' when a female anchor puts on natural makeup. They gave high score for attractiveness factor such as' good impression and refined' when putting on romantic makeup and high score for dynamic factor such as 'positive and confident' when putting on elegant makeup. Both male and female audiences gave high score fur all except friendliness factor when a female anchor had short-cut style compared to bobbed hair and high score far specialty factor when a female anchor had straight hair. The audiences both in their 20's and 40's gave high score for specialty and friendliness when a female anchor put on natural makeup while the perceivers at their 20's gave high score for elegance and dynamic factor when a female anchor put on elegant makeup. The audiences both in their 20's and 40's gave high score for all factors when female anchor had short-cut hair.

A Study on KSNP Environmental Color Design (개선형 한국 표준 원자력 발전소의 친환경 색채디자인 연구)

  • Kim, Yeon-Jung
    • Archives of design research
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    • v.17 no.4
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    • pp.233-240
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    • 2004
  • Living in the modern age with well-developed scientific technologies, all of us are enjoying convenient lives because of 'energy'. Korea, poor in resources, is importing a large portion of its energy sources from abroad but energy consumption shows an upward tendency due to the continuing economic growth and the improvement of living conditions. The atomic energy is considered a self-reliant, alternative energy source like our country. However, it is necessary to educate the people on and publicize atomic power generation in the face of the widespread negative recognition that the atomic power plant is a hazardous facility. The study approaches to these matters with a human-friendly and environment-friendly coloring plan in the perspective of environment coloring plan. The study aims to minimize negative images of the atomic power, while highlighting its friendly and positive images so as to enhance the confidence of the people on the atomic power and to create a clean image for the atomic power. For this goal, the study examined and analyzed cases of Japanese nuclear power plants and domestic nuclear power plants, and also carried out an on-site survey in the sites in which nuclear power plants would be constructed to extract concrete colors through the analyses of their natural environment and actual conditions. The study also carried out a survey of residents in the regions to induce their participation, and reflected the survey results to the coloring plan. The study is expected to create a stable and friendly image of the nuclear power plant through materializing its environment-friendly image and remove negative recognition that the people have on the nuclear power plant. It also attempted an external environment-coloring plan a s a strategic means for positive publicity and through this, is expected to ultimately contribute to the creation of the new images of nuclear ower plants.

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Psychological Changes and Visual Preferences of Floating Solar Photovoltanics - Focusing on EEG and SD Methods - (수상 태양광발전시설의 심리적 변화 및 시각적 선호도 - 뇌파(EEG) 및 SD법을 중심으로 -)

  • Zhang, YuJie;Jung, Teayeol;Seo, Seonghyeok
    • Journal of the Korean Institute of Landscape Architecture
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    • v.51 no.2
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    • pp.131-142
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    • 2023
  • Solar power facilities to reduce carbon emissions are continuously being installed in forests, farmland, city, and on water. However, research on visual preferences and the psychological impact on observers after installing solar power facilities is insufficient. Therefore, in this study, shooting was conducted according to the viewing distance of the near, middle, and distant views of Hapcheon Dam, Korea's largest floating photovoltaic power plant. The acquired images were edited using Photoshop to compare the presence or absence of floating photovoltaic power generation facilities. In addition, psychological changes and visual preferences were analyzed through an EEG test and questionnaire among 50 participants. The results are summarized, as follows. First, the installation of water photovoltaic power generation facilities has a passive impact on the subjects' psychological changes and visual preference. Second, the psychological changes due to the installation of water photovoltaic power generation facilities were judged to affect almost all research subjects, regardless of nationality, gender, or universisty major. Third, the visual preference for installing the water photovoltaic power generation facility is low, which can be interpreted as the water photovoltaic power generation facility negatively affecting the "friendliness" and "naturalness" of the landscape. In addition, this change in visual preference was found to differ depending on the gender and universiity major of the subjects. Fourth, the psychological change and visual preference of the floating photovoltaic power generation facility according to the viewing distance, found that the close range had a higher effect than the middle and distant ranges.

Synthesis of Application on the Product Design for the Shielding of the Electromagnetic wave in the Electrical Appliances (전자 기기의 유해 전자파 차폐를 위한 친환경 제품 디자인 활용도 분석)

  • Sung, Nak-Bong
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.129-136
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    • 2011
  • In this paper, the shielding material for the product design of various electrical appliances is suggested by more environmentally materials like as the lacquer and the charcoal. The suggested shielding material has the shielding effectiveness of 97.2%, 98.7%, and 96.3% at 900 MHz, 1.8 GHz, and 2.45 GHz, respectively. In the microwave oven and the cell phone, the metal or metal-coated plastic are used for the shielding of strong electromagnetic wave. However, by using more environmentally materials like as the lacquer and the charcoal, the products can be manufactured more light weighting, more heat-resisting, more abrasion resisting, and more corrosion resisting. Also, the products design can be varied more mellow and more friendly.

A Study of NPR Techniques for Artistic Expressions In Game Graphics (게임 그래픽의 예술적 표현을 위한 NPR기법 연구)

  • Kim, Jong-Seo;Kwak, Hoon-Sung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.59-70
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    • 2008
  • A game graphics, one of computer graphics, has grown rapidly and diversified expression techniques through continuous trials and studies. Rendering methods in game graphics are divided into two branches. The one is Protorealistic rendering method expressing realistic images like photos and the other is NPR(Non-Protorealistic rendering) method expressing emotion and artistry of human being. This paper analyzes how NPR techniques are used in game and what features are in their applications. And this paper suggests various effects for game graphics in an artistic viewpoint. So, this study aims at supporting production of more emotional, familiar and artistic games by understanding merits, demerits and applicabilities of recent NPR researches.

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Design and Implementation of Educational problem solving game (교육용 문제 풀기 게임 설계 및 구현)

  • Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.83-89
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    • 2010
  • The reality is that existing games are commercial or violent rather than informative. So, such a phenomenon resulted in many social problems. To solve such problems, I designed and implemented a game which is not violent but educative and child-friendly. In this thesis, an educative game is defined and its characteristics are described. I designed the user interface of the game for children, proposed relevant algorithms, and showed resultant screens of the game. Also, I compared the game with the existing games in order to prove that my game is non-violent, non-commercial, and rather educative. This ladder rejection game is different from the existing game in terms of design, functions, and contents of the screen. This paper contains specific explanations about the supplemented ladder rejection game. First, the design of this ladder rejection game extended fundamental principles of the existing game and added new diverse functions.

Analysis of the Illustrations in the Textbook of English I in the High School (고등학교 영어 I 교과서 삽화 분석)

  • Kim, Ha-Kyung;Park, Chi-Hong
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.622-633
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    • 2014
  • This study delineates the process of analyzing the illustrations in high school English I textbook. The goal of this study is to shed light on the issues related to producing better English textbooks. The methods include analysis of the illustrations in the textbook developed under the 2009 Revised National Curriculum and surveys of teachers and students' awareness about them. This study classified common features in the illustrations to devise four analysis criteria: cultural aspects, expression styles, expression techniques, and linguistic functions of the illustrations. The questionnaire was made for both teachers and students. The questions in the survey of teachers were about the relevance to the contents, the layout and formation, learners' interest, cognitive aspects, easiness of teaching and learning, and connectivity with language functions. In the survey of students, familiarity, interest level, learnability, favored expression technique and expression material were considered. The result of the surveys showed that the teachability and learnability are key factors in developing illustrations for English textbooks, and they should look familiar to the students.

A study on Design Service Model for globalize the tourist industry in Busan - Focus on the estimation of tourist images - (부산 관광산업의 세계화를 위한 Design Service Model 구축에 관한 연구 - 관광이미지 평가를 중심으로-)

  • Hyoung, Sung-Eun;Lee, Sung-Pil
    • Science of Emotion and Sensibility
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    • v.11 no.2
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    • pp.193-206
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    • 2008
  • This paper describes to experiments on the estimation of tourist images in Busan. Preliminary tasks were performed to find out the condition of tourism souvenir and products proper to ocean city with situation in Busan. This survey analyzed by factor analysis taken in local residents, foreigners and other city. Result of factor analysis shows that the local residents and others think of Busan as similar image both. Outsider recognized Busan to tourist attractions of seaside environment and tourist facilities, and have good image of sightseeing and shopping in city. The local people remind Busan as progressive, feels sweet, activity, friendly image beside that foreign tourist remind as clean, modern, abundant, and others think as stable, changing, novelty, friendly. To abstract 8 factors among the images, take out of relevance to condition of tourist and image factors. Important factors for development of tourist industry in Busan are a feeling safe, clean, novelty in priority. And find way that enhancing image to abundant, friendly, activity were proper to tourist industry.

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A experimental Study on the Reinforced Coil Development for the Efficiency Improvement of a Single Phase Induction Motor (단상유도전동기의 효율 개선을 위한 강화코일 개발에 관한 실험적 연구)

  • Lee, Jong-Myong;Kim, Nam-Ho
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.1
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    • pp.78-84
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    • 2010
  • The efficiency of system with a built-in coil is improved as (1) the total coil flux increases, (2) the space distribution of coil flux is closer to the sinusoidal wave and (3) the direction of coil flux flow becomes more inherent with the original direction at the same condition. Every turn RC(Reinforced Coil) is composed of OC having original region and two IC's strengthening bidirectionally the inner part flux in order to maintain the symmetry with origin. This way we will realize the inherent flux direction and the sinusoidal closeness as well. Accordingly RC type is obtained by connecting the pure OC's and RC's in just turns to be closer to sinusoidal flux wave. We proved experimentally the usefulness of reinforced coil to improve the efficiency of SPIM.

Implementation of the Step UI to Collect the Necessary Media Resource for Promotional Video (홍보 영상 제작에 필요한 미디어 리소스 수집을 위한 Step UI 구현)

  • Lee, Ji-Hyun;Jang, Jung-Eun;Han, Man-Jong;Lim, Tae-beom
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.137-138
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    • 2015
  • IT 기기와 서비스가 보편화되고 있는 시점에 사용자 인터페이스의 중요성은 날이 갈수록 중요해지고 있다. 사용자가 특정한 일을 하기 위해서는 반드시 인터페이스를 통해 시스템과 의사소통해야하며 인터페이스가 얼마나 편리하고 친근한가에 따라 작업의 효율성도 달라진다. 그러므로 인터페이스는 사용자와 시스템 간의 원활한 의사소통을 통해 정확한 업무 수행하기 위한 요소로 매우 중요하다. 이러한 분위기 속에서 다양한 IT 기기가 등장하면서 이에 따른 UI 트렌드도 변화하고 있다. 최근 UI 트렌드로는 대표적으로 Responsive UI(반응형 UI)를 비롯해 Metro UI, Tile Layout 등이 있다. 하지만 이러한 UI만으로는 소상공인들 위한 홍보 영상 제작 플랫폼(이하 Ad-it)에서 홍보 영상을 만들기 위한 미디어 리소스 수집하는 데에 어려움이 존재한다. 소상공인의 주요 연령대가 40~50대라는 점을 감안하여 사용자의 IT 기술 친숙도를 반영하지 않았기 때문이다. 이러한 문제점을 해결하고자 본 논문에서는 홍보 영상 리소스 수집을 위해 소상공인이 쉽게 따라올 수 있도록 단계별로 나누어진 Step UI 개념을 도입하여 홍보 영상 제작에 필요한 미디어 리소스를 수집을 위한 Step UI를 구현하였다.

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