• 제목/요약/키워드: 충동

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A Case Study on Child-Centered Play Therapy for Inattention and Impulsivity Young Child (산만 및 충동성향의 아동상담 단일사례연구)

  • Kim, Tae-Sun
    • Industry Promotion Research
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    • 제7권3호
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    • pp.71-75
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    • 2022
  • The purpose of this study was to investigate the child counselling process of a 6-year old girl. The child has showed inattention and impulsity. Her mother had difficulty on caring a child. The researcher conducted 63 session child counseling through play therapy once per week after tested clinical psychological full battery. During the counseling process, a child showed desire of affection and aggressive and impulsive behavior through the child's leading play. As a result the child's inattention and impulsivity decreased, and child-mother relationship improved. The child could express her feelings to their parents in concrete terms. Finally, the child successfully adapted new school life. The mother reported that raising children was much easier than before, and she decided to have a follow-up counseling once a month. This study is meaningful in that it is a case study conducted during 1 year and 8months since she was 6-year old. The young child becomes primary school girl. In this study, it was confirmed that children had an adaptive school life during the first and second grades.

Influence on Impulse Buying by Shopping Style according to Sales Promotion : Focusing on Consumers of Low-Cost Cosmetic Goods (소비자의 쇼핑성향이 충동구매행동에 미치는 영향 : 저가화장품의 판매촉진 전략의 매개효과를 중심으로)

  • Bok, Yun-gyoung;Kim, Jun-sung
    • Journal of Venture Innovation
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    • 제4권3호
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    • pp.109-124
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    • 2021
  • This study intends to find out the influence of a consumer's shopping style on impulse buying mediated by sales promotion, based on low-cost cosmetic goods. For the study, pleasure, economical, and convenience shopping styles were set as the independent variables, and impulse buying was set as the dependent variable, and as the mediating variable between the two, sales promotions such as price discount event, free giveaway event, and visit-inducing activity were reviewed. Accordingly, the influence relation of shopping style, sales promotion, and impulse buying were reviewed with hierarchical regression analysis to examine the mutual influence relation. The data for this study employed a structured questionnaire, and 230 copies were collected against men and women in their 20s-30s, who are the main consumers of low-cost cosmetic goods, and 197 faithful responses were analyzed, and the major findings from the analysis results are as follows. First, pleasure-style consumers were found to have influenced impulse buying, while economical-style consumers were found to have a negative influence, and convenience-style was found to have no significant relation. Second, as for the examination of the mediating effect of sales promotion, price discount event, free giveaway event, and visit-inducing activity were found to have a partial mediating effect on the influence of pleasure shopping style on impulse buying, and did not fulfill the economical shopping style mediating effect condition. Also, as convenience shopping style was found to be insignificant towards impulse buying, it was excluded from the mediating effect. Such result is thought to be a useful elementary material for establishing a sales promotion strategy according to shopping styles through the analysis of styles of major consumers in order to increase the sales of businesses. The theoretical and pragmatic implications of such study results were discussed and the future study directions were suggested.

ADHD, Depression, Anxiety, Self-esteem, Impulsivity, Suicide Idea and Quality of Life with Burnout of Kindergarten Teacher (어린이집 교사의 소진과 ADHD, 우울, 불안, 자존감, 충동성, 자살사고, 삶의 질)

  • Lee, Hey An;Shim, Su Yeon;Yang, Young Ae;Lim, Myung Ho
    • The Journal of the Korea Contents Association
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    • 제16권7호
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    • pp.291-299
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    • 2016
  • This study aimed to evaluate the relationship of ADHD, depression, anxiety, self-esteem, impulsivity, suicide idea and quality of life as well as burnout of kindergarten teachers for the first time in Korea. Also, it examined the odds ratio with ADHD, depression, anxiety, self-esteem, impulsivity, suicide idea and quality of life between burnout group and the comparison group through logistic regression analysis. A set of questionnaires was provided to a total of 310 participants (80 with higher burnout risk and 230 without burnout risk) from April 2015 to July 2015. All of participants were evaluated using the Korean Adult Attention Deficit Hyperactivity Disorder Scales, Beck's Depression Inventory, Beck's Anxiety Inventory, Baratte' Impulsivity Scale, Rosenberg's Self-esteem Inventory and Qulity of Life Scale. The results of this study indicated that burnout risk group is related to ADHD and anxiety and impulsivity. For the treatment of burnout in kindergarten teachers, effective evaluation and treatment of ADHD and impulsivity, as well as anxiety, seem to be necessary.

A Study on the Discriminating Factors of Adolescents' Gambling Addiction: Focusing on Irrational Belief of Gambling, Impulsiveness, and Smartphone Addiction (청소년 도박중독 판별요인 분석 : 비합리적 도박신념, 충동성, 스마트폰 중독을 중심으로)

  • Kim, Sung-Bong;Jang, Jung-Im
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제17권8호
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    • pp.630-636
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    • 2016
  • The main purpose of this study was to verify if irrational belief of gambling, impulsiveness, and smartphone addiction could discriminate adolescents' gambling addiction (addiction risk group, non-addicted group). To this end, a survey was performed targeting 1,420 middle and high school students living in Jeju. In order to examine the differences between irrational belief of gambling, impulsiveness, and smartphone addiction according to gambling addiction, independent sample t-test was conducted, and to determine if irrational belief of gambling, impulsiveness, and smartphone addiction could discriminate gambling addiction, discriminant analysis was conducted. As a result, first, there were significant differences between irrational belief of gambling, impulsiveness, and smartphone addiction according to adolescents' gambling addiction, and all the variables were significantly higher in the addiction risk group than in the non-addicted group. Second, irrational belief of gambling, impulsiveness, and smartphone addiction were important explanatory variables to discriminate between the addiction risk group and the non-addicted group. In addition, as a result of examining the relative importance of the variables, irrational belief of gambling was the most important, followed by impulsiveness and smartphone addiction. Third, a discriminant function consisting of irrational belief of gambling, impulsiveness, and smartphone addiction showed a 62.5% hit ratio. This study specified the determinant factors of gambling addiction, and has presented meaningful basic data for developing programs to prevent adolescents' gambling addiction in the future.

The Effect of Background Music on Impulsive Decision Making: When People are Exposed to Luxury Items (명품과 배경음악이 충동적 의사결정에 미치는 영향)

  • Jang, Seongjin;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • 제20권1호
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    • pp.83-94
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    • 2017
  • In this study, we figured out that music modes and item types could affect people's urged decision making through a k-value which results from a delay discounting's hyperbolic function. Generally, high k-value is related to impulsive decision making. Concretely, there was a significant interaction between items and music. For the luxury item, the k-value was higher while listening to major music than minor. However, for the non-luxury item condition the k-value difference was not significant between two pieces of music. Moreover, we expected mood could be manipulated after listening to the music and mediate a difference of tendency. We used first movement as an allegro and second as an andante of Mozart piano concerto No.5 D-major and No.20 D-minor for stimuli. As a result, mode and tempo's main effects were not significant. Nevertheless, there was a significant two-way interaction. To put it concretely, the k-value of major condition was marginally higher than minor condition on allegro. However, the k-value of major condition was significantly lower than minor condition on andante. Also, depressed degree difference was significant but it was not significant as a mediator. Set depressed degree as a predict variable and future time span as a mediator, further research found future time perception partially mediated the effect that depressed degree affects impulsivity.

The Double Mediating Effects of Ego-Resilience and Impulsivity between Smartphone Addiction and Depression among Office Workers (직장인의 스마트폰 중독과 우울감 사이에서 자아탄력성과 충동성의 이중 매개효과)

  • Kwon, Se-yong;Kim, Hyeong-ho
    • The Journal of the Convergence on Culture Technology
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    • 제8권6호
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    • pp.355-363
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    • 2022
  • Purpose : The purpose of this study was to investigate the double mediating effect of ego-resilience and impulsivity in the effects of smartphone addiction on depression among office workers. Research design, data and methodology : The subjects of this study were office workers working in four cities: Seoul, Daejeon, Chungnam, and Chungbuk Province, and the total number of respondents was 286. Descriptive statistics, difference test (t-test, ANOVA), correlation analysis, and double-mediated effect analysis were used for statistics. Results : The results of this study are as follows. First, as a result of the difference analysis, there was no difference in depression according to the general characteristics of the subjects of this study, such as gender, age, marital status, and salary. Second, as a result of correlation analysis, smartphone addiction showed a negative correlation with ego-resilience, and a positive correlation with impulsivity and depression. Also, ego-resilience showed negative correlation with impulsivity and depression. Impulsivity showed a positive correlation with depression. Third, as a result of dual mediating effect analysis, it was found that ego-resilience and impulsivity played double-mediated role between smartphone addiction and depression. Conclusions : Based on the results of this study, theoretical measures centered on ego-resilience were discussed and presented in order to positively induce the decrease in impulsivity and depression due to smartphone addiction among office workers.

How User-Generated Content Characteristics Influence the Impulsive Consumption: Moderating Effect of Tie Strength (사용자 제작 콘텐츠 특성이 충동구매에 미치는 영향: 유대강도의 조절효과를 중심으로)

  • Weiyi Luo;Young-Chan Lee
    • Knowledge Management Research
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    • 제23권4호
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    • pp.275-294
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    • 2022
  • In recent years, with the continuous integrative development of e-commerce and social media, social commerce, as a trust-centered social transaction mode, has become an important performance form of e-commerce. The good experience of online community and abundant user-generated content (UGC) attract more and more users and businesses to participate in the community contribution. In this context, the cost of accessing information is continuously decreasing, which not only makes the purchase process more concise and efficient, but also greatly increases the possibility of consumers' impulsive consumption. However, there are very few empirical studies on the internal influencing mechanism of consumers' impulsive consumption based on the characteristics of UGC for social commerce. In view of this, based on S-O-R model, this study constructs a model of consumers' impulsive consumption in the context of social commerce from the characteristics of UGC, with perceived risk as the mediating variable and tie strength as the moderating variable. The results show that content authenticity, content usefulness, and content valence of UGC have significant negative impacts on consumers' risk perception in the process of purchase decision-making, and consumers' perceived risk has a significant negative impact on consumers' impulsive consumption. Meanwhile, the tie strength between UGC producer and UGC receiver plays a moderating role between content usefulness and perceived risk, as well as between perceived risk and impulsive consumption. Finally, combined with the above findings, this study provides effective suggestions for relevant participants in social commerce in terms of business management.

The Influences of Impulsivity, Family' Gambling Activity and the Distance from Adolescence's home to the Gambling Facilities Area on adolescents' gambling activity, gambling belief and gambling motivation in the future (청소년의 충동성, 가족도박수준 및 거주지역이 청소년의 도박행동, 도박신념 및 미래의 도박동기에 미치는 영향)

  • Mi Young Yeon
    • Korean Journal of Culture and Social Issue
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    • 제12권1호
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    • pp.1-14
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    • 2006
  • The purpose of this study was to investigate the influences of impulsivity, family' gambling and the distance from the gambling facilities, on adolescents' gambling activity, gambling belief and gambling motivation in the future. A total of 567 high school students in Jeongseon and Taeback(the Kangwon-Land Casino area or near the Kangwon-Land Casino), in Gwhachoen City(near the Seoul Race Park), and in Whachoen(far from the gambling facilities area) were participated in this study, and completed the questionnaires for measuring adolescents' gambling activity, gambling belief and gambling motivation in the future, impulsivity and family gambling behaviors. Results showed there were positive relationships impulsivity, family' gambling, adolescents' gambling activity, gambling belief and gambling motivation in the future. There were significant relationships among dwelling areas, gambling behaviors, and beliefs. Especially, adolescents in Jeongseon have more likely gambling behaviors, and the gambling beliefs were more dysfunction than ones in Gwhachoen and Whachoen. And adolescents in Whachoen had the lowest gambling motivation. Also, the correlation between the impulsivity and gambling-related behaviors was significant. The implication of this study was as fellow. When planing the politic intervention for preventing the problem gambling in the future it was necessary to consider the distance from the gambling facilities as environmental component and impulsivity as personal component.

The Healing Effect of 'Self-archetype' Manifested in the Analysis of 'Hunger' and 'Compulsive Overeating' : Investigation Focused on the 'Serpent' Imago ('배고픔'과 '폭식충동'을 주소로 하는 내담자의 분석과정에서 발현된 '자기원형'의 치유적 기능 : '뱀'의 상징을 중심으로 한 고찰)

  • Kim, Kye-Hee
    • Korean Journal of Psychosomatic Medicine
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    • 제25권1호
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    • pp.73-85
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    • 2017
  • Objectives : In this study I made investigations how 'strange hunger' and 'compulsive overeating' threatening the ego could be resolved and healed. And I aim to present a healing model of psychotherapy and analysis as one of methods of treatment for 'eating disorder'. Methods : The analysands of this study were outpatients who visited the department of psychiatry of Yong-In Mental Hospital from March 2008 to February 2017 with 'hunger' and 'compulsive overeating' as their chief complaints. This study is based on the detailed records of the process of analysis including dreams and visions. Results : 1) Throughout the process of analysis that explore both consciousness and unconsciousness(dream, vision), hunger and compulsive overeating is improved and healed in all analysands. 2) The Imago of 'Snake' appeared in dreams and visions of all analysands. 3) By suffering impulse rather than acting it out, impulse transformes itself into 'Imago'. As impulse transforms into 'Imago' and reveals the 'meaning' of it, ego-threatening power of impulse weakens and mood is calmed. And as a result, synthesis of consciousness and unconsciousness and creative transformation of personality can be possible. Conclusions : In some people, 'hunger' and 'compulsive overeating' are 'creative impulses' that aim 'Self-realization' which can be fruited as creative transformation of personality and as creative transformation in the relation with the world. 'Creative impulses', which often can be experienced as instinctive impulse or emotional suffering unless ego realizes the meaning, reveal the meaning in dreams or visions through 'Imago' and 'Symbol'.

생활의 지혜: 소비자 분쟁 조정 사례 -충동구매사례에서 소비자 보호 방안-

  • Jeong, Hye-Un
    • 식품문화 한맛한얼
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    • 제3권2호
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    • pp.197-198
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    • 2010
  • "호미로 막을 일을 가래로 막는다." 다양한 형태의 사건을 대하다 보면 종종 생각나는 속담이다. 모든 일이 그렇겠지만 시의 적절한 대응은 일을 쉽게 만든다. 시간이 흐를수록 사건을 해결할 단서들은 사라지고 그 해결방법도 줄어든다. 그리고 더 많은 시간이 흐르면 법적으로 청구할 수 있는 권리마저 사라진다. 일상생활에서 흔히 겪을 수 있는 충동구매 사례에서 소비자 보호 방안을 알아본다

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