• Title/Summary/Keyword: 충돌감지

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The Location Selection Analysis Of The Rotation Sensor For The Safe Driving (안전운전을 위한 회전 센서의 위치 선정 분석)

  • Jo, Sinyou;Oh, Hyeonju;Lee, Suji;Park, Taeho;Song, Yujin;Kim, Gabin;Lee, Jongkun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.216-219
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    • 2016
  • 차량 전 후방의 센서 감지 기법은 주행 중 차량 충돌을 예측하고 이를 운전자에게 알려줌으로써 사고를 예방하는 시스템이다. 안전운행을 위한 센서의 감지 기법과 센서 알고리즘에 대한 연구가 지속적으로 이루어지고 있으며 특히 센서 감지 효과가 매우 중요한 과제중의 하나이다. 본 연구는 이러한 센서 감지 효과에 관심을 가져 초음파 센서 회전을 이용한 센서 감지 정보 분석을 통하여 감지 효율성을 높이고자 한다. 따라서 본 연구에서는 초음파 센서 배치와 회전 실험의 결과를 통해 안전운전을 위한 센서의 배치와 회전정도를 제안한다.

A Neighboring Area Search Algorithm for Terrain Following (Terrain Following을 위한 인접지역 탐색 알고리즘)

  • Kim, Jong-Hyuk;Choy, Yoon-Chul;Koh, Kyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.10
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    • pp.499-506
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    • 2001
  • Terrain Following means that a mobile object, such a user's avatar, must follow terrain, remaining in contact with the ground at all times in virtual environments. This makes a virtual environment have the effects of gravity. Terrain Following is often done using collision detection: however this is inefficient, because general collision detection solves a problem that is inherently more complex than merely determining terrain contact points. Many virtual environments avoid the expense by utilizing a flat terrain with a constant altitude everywhere. This makes a terrain following trivial, but lacks realism. This paper provides as algorithm and a data structure for a terrain following using a neighboring area search as a way to search neighboring polygons. Because this algorithm uses a pre-processing step that stores the terrain polygons for calculating, it results in reducing overheads to workstations that is used to construct and maintain a virtual environment. Consequently, workstation can be used to apply not only a terrain following but also other things.

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Stable and Easily Parallizable Cloth Animation Method (안정적이고 병렬화가 용이한 옷감 애니메이션 기법)

  • Kang Young-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.995-1001
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    • 2005
  • Implicit Integration has become a standard approach to efficient cloth animation, and it guarantees the stability of the system so that large steps can be used. Therefore, it is regarded as the best method for the real-time or interactive animation of cloth. Since the implicit method was introduced for stable cloth animation, various cloth animation techniques based on the method have been proposed. It is now possible to generate the real-time animation of cloth model with thousands of mass-point in general PC environments. Although the implicit method guarantees the stability, the implementation of the implicit method is generally more difficult than that of the explicit method. Even worse, it is very difficult to parallelize the computation process of the implicit method. The cloth animation with implicit method can be formalized as a linear system solving. In this paper we propose an stable and efficient cloth animation techniques based on the implicit method. The proposed method can be easily parallelized. Self-collision is another important issue in cloth animation, we also propose an efficient self-collision avoidance techniques.

IPv6 Address Autoconfiguration for AODV in Mobile Ad Hoc Networks (이동 애드혹 네트워크 환경에서 AODV를 위한 IPv6 주소 자동 설정)

  • Ahn, Sang-Hyun;Kim, Young-Min;Lee, Young-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.1
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    • pp.1-10
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    • 2007
  • An advantage of the mobile ad hoc network (MANET) is that mobile nodes can self-organize the network topology without the help of network infrastructure. However, for the perfect self-organization of the MANET, each mobile node needs to self-configure its address. Even though a mobile node configures a unique address during the booting time, its address may conflict with nodes in other MANETs since MANETs containing the same address can be merged. The address autoconfiguration protocol implemented in this work consists of the strong DAD (Duplicate Address Detection) and the weak DAD. A unique address of a node is assigned by the strong DAD during the booting time and the weak DAD is used to detect address conflict and resolve address conflict during the ad hoc routing. In this work, we have implemented address autoconfiguration in the IPv6-based MANET using AODV as the routing protocol. We describe how the IPv6 address autoconfiguration is implemented and verify our implementation by showing the test scenarios on our testbed.

A Study on the Side Impact Characteristics Occurred from SUV-to-Passenger Car using LS-DYNA (LS-DYNA를 이용한 SUV와 승용차의 측면충돌 특성에 대한 연구)

  • Lim, Jong-Han
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.2
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    • pp.217-226
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    • 2018
  • Since the sides of a vehicle are designed asymmetrically unlike its front or rear, the degree of deformation of the car body greatly differs depending on the site of collision if a broadside collision takes place. When elastic deformation and plastic deformation occur in the car body occur due to a collision, the kinetic energy is absorbed into the body, and the momentum decreases. Generally, an analysis of traffic accidents analyzes the vehicle's behavior after a collision by the law of momentum conservation and corrects the error of the amount of energy absorption due to the deformation of the car body, applying a restitution coefficient. This study interpreted a finite element vehicle model applying the structure of the car body and the material properties of each part with LS-DYNA, analyzed the result and drew the restitution coefficient and the depth of penetration according to the contact area of the vehicle in a broadside collision between an SUV and a passenger car. When the finally calculated restitution coefficient and depth of penetration were applied to the examples of the actual traffic accidents, there was an effect on the improvement of the error in the result. It was found that when the initial input value, drawn using the finite element analysis model, it had a higher reliability of the interpretation than that of the existing analysis techniques.

LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object (LOD(Level-of-detail)이용한 3D객체의 동적 계층의 충돌 검사 성능 향상)

  • Lee, Chun-Ho;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.963-968
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    • 2007
  • In this paper introduce Standard 3D object(Bounding-Volume). In 3D game very efficient control algorithm Using collision detection which controls the convenient of a game based on Standard 3D object specially collision-detection. This algorithm is designed LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object.

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Control of metadata schema conflicts for internet datawarehouse (인터넷 데이터웨어하우스 구축을 위한 메타데이터 스키마 충돌 제어)

  • Kim, Byung-Gon
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.499-507
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    • 2007
  • With the increasing of users' request about internet web service, importance of Internet datawarehouse to support decision making of users is increasing now. Early Internet datawarehouse was studied in the form of using existent database and XML. However, because of limitation of information expression ability, it is gradually changed to system that use metadata schema like RDFS. Because of distributed environment of the Internet, integration and saving of each metadata schemas into one global schema is important. However, between each different schema, semantic and structural conflicts can be happen in such situation and they must be controlled. In this paper, we analyze occasions of conflict when integrate distributed metadata schemas and propose conflict resolution technique for efficient internet datawarehouse query processing.

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A Study on the Airbag Crash Recognition Algorithm for Vechcle Impact Modes and Speeds (차량의 충돌 유형 및 속도에 따른 에어백 충돌인식 알고리듬에 관한 연구)

  • 성기안;이창식
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.6
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    • pp.259-266
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    • 2000
  • Crash test data from different impact modes and threshold speeds were used to assess the effects of impact conditions on air bag electronic single point sensing (ESPS) activation requirements. The requirements are expressed in terms of the desired sensor activation time based on unbelted driver dummy kinematics. A crash discriminator pre-displacement is introduced to crash recognition algorithm to the ESPS. The new crash recognition algorithm named Velocity Energy Pre-displacement(VEPD) method is developed and the ESPS algorithm based on the VEPD technique is used to assess the ESPS system performance. It is shown that VEPD method correlates very well with desired sensor activation time and meets the activation requirement.

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Real-time collision detection for dynamic objects (동적 객체간의 실시간 충돌 감지 알고리즘)

  • Oh, Sang-Young;Hwang, Seon-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.717-720
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    • 2008
  • This paper studies a collision detection technique to dealing with moving polyhedra. Even though the problem is well-studied in computer graphics, the existing methods are inapplicable to highly dynamic environments. We use the GJK algorithm to determine collisions between convex objects. Also, our method is applied for moving objects.