• Title/Summary/Keyword: 최단경로탐색 알고리즘

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A Study on A* Algorithm Applying Reversed Direction Method for High Accuracy of the Shortest Path Searching (A* 알고리즘의 최단경로 탐색 정확도 향상을 위한 역방향 적용방법에 관한 연구)

  • Ryu, Yeong-Geun;Park, Yongjin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.6
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    • pp.1-9
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    • 2013
  • The studies on the shortest path algorithms based on Dijkstra algorithm has been done continuously to decrease the time for searching. $A^*$ algorithm is the most represented one. Although fast searching speed is the major point of $A^*$ algorithm, there are high rates of failing in search of the shortest path, because of complex and irregular networks. The failure of the search means that it either did not find the target node, or found the shortest path, witch is not true. This study proposed $A^*$ algorithm applying method that can reduce searching failure rates, preferentially organizing the relations between the starting node and the targeting node, and appling it in reverse according to the organized path. This proposed method may not build exactly the shortest path, but the entire failure in search of th path would not occur. Following the developed algorithm tested in a real complex networks, it revealed that this algorithm increases the amount of time than the usual $A^*$ algorithm, but the accuracy rates of the shortest paths built is very high.

Multiple Path-Finding Algorithm in the Centralized Traffic Information System (중앙집중형 도로교통정보시스템에서 다중경로탐색 알고리즘)

  • 김태진;한민흥
    • Journal of Korean Society of Transportation
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    • v.19 no.6
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    • pp.183-194
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    • 2001
  • The centralized traffic information system is to gather and analyze real-time traffic information, to receive traffic information request from user, and to send user processed traffic information such as a path finding. Position information, result of destination search, and other information. In the centralized traffic information system, a server received path-finding requests from many clients and must process clients requests in time. The algorithm of multiple path-finding is needed for a server to process clients request, effectively in time. For this reason, this paper presents a heuristic algorithm that decreases time to compute path-finding requests. This heuristic algorithm uses results of the neighbor nodes shortest path-finding that are computed periodically. Path-finding results of this multiple path finding algorithm to use results of neighbor nodes shortest path-finding are the same as a real optimal path in many cases, and are a little different from results of a real optimal path in non-optimal path. This algorithm is efficiently applied to the general topology and the hierarchical topology such as traffic network. The computation time of a path-finding request that uses results of a neighbor nodes shortest path-finding is 50 times faster than other algorithms such as one-to-one label-setting and label-correcting algorithms. Especially in non-optimal path, the average error rate is under 0.1 percent.

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Development of a Shortest Path Searching Algorithm Using Minimum Expected Weights (최소 기대 부하량을 이용한 최단경로 탐색 알고리즘 개발)

  • Ryu, Yeong-Geun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.5
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    • pp.36-45
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    • 2013
  • This paper developed a new shortest path searching algorithm based on Dijkstra's algorithm and $A^*$ algorithm, so it guarantees to find a shortest path in efficient manner. In this developed algorithm, minimum expected weights implies the value that straight line distance from a visiting node to the target node multiplied by minimum link unit, and this value can be the lowest weights between the two nodes. In behalf of the minimum expected weights, at each traversal step, developed algorithm in this paper is able to decide visiting a new node or retreating to the previously visited node, and results are guaranteed. Newly developed algorithm was tested in a real traffic network and found that the searching time of the algorithm was not as fast as other $A^*$ algorithms, however, it perfectly found a minimum path in any case. Therefore, this developed algorithm will be effective for the domain of searching in a large network such as RGV which operates in wide area.

An One-to-One Shortest Path Algorithm using Two-Queue (Two-Queue를 이용한 One-to-One 최단경로 알고리즘)

  • 심충섭;김진석
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.613-615
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    • 2001
  • 최단경로 탐색에 있어서 출발지와 목적지 사이의 최단경로를 계산하는데 있어서 Label-Setting 알고리즘이 Label-Correcting 알고리즘보다 낫다고 믿어왔다. 하지만 특수한 경우에는 Label-Correcting 알고리즘이 GIS기반의 도로에서 더 좋은 결과를 보인다고 Benjamin의 논문에서 밝혔다[1]. 본 논문에서는 Label-Correcting 알고리즘인 Pallottino의 Graph Growth 알고리즘을 수정하여 One-to-One 최단경로탐색에 적합한 알고리즘을 제안한다.

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A Link-Based Shortest Path Algorithm for the Urban Intermodal Transportation Network with Time-Schedule Constraints (서비스시간 제약이 존재하는 도시부 복합교통망을 위한 링크기반의 최단경로탐색 알고리즘)

  • 장인성
    • Journal of Korean Society of Transportation
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    • v.18 no.6
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    • pp.111-124
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    • 2000
  • 본 연구에서 다루고자 하는 문제는 서비스시간 제약을 갖는 도시부 복합교통망에서의 기종점을 잇는 합리적인 최단경로를 탐색하고자 하는 것이다. 서비스시간 제약은 도시부 복합교통망에서의 현실성을 보다 더 사실적으로 표현하지만 기존의 알고리즘들은 이를 고려하지 않고 있다. 서비스시간 제약은 환승역에서 여행자가 환승차량을 이용해서 다른 지점으로 여행할 수 있는 출발시간이 미리 계획된 차량운행시간들에 의해 제한되어지는 것이다. 환승역에 도착한 여행자는 환승차량의 정해진 운행시간에서만 환승차량을 이용해서 다른 지점으로 여행할 수 있다. 따라서 서비스시간 제약이 고려되어지는 경우 총소요시간에는 여행시간과 환승대기시간이 포함되어지고, 환승대기시간은 여행자가 환승역에 도착한 시간과 환승차량의 출발이 허용되어지는 시간에 의존해서 변한다. 본 논문에서는 이러한 문제를 해결할 수 있는 링크기반의 최단경로탐색 알고리즘을 개발하였다. Dijkstra 알고리즘과 같은 전통적인 탐색법에서는 각 노드까지의 최단도착시간을 계산하여 각 노드에 표지로 설정하지만 제안된 알고리즘에서는 각 링크가지의 최단도착시간과 각 링크에서의 가장 빠른 출발시간을 계산하여 각 링크의 표지로 설정한다. 제안된 알고리즘의 자세한 탐색과정이 간단한 복합교통망에 대하여 예시되어진다.

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Analysis on ACO Algorithm for Searching Shortest Path (최단경로 탐색을 위한 ACO 알고리즘의 비교 분석)

  • Choi, Kyung-Mi;Park, Young-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1354-1356
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    • 2012
  • 최근 ITS(Intelligent Transportation Systems)의 개발과 함께 차량용 내비게이션의 사용이 급증하면서 경로탐색의 중요성이 더욱 가속화되고 있다. 현재 차량용 내비게이션은 멀티미디어 및 정보통신 기술의 결합과 함께 다양한 기능 및 정보를 사용자에게 제공하고 있으며 이러한 기능과 정보를 사용해서 목적지점까지의 최단경로를 탐색하는 것이 내비게이션 시스템의 핵심기능이다. 이러한 경로탐색 알고리즘은 교통시스템, 통신 네트워크, 운송 시스템은 물론 이동 로봇의 경로 설정 등 다양한 분야에 사용되고 있다. 개미 집단 최적화(Ant Colony Optimization, ACO) 알고리즘은 메타 휴리스틱 탐색 방법으로 그리디 탐색(Greedy Search)뿐만 아니라 긍정적 반응의 탐색을 사용한 모집단에 근거한 접근법으로 순환 판매원 문제(Traveling Salesman Problem, TSP)를 풀기 위해 처음으로 제안되었다. 본 논문에서는 개미 집단 최적화(ACO) 알고리즘이 기존의 경로 탐색 알고리즘으로 알려진 Dijkstra 보다 최단경로 탐색에 있어서 더 적합한 알고리즘이라는 것을 설명하고자 한다.

A Design of Optimal Path Search Algorithm using Information of Orientation (방향성 정보를 이용한 최적 경로 탐색 알고리즘의 설계)

  • Kim Jin-Deog;Lee Hyun-Seop;Lee Sang-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.454-461
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    • 2005
  • Car navigation system which is killer application fuses map management techniques into CPS techniques. Even if the existing navigation systems are designed for the shortest path, they are not able to cope efficiently with the change of the traffic flow and the bottleneck point of road. Therefore, it is necessary to find out shortest path algorithm based on time instead of distance which takes traffic information into consideration. In this paper, we propose a optimal path search algorithm based on the traffic information. More precisely. we introduce the system architecture for finding out optimal paths, and the limitations of the existing shortest path search algorithm are also analyzed. And then, we propose a new algorithm for finding out optimal path to make good use of the orientation of the collected traffic information.

A Point-to-Point Shortest Path Search Algorithm in an Undirected Graph Using Minimum Spanning Tree (최소신장트리를 이용한 무방향 그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.103-111
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    • 2014
  • This paper proposes a modified algorithm that improves on Dijkstra's algorithm by applying it to purely two-way traffic paths, given that a road where bi-directional traffic is made possible shall be considered as an undirected graph. Dijkstra's algorithm is the most generally utilized form of shortest-path search mechanism in GPS navigation system. However, it requires a large amount of memory for execution for it selects the shortest path by calculating distance between the starting node and every other node in a given directed graph. Dijkstra's algorithm, therefore, may occasionally fail to provide real-time information on the shortest path. To rectify the aforementioned shortcomings of Dijkstra's algorithm, the proposed algorithm creates conditions favorable to the undirected graph. It firstly selects the shortest path from all path vertices except for the starting and destination vertices. It later chooses all vertex-outgoing edges that coincide with the shortest path setting edges so as to simultaneously explore various vertices. When tested on 9 different undirected graphs, the proposed algorithm has not only successfully found the shortest path in all, but did so by reducing the time by 60% and requiring less memory.

Effective Route Finding for Alternative Paths using Genetic Algorithm (유전알고리즘을 이용한 효율적인 대체경로탐색)

  • 서기성
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.03a
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    • pp.65-69
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    • 1998
  • 차량주행안내 시스템에서 경로 안내 기능은 사용자에게 출발지와 목적지간의 최단의 경로를 찾아 주는 역할을 수행한다. 그런데 최단경로를 찾는 문제도 중요하지만, 다음과 같이 최단 경로 이외에 대체경로가 필요한 경우가 자주 발생한다. 첫째, 목적지나 출발지가 유사한 차량에 대해서 복수개의 경로를 제시함으로써, 교통량을 분산시킬수 있어, 전체 도로망의 효율을 높일 수 있다. 둘째, 운전자의 선호도가 각기 다르기 때문에 이를 만족시키기 위해서는 복수개의 경로 제시가 필요하다. 본 연구에서는 대체경로의 적합성을 평가할수 있는 지표와 유전 알고리즘 기반의 효율적인 대체경로를 탐색 기법을 제시한다.

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Development of Shortest Path Searching Network Reduction Algorithm (최단경로 탐색영역 축소 알고리즘 개발)

  • Ryu, Yeong-Geun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.2
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    • pp.12-21
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    • 2013
  • This study developed searching network reduction algorithm for reduce shortest path searching time. Developed algorithm is searching nodes that have the including possibility of less weights path than temporal path that consists minimum number of nodes and minimum sum of the straight line distances. The node that has the including possibility of shortest path is the node that the sum of straight line distance from start node and straight line distance to target node is less than the value that temporary path's weights divided by minimum weights units. If searching network reconstitutes only these nodes, the time of shortest path searching will be reduced. This developed algorithm has much effectiveness that start node and target node is close in large network.