• Title/Summary/Keyword: 초등학생 소프트웨어 교육

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Effects of Algorithm-based SW education using micro-bit on elementary school students' creativity (마이크로비트를 활용한 알고리즘 기반 SW교육이 초등학생 창의성에 미치는 효과)

  • Kang, Dongwan;Kim, Seunghyun;Kim, Yongmin;Hong, Hyunmi;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.285-295
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    • 2018
  • The purpose of this study is to develop a software education program using micro:bit based on the ADDIE development model and to analyze the effects of the development of creativity of elementary school students. The education program was developed based on the results of the pre-demand analysis conducted on 40 elementary school teachers in Jeju. In order to verify the effectiveness of the developed education program, 42 students who participated in the education donation program conducted by ${\bigcirc}{\bigcirc}$ University were enrolled in 24 hours for 7 days for 6 days. The results of the analysis show that the software education program developed in this study has positive effects on the creativity factors by improving the programming ability of elementary school students.

Strategies of Teaching-Learning Sorting Algorithm based on ICI for Elementary School Students (초등학생을 위한 ICT 기반의 정렬 알고리즘 교수-학습 방안)

  • Lee, Yeong-Mi;Lee, Yong-Bae
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.85-90
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    • 2008
  • 현재 학교의 컴퓨터 교육이 소프트웨어 활용 측면에서 벗어나 컴퓨터과학 교육을 강화하는 쪽으로 방향을 전환하고 있다. 특히 2005년에 개정된 정보통신기술 운영지침에 따르면 초등학교에서부터 알고리즘을 학습 내용으로 다루도록 하였으며 이에 따라 초등학교 현장에서도 알고리즘을 쉽고 효과적으로 지도하기 위한 다양한 교육 방법 연구가 필요해졌다. 현재까지 초등학생 대상의 컴퓨터과학 교육 연구는 대부분 초등학교 고학년을 대상으로 구체적인 조작과 활동 중심으로 제한되었다. 이에 본 연구에서는 정렬 수행 과정이 시뮬레이션되도록 제작한 애니메이션 컨텐츠를 통해 여러 알고리즘의 방법을 경험하도록 하는 ICT 기반의 알고리즘 교수-학습 과정을 설계하여 저학년에 적용하고 성취도와 학생들의 반응을 분석하였다.

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The Effect of Science Classes using Astronomical Observation Software on Scientific Learning Motivation and Academic Achievement of Elementary Students (천체관측 소프트웨어를 활용한 과학수업이 초등학생의 과학 학습 동기와 학업 성취도에 미치는 영향)

  • Song, Yeong-Ho;So, Keum Hyun
    • Journal of Science Education
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    • v.42 no.2
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    • pp.230-241
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    • 2018
  • This study was conducted to see how science classes using astronomical observations software could affect elementary students' scientific learning motivations and academic achievements. For this, 24 sixth graders of G Elementary School were designated as experimental groups to provide classes in which astronomical observation software was used. The experimental treatment period was 4 weeks and the results were as follows. First, elementary science classes that used astronomical observation software were effective in boosting scientific learning motivation. Second, elementary science classes that used astronomical observation software were effective in enhancing academic achievements. From these study results, we could confirm that elementary science classes that used astronomical observation software were effective for elementary school students' motivation and academic achievements.

Analysis of Addiction Risk Factors in the Internet Softwares Used by Elementary School Students (초등학생이 사용하는 인터넷 소프트웨어의 중독위험요소 분석)

  • Kim, Seok-Won;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.11 no.4
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    • pp.397-406
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    • 2007
  • There are lots of studies going on about internet addiction in a point of view of psychology and sociology. The purpose of this paper is to examine the relation between the internet addiction and the services and functions of internet softwares in a point of view of developing softwares. For this, the first goal is to see the type of the software that used most by elementary school students addicted to internet, and the second is to examine the risk factors of addiction and their priority orders in the services and functions offered by that kind of software. The results of this paper can give instructive informations to every children who use internet and their parents and teachers and software developers.

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A Recognition Analysis of Elementary Teachers for Software Education of 2015 Revised Korea Curriculum (2015 개정 교육과정의 소프트웨어 교육에 대한 초등 교사들의 인식 분석)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.47-56
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    • 2016
  • In order to nurture creative talent in the 21st century knowledge-based society in elementary education software is carried from the year 2018. The educational content and achievement standards to conduct a software education had been made in the 2015. In this study, the recognition of educational software for elementary school teachers 199 people is investigated. Findings are as follows. Elementary education is the first software required, and is lacking in 17 hours. Second, the idea of a common training software education, teaching and learning methods, evaluation methods, how to develop information materials. Third, lower cognitive development and educational materials for the teaching methods appropriate for understanding, achievement standards for achievement standards. Therefore, should allow teacher training teaching materials development, assessment methods, teaching methods suitable for the achievement standards available to all teachers throughout the school know.

Comparison of Computational Thinking Improvement Based on Teaching Aids and Student's Level in Elementary Software Education (초등학교 소프트웨어교육에서 교구와 학습자 수준에 따른 컴퓨팅사고력 향상도 비교)

  • Lee, YoungJae;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.31-39
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    • 2020
  • As the importance of software education is emphasized, various educations for improve the computational thinking of elementary school students are being provided. However, there are many limitations that apply to the school at preceding studies. because they were invented for specific environment or students. Therefore, in this study, software education was conducted by constructing teaching-learning activities in consideration of the characteristics of students such as teaching aids and level of computational thinking ability, which can influence students based on the contents of textbooks. Through the comparison about computational thinking improvements, this study tried to suggest the direction of effective software education method. As a result, there are differences in computational thinking improvements according to the student's level and used teaching aids. Specifically, visual programming and unplugged type teaching-learning activities were more effective in teaching aids, and according to the level of students, students with low level of computing thinking in pre-inspection showed relatively high improvement. This tendency suggests that it is necessary to consider various learning factors in designing teaching-learning activities in elementary software education.

The Effect of a STEAM-based Elementary Mobile Algorithm Class for Flipped Learning on Students' Problem Solving Ability (플립러닝을 위한 STEAM 기반 초등 모바일 알고리즘 학습이 문제해결력에 미치는 영향)

  • Chae, Kyungjeon;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.463-474
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    • 2017
  • Software integration becomes very important in these days. Since the 4th industrial revolution has begun and influences its heavy effects on our daily life, software education has been introduced in the 2015 national revised curriculum. The purpose of this study is to verify the effects of a mobile web application for the elementary algorithm class based on STEAM on the problem solving process of elementary school students. To do so, in this study we constructed an algorithm learning contents based on STEAM for new software education and developed a mobile web application for flipped learning to improve their problem solving ability. Further, an experimental group and a controlled group are selected respectively from the 5th grade elementary school students. Then, a new flipped learning class using our mobile materials was applied to the experimental group while a traditional lecture class using the activity papers was applied to the controlled group. Finally the paired samples t-tests were carried out. As a result, we found that there was a statistically significant difference in problem solving process between the two groups. Based on our experimental research and the results of statistical analysis, the mobile web application class based on STEAM turned out to be effective in improving the problem solving ability of elementary school students.

Image of Artificial Intelligence of Elementary Students by using Semantic Differential Scale (의미분별법을 이용한 초등학생의 인공지능에 대한 이미지)

  • Ryu, Miyoung;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.527-535
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    • 2017
  • In this study, we analyzed the image of artificial intelligence recognized by elementary students using semantic differential scale. First, we extracted 23 pairs of image adjectives related to perception of artificial intelligence. Adjectives were classified into three types related to recognition, emotion and ability and 827 elementary students were examined. Image factors were classified into four factors: convenience, technological progress, human-friendliness, and concern. As a result, they showed a clear image that artificial intelligence is clever, new, and complex but exciting. In comparison with variables, female students, coding experience and older students thought that artificial intelligence was more human-friendly and technological progressive.

An Activity-based Instructional Design For Search Algorithm Expression of Elementary Students (초등학생의 알고리즘 표현을 위한 활동 중심의 검색 알고리즘 수업 설계)

  • Han, Byoungrae;Gu, Jungmo;Song, Taeok
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.161-170
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    • 2016
  • Currently computer education has been emphasized improving thinking skill instead of practical education of applied software. There are various studies that are to teach algorithm with visualization learning materials or activitives-centered unplugged class. However, algorithm classes for elementary school have various difficulties. One of the reasons is insufficient learning materials and teaching methods. Therefore we designed a activities-centered algorithm class for elementary school students. We hope this study will contribute to the study of algorithm classes for improving kids' thinking skill.

The Creative Development of Teaching Materials in the Principle of Operating Computers (컴퓨터 작동 원리에 관한 창의적 교육자료 개발)

  • Kim, Eun-Gil;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.79-84
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    • 2008
  • 사회는 지식 위주의 암기 교육에서 창의성 교육으로 변화하고 있다. 오늘날 인터넷, 프로그램 등 컴퓨터 분야에 사람들의 관심이 증가하고 있으며 학교 교육에서도 컴퓨터 관련 교육과정의 비중이 차츰 증가하고 있다. 하지만 지금까지의 초등학교 컴퓨터 교육은 프로그램 사용법 위주의 교육과 자격증 취득을 위한 교육이 대부분이기 때문에 사회적 요구에 부응하지 못했다. 이에 본 연구에서는 소프트웨어 사용법 교육이 아닌 컴퓨터의 작동 원리 중 초등학생이 이해할 수 있는 내용을 선정하여 교육자료를 개발하였다. 또한 이 교육자료를 활용하여 초등학생의 창의성 신장에도 기여하고자 한다.

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