• Title/Summary/Keyword: 초기 탐색점

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Web-Document Retrieval Using Genetic Search (유전자 탐색에 의한 웹문서 검색)

  • 서영우;장영탁
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.69-71
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    • 1998
  • 본 논문에서는 웹을 기반으로 한 인터넷에서 유전자 알고리즘을 이용한 정보검색 방법을 제시한다. 특정 문제에 대한 가설 공간을 탐색하여 최적의 해를 찾을 때 지역성과 전역성을 함께 고려하는 유전자 알고리즘의 특성을 웹에서의 정보검색에 이용한다. 여기에서 고려할 점은 탐색속도와 탐색방향인데 본 논문에서는 탐색속도를 고려하지 않았다. 탐색방향은 사용자의 정보 요구와 검색된 문서와 유사도 평가함수로 조절하였다. 본 논문에서 제안한 유사도 평가함수로 실험을 한 결과, 사용자의 초기 정보요구에 대한 검색결과의 적합성 여부에 대한 사용자의평가가 기존의 검색엔진을 사용했을 때보다 개선된 결과를 얻을 수 있었다. 그리고 HTML 문서의 특성을 고려해서 검색하는 경우에는 검색어에 대해 보다 특정적인 결과를 제시했으며, 문서 내에서 검색어의 지역 중요도만을 고려하는 경우는 보다 일반적인 결과를 제시하는 것을 확인할 수 있었다.

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A Fast Motion Estimation Algorithm Based on Multi-Resolution Frame Structure (다 해상도 프레임 구조에 기반한 고속 움직임 추정 기법)

  • Song, Byung-Cheol;Ra, Jong-Beom
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.5
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    • pp.54-63
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    • 2000
  • We present a multi-resolution block matching algorithm (BMA) for fast motion estimation At the coarsest level, a motion vector (MV) having minimum matching error is chosen via a full search, and a MV with minimum matching error is concurrently found among the MVs of the spatially adjacent blocks Here, to examine the spatial MVs accurately, we propose an efficient method for searching full resolution MV s without MV quantization even at the coarsest level The chosen two MV s are used as the initial search centers at the middle level At the middle level, the local search is performed within much smaller search area around each search center If the method used at the coarsest level is adopted here, the local searches can be done at integer-pel accuracy A MV having minimum matching error is selected within the local search areas, and then the final level search is performed around this initial search center Since the local searches are performed at integer-pel accuracy at the middle level, the local search at the finest level does not take an effect on the overall performance So we can skip the final level search without performance degradation, thereby the search speed increases Simulation results show that in comparison with full search BMA, the proposed BMA without the final level search achieves a speed-up factor over 200 with minor PSNR degradation of 02dB at most, under a normal MPEG2 coding environment Furthermore, our scheme IS also suitable for hardware implementation due to regular data-flow.

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A Prediction Search Algorithm by using Temporal and Spatial Motion Information from the Previous Frame (이전 프레임의 시공간 모션 정보에 의한 예측 탐색 알고리즘)

  • Kwak, Sung-Keun;Wee, Young-Cheul;Kimn, Ha-Jine
    • Journal of the Korea Computer Graphics Society
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    • v.9 no.3
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    • pp.23-29
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    • 2003
  • There is the temporal correlation of the video sequence between the motion vector of current block and the motion vector of the previous block. If we can obtain useful and enough information from the motion vector of the same coordinate block of the previous frame, the total number of search points used to find the motion vector of the current block may be reduced significantly. In this paper, we propose the block-matching motion estimation using an adaptive initial search point by the predicted motion information from the same block of the previous frame. And the first search point of the proposed algorithm is moved an initial point on the location of being possibility and the searching process after moving the first search point is processed according to the fast search pattern. Simulation results show that PSNR(Peak-to-Signal Noise Ratio) values are improved UP to the 1.05dB as depend on the image sequences and improved about 0.33~0.37dB on an average. Search times are reduced about 29~97% than the other fast search algorithms. Simulation results also show that the performance of the proposed scheme gives better subjective picture quality than the other fast search algorithms and is closer to that of the FS(Full Search) algorithm.

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An Exploratory Study on the Initial Activation Strategy of UGC Platform with Contents Provider and Consumer (콘텐츠의 공급자와 소비자로 이루어진 UGC 플랫폼의 초기 활성화 방안에 대한 탐색적 연구 : 시스템다이내믹스를 이용한 초기 스타트업의 UGC 플랫폼을 중심으로)

  • Jung, Jee-Wong;Lee, Kyung-Sang;Lee, Zoon-Ky
    • The Journal of Bigdata
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    • v.3 no.1
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    • pp.83-94
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    • 2018
  • The purpose of this study is to investigate how startup companies with the UGC platform service model can traverse the death valley for the company's survival with limited resources and create a mutually beneficial market. To do this, an interview-based exploratory study was conducted to analyze the cause and effect of each factor on the initial activation strategy of the UGC platform. For many start-up companies, this research helps minimize errors in strategic trial and error.

Cross Diamond Search Using Motion Direction Biased Characteristics (움직임 방향 치우침 특성을 이용한 십자형 다이아몬드 탐색)

  • Ryu, Kwon-Yeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1527-1533
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    • 2009
  • In this paper, we design directional search pattern using motion direction biased characteristics of MVP distribution, and proposes a direction applied cross diamond search method that adaptively change search pattern according to moving direction of search point. Proposed method predict motion vectors from neighbor macro blocks, and define initial motion direction by using predicted motion vectors. It improve search efficiency by using alternately proposed search pattern according to motion direction of BMP in search process. The simulation results show that proposed method is able to fast motion estimation compared with conventional cross diamond search, according as it reduce computational complexity that is required of motion estimation with $0.43%{\sim}1.76%$.

Online Catalog Search Patterns : variables and bibliographic data (온라인 목록의 탐색 유형 : 관련된 변수와 사용된 서지사항을 중심으로)

  • Kwak Chul-Wan
    • Journal of the Korean Society for Library and Information Science
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    • v.30 no.2
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    • pp.87-106
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    • 1996
  • The purpose of this study is to identify what fields are used to decide how to proceed to the next screen and what factors affect the selection of the fields used on the online catalog system. The initial search option chosen by the users differed statistically according to the type of online catalog system used and the type of query. However, the type of user did not affect the choices of the initial search option. On the citation list screen, the title field was the most frequently used to move to the citation screen. On the citation screen, also, the title field was the most frequently used for confirming a retrieved citation.

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인공 신경망을 이용한 구조 최적화 기법

  • 양영순;문상훈
    • Bulletin of the Society of Naval Architects of Korea
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    • v.31 no.1
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    • pp.39-42
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    • 1994
  • 인공 신경망은 빠른 속도와 안정성 등의 많은 장점을 갖고 있기 때문에 최근 들어서 여러 분야 에서 그 응용이 활발히 연구되고 있다. 인공 신경망의 한 모델인 홉필드 네트워크는 네트워크의 에너지를 최소화시키는 방향으로 네트워크의 상태를 바꾸며, 최소 에너지 상태에서 안정 상태를 유지하는 특징을 갖고 있다. 이러한 흡필드 네트워크의 특징은 흡필드 네트워크를 최적화 문 제에 적용시킬 수 있는 가능성을 제시하고 있다. 기존의 최적화 기법은 기본적으로 국부적인 탐색 기법을 사용하기 때문에, 전역적 최적해를 구하기 위해 초기점을 달리하여 여러번 계산을 수행하여 그 중 가장 좋은 결과를 취하는 방법을 사용하여야 한다. 따라서 이러한 방법은 초 기점의 선택이 결과에 큰 영향을 미치게 되는데, 설계 변수가 많고 제한 조건이 복잡할 경우 초기점 선택에 어려움이 따른다. 본 연구에서는 흡필드 네트워크와 시뮬레이티드 어닐링을 결 합하여 전역적 최적해를 찾는 기법으로서 뉴드-옵티마이저 모델을 제시하고 있다.

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Influence of Interfaces on Novice Users' Performance in Social Virtual Worlds (사회적 가상세계에서 인터페이스가 초보사용자들의 성과에 미치는 영향)

  • Jung, Yoonhyuk;Ju, Boryung;Zach, Lisl
    • Journal of the Korean Society for information Management
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    • v.29 no.4
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    • pp.7-23
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    • 2012
  • This paper explores how interface environments have an influence on novice users' performance in social virtual worlds (SVWs), which are emerging user-centric three-dimensional cyberspaces. Despite their early popularity, SVWs have experienced that numerous new users leave the cyberspaces soon before they become long-term users. One possible reason is that unfamiliar interfaces of SVWs can be a barrier to novice users' adaptation of the technology. To understand a role of interfaces in the users' assimilation of SVWs, we examine an impact of three interface factors (presence, affordance, and feedback) on performance which is regarded as a yardstick for users' adaptation of SVWs. Forty participants were recruited and went through one-hour experimental sessions with seven tasks in Second Life; they were also asked to answer a questionnaire. Findings indicate that while affordance and feedback are significant factors influencing novice users' performance, presence has no impact on their performance.

Robust 2D Feature Tracking in Long Video Sequences (긴 비디오 프레임들에서의 강건한 2차원 특징점 추적)

  • Yoon, Jong-Hyun;Park, Jong-Seung
    • The KIPS Transactions:PartB
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    • v.14B no.7
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    • pp.473-480
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    • 2007
  • Feature tracking in video frame sequences has suffered from the instability and the frequent failure of feature matching between two successive frames. In this paper, we propose a robust 2D feature tracking method that is stable to long video sequences. To improve the stability of feature tracking, we predict the spatial movement in the current image frame using the state variables. The predicted current movement is used for the initialization of the search window. By computing the feature similarities in the search window, we refine the current feature positions. Then, the current feature states are updated. This tracking process is repeated for each input frame. To reduce false matches, the outlier rejection stage is also introduced. Experimental results from real video sequences showed that the proposed method performs stable feature tracking for long frame sequences.

Fast Disparity Motion Vector Searching Method for the MV-HEVC (MV-HEVC에서 빠른 변위 움직임 벡터 탐색 방법)

  • Lee, Jae-Yung;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.22 no.2
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    • pp.240-252
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    • 2017
  • Multi-view video codec based on the High Efficiency Video Coding (MV-HEVC) has high encoding complexity because it exploits an additional reference picture for disparity compensation prediction (DCP) when the picture of dependent view is encoded. In this paper, we propose an efficient method to reduce the complexity of disparity motion vector search for the MV-HEVC. The proposed method includes the initial search point decision method using affine transform and the adaptive search range decision method. The simulation results show that the proposed method reduces the complexity of disparity motion vector search up to 90.78% with negligible coding efficiency degradation. Also the results show that the proposed method outperforms other conventional techniques reducing complexity.