• Title/Summary/Keyword: 초기반사음

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Synthesizing the classical guitar sound using the Physical Model with string properties (현의 특성이 고려된 Physical 모델을 이용한 클래식 기타 음 합성)

  • Kang Myung-Soo;Kim Kyoo-Nyun
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.255-258
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    • 1999
  • 본 논문에서는 파동 방정식으로부터 클래식 기타의 Physical 모델을 유도해 낸 후 이를 구현하였다. 이러한 모델을 이용해 별도의 음원 데이터를 사용하지 않고 현재 전자 음악에서 일반적으로 사용되는 table look-Up 방식보다 효율적으로 악기 음을 함성 할 수 있도록 하였다. 파동 방정식은 현의 장력, 길이 및 질량 데이터를 이용해 현의 움직임을 표현한 것이며 이 식으로부터 Fourier Series를 유도하고 다시 Z 변환을 거쳐 현의 운동을 모델링하였다. 이 과정에서 현의 양끝에서 반사되는 신호의 크기를 모델링에 포함 시켰다. 이러한 현의 모델은 모든 종류의 현악기에 공통으로 적용될 수 있으며 현의 장력 길이, 질량 데이터를 변화해 다양한 현의 특성들을 모델링 할 수 있다. 또 음 합성을 위해 현의 초기 상태 및 연속되는 입력 데이터를 바꿔 클래식 기타의 다양한 음들을 합성 할 수 있다. 클래식 기타의 Physical 모델을 평가하기 위해, 실제 악기 음 및 table look-up 방식으로 합성된 음들을 녹음해 서로 비교하였다. 시간 및 주파수 도메인 상에서 비교가 이뤄 졌으며 table look-up 합성 방식에서 모든 주파수대가 동일하게 감소하고 비슷한 음역에서 음 높이에 적합한 배음 주파수 비율을 조절할 수 없는 등, 각 을의 특성들을 정확히 묘사할 수 없는 문제점을 극복할 수 있었다.

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A Study reverberation of Virtual Acoustic Space (가상 음향 공간 구현에 관한 연구)

  • Yoon, Jae-Yeun;Park, Jun-Sun;Kim, Chung-Suk;Jin, Yong-Ok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.141-150
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    • 2006
  • 본 논문에서는 기존에 제안된 가상음향공간 모델에서 문제점으로 대두된 음향특성을 개선한 새로운 모델을 제안하였다. 제안된 가상음향효과기는 초기 잔향을 위하여 teped delay line을 사용하여 초기반사음 재현에 충실하도록 하였고, 후기 잔향을 위하여 nesed allpass delay line을 이용하여 잔향 밀도를 높이도록 고안되었다. 각 delay line의 지연 시간을 조절하여 가장 좋은 잔향 효과를 갖도록 계수 값들을 추출하였으며, 제안한 알고리즘을 일반 범용 DSP를 이용하여 구현하였으며, 실험 고찰을 통하여 기존에 제시된 모델에서의 임펄스성음에 대한 비선형적인 거친 응답과 frequency 영역에서 고르고 평탄한 잔향 밀도가 개선되어 보다 더 좋은 효과를 보임을 확인하였다.

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Implementation of ray tracing simulator for extracting sound field parameters (음장파라미터 추출을 위한 음선추적 시뮬레이터의 구현)

  • Lee, Deok-Su;Seong, Goeng-Mo
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.3
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    • pp.82-89
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    • 1995
  • A sound field simulator is constructed to obtain the sound field paramaters such as the magnitudes and directions of early reflections with moderate efforts. The proposed simulator is based on the hybrid ray tracing method that traces rays reached the listener position and convert them to image sound sources. By this approach, we can obtain the directional impulse response relatively easily with minimum casts. Simulation experiment results of several performace places are reported to how the versatility of the proposed simulator system.

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Design for the Reflection Free Zone with the Adequate Initial Time Delay Gap at the Control Room (음향조정실에서 적절한 초기지연시간을 갖는 무반사지역의 설계연구)

  • Rhee, Esther
    • The Journal of the Acoustical Society of Korea
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    • v.26 no.1
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    • pp.32-41
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    • 2007
  • The control room has been usually designed by the consideration of only one listening position for the sound engineer. By this study. many listening positions with the very similar acoustical condition were located in the specific region, so-called 'the reflection free zone', where the several engineer could evaluate the quality of sound at the same time. For constructing the reflection free zone, the control room has been designed by the concept of the $LEDE^{TM}$, and the initial time delay gap has been controled by the structure of control room and the properties of sound-absorbing materials. diffuser, Helmholtz resonator and image source of sound. The occurrence of any harmful phenomena like the standing wave, acoustic focusing. coloring. Hass effect and flutter echo, has greatly reduced in the reflection free zone.

A Sound Externalization Method for Realistic Audio Rendering in a Headphone Listening Environment (헤드폰 청취환경에서의 실감 오디오 재현을 위한 음상 외재화 기법)

  • Kim, Yong-Guk;Chun, Chan-Jun;Kim, Hong-Kook;Lee, Yong-Ju;Jang, Dae-Young;Kang, Kyeong-Ok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.1-8
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    • 2010
  • In this paper, a sound externalization method is proposed for out-of-the-head localization in a headphone listening environment. In order to reduce timbre distortion by the conventional methods using a measured a head-related transfer function (HRTF) or early reflections, the proposed method integrates a model-based HRTF with reverberation. In addition, for improving frontal externalization performance, techniques such as decorrelation and spectral notch filtering are included. To evaluate the performance of the proposed externalization method, subjective listening tests are conducted by using different types of sound sources such as white noise, sound effects, speech, and music. It is shown from the test results that the proposed externalization method can localize sound sources farther away from out of the head than the conventional method.

3D Audio Rendering Method based on 3D Video Information for 3DTV (3DTV 향 3D 영상 정보를 이용한 3D 오디오 원근감 재현 기술)

  • Kim, Sunmin;Lee, Young Woo;Kim, SeungHun;Lee, SeungSu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.204-207
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    • 2011
  • 본 논문에서는 3DTV 의 입체감 향상을 위한 3D 음향의 원근감 재현 기술을 제안한다. 먼저, 3D 영상 객체의 깊이를 추출하고 영상 객체의 깊이에 따라 오디오 객체의 거리감을 조절한다. 오디오 거리감 재현을 위해 필요한 오디오 깊이 인자는 3D 영상의 좌/우 이미지의 차이 정보로부터 오디오에 맞도록 비선형 변환을 통해 구해진다. 3D 오디오 재현 알고리즘은 기존의 서라운드 입체음향 기술과 원근감 재현 기술로 구성된다. 원근감 재현 기술은 추정된 오디오 깊이 인자에 따라 신호크기, 초기 반사음, 근거리 머리전달함수, 위상 제어를 통해서 구현된다. 특히, 3D 영상 객체가 화면 앞으로 튀어 나올 때 소리도 튀어나오도록 함으로써 3D 영상 객체와 연동되는 입체 음향을 효과를 통해 3D 방송 시청 시 오디오/비디오 입체감을 향상시켜준다. 상용화된 3DTV 를 활용하여 음질 평가 전문가들의 주관 청취 평가를 통해 제안한 원근감 재현 기술이 3D 방송 시청에 적합함을 검증한다.

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Portable arousal control system using electrodermal activities (피부 전기활동을 이용한 휴대형 각성도 측정 및 제어 시스템)

  • Ko, Han-Woo;Lee, Woan-Kyu;Kim, Youn-Ho
    • Journal of Sensor Science and Technology
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    • v.5 no.3
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    • pp.55-64
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    • 1996
  • To control arousal level using physiological index, electrodermal activity signal was detected and separated into skin impedance level and response. Arousal state decision and control algorithm was studied to implement and evaluate real time portable arousal control system. The implemented system can detect and control arousal state from initial drowsy state. This system will be applicable to the evaluation of the effect of warning signal, driver's drowsy detecting system, and sleep study.

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Effect of Diffuser Locations on the Room Acoustical Parameters in 1:25 Scale Model Hall (1:25 축소모형 홀에서 확산체의 설치부위에 따른 실내 음향지표의 변화)

  • Kim, Yong-Hee;Seo, Choon-Ki;Lee, Hye-Mi;Jeon, Jin-Yong
    • The Journal of the Acoustical Society of Korea
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    • v.31 no.3
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    • pp.115-128
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    • 2012
  • This paper investigates the effects of diffuser on the acoustical parameters in music hall with consideration of the result of scattering coefficient measurement. A scale model hall of 600 seats with orchestra shell was used for experiments. The materials of 1:50 scale model was chosen through absorption coefficient measurement based on ISO 354. The model was matched to the computer simulation model in terms of reverberation time. In order to evaluate the effect of diffuser location, the measurements were accomplished with and without diffusers according to 7 configurations by diffuser-installed region; sidewall, balcony front, ceiling and so on. The following acoustical parameters were extracted from each measurement case; Reverberation time (RT), Early decay time (EDT), Clarity (C80), Center time (Ts), Sound strength (G) and Temporal diffusion (TD) from the auto-correlation function (ACF) of impulse responses. As a result, the absorption power and diffusion power were increased with number of diffusers. Accordingly RT, EDT and G were decreased by diffuser and the redirection of reflections was occurred briskly. Averaged TD was 6.05 to 6.30 by measurement cases. RT was found to be the most related factor to diffusion power (R = 0.94). The correlation between TD and EDT was high (R = 0.73). In addition, the effects of diffuser-installed location were discussed in terms of acoustical parameter variation.

Headphone-based multi-channel 3D sound generation using HRTF (HRTF를 이용한 헤드폰 기반의 다채널 입체음향 생성)

  • Kim Siho;Kim Kyunghoon;Bae Keunsung;Choi Songin;Park Manho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.1
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    • pp.71-77
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    • 2005
  • In this paper we implement a headphone-based 5.1 channel 3-dimensional (3D) sound generation system using HRTF (Head Related Transfer Function). Each mono sound source in the 5.1 channel signal is localized on its virtual location by binaural filtering with corresponding HRTFs, and reverberation effect is added for spatialization. To reduce the computational burden, we reduce the number of taps in the HRTF impulse response and model the early reverberation effect with several tens of impulses extracted from the whole impulse sequences. We modified the spectrum of HRTF by weighing the difference of front-back spec01m to reduce the front-back confusion caused by non-individualized HRTF DB. In informal listening test we can confirm that the implemented 3D sound system generates live and rich 3D sound compared with simple stereo or 2 channel down mixing.

Acoustic design for the renovation of a cultural heritage building, SH high school auditorium (문화재로 지정된 SH고등학교 강당의 음향리노베이션설계 및 평가)

  • Jeong, Daeup;Oh, Yedam;Lee, Hyojin
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.3
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    • pp.266-274
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    • 2019
  • As can be seen in the statistics on domestic performance facilities, small or large scale of acoustic renovations seem to be unavoidable in many of those facilities due to its senility. However it is hard to find case studies which can be referred to for its acoustic renovation process. This study tried to provide a case study example of acoustic renovation for a high school auditorium which has many restrictions as a cultural heritage building. Requirements from the client and acoustic problems found through a field measurement of existing space motivated acoustic design solutions and alternatives which can improve the acoustics of the space. The whole process from the initial stage of diagnosing acoustic problems to the final stage of a post acoustic evaluation after the completion of construction was described. The result from the post acoustic evaluation suggested that reverberation characteristics of the space as well as definition and clarity have been greatly improved by applying acoustic design solutions and alternatives. However, loudness of sounds in the space didn't reach the aimed level, which is due to the limited capability of slat ceiling structure for providing strong early reflections.