• Title/Summary/Keyword: 체험 활동

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The Effects of Experience Activities for Kitchen Garden Cultivation on Children's Inquiry Skills and Dietary Attitudes (텃밭가꾸기 체험활동이 유아의 탐구능력과 식생활 태도에 미치는 영향)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.6
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    • pp.3460-3468
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    • 2014
  • This study examined the effects of the experience activities for kitchen garden cultivation on children's inquiry skills and dietary attitudes. To achieve this, an experiment was conducted on a total of 43 kindergarten children in a class of 4- and 5-year-olds, who were classified into an experimental group of 35 children (20 male children, 15 female children) and control group of 20 children (8 male children, 12 female children), in Daejeon Metropolitan City. This study showed that children's experience of kitchen garden cultivation helps improve their inquiry skills and dietary attitudes. The results proved their experience activities for kitchen garden cultivation to be useful for improving their inquiry skills and dietary attitudes. Consequently, their experience activities and inquiry learning of participant observation using a natural subject like kitchen garden cultivation can be encouraged to improve the awareness, which can improve their dietary attitudes as the responsibility of their family, and their distorted dietary habits and attitudes. In other words, these results highlight the interdisciplinary and educational usefulness in that their inquiry learning can expect a high educational effect.

EEPERF(Experiential Education PERFormance): An Instrument for Measuring Service Quality in Experiential Education (체험형 교육 서비스 품질 측정 항목에 관한 연구: 창의적 체험활동을 중심으로)

  • Park, Ky-Yoon;Kim, Hyun-Sik
    • Journal of Distribution Science
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    • v.10 no.2
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    • pp.43-52
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    • 2012
  • As experiential education services are growing, the need for proper management is increasing. Considering that adequate measures are an essential factor for achieving success in managing something, it is important for managers to use a proper system of metrics to measure the performance of experiential education services. However, in spite of this need, little research has been done to develop a valid and reliable set of metrics for assessing the quality of experiential education services. The current study aims to develop a multi-item instrument for assessing the service quality of experiential education. The specific procedure is as follows. First, we generated a pool of possible metrics based on diverse literature on service quality. We elicited possiblemetric items not only from general service quality metrics such as SERVQUAL and SERVPERF but also from educational service quality metrics such as HEdPERF and PESPERF. Second, specialist teachers in the experiential education area screened the initial metrics to boost face validity. Third, we proceeded with multiple rounds of empirical validation of those metrics. Based on this processes, we refined the metrics to determine the final metrics to be used. Fourth, we examined predictive validity by checking the well-established positive relationship between each dimension of metrics and customer satisfaction. In sum, starting with the initial pool of scale items elicited from the previous literature and purifying them empirically through the surveying method, we developed a four-dimensional systemized scale to measure the superiority of experiential education and named it "Experiential Education PERFormance" (EEPERF). Our findings indicate that students (consumers) perceive the superiority of the experiential education (EE) service in the following four dimensions: EE-empathy, EE-reliability, EE-outcome, and EE-landscape. EE-empathy is a judgment in response to the question, "How empathetically does the experiential educational service provider interact with me?" Principal measures are "How well does the service provider understand my needs?," and "How well does the service provider listen to my voice?" Next, EE-reliability is a judgment in response to the question, "How reliably does the experiential educational service provider interact with me?" Major measures are "How reliable is the schedule here?," and "How credible is the service provider?" EE-outcome is a judgmentin response to the question, "What results could I get from this experiential educational service encounter?" Representative measures are "How good is the information that I will acquire form this service encounter?," and "How useful is this service encounter in helping me develop creativity?" Finally, EE-landscape is a judgment about the physical environment. Essential measures are "How convenient is the access to the service encounter?,"and "How well managed are the facilities?" We showed the reliability and validity of the system of metrics. All four dimensions influence customer satisfaction significantly. Practitioners may use the results in planning experiential educational service programs and evaluating each service encounter. The current study isexpected to act as a stepping-stone for future scale improvement. In this case, researchers may use the experience quality paradigm that has recently arisen.

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A Comparative Study on Overseas Experience Case Studies in Middle School (중학교 해외 체험 사례 조사 연구)

  • Young Joo Park;Mee Yeon Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.801-807
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    • 2023
  • This study aims to examine the cases of overseas experience programs centered around middle school students in South Korea and to derive implications for future overseas experience programs. To achieve this, data were systematically collected through search engines based on keywords, followed by comparative analysis. Frequency analysis, independent sample t-tests, and cross-analysis were conducted using SPSS 23. The research findings are as follows: First, the programs are operated nationwide, with a focus on smaller schools in various regions, and are particularly active in the Jeolla provinces. Diverse public funding, such as from the board of education and local governments, has been invested, categorizing operational costs into full financial coverage among others. The programs primarily took place in Southeast Asian countries close to South Korea. Second, the purposes of these middle school overseas experience programs largely encompass career exploration, cultural experiences, tourism, and sister school visits. We hope that school-based overseas career exploration programs are actively operated to provide opportunities for enhancing global competence and global citizenship, as well as exploring career paths.

The Effects of Children's Play Activities through Forest Experience on Their Parents' Expectation and Their Multiple Intelligence Improvement (숲 체험 놀이 활동이 유아 학부모의 기대감과 유아의 다중지능향상에 미치는 영향)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.5
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    • pp.303-311
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    • 2020
  • This study examines the effects of children's play activities through forest experience on their parents' expectation and multiple intelligence improvement. To achieve this, an empirical survey was conducted by applying a structural equation model to 152 parents with children. As a result, first, physical and cognitive factors were adopted, and social factors were rejected in the factors that influence the physical, social, and cognitive factors of children's forest experience play activities on parents' expectation of children's safety activities and concern about fine dust. Second, their physical, social and cognitive factors affected their sociality among sub-factors of multiple intelligence improvement. Their social and cognitive spontaneities significantly affected their sensitivity and creativity improvements. Third, parents' expectation did not appear to play a significant mediating role in the effect of play activity through forest experience on multiple intelligence improvement. This study has confirmed that their physical and cognitive factors of play activities through forest experience are directly affected by their parents' concern about fine dust and expectation of their safe activities, and has suggested that their sociality can be thoroughly learned through various educational programs in daycare centers, which is somewhat far from their parents' expectation of their play activities through forest experience.

Development and Dissemination of the Teaching Materials for the Creative Activity in Geoscience Area: The Case of the KIGAM's Creative Geo Educamp (지질과학분야 창의적 체험활동 지도자료 개발 및 보급: 한국지질자원연구원 Creative Geo Educamp 사례를 중심으로)

  • Cho, Hyun-Jun;Kim, Jong-Rang
    • Journal of the Korean earth science society
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    • v.32 no.1
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    • pp.57-72
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    • 2011
  • The purpose of this study is to identify the effects of Creative Geo Educamp-the thematic trips with geoscientist, donation of KIGAM's intellectual properties. It was carried out twice and each time took professional development programs for 16 hours. There were 35 secondary science teachers (2010. 7.6.-8.) and 31 elementary teachers (2010. 7.20.-22.). This program was designed to contribute the public education by using intellectual properties of KIGAM. Textbooks and kits were developed for the creative activities according to 2009 Curriculum Revision and they were donated as educational materials. The survey showed that the participants have a high satisfaction of the textbooks and kits developed. Its figures are 4.45 of secondary science teachers and 4.8 of elementary teachers out of 5 points.

The Effect of Parent's Neglect on Adolescents' Career Identity in the Times of Convergence : Focusing on the Mediating Effect of Experience Satisfaction and School Adjustment (융복합시대 부모방임이 청소년의 진로정체감에 미치는 영향 : 체험활동과 학교생활적응의 매개효과를 중심으로)

  • Park, Bong-Seon;Yang, Se-Bi
    • Journal of Convergence for Information Technology
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    • v.7 no.3
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    • pp.139-146
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    • 2017
  • This study tries to examine the effect of parents' neglect on career identity, and prove the meditating effect of experience satisfaction and school adjustment between the two variables in the times of convergence. For the study, the data from the Korean Children and Youth Panel Survey was analyzed by utilizing the path analysis, and the number of subjects was 391 adolescents. The results are as follows: First, parents' neglect influenced negatively career identity. Second, experience satisfaction and school adjustment had a positive effect on experience satisfaction. Third, parents' neglect directly influenced career identity and its' effect was indirectly mediated by the subjects's experience satisfaction and school adjustment. Therefore, the result of the study can be utilized for theoretical implication and foundation for developing programs to increase career identity.

Effects of Adolescent's Social Withdrawal on Self-esteem, Life Satisfaction -Focusing on Moderating Effect of Participation in Self-development Youth Activities - (청소년의 사회적 위축이 자아존중감, 삶의 만족도에 미치는 영향 -자기개발 체험활동 참여의 조절효과를 중심으로-)

  • Lee, Eun-Jung;Chung, Eun-Jung
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.596-606
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    • 2022
  • The purpose of this study was to identify the effects of adolescent social withdrawal on self-esteem and life satisfaction, and to analyze the moderating effect of participation in Self-development Youth Activities. Among the data for the 3rd year of the Korea Children's and Youth Panel Survey 2018 (KCYPS. 2018), data from 2,384 first-year middle school students were used, and descriptive statistical analysis, correlation analysis, linear regression analysis, and hierarchical multiple regression analysis were performed to test the hypothesis. First, it was analyzed that the social withdrawal had a statistically significant negative(-) effect on the self-esteem. Second, it was analyzed that the social withdrawal had a statistically significant negative(-) effect on the life satisfaction. Third, it was verified that self-development Youth Activities had a moderating effect in the relationship between social withdrawal and self-esteem. Fourth, it was verified that self-development Youth Activities had a moderating effect in the relationship between social withdrawal and life satisfaction.

The Effect of Sports Experiential Learning Activities on Junior High School Students' Learning about Force and Motion (스포츠 체험 활동이 중학생의 "힘과 운동" 학습에 미치는 영향)

  • Oh, Kyoung-Jin;Im, Sung-Min;Pak, Sung-Jae
    • Journal of The Korean Association For Science Education
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    • v.20 no.3
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    • pp.371-383
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    • 2000
  • The purpose of this study is to compare junior high school students' conceptual changes about force and motion and their interest in science between a group with the instruction including sports experiential learning activities and a group with traditional instruction. In addition, for a group with sports experiential learning activities, students' conceptual changes and interest were examined according to the degree of their sports-experience before the instruction.The subject was 7th-grade students(N=82), and they were divided into two groups: experimental group and control group. The conceptual changes were positive in both groups. In the multiple choice questions the experimental group students(20.0%) were more positively changed than the control group students(17.2%). The number of students who responded with the right explanation increased 26.7% in the experimental group and 10.4% in the control group. The interest of the control group was significantly increased in the topic dimension(p<0.05). The interest of the experimental group was significantly increased in the experiential activity and the communicative activity(p<0.05). Students who had much sports-experience showed the most positive changes. Moreover the interest of these students was especially increased in internal motive, receptive activity, experiential activity, and communicative activity.

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A Study on the Model for the Development of Tools for Math Activities & it's Application (수학체험교구 개발 모형 및 이를 적용한 최대공약수 교구 개발 연구)

  • Suh, Bo Euk
    • Communications of Mathematical Education
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    • v.34 no.4
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    • pp.587-603
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    • 2020
  • This study is a basic study to effectively develop a mathematics experience object, an important tool and educational tool in mathematics education. Recently, as mathematics education based on action theory is emphasized, various mathematics experience objects are being developed. It is also used through various after-school activities in the school. However, there are insufficient cases in which a mathematics experience teaching tools is developed and used as a tool for explaining mathematics concepts in mathematics classrooms. Also, the mathematical background of the mathematics experience teaching tools used by students is unclear. For this reason, the mathematical understanding of the toolst for mathematics experience is also very insufficient. Therefore, in this study, a development model is proposed as a systematic method for developing a mathematics experience teaching tools. Also, in this study, we developed 'the Great Common Divisor' mathematics experience teaching tool according to the development model. Through the model proposed through this study and the actual mathematics experience teaching tool, the development of various tools for mathematical experience will be practically implemented. In addition, it is expected that various tools for experiencing mathematics based on mathematical foundations will be developed.

A Study on Teachers' Recognition of Importance and Reflection on Creative Hands-on Activities at Technical High School: Focused on Club Activities (공업계 고등학교 교사가 인식하는 창의적 체험활동 영역의 중요도 및 반영도 분석: 동아리활동을 중심으로)

  • Ko, Kun-Soo;Seo, Won-Seok;Lee, Chang-Hoon;Kim, Jong-Seoung
    • 대한공업교육학회지
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    • v.39 no.1
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    • pp.227-246
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    • 2014
  • The purpose of this study is to suggest the desirable direction toward the creative hand-on activities suitable for the characters of the technical high school students by examining the teachers' recognition of sub-factors of creative activities in technical high school and analysing whether the factors are properly utilized. Respondents of this study were 393 teachers at the Technical high school in South Korea. The questionnaire survey on the recognition of creative hand-on activities consisted of questions, which are importance and reflection, from 32 sections in 5 fields. The summary of the results through this study is as following. First, In the results of importance analysis of teachers in technical high school, in club activity field, 'the invention' of 'academic activity', 'film-art' in 'culture-art activity', 'challenge activity' in 'sports activity', 'school specialized major' in 'work practice activity', 'scout federation', 'Red Cross youth activity' in 'youth group activity' were seemed to be higher. Second, In the results of reflection analysis, it was found that the 'academy, culture-art', 'sports activity' fields were similarly reflected in importance thought by teachers in technical high school. However, for 'the work practice activity' and 'youth group activity', except 'the school specialized major', all fields are not properly reflected, independent of importance. For 'the work practice activity', analyses of importance and reflection seemed to be alike but for 'the youth group activity', there was a significant difference between them.