• Title/Summary/Keyword: 체험 프로그램

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A Study on the Experience Program of Domestic Museums (국내 박물관의 체험활동프로그램 조사연구)

  • Chae, Gyomoon;Jung, Jinju;Choi, Hyoseung
    • Journal of the Korean Institute of Rural Architecture
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    • v.6 no.1
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    • pp.13-20
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    • 2004
  • Museums have conducted the role of conserving, collecting, and displaying cultural property generally but main museum function transforms the role of social educational place accomplishing various instruction programs .recently through social perception's changing. Educational function of museum having experience program is more effect than before that. Museums need exhibition for preservation of property in regional community and history, as well as certainly require the concept to importing experience program. Through analysing experience program patterns and varieties in domestic museum. I will propose basic dater to supply preliminary and intermediate study.

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동아리 활동을 통한 감성마을 사례 연구

  • Jeong, Bong-Seon;Song, In-Bang;Kim, Yeon-Jong
    • 한국벤처창업학회:학술대회논문집
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    • 2017.04a
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    • pp.23-23
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    • 2017
  • 본 연구에서는 지역사회의 생활문화공동체 만들기 사업의 한 사례로 경상남도 화동군 화개면 대성리 의신마을의 노인주민들을 중심으로 이루어지는 문화유산 개발과 자발적(생산적) 문화주체발굴 및 양성을 하고자 한 사례연구이다. 2017년부터 2019년의 3년차 사업으로 지역의 마을회(영농회, 부녀회, 청년회, 노인회)와 체험시설 관리운영, 체험행사 관리, 가공시설장 활용, 체험 프로그램 기획/운영, 마을기반조성사업 및 관광체험을 주요활동으로 하는 영농조합법인의 유기적 협력을 통하여 주변의 특산물, 자연환경, 산업환경 및 지리산을 중심으로 구성된 지역역사 문화환경이 연계되어 진행되는 생활문화공동체 만들기 사업이다. 특히 농악/낙차 동아리, 사진동아리, 그림동아리, 압화동와리와 같은 동아리 활동을 통하여 산골의 지역적인 약점을 보완할 수 있으며, 문화예술을 향유하려는 시대적인 욕구를 충족할 수 있는 실질적인 문화예술프로그램을 통한 공동체 발전을 지속하고자 함이 취지이다. 지역 노인들을 대상으로 노인들의 감성지능의 변화에 의한 지역공동체의식과 6차산업 기업가 정신 및 노인들의 사회참여에 대한 인식을 알아보고자 한다.

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Effects of experience-based learning program using singing insects (소리곤충을 이용한 체험학습프로그램의 학습효과)

  • Kim, So Yun;Kim, Seong Hyun;Jung, Jong Cheol;Lee, Kwang Pum;Kim, Nam Jung
    • Journal of Sericultural and Entomological Science
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    • v.51 no.2
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    • pp.114-118
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    • 2013
  • This study examines how an experimental-based learning program using singing insects improves the academic achievement of elementary school children. Study subjects were a total of 123 elementary students at their $2^{nd}$ and $3^{rd}$ grade who voluntarily participated in an experience-based learning program organized by Seodaemun Museum of Natural History, Seoul. Students were given the same survey questionnaires before and after taking the learning program, and this procedure was repeated in 7 independent replication trials. Result from a paired t-test indicated that the learning program had a positive effect on academic performance, with students gaining significantly higher mean scores in the survey test after taking the program than before. This result suggests that the experience-based learning program using singing insects is effective at improving student's academic achievement. Our study provides a critical impetus for developing a variety of other experience-based learning programs using insects like ours, leading us to anticipate that these programs will be practiced more systematically and actively in the classroom in future.

Development of Junior high School Competition Program for Creative Problem Solving on the basis of Technological Hands-on Activities (중학교에서의 기술적 체험활동에 터한 창의적 문제해결 경진대회 프로그램 개발)

  • Kim, Darani;Yi, San-bong
    • 대한공업교육학회지
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    • v.36 no.1
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    • pp.149-166
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    • 2011
  • The purpose of this study was to develop a creative problem-solving competition program in order to provide an opportunity for junior high schoolers to solve problems on the basis of technological hands-on activities by deploying their creative problem-solving skills and to foster their cooperative and challenging spirits by tackling the given problems in group. Relevant literature and competition programs were analyzed to develop a junior high school competition program for creative problem solving on the basis of technological hands-on activities. This study was implemented in three stages: preparing, developing and applying. In the preparation stage, the content structure of technology and the fields of corresponding hands-on activities were investigated, and creativity theories were analyzed. Besides, domestic and foreign creativity-related competition programs were checked. In the development stage, an overview of the nature, object, question making and evaluation of a competition program for creative problem solving on the basis of technological hands-on activities was presented, and a program was developed, which consisted of three stages: planning, operating and evaluating. In the application stage, every student in a selected junior high school participated in the competition program. The findings of the study were as follows: First, the competition program developed in this study intended to offer a chance for every junior high schooler to solve problems on the basis of technological hands-on activities to display their creative problem-solving skills. Second, the program was designed to include planning, operating and evaluation stages, after the nature and object of the competition program and in which way question making and evaluation should be fulfilled were determined. Third, the competition program dealt with five areas according to the content structure of technology: manufacturing technology, construction technology, transportation technology, communication technology and biotechnology. And questions for each area and student worksheets were developed. Fourth, the program was utilized in a junior high school to give an example.

Relationship between Social Development and life Satisfaction According to Horse-riding Experience Participation level (승마체험 참여정도에 따른 사회성발달 및 생활만족과의 관계)

  • Lee, Sang Haeng;Yu, Hye Ri
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.439-446
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    • 2019
  • The purpose of this study is to analyze the relationship between social development and life satisfaction according to horse riding participation degree of participants. In order to accomplish the purpose of this study, participants of the equestrian program were set as the population and the sample was extracted by the method of Stratified cluster random sampling. The input data were statistically processed according to the purpose of the study using the SPSS / AMOS 22.0 Version Statistical Program for Windows, and the results were as follows. The results of the analysis are as follows. First, there were some differences in demographic characteristics such as horse riding experience, social development, life satisfaction, and participation level. Second, there was a partial relationship between participation level and social development of participants. Particularly, the degree of participation in horse riding experience was related to the activity of social development. Third, the participation level of horse riding experience was analyzed as having no direct influence on participants' life satisfaction. Fourth, it was analyzed that the development of sociality due to participation in horse riding experiences did not directly affect life satisfaction. Fifth, participation in experience of horse riding, social development and life satisfaction were not causally related.

A Study on Patient Experience of Nursing University Students (간호대학생의 장애인 유사 프로그램 체험에 관한 연구)

  • Kim, In-Kyoung;Wang, Mee-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.397-404
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    • 2018
  • This study was conducted to validate the effects of the disabled like program on the interest, attitude, satisfaction with daily life and sympathy among nursing university students. Overall, 70 nursing students were investigated in this study. The program contents included experiences simulating those of physically and visually handicapped persons. On the first day of the program, two study assistants measured the general characteristics, interest level, attitude, satisfaction with daily life, sympathy and meaning of nursing among study subjects. These factors were then measured again using the same form after completion of the program. The interest level among disabled persons was significantly increased after the program (t=-6.191, p<0.001), and also seven items on the attitude changes to the disabled persons were significant (p<0.001). After the program, participant's satisfaction with their daily lives increased significantly (t=-5.465, p<0.001), as did their sympathy for disabled persons (t=-6.125, p<0.001). In addition, the meaning of nursing increased significantly after the program (t=-6.125, p<0.001). Taken together, the results of this study showed that the disabled like program experience had positive educational effects.

Activation plan and Status of English Experience Center (영어체험센터의 현황 및 활성화 방안)

  • Kim, Jeong-O
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.461-470
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    • 2012
  • English as official languages of the world has constantly increased the necessity. Since 1997 the government has adopted English as a regular subject in elementary school and Currently, an English specialist teacher has been employed, and native speakers have been hired in schools. In addition to, Teaching English in elementary schools was common. The importance of English was emphasized not only private organizations but also government, As the early 2000s, local provinces were interested in English education. To reflect the phenomenon is an English village. Seoul, Gyeonggi province and almost all other municipalities built the English village for each region. The English Experience Center and the English village surveyed how they are being operated and also checked students who have completed English Experience Center Research methods is to survey currently running the English Villages, and the experience centers by analyzing the programs. As a result of the programs, most English centers achieved its own purposes. Thus, This study checks Busan, Seoul, Gyeonggi English Village and Jeollanam-do English experience camp used for data analyzes and suggests improvements for English education.

Use of Urban Cemetery for Field Trips (현장체험학습장으로서의 도시묘지 활용)

  • Lee, Sook-Mee;Oh, Choong-Hyeon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.6
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    • pp.98-111
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    • 2012
  • This study found the possibility of using cemeteries within the locality as field trip destination. A comparison between Korea and the United States of America's active progress has derived the difference and the implications. Therefore, this article found that the cemetery has sufficient resources based on experience-learning place within the community. Therefore, when the active educational program was developed; it gained more abundant resources for education, as well as provided more different educational opportunities for the students than now. As the result of comparison, the reason why the educational program is actively progressing in the American cemeteries is that a beautiful and fresh environment has been built up such as a park or garden in a cemetery and has been preserved as a healthy forest ecosystem. Furthermore, it is because they actively used the cemetery within a community as the subject. If our cemetery can be renovated and the funeral culture can be changed to break down the image of an avoidable unpleasant facility, it would play a role as a field for learning experience.