• Title/Summary/Keyword: 청소년 시간사용

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The Convergence Effect of Internet Usage Levels on Oral Symptoms of Adolescents (청소년의 인터넷 사용 수준이 구강증상에 미치는 융합 영향)

  • Kang, Hyun-Joo
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.77-85
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    • 2019
  • The purpose of this study was to analyze the effects of adolescents' Internet Usage Levels on their oral symptoms using the data from 60,040 students in the 14th Korea Youth Risk Behavior Web-Based Survey in 2018. The logistic regression for the effects of Internet Usage Level on the oral symptoms were analyzed using a logistic regression method. Symptoms of toothache when eating and throbbing symptoms, and gum pain symptoms showed high levels of stress, and high awareness of pain when lower daily frequency of tooth-brushing. In addition, the less time spent on the Internet, the more subjective health awareness, the higher sleep satisfaction, the less smoking and drinking experience, Results were significantly lower. In conclusion, health education that mitigates adolescents' excessive use of the Internet is believed to enable proper health practices and is intended to help develop health education programs that can prevent such oral symptoms.

ITs Relationship with Smartphone Addiction, Parenting Attitudes and Resilience on Adolescents -A Survey of Middle School Students in G city- (청소년의 스마트폰 중독, 부모양육태도 및 적응유연성과의 관계 -G시 중학생을 대상으로-)

  • Kim, Kyung-Ha;Roh, So-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.582-590
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    • 2016
  • This study examined the relationships among smartphone addiction, parenting attitudes and resilience to identify the relevant factors affecting smartphone addiction. Data were collected from a total of 220 middle school students responding to questionnaires in G city and analyzed using descriptive statistics, independent t-test, ANOVA, $Scheff{\acute{e}}$ test, Pearson coefficient correlation, and multiple regression. The results showed that the parenting attitude and resilience were negatively correlated with smartphone addiction. The significant factors affecting smartphone addiction were gender, the time of smartphone usage, parenting attitudes, and resilience. These variables explained 21.9% of smartphone addiction and the highest factor was the parenting attitudes, followed by gender, time of smartphone usage, and resilience. This study indicated that it is important to develop a program to ensure adolescents positively perceive parenting attitudes and increase their resilience to decrease the incidence of smartphone addiction.

A Comparison of Adolescents Internet Use and Learning Conduct Based on their Parents Socio-Economic Status : Focused on Korean Time Use Survey of 2014 (부모의 사회경제적 지위에 따른 청소년들의 인터넷 이용 및 학습 행태 비교: 2014년 생활시간조사자료 분석을 중심으로)

  • Kang Sun-Kyung;Choi Yoon
    • Studies on Life and Culture
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    • v.48
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    • pp.335-374
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    • 2018
  • This study explores the influence of parents socio-economic status on their adolescent children s internet use and learning conduct based on Korean Time Use Survey of 2014, under the assumption that parents socio-economic status can function as a mechanism for reproducing inter-generational inequality due to the difference of their children s internet use and learning conduct. Upon reviewing the weekdays average hours of using internet per day for the students from the age 13, the first year of a middle school to the age 18, the third year of a high school, they spend 15 minutes for information search, and 54 minutes for computer or mobile games. They tend to spend 211 minutes for study in the school, 56 minutes for after school study, and 88 minutes for self-study. According to Tobit regression analysis, the higher the students parents socio-economic status, the bigger the total hour for self-study and after school study. On the other hand, the lower the parents socio-economic status, the bigger the total hour for their adolescents internet or mobile game. The research shows that the lower the parents socio-economic status, the bigger the risk of their adolescent children s exposure to the addiction of the internet and mobile game. This implies that the parents socio-economic status can function to reproduce the inter-generational inequality. Based on the analysis result, this study discusses the practical and policy level implications in social welfare for improving the inequality reproducing mechanism.

Relationship between Health Behaviors and Physical Activity for Adolescents' Life Care (청소년의 생활습관관리를 위한 신체활동과 건강행위와의 관련성 연구)

  • Han, Geun-Hye
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.5
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    • pp.127-138
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    • 2019
  • This study was a secondary data analysis using statistics from the 13th (2017) Korea Youth Risk Behavior Web-based Survey (KYRBS) to investigate the relationship between health behaviors and physical activity among Korean adolescents. A total of 62,276 adolescents in middle and high schools enrolled in this study. Physical activity utilized moderate and vigorous physical activity variables. Health behaviors used smoking, drinking, eating, sedentary behavior, and sleep duration variables. Statistical analyses were performed applying complex sample analysis method. Chi-square tests were used to compare physical activity according to health behaviors. Multivariate multinomial logistic regression analyses were conducted to examine the relationship between health behaviors and physical activity, adjusted for general characteristics. Current smoking and current drinking were associated with high levels of moderate and vigorous physical activity. Consuming fruits≥1 times/day, vegetables≥3 times/day, and sweet drinks≥3 times/week were associated with high levels of moderate and vigorous physical activity. Eating breakfast≥5 times/week was associated with high levels of moderate physical activity, but not with vigorous physical activity. Sedentary behavior≥2 hour/day was associated with low levels of moderate and vigorous physical activity. Sleep duration<7 hour/day was associated with high levels of moderate physical activity and low levels of vigorous physical activity. These findings suggest that since there is an interrelationship between health behaviors and physical activity among adolescents, intervention programs aiming at promoting physical activity and healthy lifestyles should consider a multiple behavior approach rather than an individual behavior approach.

COMPUTER GAME PLAYING PATTERNS, PARENTAL REARING PATTERNS AND INDIVIDUAL PSYCHOPATHOLOGY IN ADOLESCENTS (청소년의 컴퓨터게임 이용실태, 부모양육방식, 개인의 정신병리)

  • Ryu, Jeoung-Whan;Kim, Young-Mi;Jeong, Hong-Kyung;Jo, A-Ra;Lee, Jung-Ho;Choi, Young-Min;Lee, Gi-Chul;Jeon, Seong-Ill
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.11 no.1
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    • pp.27-41
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    • 2000
  • Objects:This study was designed for studying of current Korean adolescents computer game playing habits and exploring associations with parental rearing patterns and individual psychopathology. Methods:One hundred twenty four adolescents(age 13-15) who reside in urban area completed self-report questionnaires containing Questionnaires designed by authors, Symptom Checklist-90-Revision of Korean Version(SCL-90-R) and Parental Bonding Instrument(PBI). Results:1) Computer game playing appears to be one of the social and leisure phenomena in these days. Although Adolescents spend a lot of times on computer game, Many of them perceive not problematic. 2) Compared with females, Male play computer games more regularly, more longer, spent more times in gamebang. 3) There was positive relationship between anxiety subscale in SCL-90-R and detrimental effects of computer game. 4) There was positive relationship between game frequency and maternal overprotection. 5) The main reasons for playing are 'for an avoidance of stressful life events', academic burden was the most troublesome issues in korean adolescents. 6) Many adolescents use gamebang as a social place, but they thought that gamebang is not good places to have a good time. Conclusion:This papers shows that computer game playing is a popular social leisure activity in Korean adolescents. And, Most of korean adolescents reported that they are suffered from pressure of academic achievements. They use computer game mainly by means of relieving academic pressures. In a heavy game users who have many conflicts with parents, teacher and who has frequent truancy and social withdrawal show significant anxiety. Maternal overprotection was observed in heavy game users. Authors recommended that clinicians should be careful in examining heavy computer game behaviors. Both underlying affective states and environmental influences, including family situations should be vicariously examined.

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Influence of Smartphone usage Types and Excessive Expectation for Smartphone on Adolescents' Smartphone Overdependence (스마트폰 사용유형과 스마트폰에 대한 과도한 기대가 청소년의 스마트폰 과의존에 미치는 영향)

  • Bae, Sung-Man
    • Informatization Policy
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    • v.25 no.4
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    • pp.65-83
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    • 2018
  • This study examined the effects of smartphone usage types and excessive expectation for smartphone on adolescents' smartphone overdependence. It utilized the data of 3,454 adolescents (1,758 males and 1,696 females), aged between 13 and 19 from a smartphone overdependence survey of the National Information Society Agency. As a result of the hierarchical multiple regression analysis, age and household income had a negative effect on smartphone overdependence. Weekly smartphone usage time positively affected the serious consequences (sub-factor of smartphone overdependence). Among the different types of smartphone usage, information seeking, SNS, gaming, and the excessive expectation for smartphones had positive impact on smartphone overdependence. Smartphone usage for leisure seeking did not affect smartphone overdependence, but it negatively influenced serious consequences. Messenger use did not affect smartphone overdependence, but the use had a positive effect on salience, and a negative effect on serious consequences. The results of this study suggest that it is necessary to identify the types of smartphone use as well as the usage time to understand the smartphone dependence of adolescents. In addition, it seems necessary to recognize and correct the irrational excessive expectation for smartphone in order to prevent dependence and implement effective interventions.

The Ethical Cognition of the Juveniles on Information Communication (청소년의 정보통신윤리의식)

  • 이동만;김옥명;장명희
    • Proceedings of the Korea Association of Information Systems Conference
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    • 1998.10a
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    • pp.39-46
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    • 1998
  • 정보통신기술과 컴퓨터의 보급은 다양한 정보통신 서비스 이용의 보편화와 청소년 들의 미디어 이용 형태에 큰 변화를 가져왔지만, 지적 재산권의 침해, 사생활 침해, 불건전 정보 유통, 컴퓨터시스템 파괴 등 정보통신윤리측면에서 문제를 야기 시키고 있다. 위와 같 은 문제점을 해결해 나가기 위하여 대구·경북지역의 청소년들을 대상으로 정보통신윤리의식 에 관한 실증조사를 실시한 결과, 정보통신윤리의식은 여성이 남성보다 높고, 학력별로는 고등학생이 대학생보다 높고, 거주지역 벼로는 중소도시의 청소년들이 대도시보다 상대적으 로 높은 윤리의식을 가지고 있는 것으로 나타났다. 또한 컴퓨터 이용시간이 많을수록, 그리 고 컴퓨터 사용경력이 많을수록 불건전 정보유통에 대한 윤리의식은 낮은 결과를 보이고 있 다. 컴퓨터범죄와 일반범죄와의 인식차이는 여성이 남성보다 인식정도가 높게 나타났으며, 불건전정보 유통 경험에 대한 윤리의식은 고등학생이 대학생보다 높은 것을 알 수 있다.

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A study on the behavior of adolescence's music listening (청소년의 음악 감상 행동에 관한 연구)

  • Seo, Seung Mi
    • Journal of Music and Human Behavior
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    • v.2 no.2
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    • pp.1-14
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    • 2005
  • This research was to study the behavior of listening music, music preference, meaning and role of music. The interviewees were 158 male/female students of high school in second level. This research had a interview which is composed with 7 multiple choice-questions and 1 short answer-question. In result, in the question of 'The average time of listening music', the most students(64, 41.8%) answered '1~2hours', the secondary, '2~3hours' which was 32.(20.9%) In the next question, 'The preference of music genre', 87students(56.8%) answered 'Korean pop and rock', 'American pop' was 11.1% each. Regarding 'The favorite mood of music', 50.3% of students answered 'Mellow songs, 24.8% of students answered 'Jaunty songs'. Regarding 'The social factor of listening music', more than half students(56.7%) agreed that friends or something like that may affect their music preference. Likewise, 51.6% agreed that their temper or character may affect their music preference. They answered that they enjoy the music usually when they take a rest(30.1%), when in moving(24.3%). Lastly, it said 'The meaning of music' is mostly 'Getting rid of stress and Refresh'(25.1%). And 'Calmness', 'Comfort' was 21.8%. The music especially to students means 'Emotional exit'. The music which can enable them to express their feelings is related with feeling and emotion deeply. And emotional factors like stress, depression, anxiety becomes the main reason of accepting the music meaningfully. In conclusion, This research says that they experience positive feelings and express emotions through music which enables them to understand fully their feelings and emotions.

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Estimating Adolescent's Changes in Overt Aggression : Tests of Effects of Ecological Factors on Individual Differences in the Changes (다층모형을 적용한 청소년의 외현적 공격성 변화 추정 : 변화에 있어서의 개인차에 대한 생태학적 요인 검증)

  • Kim, Dong-Ki;Hong, Se-Hee
    • Survey Research
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    • v.8 no.2
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    • pp.21-42
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    • 2007
  • In the present study, we studied the change patterns of adolescents' overt aggression during the middle school 2nd to the high school 1st grades and the effects of ecological factors on the change. For the research goals, we applied multi-level models to the Korean Youth Panel data. Results showed that adolescents' overt aggression decreased significantly during the period. Gender(males recoded as 1) and self-control had negative effects on the initial status(middle school 2nd grade) while the number of delinquency peers had a positive effect. On the other hand, gender and self-control showed positive effects on the change rate. The major strengths of the research are the study of various ecological factors and the longitudinal design. Few studies of adolescents' aggression have incorporated these methodological and substantive characteristics.

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The Influence of Adolescents' Social Network(SNS) Addiction Tendency on Personal Relations (청소년의 SNS 중독경향성이 대인관계에 미치는 영향)

  • Park, Gong-Ju
    • Journal of Convergence for Information Technology
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    • v.9 no.8
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    • pp.170-179
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    • 2019
  • This study was narrative research study to find out the effect of adolescents' social media addiction tendencies on interpersonal relationships. This research data was collected from 250 middle high school students in G city, Gyeongnam and collected data was analyzed with t-test, ANOVA, Pearson's correlation, Multiple regression coefficient using SPSS 23.0 program. SNS addiction tendency scores according to general characteristics of adolescents were gender (t= -2.25, p = .011), duration of SNS use (F= 3.15, p= .015), average usage time (F= 15.87, p=. 001), SNS media (F= 3.12, p= .027), and SNS media usage time (F= 6.58, p= .001) were statistically significant. As a result of verifying the correlation of main variables, addiction tendency of SNS had statistically significant static correlation with interpersonal relationships. Influencing factors of interpersonal relations were Addiction tendency of SNS(${\beta}=-.64$, p=.<001) Interpersonal relationship explained 37% of the total variability.