• Title/Summary/Keyword: 청소년 문화

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A Study on the Effectiveness of My Friends Youth Group Coaching Program for Improving Resilience (회복 탄력성 향상을 위한 청소년 그룹코칭 프로그램의 효과성 연구)

  • Jung, Hyun Gyu;Kim, Hyun Jin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.184-193
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    • 2021
  • This study aims to understand the effectiveness of the FRIENDS program in improving the resilience of adolescents. For this purpose, the following research questions were chosen: 1) What effect does the FRIENDS program have on the resilience of adolescents? 2) What difference does the FRIENDS program make for the subfactors of resilience in adolescents? 3) After completing the FRIENDS program, what sustained effects are there on adolescent resiliency? They were divided into experimental and control groups and the results from before and after group coaching as well as follow-up results were analyzed using SPSS 25.0. For measuring resilience, KRQ-53 created by Juhwan Kim was utilized in this study. Finally, based on prior research and under the guidance of his advisor, the author adapted the FRIENDS program to fit the study subjects' circumstances. This program was conducted across 10 sessions which were 50 minutes each. The study found that the FRIENDS group coaching program had a positive effect on enhancing the resilience of adolescents.Based on the discussion and research findings.

Effect of low-dye taping technique applied to flexible flatfoot adolescents on dynamic balance and long jump in place (유연성 편평발 청소년에게 적용한 로우다이 테이핑 기법이 동적 균형과 제자리 멀리뛰기에 미치는 영향)

  • Kim, Eun-Ja;Kim, Jin-Ju
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.321-329
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    • 2022
  • The effect of low-dye taping technique applied to flexible flat-footed adolescents on mSEBT and Standing long jump in place was investigated. The subjects of this study were 35 youths with flexible flat feet, 17 people with elastic tape and 17 people with non-elastic tape, and the low-dye taping technique was applied. The data analysis of this study used t-test to compare before and after the application of group intervention, and between each group. As a result of the study, significant results were found before and after the application of the intervention in mSEBT and Standing long jump in place (p<.05), and there was no significant difference in comparison between groups (p>.05). In conclusion, the low-dye taping technique applied to adolescents with flexible flat feet is effective for mSEBT and Standing long jump in place, and low-dye taping is appropriate as an intervention method to see the immediate effect of raising the inner longitudinal bow.

Adolescent Mind Healing Effect Through Music Activity (음악 활동을 통한 청소년 마음 치유 효과)

  • Lee, Sin-Young
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.8
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    • pp.443-456
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    • 2021
  • This study was conducted to determine the extent to which music and art education had an effect on relieving depression and stress caused by COVID-19 and social distancing for teenagers in Seoul. To this end, with the cooperation of the Seoul Metropolitan Office of Education, an official document was issued to elementary, middle, and high schools in Seoul, and a study on the current status of about 1,745 students was conducted. Therefore, this study intends to prove through this study that music activity can significantly contribute to relieving depression and stress in adolescents on the basis that COVID-19 has a significant effect on the induction of depression and stress in adolescents. To this end, based on previous research, while examining the changes in the psychological state of Koreans due to COVID-19, we would like to analyze the depression and stress of adolescents intensively. And by experiencing music activities, it will be confirmed that depression and stress caused by COVID-19 can be relieved to a large extent through physiological and emotional changes. Furthermore, based on the survey, we intend to suggest that music activities will help adolescents to improve their emotional stability, cultural sensitivity, and self-esteem, and ultimately develop into healthy cultural people in terms of education.

An Ethnographic Study on the Process of Adolescent Prostitution: How Does an Adolescent Become a Prostitute and Get Out of Prostitution (청소년의 인터넷성매매 유입실태와 탈성매매 과정에 관한 문화기술적 연구)

  • Sung, Yun-Sook
    • Youth Facilities and Environment
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    • v.10 no.4
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    • pp.91-104
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    • 2012
  • This study investigated the process of how adolescents get caught into a net of online prostitution and get out of it. An in-depth interview was done with 43 adolescents who experienced online prostitution. It was found that 38 of 43 interviewees(88%) had an experience of running away from home and that 23 adolescents(53%) among them got involved in online prostitution for living expenses. Leaving home was a major route to prostitution. Fifty six percents experienced prostitution at the ages of 16 or 17 for the first time. The age group of 13-15 took 35%, which provided an evidence that most prostitutes experienced young. Moreover, the frequency of prostitution was shocking. Those who prostituted themselves 'more than 10, but less than 50 times(40%)' were more than those who did 'less than 10 times(37%).' Those who did 'more than 100 times' or even countlessly were 21%. Violation of human rights such as perverted sex, violence, sexual violence, threat, abduction, fraud, extortion by threats, and infection of sexually transmitted disease(STD) occurred quite often. In addition, the process of adolescent online prostitution categorized into the three stages: vulnerable stage, chaotic stage, and stabilized(out-of-prostitution) stage. It was possible that the three stages moved back and forth. The process shifted from the vulnerable stage to the chaotic one, and could get back to the vulnerable one. Or the speed of moving forward to the next sage could be accelerated if the individual management skills were coupled with support from many people and institutions.

The Effect of Self-Control on Life Satisfaction of Youth Participating in Drone Program (드론프로그램 참여활동 청소년의 자기통제력이 생활만족도에 미치는 영향)

  • Kim kwang youl;Kim Youn soo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.9-15
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    • 2023
  • This study investigated the effect of self-control on life satisfaction of youth participating in drone programs. Youth participating in drone program activities in the metropolitan area (Seoul, Gyeonggi) were conducted as questionnaires. The survey data were coded and statistically analyzed. The statistical significance level was ⍺= .05. The results of the study are as follows. First, simple task preferences and physical activity preferences affect mental health. Second, the pursuit of adventure affects happiness. Third, pursuit of adventure and self-centered factors affect autonomy and self-esteem. In conclusion, it can be judged that adolescents are partially satisfied with their lives through self-control.

A Study on the Structural Relationship between Adolescents' Peer Attachment and Smartphone Addiction (청소년의 또래애착, 자아탄력성, 학업스트레스 및 스마트폰 중독 간의 구조 관계 연구)

  • Chang Hoon Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.341-348
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    • 2024
  • The purpose of this study is to analyze the structural relationship, direct and indirect effects between adolescents' peer attachment, self-resilience, academic stress, and smartphone addiction. The subject of this study used panel data of a total of 1280 middle school students who participated in the 14th study of the Children's Panel of the Korea Child Care Policy Institute. For data analysis, SPSS 24.0 and AMOS 24.0 programs were used. As a result of the study, children's peer attachment was positively correlated with ego resiliency, academic stress and negatively correlated with smartphone addiction. All pathways except peer attachment and smartphone addiction were found to have a direct influence, and adolescents' peer attachment had an indirect effect on smartphone addiction through ego resiliency and parental achievement pressure. In conclusion, in order to lower adolescents' smartphone addiction, practical interventions to improve ego resiliency and reduce academic stress through peer attachment are considered necessary.

A Survey on the Parents' Perceptions of and Attitudes toward Game Use among Teenagers in Korea (청소년 게임이용에 대한 학부모의 인식 조사 연구)

  • Hoon-Seok Choi;Joung Soon Ryong;Kyo-Heon Kim
    • Korean Journal of Culture and Social Issue
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    • v.17 no.4
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    • pp.435-459
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    • 2011
  • The present study explored Korean parents' perceptions of and behavior toward game use among teenagers in Korea. A total of 600 Korean mothers of teenagers residing in Seoul and five other metropolitan areas participated in the survey. The survey was constructed based on five categories of variables, including the overall perception of games and game use, specific attitudes toward game use, cognitions about and attitudes toward game addiction, factors predicting parental monitoring of children's game use, and views and opinions about what needs to be done to promote healthy game cultures as well as to prevent problematic game use among teenagers in Korea. Results indicate that the respondents' overall perceptions of and attitudes toward games and game use are negative. In contrast, attitudes toward game use of the respondent's own child are contingent upon various comparison standards. Results also indicate that the respondents tend to overestimate the possibility that their own child is addicted to games, and their perceptions of game addiction are based on a narrow range of behavioral symptoms. Additional analyses indicate that parental monitoring of teenagers' game use can be predicted by the theoretical model driven from Ajzen(1991)'s theory of planned behavior. Finally, results also indicate that, in order to deal with the problems associated with teenagers' game use, proactive approaches to promote healthy game cultures as well as various initiatives to prevent problematic game use are necessary. Implications of the findings and future direction were discussed.

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A Study on the Relationship between Price Policy and Average Event Period (요금정책과 평균 이벤트 기간과의 관계에 대한 연구 (청소년이용불가 게임을 중심으로))

  • Shin, Dae-young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.459-460
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    • 2020
  • 신대영(2019)의 정액제 게임과 부분유료화 게임간의 이벤트 실시와 관련하여 평균 이벤트 기간의 차이 연구에서 리니지2와 마비노비 두 게임간의 평균 이벤트 기간의 차이 검증에서 양측검정 결과 P값이 0.01(P>0.05)로 두 게임간의 평균 이벤트 기간은 차이가 있음을 알 수 있다. 다만 해당 연구에서는 정액제 게임으로 청소년 이용불가 게임인 리니지2와 와 부분유료화 게임으로 청소년 이용가능 게임인 마비노기 대상으로 연구하였다. 본 연구에서는 같은 등급인 청소년이용불가 게임으로 리니지2와 A3리턴즈를 선정하여 정액제와 부분유료화 등 요금정책과 평균 이벤트 기간과의 차이를 연구하였다.

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A Study on Global Leadership Education by Analysis of Korean Youths' Educational Experiences and Their Global Leadership Competencies (청소년 글로벌 리더십 교육의 문제점과 방향 논의 -글로벌 리더십 역량 및 교육 경험 분석을 중심으로 -)

  • Kim, Da-Won
    • Journal of the Korean association of regional geographers
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    • v.17 no.4
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    • pp.477-492
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    • 2011
  • The purpose of this study is to analyze korean youths' educational experiences and their global leadership competencies and to present good methods for global leadership education. In this global society, students are required to be proactive global leaders. To achieve the research goal, I used the methods of literature review and survey, To conduct the survey, I selected 200 9-grade students in Kyonggie Do. The questionaires were composed of 2 parts such as global perspective and cultural literacy, The research results are as follows. First, students should have a vision as a global citizen. Second, they should develop problem-solving skills of global issues, Third, other cultures learning should be strengthened. Fourth, diversification of cultural diversity education should be accomplished. Fifth, education of awareness of global society, global issues, and other cultures rather than only languages learning for global leadership education should be accomplished. Sixth, global education in geography education should be strengthened.

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Adolescents' Perception of Korean Traditional Culture and the Image Association with Fashion Cultural Products of Korean Image (청소년들의 전통문화인식에 따른 한국적 패션문화상품에 대한 이미지 연상)

  • Moon, Hee-Kang;Youn, Cho-Rong
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.1
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    • pp.51-62
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    • 2011
  • This study provides guidelines for the development of Korean fashion cultural products. This study identified adolescents' perception of Korean traditional culture and examined their attitudes towards the fashion cultural products of the Korean image with a focus on their image association of those products. For this study, questionnaire data from 447 adolescents was used for statistical analysis. Adolescents were classified into three groups (apathy group, modernization group, and balanced succession group) according to their perception of Korean traditional culture. There were notable differences among the three groups in the image association with the fashion cultural products of Korean image and their value seeking. A large number of adolescents showed positive attitudes towards products with splendid and decorative images as well as simple and refined images. It is important to maintain a balanced strategy in developing cultural products between modernization and the succession of traditional images in order to magnity the market opportunities for fashion cultural products of the Korean image that focus on adolescents.