• Title/Summary/Keyword: 청소년과 대학생

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The Effects of the Experience of Youth Activities during High School Years on the Leadership Life Skills of College Students: Mediating Effect of Self-esteem and Happiness (고교시절 청소년활동이 대학생의 리더십 생활기술에 미치는 영향: 자아존중감 및 행복감의 매개효과)

  • Lee, Si-youn;Kang, Hyunah
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.454-466
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    • 2018
  • The purposes of this study were to investigate the effects of the experience of youth activities during high school years on the leadership life skills of college students and to identify the mediating effects of self-esteem and happiness. For the purposes, we investigated the youth activities during high school years of college students had experienced. We also measured self-esteem, happiness, and leadership life skills of the students. We surveyed 260 students and analyzed the data of 234 students. The results are as follows. First, there was a significant positive association between the experience of youth activities and leadership life skills. Second, self-esteem and happiness showed a partial mediating effects on the relationship between the youth activity and leadership life skill. Based on the results, this study suggested policy and practical implications to help youths develop competency needed for adulthood through participating youth activities.

Research on Support of Crisis Pregnancy Policies among Unmarried College Students in Seoul and Gyeonggi-do (서울경기지역 대학생의 위기임신 지원정책 지지도 조사)

  • Lee, Seol-Ah;Kim, Hee-Sook;Kweon, Oh-Yong;Eom, Ju-Hee
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.502-513
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    • 2018
  • The purpose of the study was to examine the support of crisis pregnancy policies among unmarried college student in Seoul and Gyeonggi-do. All support rates of the crisis pregnancy and delivery policies were high, including support for crisis pregnancy and delivery, the preventive education through professional sex education and the law revision to compensate the existing legislation and system. There was supportive attitude for all adolescent single parenting policies. Especially, parent education and financial independence and education for preventing adolescent single parents from recurrent pregnancy showed a little higher support rate than others. Having a religion showed a higher support rate than atheist. Based on these findings, we will discuss the necessity of the policies of a crisis pregnancy and childbirth and the policies of unmarried adolescent parents. The results of this study could be used as a basic data for revision of relevant policies and establishment of support services.

The Ethical Cognition of the Juveniles on Information Communication (청소년의 정보통신윤리의식)

  • 이동만;김옥명;장명희
    • Proceedings of the Korea Association of Information Systems Conference
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    • 1998.10a
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    • pp.39-46
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    • 1998
  • 정보통신기술과 컴퓨터의 보급은 다양한 정보통신 서비스 이용의 보편화와 청소년 들의 미디어 이용 형태에 큰 변화를 가져왔지만, 지적 재산권의 침해, 사생활 침해, 불건전 정보 유통, 컴퓨터시스템 파괴 등 정보통신윤리측면에서 문제를 야기 시키고 있다. 위와 같 은 문제점을 해결해 나가기 위하여 대구·경북지역의 청소년들을 대상으로 정보통신윤리의식 에 관한 실증조사를 실시한 결과, 정보통신윤리의식은 여성이 남성보다 높고, 학력별로는 고등학생이 대학생보다 높고, 거주지역 벼로는 중소도시의 청소년들이 대도시보다 상대적으 로 높은 윤리의식을 가지고 있는 것으로 나타났다. 또한 컴퓨터 이용시간이 많을수록, 그리 고 컴퓨터 사용경력이 많을수록 불건전 정보유통에 대한 윤리의식은 낮은 결과를 보이고 있 다. 컴퓨터범죄와 일반범죄와의 인식차이는 여성이 남성보다 인식정도가 높게 나타났으며, 불건전정보 유통 경험에 대한 윤리의식은 고등학생이 대학생보다 높은 것을 알 수 있다.

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The Relation between Bone Mineral Density and Lifestyle in College Students (일부 대학생의 골밀도와 생활습관간의 관련성)

  • Kang, Tae-Hun;Lee, Mu-Sik;Bae, Suk-Hwan;Kim, Yong-Kwon
    • Journal of radiological science and technology
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    • v.39 no.3
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    • pp.429-434
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    • 2016
  • This study was performed in order to identify the relation between bone nineral density and life styles of some of Korean colleage students. A total of 121 college students were assessed through bone mineral density test on femoral neck and lumbar spine using dual energy X-ray absorptiometry(DEXA). The survey about their lifestyles with a self-rating questionnaire, was conducted from September 2014 to November 2014. SPSS 18.0 Program was used for those research data analyses such as the frequency analysis, the cross analysis. The percentage of the osteoporisis, osteopenia and normal groups were 0.0%, 24.8% and 75.2%. BMI, Regular menstrual cycle, Walking and Regular exercise in adolescence were positively related with T-score. But Using time of electronic devices was negative related with T-score. It can be concluded that desirable life style in time of college students and adolescence is important for their bone health. The necessity of preparing guideline for preventing bone disease in old age connected with the school curriculum should be recognized to the public and educational authorities.

Education Program of KyungHee Astronomical Observatory for Highschool Students about Korean Lunar Mission

  • Lee, Chung Woo;Oh, Young-Seok;Jin, Ho;Kim, Kap-Sung
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.1
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    • pp.88.2-88.2
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    • 2014
  • 경희대학교 천문대는 한국과학창의재단에서 후원하는 2013년 과학문화 민간활동 지원사업의 일환으로 "청소년, 우주를 향해 미래를 쏘다!"라는 멘토링 프로그램을 2013년 7월 23일부터 2014년 2월 28일까지 진행하였다. 본 프로그램의 참가대상은 경기지역 고등학교 1, 2학년 학생 32명이 참가하였고, 대학생 멘토 8명과 팀으로 활동하였다. 본 프로그램의 목적은 달 탐사를 주제로 한 체험프로그램을 통해 청소년들의 우주개발의 현황을 체험할 수 있는 기회를 제공하고, 체험 프로그램을 활용하여 창의력, 협동심, 자신감을 함양시키며 이공계 분야의 비젼과 진로 방향을 제시하는 것이다. 본 프로그램은 6개의 주제로 총 10회 동안 진행되었으며, 각각의 주제는 우리나라 우주개발 현장체험, 달탐사의 필요성 체험, 발사체 및 탑재체의 이해와 체험, 청소년이 바라본 우리나라 달탐사의 미래, '우주로' 체험 캠프, 최종발표회이다. 프로그램은 체험, 조사, 발표 및 토의 형식으로 진행되었다. 본 프로그램에서 기대되는 성과는 조별 활동 및 다양한 체험 실습으로 협동심 및 인성을 함양하고, 천문학/공학 분야의 전공 대학생의 멘토링으로 논리적, 체계적, 비판적인 사고를 유도하고, 학연 협력을 활용한 현장학습으로 청소년들의 이공계에 대한 흥미를 유발하고 진로 방향을 제시하며, 다양한 체험 실습 및 미래 지향적인 컨텐츠를 활용하여 천문학 및 우주과학에 대한 호기심을 자극하는 것이다. 본 프로그램에서의 최종 성과물은 기존의 달탐사와 차별적인 주제와 방법론을 고안하여 논리적이고 창의적으로 우리나라의 달탐사에 대한 방법론적인 아이디어를 유도하는 것에 중점을 두었다.

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An Analysis of Perceptions and Information Use for Library: by Comparing the Differences for the Adolescents and College Students (도서관에 대한 인식과 정보 이용 분석 연구 - 청소년과 대학생의 차이를 중심으로 -)

  • Lee, Jeong-Mee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.3
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    • pp.291-314
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    • 2015
  • This study aims to look at overall adolescents' and college students' perceptions of library and explore the sources and their related variables as well as find out related issues of perceptions of library and information use of them. The data for this study were collected through survey and analyzed descriptive statistics and correlation analysis using the data. The result shows the population users preferred search engine so much over library as their information search tool even if they trust library information sources more, also, they tend to seek information sources when it has easiness and fastness to get. Correlation analysis such as ${\chi}^2$ and Spearman were implemented and the result of the correlation shows that many factors of this study covered-such as comparison of information sources-have significant differences each other.

Structural Analysis on the Path of Problem Gambling among College Students - Using Jacob's General Theory of Addiction- (대학생의 문제도박 발달경로 구조분석 -Jacob의 중독의 일반이론 적용-)

  • Jang, Soomi
    • Korean Journal of Social Welfare
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    • v.65 no.2
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    • pp.231-254
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    • 2013
  • The growth of legal and illegal gambling industry in Korea has increased the gambling accessibility. Actually, the prevalence of gambling addiction in Korea is significantly higher than those in western countries. The problems related to gambling make negative consequences in the individual, familial and socio-economical aspect. Previous studies showed that the prevalence of problem gambling by college students was much higher than that by adolescence and adult due to the nature of psychosocial developmental stage. The purpose of this study is to explore the path of problem gambling among college students based on the Jacob's general theory of addiction. Participants are 366 male college students who have experienced on gambling behavior. The main results are as follows. First, the problem gambling prevalence of participants is 14%. Second, statistical analysis using structural equation modeling shows the significant pathway among psychological vulnerability, needs to escape and problem gambling. Instead, the physiological vulnerability is not significant on the path to problem gambling. On the basis of these findings, the implications for social welfare prevention and intervention to college students are discussed.

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청소년 기업가정신교육 프로그램의 효과성 측정: 2개의 실험연구를 중심으로

  • Kim, Ga-Yeong;Kim, Do-Hyeon
    • 한국벤처창업학회:학술대회논문집
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    • 2019.04a
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    • pp.109-118
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    • 2019
  • 기업가정신이 기업의 혁신 및 국가 경제발전에 중요한 역할을 한다는 인식이 높아지면서 기업가정신교육도 전 세계적으로 확산되고 있는 추세이다(Katz, 2003; Kurako, 2005). 한국 정부는 '창의인재양성'이라는 교육정책 목표로 기업가정신교육 예산이 증가시키고 있으며, 교육 대상자도 대학생 및 성인 대상을 중심에서 중 고등학생으로까지 확장하고 있는 실정이다. 기업가정신교육은 창업가적 스킬을 발전시키고 진로선택에 있어서 도움을 주는 것을 목적으로 하고 있으나(Linan, 2004), 다수의 기관에서는 저마다의 기업가정신에 대한 정의 및 운영방식을 적용되고 있는 것이 현실이다. 일반적으로 대학수준의 프로그램에서는 교육의 효과성을 창업의도(Entrepreneurial Intention)로 측정하고 있지만, 사회에 진출하기에 이른 시기인 청소년에게 그 지표를 그대로 적용하는 것은 적절하지 않다는 비판이 제기되고 있다. 이에 따라, 본 연구에서는 한국에서 운영되고 있는 대표적인 2개의 청소년 기업가정신교육기관의 커리큘럼을 분석하여 청소년에게 적합한 효과성 지표를 제시하고, 두 프로그램의 효과성 결과를 비교분석하여 향후 청소년 기업가정신교육의 발전방안에 대해 제시하였다.

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The Effect of the Social Withdrawal on the Community Spirit of an University Student : Focused on the Mediating Effect of the Mobile Phone Addiction and the Aggression (사회적 위축이 대학생의 공동체 의식에 미치는 영향 : 휴대전화 중독과 공격성의 매개효과를 중심으로)

  • Jeong, Il-Young
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.6
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    • pp.193-203
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    • 2021
  • The purpose of this study was to invest the mediating effect of the mobile phone addiction and the aggression within the path which the social withdrawal have explained the community spirit of an university student. For the purpose, this study have chosen a total of 1,347 cases as an analysis target from the Korean Youth-Child Pannel Study(KYPS) 7th wave. And this study have used the Structural Equation Modeling(SEM) from AMOS 18.0 as an analysis method. This study have also used sobel test for finding out the effectiveness of the mediating path. This study found these analysis results through the analysis method which this study have suggested. First, this study have verified the effectiveness of the direct path that the social withdrawal predicted the community spirit of an university student. Second, this study have found the effectiveness of the mediating path composed by the mobile phone addiction and the aggression. As these analysis results, this study have proposed the implication for the community spirit of an university student and suggestion for a follow-up study.

Leisure activity and self-concept of adolescents in cyberspace: With specific focus on elementary school, middle school, high school and university students (청소년 놀이공간으로서 사이버 세계에서의 자기개념: 초, 중, 고, 대학생을 중심으로)

  • Young-Shin Park;Uichol Kim;Soo Yeon Tak
    • Korean Journal of Culture and Social Issue
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    • v.17 no.1
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    • pp.81-113
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    • 2011
  • This study investigates leisure activity, involvement and self-concept in cyberspace of various age groups of adolescents. A total of 1,388 students (elementary school=337, middle school=326, high school=361, university=364, consisting of 696 male and 692 female) participated in the study. The results are as follows. First, although the vast majority of adolescents (96.9%) had a computer at home, majority of adolescents visited Internet cafe. Second, 70.3% of adolescents visited Internet cafe to play Internet games, followed by engaging in information search, chatting, and participated in cyber community. Third, on average adolescents spent 5.43 hours per week playing Internet games, with more males playing Internet games than female adolescents. As for information search, the weekly average was 2.60 hours, with university students spending more time than the other groups. As for chatting, the weekly average was 1.69 hours, with no significant differences among the groups. The weekly average of Internet use was 9.65 hours, with older groups spending more time. The weekly average use of computer was 10.91 hours, with older groups spending more time and more males using more computer than females. Fourth, as for self-concept in cyberspace, elementary and middle school students reported that they had fun, while high school and university students reported that they were the same as in the regular daily life. In addition, adolescents reported that they spent leisure activity in cyberspace and they become a fictional character in cyberspace. Fifth, when they played Internet games, regardless of age and gender, adolescents reported that they had fun, followed by that they were absorbed, that they became aggressive, and that they were the same as in the regular daily life. Sixth, when they chatted on Internet, regardless of age and gender, adolescents reported that they had fun, followed by that they were not interested, that they were the same as in the regular daily life, and that they do not chat on Internet. Seventh, when they interacted with their friends on Internet, regardless of age and gender, majority of adolescents reported that they had fun, followed by that they conversed, that they were the same as in the regular daily life, and that they felt closer. These results indicate that Korean adolescents view Internet as a place to spend their leisure time and that they enjoyed spending time on Internet.

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