• Title/Summary/Keyword: 창작 가치

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Analysis and Project About Creative Child Cartoon (창작어린이만화의 진단과 과제)

  • Chang, Jin-Young
    • Cartoon and Animation Studies
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    • s.16
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    • pp.79-99
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    • 2009
  • The aim of the thesis is to examine why children comics books are not popular in Korea and how to analyze the causes for solution. The way for solving the problems is to make academic events and make a public opinion about children comic books. In the subject, we introduce children comic books and define them, actually when we do that, we have realized that most people misunderstand children comic books so we should change them to take the adventagement. Next, Through academic events, we have enumerated the variety of opinions. Mainly, we have concluded about the improvement of the misunderstanding comics. There are some prejudices of children comics. First, we are in a need of comics, that are very creative and sensitive. They are very important to develop children's character. Second, Korean people think, The most important part of the literature is a letter more than pictures, That causes not to develop motion pictures, cartoons and even plays. Third also, creative children comics don't effect not only studying but also children violence. Fourth, We can't ignore the prejudice of the comic books from parents, The main reason why comic books aren't popular in korea is the University entrance examination system that makes student like a studying meachine. The conculusion of this study is that We will educate Korean people to understand comic books and redefine them for development the comic books.

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The Playwriting Characteristic Analysis of American Contemporary Suspense Thriller - Based on the Gone Girl - (미국 당대 미스터리 스릴러의 시나리오 창작특성분석 - 미국 드라마 '나를 찾아줘 (Gone Girl)'를 예로 -)

  • Fang, Wang
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.145-153
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    • 2019
  • As a category of film types, suspense thriller is constantly introducing a new element in the endless historical development and owns new vitality. The long-standing essence is that it doesn't vulgarly cater to the public, but stimulates more creativity. In this thesis, starting from theoretical foundation of creation in American contemporary suspense thriller, the author analyzes playwriting characteristics of suspense thriller and analyzes the exquisite description of characters' mental world and external presentation in detail from multiple structure modes to multiple perspectives. Also, the author comprehensively elaborates playwriting characteristic features of American contemporary suspense thriller by combining with playwriting theme, structure and viewpoint and takes the classic work of American suspense thriller by David Fincher as an example to analyze the unique value of thriller playwriting.

A Structure of Generating the Fan-made Works in Korean Idol (한국 아이돌 팬 창작물의 생성 구조)

  • Chung, Eun-hye;Han, Hye-won
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.158-168
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    • 2020
  • This paper analyzed the process of text generation of the fan-made works in Korean idol. The subjects of the study adopted the fan-made works of 'BTS' and 'EXO'. This is applied the concepts of 'Apparatus-Operator' and 'Technical form' in Vilém Flusser. Idol contents build a database of fan-made works and create the storyworld through separation and integration of fan's interpretations. By decontextualizing and recontextualizing the idol contents, fans reinforce and extend the original texts.

창작지향으로 변신중인 한국 애니메이션

  • Choe, Don-Il
    • Digital Contents
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    • no.5 s.156
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    • pp.98-101
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    • 2006
  • 우리나라는 지금 애니메이션에 대한 인식과 가치를 새롭게 하며 변화를 위한 적극적인 노력이 진행되고 있다. 외적으로는 문화산업으로서의 애니메이션을 활성화하기 위한 정부와 지자체의 정책변화와 지원확대. 그리고 미래자원육성을 위한 활발한 학교교육의 전개를 들 수 있다. 내적으로는 새로운 매체의 환경에 따른 다양한 애니메이션 제작과 구조의 변화가 일어나고 있다. 특히 중요한 것은 문화산업의 샘물이 될 수 있는 창작의 중요성을 인식하는 분위기가 생겨나고 있다는 것이다.

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Analysis of Factors Influencing Personal Media Creators' Platform Selection : Focusing on YouTube, Twitch and AfreecaTV (1인 미디어 창작자의 플랫폼 선택에 영향을 미치는 요인 연구 : 유튜브, 트위치, 아프리카TV를 중심으로)

  • Bang, Eun-Hye;Kim, Ye-Lim;Na, Hwaseong;Lee, Sang-Woo
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.562-582
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    • 2022
  • Although personal media have become a giant industry, there is a lack of understanding of personal media creators. Therefore, this study aims to clarify factors influencing personal media creators' choice of platform. According to the analysis, there is a significant difference between the factors considered by YouTube, AfreecaTV, and Twitch creators. Moreover, the moderating effect of creators' main genre and broadcasting type were also found to be partially significant. It was found that both creators who share the motive of vividness and communication as their main genre and creators who focus on recording and broadcasting with career development motivation prefer YouTube.

Study on the Application of Patterns of Xuzhou Paper-cut in Cultural and Creative Product Design (쉬저우(徐州) 지엔즈(剪紙) 문양(紋樣)의 문화 창작물 제품 디자인 적용에 관한 연구)

  • Hao Pei Pei;Lee Jin Wook
    • Smart Media Journal
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    • v.12 no.11
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    • pp.211-221
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    • 2023
  • In the context of integration of culture and tourism, the effective application of folk art in cultural creative products is of great significance to the development of local cultural industry. Xuzhou paper-cutting is the only world-class intangible cultural heritage project in the northern Jiangsu region of China. Its high humanistic value and artistic characteristics are widely used in modern art design. The application of cultural and creative products relative to paper-cutting in Xuzhou mainly focuses on two-dimensional decorative and ornamental products, which is short of diversity in form and not practical. In addition, it doesn't meet the aesthetic needs of living of modern people, This article studies paper-cut works by Wang Guiying and proposes principles for the design of cultural and creative products relative to paper-cutting by analyzing the typical "goose" pattern in Wang's paper cutting handcrafts. By exploring the application value of Xuzhou paper-cutting in cultural and creative product design and demonstrating the feasibility of the design principles via visiting experts, this article hopes to provide some reference for the modern inheritance and innovative development of paper-cutting culture.

'You(游)', as the Aesthetic attitude (미적(美的) 태도(態度)로서의 '유(游)')

  • Son, Bo Mee
    • (The)Study of the Eastern Classic
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    • no.50
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    • pp.233-259
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    • 2013
  • This study aims to identify the concept of "You(游)" as the aesthetic attitude in the Traditional Chinese Painting Theory. Traditional painting has a purpose to spread painting spirits and have consistently pursued "Xin(神, spiritual being)" as the truth of a thing. However, the contents of "spiritual being", "form" and "qi" that "describe the spiritual being" have been changed. Therefore, although the theory of form and spirit can be a way to explain chinese paintings, there is a limitation to actively explain the changes in description of spiritual being. In order to find out the basis to explain the changes of spiritual being as the truth of a thing, this study investigated the concept of "You(游)" as the attitude of the artist focusing on "experiences in painting". "Tuhua Jianwenzhi" and "Linquan Gaozhi" in the Song Dynasty adopted the attitude of "You" to explain the painting theory and proceeded exploration on things with the attitude to pursue the "truth" of a thing described in "Eye of Painting" and "KuguahuoshangHuayulu". The aesthetic values generated in the attitude of "You" refer to "qing si(情思)" and "yi si(意思)" in Song Dynasty; "gao yin zhi si (高隱之思)" in the Meng Dynasty; and the law of "one stroke(一?)" in Qing Dynasty.

A Study on the Characteristics of the Creation Process of Convergence Performing Arts - Focusing on PADAF - (융·복합 공연예술 창작과정의 특징 연구 - 파다프(PADAF)를 중심으로)

  • Jo, Jeong-Min
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.163-174
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    • 2020
  • The purpose of this study is to derive the characteristics of the creative process of convergence performing arts. Therefore, the PADAF-Play and Dance Art Festival, a representative convergence performing arts festival in Korea that has been held steadily every year since the first event in 2011, was selected as the subject of the study. Through PADAF, a representative convergence performing arts festival in Korea, qualitative case studies were selected through process-oriented discovery to study the characteristics of the creative process of convergence performing arts, which is a key feature of performing arts in the 21st century. For realistic and empirical research, the 8th and 9th PADAF participated in the entire process from the initial stage of preparation to the closing ceremony and conducted several in-depth interviews with PADAF officials and participating artists. Looking at the characteristics of the convergence performance art creation process through PADAF, creators overcame difficulties that they had not thought of in different ways in the process of meeting different heterogeneous genres, but through understanding other genres, experiential values through convergence, sharing as collaborators, and various ways of communication. The characteristics of the convergence performing arts creation process, which is focused on PADAF, are "Rhizom thinking" by French philosopher Gilles Deleuze(1925-1995), "Collective intelligence," and "Experimental Value for Experimental Creation" by creators. Through this derivation, we will help the changing performing arts scene based on the basic human desire to understand convergence performance art a little more and communicate through the extended expression of convergence.

The Possibility of Design Creation by Convergence of Contemporary technology and Traditional Craft (신기술과 공예의 융합을 통한 디자인 창작의 가능성)

  • Ha, Euna
    • Korea Science and Art Forum
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    • v.25
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    • pp.463-475
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    • 2016
  • As the transition to the digital age in the late 20th century, the intrinsic value of the craft, the emotional values of human, has been noticed as an alternative to overcome the adverse effects of the modernism of the industrial age. To introduce experimental tries which convergence of contemporary technologies and elements of traditional craft, and to inspire artists and present the new possibility of creation to them who want to take advantage of craft emotion as the elements of creation is the purpose of this study in the current digital technology age. First, the meaning and value of craft in modern times and digital media and hybrid creation environments are theoretically investigated based on previous studies and literature. Second, design cases produced by combining digital technology as a tool and craft elements are classified for substantial understanding of the design. Thirdly, identify the design characteristics presented through case studies and suggest the new possibility of creation. The results of the study are as follows. Reject typical types highlight the functional role and try free express conversion, e.g. form, material, texture, making process etc. Extracts the various elements that can be applied and search combining ways, because the convergence of digital technology and the craft is sufficient to activate the human emotion. Interaction between the craft and the digital medium is made actively. Craft accepts digital form, the craft appeared again as the contents of the digital. the traditional and digital method appropriately fused and utilized depending on the situation in process.

Identifying the Comic Festival's values on the Urban Revitalization: in the case of BICOF (만화축제의 도시 활성화 가치 인식에 관한 연구 : BICOF 사례를 중심으로)

  • Yim, Hak-Soon
    • Cartoon and Animation Studies
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    • s.24
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    • pp.1-24
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    • 2011
  • This article is concerned with the values of the BICOF in terms of the urban revitalization. The values of the BICOF cover the economic value, social value, cultural value and city image value. The 13 indicators for measuring the values of the BICOF are developed. The article examined how the related stakeholders identified the BICOF's values on the Bucheon City by using AHP method. In addition, the objectives and programmes of the BICOF are analyzed in the perspective of the urban revitalization. As a result, the recognition of the BICOF's values varied according to the stakeholders. In addition, the result of AHP analysis indicates that the cultural values and image values should have priorities in comparison with the social values and economic values. This recognitions is different from the recent formal statements that BICOF's economic values should be emphasized as a priority. The article concludes that the identity of the BICOF should be established in the base of building the value consensus among the related stakeholders.