• Title/Summary/Keyword: 창작일

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A Study Based on Quantifying Theory for a Non-fiction Creation Tool : Focus on Comparative Analysis of and (정량화 이론을 활용한 논픽션 창작도구 모델 연구 : <소트 오피스> 및 <스토리헬퍼> 비교분석 중심으로)

  • Lyou, Chul-gyun;Park, Eun-kyung
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.247-256
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    • 2016
  • This paper points out that the existing digital story creation tools are biased in the field of entertainment storytelling, so it proposes a specialized tool for non-fiction creation. This paper selects Quantifying Theory to design this tool. When creating nonfiction storyline, it is important to have the appropriate combination between the actual events and fictional elements. A Gossip System, based on Quantifying Theory, is suitable for that work. Before designing a Gossip System as a nonfiction creation tool, this analysis evaluated that the Gossip System in and . As a result, the linked structure in is useful in searching for material for non-fiction creation, and the separated structure in is ideal for arranging dramatic events. This paper proposed a method of switching the fact to fiction through a combination of this two Gossip System structure. I conclude that this is the best method for non-fiction creation tool.

Transmedia and Sungkyunkwan University (DAW 소프트웨어의 UI가 대중음악 창작에 미치는 영향 - Pro Tools의 Edit Window 중심으로)

  • Cho, Hyunjin
    • Trans-
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    • v.8
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    • pp.55-78
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    • 2020
  • Among various tools for pop music composition, what is most frequently used by K-Pop composers is the digital sequencer program, or DAW software (Digital Audio Workstation). When it comes to making commercial music such as K-Pop, the proportion of using these programs is extremely high. By using those software, composers come to undergo an entirely different art creation process. User interface (UI) of the DAW software has a profound effect on the process of making music, particularly vis-a-vis usability and visibility. This study is an attempt to analyze the Avid Pro Tool's UI with a focus on its inherent characteristics revealed in relation with the real effect throughout music composition. This study categorizes the UI elements in the Edit Window of the Pro Tools as Grid, Track, Slip, Clip, and Fade. Those categorized elements would be analyzed through Douglas Morgan's Creative-Process theory, thereby clarifying how visual interface of the DAW software functions in music composition practically.

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Suggetion of Conceptual Model for Self-Expression Design Formative Creation Process for Leading Design (디자인 트렌드 선도를 위한 자기표현적 디자인 조형창작 프로세스 개념모델 제안)

  • Bae, Eun-Joon
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.148-161
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    • 2022
  • Korea's design developed closely related to economic growth and plays a key role in material growth, wealth growth, and consumption promotion today. Of course, it is true that Korea's design level has grown significantly, but it has not reached a trend-leading level. Behind this, it is thought that one of the reasons behind this is that most design companies are biased towards trend research and benchmarking from a supplier perspective, resulting in the creation of design sculptures. If you look at the examples that lead the world's design trends, you can see that their subjective thinking from the author's point of view accounts for a significant portion of design sculpture creation. Through an in-depth interview with designers and artists at both extremes of the spectrum of thought, I want to look at examples of self-expression design development and get implications for suggesting conceptual models of self-expression design sculpture. Through this, a conceptual model was proposed, which is organized into a five-step design creation process in which balanced thinking is achieved by combining the thinking system and process according to the writer's point of view with the majority of design creation dominated by supplier perspective.

개인방송 서비스 동향과 전망

  • Choe, Myeong
    • Information and Communications Magazine
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    • v.33 no.4
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    • pp.64-70
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    • 2016
  • 개인창작자와 MCN(multi-channel network)이 부상하고 있다. 미디어 환경이 빠르게 변화하면서 스마트폰과 무선인터넷이 TV를 대체하고 있다. 개인창작자를 지원하는 MCN에 대해 국내외 사업자들이 대규모 투자를 진행하면서 MCN이 활성화되고 있다. 이제 MCN은 개인창작자 지원을 뛰어넘어 사업영역을 확장하면서 미디어 생태계 변화를 주도하고 있다. 본고에서는 개인방송과 MCN의 동향과 미래 전망에 대해 알아본다.

TV애니 판정지침 창작중심 개선 필요

  • Choe, Don-Il
    • Digital Contents
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    • no.4 s.155
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    • pp.88-89
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    • 2006
  • 지난 1월 문화관광부는 국내 애니메이션 산업 발전을 위한 '애니메이션 산업 중장기 발전 전략'을 발표했다. 핵심은 오는 2010년까지 애니메이션 매출 1조원을 달성한다는 것, 국내 애니메이션 업계는 애니메이션 총량제 시행과 DMB등 신규 매체의 보급 등으로 인해 새로운 성장 기회를 맞이하고 있으며 그 어느 때보다 창작 애니메이션에 대한 요구가 높아지고 있는 상황이다. 이에 따라 수준 높은 애니메이션 창작을 유도하기 위한 판정지침도 이를 뒷받침할 수 있는 방향으로 개선돼야 할 필요성이 대두되고 있다.

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분쟁사례를 통해 본 DC 법률문제 4

  • Son, Seung-U
    • Digital Contents
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    • no.4 s.143
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    • pp.108-111
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    • 2005
  • 이 세상에 완전히 새로운 창작물이 있을까? 현존하는 대부분의 창작물은 그 이전의 창작물을 학습하고 분석해서 그 토대 위에 보다 발전적으로 또는 개성 있게 표현한 것들이다. 지난 호에서 설명한 바와 같이, 저작권법은 특허법과 달리 창작성이 있는 표현(expression)을 보호하고 아이디어(idea) 자체는 보호하지 않는다. 그 이유로서, Idea는 창작이라는 빌딩을 지을 때 가장 기초가 되는 벽돌(building blocks)의 역할을 하는 것으로 그 도구를 특정인의 독점하에 두지 않고 만인(public)이 자유롭게 이용함으로써 문화, 예술 및 과학의 발전을 도모할 수 있기 때문이다. 영화나 음악과 같은 문학저작물과 달리 소프트웨어나 게임은 기능성이 강한 저작물로서, 개발자가 소스코드(source code)를 공개하지 않으면 그것의 구조나 운용원리 및 아이디어를 쉽게 이해할 수 없다. 이러한 비공개 소프트웨어의 기능적 구성요소를 이해하기 위해 산업계에서는 역분석(reverse engineering)이란 공정을 활용해 오고 있다. 그런데 아이디어를 얻기 위해 수행된 프로그램역분석 과정은 필연적으로 원프로그램(original program)의 복제를 수반 하게 되므로 그것의 저작권 침해여부가 미국과 유럽 등을 중심으로 뜨겁게 논의돼 왔다. 이에 SW 역분석이 무엇인지 그리고 역분석 을 하면 타인의 저작권을 침해하게 되는 것인지 여부를 소니 플레이스테이션 사건을 중심으로 검토해 봤다. 또한 역분석은 영업비밀을 밝혀내는데 중요한 수단으로서도 사용될 수 있는데, 그것의 법률관계도 함께 살펴봤다.

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Analysis of Electronic Music Based on Karlheinz Stockhausen's Gesang der Junglinge (Karlheinz Stockhausen의 Gesang der Junglinge에서 나타난 일련의 전자음악 분석(소재와 기술의 다변화와 음악의 연관성))

  • Yun, Yoe-Mun
    • Proceedings of the KAIS Fall Conference
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    • 2010.11b
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    • pp.535-538
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    • 2010
  • 컴퓨터로 대변되는 과학기술의 빠른 발전은 창조적인 음악 생산에 있어서 그 궤(軌)를 같이 한다. 오랫동안 전통적으로 사용되었던 음악 창작 방식은 최근의 50여 년 동안의 과학발전에 기인하여 그 방식이 빠르게 변화하였다. 현재의 많은 음악 창작가들은 컴퓨터와 MIDI의 등장으로 보다 빠르고 편리하게 자신들의 음악 창작물을 생산할 수 있게 되었다. 하지만 현재에도 꾸준히 개발되고 있는 전자 장비들은 단순히 음악 창작 활동의 도구일 뿐이다. 음악 작업에서의 이러한 장비들의 사용은 작곡가를 포함한 음악 생산자의 창의성이 전제 되어야 하는 것은 자명한 일이다. 본 논문은 Karlheinz Stockhausen을 위시한 여러 전자 음악가들의 작품을 분석하여 새로운 방식의 음악 창작을 연구하고, 그것을 토대로 다양하면서도 새로운 형태의 음악을 생산하고자 함이다.

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A Study on a Resident Program for Supporting the Creation of Cartoons and Animation (만화.애니메이션 분야의 창작지원을 위한 레지던스 프로그램에 관한 연구)

  • Yu, Sung-Ha
    • Cartoon and Animation Studies
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    • s.23
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    • pp.67-79
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    • 2011
  • As an increasing amount of Korean animation is being produced for Hollywood films, and/or winning prizes at international animation festivals, Korean animation is proving its growth potential and competitive power. In order for such domestic cartoons and animation to stably develop and maintain firm competitive power in international markets, cartoonists and animators need programs to support their creations, and locations where they can create their works. They also keenly demand the development of various programs and support policies that fit Korea's situation. In addition, if independently produced cartoons and animations have stable locations where they can be shown and commercialized, they can receive public benefits, beyond short-term commercial effects. Based on these views, this study sheds light on the concept, formation, and vitalization of a creation space and resident program, through the intentions of a studio where young and would-be artists create their works. In addition, this study has a significant meaning in that it offers a more effective and positive policy direction, as well as more opportunities to re-educate artists. As a result, it is expected that this study will contribute toward recovering the identity of cartoons and animation, which have been recognized as commercial genres, and to firm up their competitive power in international markets. It also demonstrates that these creation spaces, beyond the simple logic in which a creation space only motivates an artist's desire to create, will help in developing Korean cartoons and animation through cultural and personal exchanges with artists of foreign countries, and through an understanding of other cultures, offer communication programs to connect Seoul and other local communities, and establish the cultural identity of local communities where such creation facilities are located. In this way, the public can more easily understand and access cartoons and animation in their daily lives through these creation spaces.

A Phenomenological Study on Reading Therapy through After-school Picturebook Making Activity Program for Adolescents (청소년의 방과후학교 그림책 창작 프로그램을 매개로 한 그림책 치료에 대한 현상학적 연구)

  • Ji, Sangsun;Hyun, Eunja
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.369-385
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    • 2022
  • This thesis was a phenomenological study of an after-school picture book making program for middle school students. This study attempted to establish a theoretical system for picture book making activity by analyzing the process of self-discovery and healing through the picture book making activity. The participants were six middle school students, the picture book making activity program was organized into five stages, and in-depth interviews of the study participants and their interpretation of picture books were described. According to the research results, first, the making activity of picturebooks can construct one's own world through hyper-reality that is more excessive than the original. Second, it can be said that the fearful existence of a monster has developed awareness and insight to view its own problems from various angles through defamiliarization. These results might be that the making activity of picturebooks is a way of revealing one's existence to the world, and through this, the process of exploring and constructing the meaning of oneself and daily life. Discussion was made based on this about the creation of another world where the picturebook making activity is different from the original, the stimulating effect of the subconscious mind through the defamiliarization device, and the establishment of self-existence in picturebook creation.