• Title/Summary/Keyword: 창의 교육

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Effects of 3-Steps Mind Map Activities on the System Thinking of Science Gifted Students: Focused on the Astronomy Contents (3단계 마인드맵 활동이 과학영재 학생들의 시스템 사고 향상에 미치는 효과 : 천문 내용을 중심으로)

  • Son, Jun Ho;Kim, Jonghee
    • Journal of Gifted/Talented Education
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    • v.26 no.2
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    • pp.257-280
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    • 2016
  • This study is focused on how the science gifted students can improve their system thinking by applying 3-steps mind map activities about astronomy contents. Through the pre-study two times, 9 students in 6th grade were participated in this study. It was analyzed the degree of improvement of systems thinking through the science gifted students' mind maps, causal maps and their interviews. The results of the study showed that the experimental group's system thinking who learned 3-steps mind map activities was more complex and diverse than the controlled group's. Therefore 3-steps mind map activities that have been developed in this study will be valuable as an alternative to improve their system thinking. Through this study, 3-steps mind map activities were confirmed that by inducing background knowledge activation and thinking systematization can be an alternative to improve the system thinking of science gifted students. So the 3-steps mind map activities can be helpful in cultivate human resources with creative problem solving ability based on their system thinking.

Understanding and Designing Teachable Agent (교수가능 에이전트(Teachable Agent)의 개념적 이해와 설계방안)

  • 김성일;김원식;윤미선;소연희;권은주;최정선;김문숙;이명진;박태진
    • Korean Journal of Cognitive Science
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    • v.14 no.3
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    • pp.13-21
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    • 2003
  • This study presents a design of Teachable Agent(TA) and its theoretical background. TA is an intelligent agent to which students as tutors teach, pose questions, and provide feedbacks using a concept map. TA consists of four independent Modules, Teach Module, Q&A Module, Test Module, and Resource Module. In Teach Module, students teach TA by constructing concept map. In Q&A Module, both students and TA ask questions and answer questions each other through an interactive window. To assess TA's knowledge and provide feedback to students, Test Module consists of a set of predetermined questions which TA should pass. From Resource Module, students can search and look up important information to teach, ask questions, and provide feedbacks whenever they want. It is expected that TA should provide student tutors with an active role in learning and positive attitude toward the subject matter by enhancing their cognition as well as motivation.

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수학 영재 판별 도구 개발 - 수학 창의적 문제 해결력 검사를 중심으로 -

  • 김홍원
    • Journal of Gifted/Talented Education
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    • v.8 no.2
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    • pp.69-89
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    • 1998
  • The purpose of this study is to develop a test which can be used in identification of the gifted students in the area of mathematics. This study was carried out for two years from 1996. Mathematical giftedness is, in this study, regarded as a result of interaction of mathematical thinking ability, mathematical creativity, mathematical task committment, background knowledge. This study presumed that mathematical thinking ability is composed of seven thinking abilities: intuitive insights, ability for information organization, ability for visualization, ability for mathematical abstraction, inferential thinking ability(both inductive and deductive thinking abilities), generalization and application ability, and reflective thinking. This study also presupposed that mathematical creativity is composed of 3 characteristics: fluency, flexibility, originality. The test for mathematical creative problem solving ability was developed for primary, middle, and high school students. The test is composed of two parts: the first part is concentrated more on divergent thinking, while the second part is more on convergent thinking. The major targets of the test were the students whose achievement level in mathematics belong to top 15~20% in each school. The goodness of the test was examined in the aspects of reliability, validity, difficulty, and discrimination power. Cronbach $\alpha$ was in the range of .60~.75, suggesting that the test is fairly reliable. The validity of the test was examined through the correlation among the test results for mathematical creative problem solving ability, I. Q., and academic achievement scores in mathematics and through the correlation between the scores in the first part and the scores in the second part of the test for mathematical creative problem solving ability. The test was found to be very difficult for the subjects. However, the discrimination power of the test was at the acceptable level.

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The Development of behavior Characteristics Scale in the Mathematically Giftedness of the Middle School (수학 영재를 위한 행동 특성 검사도구 개발)

  • Hwang, Dong-Jou
    • Journal of the Korean School Mathematics Society
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    • v.9 no.3
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    • pp.405-424
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    • 2006
  • The purpose of this study was to develop the instruments which can measure behavior characteristics as a component of Mathematically Giftedness with in middle school period. This study prescribed the variable factors of measurement after classify the characteristics of Mathematically Giftedness through literature studies. And it produced instruments those are finally composed of 51 items through the preliminary test. The participants for the study were 424 Korean middle school students. Statistical analyses were carried out to verify the validities and reliability. Reliability(Cronbach $\alpha$) was in behavior characteristics, .95. Content validity was found to be satisfactory by internal validity evaluation on the test items. Internal validity were analyzed by BIGSTEPTS based on Rasch's 1-parameter item-response model. Construct validity was also found to be satisfactory through factor analysis which showed the four factors which the identification instruments were intended to measure such as, General mathematical mental ability, Mathematical Ability, Processing and Obtaining mathematical information Anility and Mathematical Disposition Ability. In conclusion, the instruments about behavior characteristics of Mathematically Giftedness during middle school period developed by this study are highly reliable on its reliability and validity.

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Analysis of Story-Retelling Structure in Digital Storytelling Applications for Infants (유아용 서사 창작 어플리케이션의 스토리-리텔링 구조 분석)

  • Han, Hye-Won;Ryu, Min-Soo
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.146-158
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    • 2013
  • The purpose of this study is to analyze the story-retelling structure of tablet PC-based applications that designed to help infants to create stories. Owing to the popularization and the usability of smart devices, infants have become from content consumers to creators who reconstruct stories in creative ways, based on the stories they heard. In those participatory process, infants experience enjoying stories independently and expanding the meaning of texts. Story-retelling is an adequate methodology that cultivates creativity, expressiveness, and literacy ability to infant. Consequently, this study investigates three types of story-retelling in , , and , and searches structure elements and methods of story-retelling in integrated approach. In conclusion, the story-retelling applications that provide 'creative gap' have educational value, because they allow infants to demonstrate imagination by filling in the gap and to realize the rule of stories.

Tree-Based Conversational Interface Supporting Efficient Presentation of Turn Relations (응답 관계의 효율적인 프레젠테이션을 지원하는 트리 기반 대화 인터페이스)

  • 김경덕
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.377-387
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    • 2004
  • This paper describes a tree-based conversational interface supporting efficient presentation of turn relations on online conversation. Most of conventional conversational interfaces are difficult to make use of formal conversation such as group meeting, decision-making, etc. due to very simplicity of a con versational interface and restriction of data structure of conversational messages. And a tree-based conversational interface supports formal conversation, but they are difficult to present turn relations because of jumpy display by locations of replied turns and distance between replied turns, etc. So this paper suggests a tree-based conversational interface to present efficiently turn relations using XML-based messages with merits of a text-based interface. The suggested conversational interface was implemented by using XML-, DOM, and JDK. And this paper showed that the conversational interface could be applied to conversation system using client- server architecture. Applications for the conversational interface are as follows: collaboration, distance teaming, online game, etc.

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A Study on Problem Design for BPBL of Internet marketing subject in Mongolian Engineering College (몽골공과대학에서 인터넷 마케팅 과목의 BPBL 적용을 위한 문제 개발에 관한 연구)

  • Natsagdorj, Bayarmaa;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.530-536
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    • 2017
  • The purpose of this study is to specify the procedures in problem design to employ BPBL and to design problems for learning subject content. The design of problems is crucial for the effectiveness of BPBL. Ineffective PBL problems could affect whether students acquire sufficient domain knowledge, activate appropriate prior knowledge, and properly direct their own learning. The procedures for designing good problems are composed of selection of educational content, figuring out the learner's characteristics, finding problems, setting roles and situations, and writing down problems. Using the procedures, we designed five integration problems covering the content of an Internet marketing subject. We can foster talent needed on a current industrial site with BPBL, not whole-class learning in a Mongolian engineering college. We made a plan for the Internet marketing subject based on BPBL in the Mongolian engineering college, and focused on the process of designing problems.

A Propensity of the Players' Preferences of the On-Line Game under Their Thinking Modes of The Cerebral Hemispheric Model (대뇌반구모형의 사고유형별 온라인 게임 선호요소에 관한 연구)

  • Kim, Dea-Yong;Chung, Seung-Ho;Choi, Eun-Suk
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.140-150
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    • 2009
  • Difference of individual character is defined Cerebral Hemispheric Model(CHM) to develop individual intellectual abilities in this paper. Component of preferred online-game is surveyed in accordance with individual character, and investigated for possible applications. An individual is classified with 2 modes of CHM that take charge of intellectual abilities; abilities is character, taste, personality decision-making and behavior patterns; that is closely related to creativity. Difference of game component could be investigated with correlation table of cerebral preference patterns (CPP) that was drawn up with survey. Individual brain preferences (IBP) became clear through preference of individual in the investigation, and suggested concept guide-line to develop other brain preferences. Thus, this study is able to realize from education game to a great variety of contents that base on the development of thinking-faculties as optimization of user preference, can be the basic data of self-development, to improve intellectual faculties as development of individual thinking preference.

Design and Implementation of IoT Terminal Equipment for Vessels using Thuraya Geo-stationary Orbit Satellite (Thuraya 정지궤도 위성을 이용한 선박용 IoT 단말 장치 설계 및 구현)

  • Jang, Won-Chang;Lee, Myung-Eui
    • Journal of Advanced Navigation Technology
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    • v.24 no.2
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    • pp.67-72
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    • 2020
  • Satellite communication is not used by many people like mobile communication, but it is a necessary technology for public service and communication services, such as providing the Internet in military, disaster, remote education and medical services, island areas, and infrastructure vulnerable areas. However, on ships and aircraft, mobile communications requiring base stations are either unavailable or restricted in their use. In this paper, we used a Raspberry Pi board as the terminal device to communicate network through satellite modem and PPP protocol, and implemented two-way data link using the text message of the modem to connect to the Thuraya geo-stationary orbit network. In addition, I/O devices were connected to the controller of the terminal equipment to design and implement an IoT device system for ships that can remotely access the system under control and control I/Os and transmit measured data through various sensors.

A Study on the Cognitiveness of Pre-Language Therapists for Language Therapy Using Smart Media (스마트미디어 활용 언어치료에 대한 언어치료전공 대학생의 인식조사)

  • Lee, Eun Kyoung;Ahn, Soo Young;Park, Sun Hee
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.469-476
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    • 2018
  • This study investigates the common perception of the use of preliminary language rehabilitation as a basic study to demonstrate the usefulness of media utilisation in language therapy. Based on the previous research, data were collected for 150 preliminary language rehabilitation workers and 142 questionnaires were used for data analysis. The study found that the perception of media usage in pre-language rehabilitation was necessary for language development and was also positive about the treatment. The use of media has been recognised as helpful in promoting attention, cognitive and creativity development. Also, the use of media as a treatment tool was agreed to, but it was recognized that the rules for utilizing the media were necessary and needed to know the proper site or program. Therefore, it was suggested that the development of sites and programs that can be used for language therapy is necessary.