• Title/Summary/Keyword: 창의적 환경

Search Result 644, Processing Time 0.028 seconds

중소기업의 슈퍼리더십이 경영성과에 미치는 영향 연구

  • Park, Cheol-U
    • 한국벤처창업학회:학술대회논문집
    • /
    • 2017.04a
    • /
    • pp.31-31
    • /
    • 2017
  • 신기술의 발전에 대한 예측이 어려운 상황에서 가속력을 가지고 급변하는 경영환경은 새로움을 요구하고 있다. 그 새로움을 누가 어떻게 찾아 실행하는가가 기업의 경쟁력이 된다. 기업들의 경쟁력 강화를 위한 핵심적인 과제는 통제가 아닌 자율권을 부여함으로써 미래를 예측하고 능동적으로 대처하여 창의적인 역량과 능력을 갖춘 인재를 양성하고 관리 하는 것이며 이와 연결되는 개념이 슈퍼리더십이다. 지금 우리의 사회는 첨단 산업과 관련된 4차 산업혁명의 물결과 패러다임의 변화로 인해 창의성과 스피드 경영이 절실하다. 정형화된 환경이 아닌 위험과 도전이 공존하는 시간이다. 기업은 인재관리를 위한 노력과 그들이 현시대에 맞는 리더십을 갖추어 도전할 기회를 마련해 주어야 한다. 특히 새로운 혁명적인 기술이 출현 되고 기존의 기술이 고도화 및 극대화되는 산업 중심 시대에 구성원들의 잠재 능력을 배양해 기업이 경쟁 우위를 확보하고 최고의 경영성과 창출을 위해 슈퍼리더십의 필요성을 강조하고 있다. 이에 본 연구는 중소기업의 슈퍼리더십이 경영성과에 미치는 영향관계를 실증 분석하였다. 연구결과 기업이 지속할 수 있는 경영성과를 창출하기 위해서는 리더십을 개발하고 그에 맞는 인재를 육성하는데 더 많은 투자를 해야 한다. 지금과 같은 무한 경쟁시대에 기업이 지속가능한 성장과 더불어 생존하기 위해서는 조직구성원의 역량 극대화에 노력하고 그들이 몰입하게 하는 강력한 슈퍼리더십 구축이 절실하다고 판단된다.

  • PDF

What Characteristics Do Video UCC Possess That Are Enthused Over By People? -The effects of Flow and Novelty of content characteristics Intended by user when it comes to watching video UCC (사람들이 열광하는 동영상 UCC 는 어떤 특징을 갖는가? -동영상 UCC 감상에 있어 제작자의 의도에 따른 컨텐츠의 특성이 몰입과 창의성에 미치는 영향-)

  • Lee, Su-Jin;Park, Jin-Hee;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.1198-1207
    • /
    • 2009
  • 최근 WEB 2.0 환경을 통해 사용자는 직접 응용 프로그램과 데이터를 이용하여 새로운 컨텐츠를 생산하는 주체로 변모하고 있다. 이러한 사용자의 자발적이고 적극적인 참여는 'UCC(사용자 제작 컨텐츠)'라고 불리는 새로운 문화 컨텐츠의 활성화로 이어지고 있다. 특히 글과 그림, 소리 등이 총체적으로 엮여 있는 동영상 UCC 의 경우, 이야기 구조나 캐릭터가 갖는 내용적인 특성과 제작자의 제작 취지를 훼손없이 살릴 수 있다는 제작의 특성으로 인해 WEB 2.0 환경에서 사용자의 참여가 더욱 두드러지고 있다. 본 연구에서 '사용자들이 열광하는 동영상 UCC 는 어떤 특징을 갖는가?' 라는 질문에 답하기 위해 동영상을 시청하는 사용자의 몰입과 창의성 평가를 진행하였고 이에 영향을 주는 요인으로 동영상 UCC 를 구성하는 내용적인 특성인 이야기의 내러티브와 캐릭터의 과장성을 살펴 보았다. 그리고 이 요인들의 상호작용에 영향을 주는 매개변인으로 제작자의 제작의도에 따른 컨텐츠의 특성을 선정하였다. 제작자의 의도에 따른 컨텐츠의 특성을 분류하기 위해 라캉의 주체이론과 퍼스의 기호학 이론을 바탕으로 모형을 제안하였으며 이를 검증하기 위해 UCC 사용자들을 대상으로 현재 서비스 중인 동영상 UCC 를 보여주고 설문을 실시하였다. 연구결과 제안하는 모형의 적용가능성이 입증되었으며 제작자의 의도에 따른 컨텐츠의 특성에 따라 이야기의 내러티브나 캐릭터의 과장성이 사용자의 몰입과 창의성평가에 미치는 영향력이 다르게 나타나는 것을 확인할 수 있었다.

  • PDF

A Structural Model Analysis of the Effects of Creativity, Motivation, Family System on Gifted Preschool Children (유아 영재성에 영향을 미치는 창의성, 동기, 가족체계 간의 구조모형 분석)

  • Lee, Chae-Ho
    • Journal of Gifted/Talented Education
    • /
    • v.26 no.2
    • /
    • pp.281-297
    • /
    • 2016
  • The purpose of this study was to investigate the structural relationships between gifted preschool children and their related variables(creativity, motivation, family system). 230 preschool children, parents and teachers from U-city have participated in this study. the collected data were analyzed with SPSS and AMOS. The goodness of fit was evaluated using the SRMR, RMSEA, CFI, and TLI. The results of this study were as follows: First, family system(adaptability, cohesion) were found to have a statistically significant direct impact on gifted preschool children. Second, creativity were found to have a significant direct effects on gifted preschool children. moreover they also had an indirect effect on gifted preschool children through family system. Third, motivation were found to have a statistically significant direct impact on gifted preschool children.

Analysis on Preferred Element on Constructing Creative Play Space Design (창의적 놀이 공간 구축을 위한 디자인 선호 요소 분석)

  • Han, Hyun-Suk
    • Journal of Digital Convergence
    • /
    • v.18 no.10
    • /
    • pp.389-396
    • /
    • 2020
  • The purpose of this study is to investigate the various perspectives that children can provide by utilizing specific physical spaces for play, and to study how to effectively apply them to surrounding spaces and environments. AHP was used to analyze the preferred elements for effectively designing a play area. The main keywords were derived through case studies of various domestic and foreign play space designs, and each keyword was grouped and a keyword of a higher concept was derived. The results of the comparison of 14 keywords that were finally drawn using AHP for each element were used to derive the priority for the preferred elements. As a result, preference was derived in the order of "Openness", "Safety", and "Diversity" in the morphological properties of the play space, and "Adventure", "Five senses elements", "Visual elements" and "Interactivity" in the content properties of the play space.

A Study on a Geodesign Interface for Creative Spatial Design (창의적 공간설계를 위한 Geodesign Interface 연구)

  • Lee, Sol-Ji;Kim, Eun-Hyung
    • Journal of Cadastre & Land InformatiX
    • /
    • v.46 no.2
    • /
    • pp.325-340
    • /
    • 2016
  • Geodesign was suggested by Dangermond(2009) as a next paradigm of GIS to be a future basis for spatial planning and design. Ko(2015) also suggested a geodesign methodology that uses spatial information from a landscape designer's perspective. Spatial planning and design fundamentally require creativity and efficiency but Ko's methodology did not include the creativity aspect. To complement the deficiency, this paper expand the research scope to deal with a designer's cognitive limits and to provide better experiences for the landscape designers. An interface was designed to improve the designer's creativity based on interactions that were derived from a script of landscape design. The expanded methodology for both efficiency and creativity is suggested for the interface by analyzing preceding researches. ESRI's GeoPlanner for ArcGIS, as a first geodesign software, is compared to improve the interface in terms of creativity. One of the difficulties as a thesis is that it is not easy to measure the improvement of design creativity physically and quantitatively. This paper tried to eliminate any stumbling block in supporting creativity and to help designers find new orders in design subconsciousness and to reach a new concept. In addition, the interface to express instantaneous design ideas would be a guide to overcome the designer's cognitive limits.

The Effect of CEO's Entrepreneurship on Intra-organization Innovation through Creative self-efficacy and the Moderating Effect of Organizational Commitment (창의적 효능감을 통해 조직 내 혁신을 유발하는 CEO의 기업가정신과 조직몰입의 조절효과)

  • Kim, Sun-Wang;Sung, Eul-Hyun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.19 no.2
    • /
    • pp.45-61
    • /
    • 2024
  • This study looked in-depth at the importance of cultivating and manifesting entrepreneurship, which is emphasized for companies to gain a competitive advantage and promote innovation in the uncertain environment that organizations face and in the development of technology due to recent industrial advancement, the following innovative performance, and the mechanisms in the performance process. Entrepreneurship is emphasized as a key factor in inducing creative work performance, creation and application of new ideas, and innovative performance at various levels within the organization in various global companies. In particular, this study examined the influence of the CEO's cultivation and expression of entrepreneurship as an organizational leader on the innovative behavior of organizational members, which is a leading factor in the organization's innovative performance, and the role of creative self-efficacy as a mechanism. Through this, the study was to verify the importance of creativity and cultivating a sense of self-efficacy for demonstrating innovative performance within an organization. Additionally, it was to confirm the role of organizational commitment of organizational members as a situational factor. For the empirical analysis, a total of 247 office workers were surveyed, sampled from 10 venture companies engaged in the manufacturing industry in industrial complexes in Daejeon, Korea. As the result of empirical analysis showed, it was confirmed that each sub-factor of the CEO's entrepreneurship had a positive effect on the innovative behavior of organizational members. And in the process, the importance of the creative self-efficacy of members to demonstrate innovative performance was verified by confirming positively significant mediating effect of creative self-efficacy. Furthermore, in the case of organizational commitment, it was found that the innovativeness and proactiveness of the CEO strengthened the positive influence on the creative efficacy of the organization members. Based on the results of empirical analysis, theoretical and practical implications were provided to improve the importance of cultivating and manifesting the CEO's entrepreneurship to demonstrate innovation within the organization.

  • PDF

The Effects of Transformational, Transactional Leadership on the Creativity of Team Members in R&D Organization: Mediating Effect of Team Climate and Moderating Effect of Organizational Culture (변혁적, 거래적 리더십이 연구개발조직 구성원의 창의성에 미치는 영향: 팀 풍토의 조절효과 및 조직문화의 조절효과)

  • Seo, Jeong-Seok;Kim, Byung-Keun
    • Journal of Korea Technology Innovation Society
    • /
    • v.20 no.3
    • /
    • pp.684-708
    • /
    • 2017
  • This paper investigates the effects of transformational leadership and transactional leadership on the creativity of members in R&D organizations. We also analyze the leadership mechanism and the influence of effective environment by using team climate as a mediator and using adhocracy and hierarchy organizational culture as moderator. Data were collected through surveys of Korean Public Research Institutes conducting mainly basic science and applied sciences. 327 valid samples were tested using a structural equation model (SEM). Empirical results confirm that transactional leadership exhibits stronger direct effect on the creativity than transformational leadership. However, in indirect effects mediated by creative team climate, transformational leadership is found to be stronger than transactional leadership. It may reflect the characteristics of R&D organization. Also, through the verification of the moderating effect of the organizational culture, the adhocracy organizational culture appears to improve the creativity and the hierarchical organizational culture appears to inhibit the creativity. It is confirmed that the influence of organizational culture is statistically significant in R&D organizations with strong autonomy and independence. It is suggested that the leadership on the creativity of the members in the R&D organization may be indirect in the context of the team and the organization as well as the direct effects according to the type.

Development of PBL-Based Computer Application Instruction Model (문제중심학습 기반 컴퓨터활용 수업 모형 개발)

  • Lee, Kyung Mi
    • The Journal of Korean Association of Computer Education
    • /
    • v.16 no.2
    • /
    • pp.29-37
    • /
    • 2013
  • In the environment of emphasizing creativity, computer application instruction model is in demand which is developed for the group discussion, enlarging the range of thinking, and creativity. The purpose of this study is to develop a PBL-based computer application instruction model concerning creativity after researching problems during the use of computer education by group. The theoretical background of class model is PBL, and the efficiency and creativity of class is considered while using web-mind map as the tool for the discussion and data sharing. As a result of applying the suggested model to the students enrolled in the production of presentation instruction, it made probabilistic meaningful outcome where complaint with communication, data sharing, role sharing, difference of contribution, excessive run-time and etc. were reduced.

  • PDF

An Empirical Research on Creativity Factors - Focusing on Seoul Fire Stations - (창의성 요인에 대한 통계적 실증연구: 서울특별시 소방서를 대상으로)

  • Han, Min-Chae;Kwon, In-Kyu
    • Fire Science and Engineering
    • /
    • v.26 no.2
    • /
    • pp.32-39
    • /
    • 2012
  • This research focuses on finding the way of improving creativity in fire stations by scrutinizing the factors influencing and enhancing creativity in organizations. As environmental changes including the needs of citizens as well as the climate change are moving culminated today, fire stations should be changed appropriately to get the legitimacy of existence not to mention their own mission accomplishments. In this respect, the creativity can be expected as the main factor for fire stations' going concern. This research provided 5 hypotheses to find whether the chosen factors such as vision, learning/unlearning and positive feedback affect the creativity in fire stations. To prove hypotheses are valid, we employed survey as a method in which 155 firemen in Seoul responded, ending up with getting the result that the vision formulation and sharing, unlearning activities and positive feedback improve organizational creativity. In conclusion, this paper suggests that fire stations establish useful policies for the creativity based on these research findings.

The Effect of CPS Programming Model on promoting Elementary school students' divergent thinking (초등학생의 확산적 사고 촉진을 위한 CPS 프로그래밍 수업의 효과 분석)

  • Jeon, Seong-Kyun;Lee, Young-Jun
    • The Journal of Korean Association of Computer Education
    • /
    • v.15 no.2
    • /
    • pp.1-8
    • /
    • 2012
  • General form of the programing education is finding and realizing algorithm to solve problems faster and more efficiently. In other words, it is based on convergent thinking. However, the programming education must have different characteristics to education targets. For elementary school students, it is needed to provide various experience-centered investigation environments. They should learn how to find the most efficient problem solving method by themselves. This study had adopted divergent thinking strategy where divergent thinking and convergent thinking can be repeated at the same time to suit a programming education with great importance of convergent thinking to elementary school leaners, and analyzed its effects. This study was applied to 5th graders, and 12 times of experimental measure classes were conducted by dividing them into the control group that conducted general programming class and the experimental group that conducted a programming class including divergent thinking of CPS model. As a result, CPS model had significant effect on the subordinate elements of creative problem solving skills, self-assurance, independence, and divergent thinking.

  • PDF