• Title/Summary/Keyword: 창의적 공간

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수학 퍼즐을 이용한 영재학습 자료의 개발 - 공간 감각을 중심으로 -

  • Nam, Seung-In
    • Communications of Mathematical Education
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    • v.17
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    • pp.97-114
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    • 2003
  • 일선 교육 현장에서 영재를 지도함에 있어서 해결해야 할 당면 과제는 판별 도구와 학습 프로그램의 개발이다. 영재를 위한 수학 프로그램을 문제 해결형, 수학 탐구형, 과제 해결형의 3가지로 분류할 경우, 퍼즐은 문제 해결형과 수학 탐구형 프로그램의 특성을 공통적으로 갖고 있는 유형으로 수학적 지식의 통합과 연결성. 그리고 창의적 문제 해결력 신장 및 수학적 원리 ${\cdot}$ 법칙을 체험적으로 만들 수 있는 기회를 제공한다는 점에서 매우 가치있는 프로그램이다. 특히 조작퍼즐은 기존의 대수적 표현 체계로 학습하기가 힘든 관찰력이나 공간에 대한 인식과 표현력 친 공간 추론력을 기르는 데 유용하며, 게임적인 요소가 포함된 퍼즐은 지필에 의존해 왔던 수학학습에 대한 부정적인 인식을 해소하는 데 크게 기여할 것이다. 본 고에서는 수학 퍼즐의 종류 및 특성과 교육적 가치에 대해서 개괄적으로 살펴보고, 실제 프로그램 작성을 위한 정보를 제공과 영재들의 공감 감각을 기르기 위한 프로그램의 원을 이용한 수학 퍼즐의 개요를 제시한다.

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Strategic Plan for Application of Geospatial Information Technology in the Field of Education (공간정보의 교육분야 활용을 위한 전략연구)

  • Kang, Youngok;Cho, Nahye;Kang, Aetti;Park, Jiyoung
    • Spatial Information Research
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    • v.22 no.2
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    • pp.19-29
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    • 2014
  • As Geoweb is continuously developing, today it is possible for the public to utilize geospatial information technology, whereas only a few experts could apply this technology in the past. The examples that utilize the geospatial information technology creatively in the field of education have been increasing. Google, USGS and NASA, etc. presented various strategies to attract participation from people as they construct the related web-sites and suggest practical examples so that the existing spatial data in public institutions can be utilized in the field of education. In this study, we presented the strategies that converged education and exploratory learning can be vitalized on the primary, middle and high schools by using geospatial information technology. We took a literature review of researches that geospatial information technology had applied in the field of education according to the changes of schools' environments, analyzed internal and foreign web-sites which applied geospatial information technology to the field of education, and finally presented the strategies for application of geospatial information technology in the field of education. The strategies we presented are divided into four parts: 1) construction of course modules, 2) construction of educational database based on geospatial information technology, 3) construction of authoring environments for course modules, and 4) provision of supporting services for vitalizing the education based on geospatial information technology.

Analysis on The Spatial Distribution of Music Industry Value Chain in Seoul (음악산업의 공간적 분포 연구 -서울시 음악산업 가치사슬을 중심으로-)

  • Hong, Boyeong;Kim, Kyung-min
    • Journal of the Economic Geographical Society of Korea
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    • v.18 no.3
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    • pp.335-347
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    • 2015
  • Music industry is considered as a creative industry, which tends to locate within a city. However, there is very few paper analysing spatial patterns of music industry in Korea. This study aims to understand music industry's value chain and its location pattern; whether it is clustered or dispersed. In detail, music industry contains five sub-industry: planning, manufacturing, distribution, sales and performance. Locational pattern of each sub-industry is tested by GIS and hot spot analysis. There are several findings from this research. First, value chain of music industry make clusters and have a spatial autocorrelation. Second, the result shows that music industry makes a hotspot area at Gangnam, Guro, Mapo and Jongro-Junggu.

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Scientific Qualifications Reflected in the Exploration of Space Geometry Utilizing 4D Frame (4D 프레임을 활용한 공간도형탐구 담화에 나타난 과학적 소양)

  • Kim, Hwa-Soo
    • Journal of the Korean School Mathematics Society
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    • v.13 no.4
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    • pp.595-618
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    • 2010
  • To grow as talents with future oriented knowledge and creativity, students need imaginative power and creativeness, and to that end, mathematics and science subjects may help. Students need activities that help gain explorative mind for new things, concentrating ability, researching ability and creativeness, and such attributes can be improved through the activities of making various shapes utilizing space geometry in 4D-frame. Such activities not only contribute to defining ability in mathematics but also cherish the qualifications required as architects and space scientists.

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Contents Development Strategies for Field Trips with Creative Activities Using Smart Devices (창의적 체험활동을 위한 스마트 기기용 콘텐츠 개발 전략)

  • Kim, Hong-Rae;Lim, Byeong-Choon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.139-146
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    • 2011
  • The present study proposes an innovative approach to develop educational contents for the field trip with creative activities. In the study, the field trip with creative activities extends students' learning spaces from not only the classroom but also social circumstances. With the use of the Creative Resource Map (CRM) for students' field trip, students can approach to rich contents whenever and wherever they want. For this, it is necessary to have a variety of curriculum-related contents. For the content development, it is important to enhance mutual cooperation between school and local community as well as to create local capacity for the development of the u-learning contents with smart devices.

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Through an effort to advance computer technology, studying aspects of developing formal and unformal education (컴퓨터 응용기술을 이용한 통합교육의 창의력개발에 관한 연구)

  • Han, Kyung-Don;Choi, Gil-Dong
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.99-106
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    • 2007
  • In order to make new productions; first of all, a creative idea is necessary and significance. For developing new production, a creative thinking must be a first step. In other words, a creative thinking can be a solving a problem. Better education for the formal and unformal education, various information and using space are able to develop ability of problems. Group study can students can find their talents, capacity, gifts, and ability. Also, students help to develop ideas of an individual. Therefore, through an effort to advance computer technology, developing food models in creative ideas for formal and informal education. As a result. good efforts and aspects can be produced.

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A study on the effectiveness of STEAM education program applying 3D-modeling at astronomy Units

  • Kim, Sang-Geol;Kim, Hyoungbum;Kim, Yonggi;Choi, Hongsoon
    • The Bulletin of The Korean Astronomical Society
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    • v.46 no.2
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    • pp.54.1-54.1
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    • 2021
  • 천문학은 시간적·공간적 규모가 크기 때문에 학습자의 수준에 따라 공감과 이해의 정도에 차이가 크다. 2015 개정 과학과 교육과정에 따르면 초등학교 5학년부터 태양계에 대한 내용을 다루고 있다. 하지만 이를 설명하기 위한 교과서의 사진과 동영상 자료는 태양계를 명확하게 전달하기 어렵다. 이에 대한 대안으로 3D Modeling을 통한 체험 교육을 제안한다. 천문학 교과에서 3D Modeling의 적용은 학생들의 흥미, 태도의 향상 등 교육적 효과의 상승으로 이어진다. 이에 본 연구에서는 3D Modeling의 도구 중 3D 프린터와 레이저 절단기를 이용해 융합교육(STEAM) 프로그램을 개발하고 학생들에게 적용하여 창의적 문제해결능력에 미치는 영향을 알아보고자 한다. 초등학교 교육과정에 제시된 태양계 관련 학습자료를 분석하였고, 융합교육(STEAM)에서 제안하는 상황제시, 창의적 설계, 감성적 체험의 교육단계 중 '창의적 설계' 단계에 3D 프린터와 레이저 절단기를 통해 개발한 kit를 이용하여 융합교육(STEAM) 프로그램에 적용하였다. 개발된 프로그램을 형식 교육의 장에 적용하여 개발된 평가지표를 토대로 사전·사후 평가를 실시한다. 향후 3D Modeling을 초등학교 교육과정뿐만 아니라 중·고등학교 교육과정 또한 분석하여 적용한다면, 천문대중화를 위해 큰 도움이 될 수 있을 것으로 사료된다.

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Interview - "Look forward to creative brick buildings⋯ So please come watch" (인터뷰 - "창의적인 벽돌 건축물 기대⋯ 많은 참여 부탁드립니다")

  • Lee, Yu-Ri
    • Korean Architects
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    • s.614
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    • pp.28-31
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    • 2020
  • (주)공간세라믹이 주최하는 공모전 '제1회 공간세라믹(점토벽돌) 건축상'이 지난 4월 1일 시작됐다. 총 상금 1억 원이 걸린 이 공모전에는 건축법 22조에 따라 올해 4월 1일부터 2021년 3월 31일 사이에 준공된 점토건축 활용 건축물이라면 공간세라믹 홈페이지를 통해 응모가 가능하다. 민간기업에서 개최하는 건축상 공모전이 드문 상황에서 반가운 소식이 아닐 수 없다. 게다가 벽돌 건축물을 다룬다고 한다. 수천 년 간 이어져온 오래된 친환경 건축 재료지만 과거에 비해 수요가 많이 줄어든 벽돌. 공모전을 개최된 계기가 무엇일까. 5월 13일 공간세라믹 본사에서 공모전 주최자 조백일 공간세라믹 대표를 만났다

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A Study on Fusion Art Make-Up Using Depaysement Surrealism -Focusing on Creating Artworks- (초현실주의 데페이즈망 기법을 활용한 융합아트메이크업 연구 -작품제작을 중심으로-)

  • Park, Li-La
    • Journal of the Korea Convergence Society
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    • v.7 no.3
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    • pp.35-44
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    • 2016
  • The purpose of this study is to examine the theoretical background of art make-up and surrealism in depth and shed new light on creative thoughts coming through application of Depaysement and various kinds of expression realized through art make-up, where art and make-up are incorporated. The study method is to conduct prior research followed by a theoretical study of the concept and techniques of Surrealistic Depaysement and theoretical background of art make-up through specialized books and internet sources and then to create 4 artworks representing characteristics of Depaysement technique categorized in dual image, fusion of heterogeneous objects, modification and conversion, and change of space. This examination resulted in first, a foundational ground for fusion and use of art and make-up sectors by creating a realm of expression based on creativity through incorporation of art and makeup and second, a sense of freshness and unfamiliar-ness by creation of an image in a completely unfamiliar space. Therefore, the researcher sets a direction for ways to come up with new ideas and expand the realm of expression and hopes that the art-makeup does not just become an aesthetic tool but turn itself as an art genre.

Way of Local Culture Storytelling Application for Creative Cityscape Design -Focused on Tokyo's Marunouchi Street and Avenue des Champs-Elysées in Paris Style for the Journal of Korean Contents- (창의적 도시경관 디자인을 위한 지역문화 스토리텔링 활용 방안 -도쿄의 마루노우치 거리와 파리의 샹젤리제 거리를 중심으로-)

  • Hwang, Yoo-Soon;Lim, Chae-Hyong
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.119-132
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    • 2012
  • Korea's latest quantitative urban development led to a result to lose our public properties' identity provided by urban environment, so we now have to think how to solve environmental matter of one-sided public design. Because one city's public environment is the central axis to determine its first impression and also connected with its overall value, the region's value show obvious differences by its urban scape design. Therefore we analyzed current cityscape of Tokyo's Marunouchi street and Avenue des Champs-Elys$\acute{e}$es in Paris which applied how to connect visual and physical characteristics of urban space representation to outdoor space's nature well, and tried to reconsider what is our design identity of creative cityscape.