• Title/Summary/Keyword: 창의력교육

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An Analysis on the Behavioral Characteristics of the Scientifically Gifted Students (과학 영재의 행동 특성 분석)

  • Lee, Hang-Ro
    • Journal of the Korean earth science society
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    • v.32 no.3
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    • pp.294-305
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    • 2011
  • This study was to examine the differences of behavioral characteristics between scientifically gifted students and ordinary students. The subjects were 40 scientifically gifted students (27 males and 13 females) and 38 ordinary students (21 males and 17 females). The study specifically analyzed the several characteristics including logical thinking, science process skills, creativity, earth science creativity, self-directed learning, and cognitive style. The results were as follows; First, while 94.74% of scientifically gifted students reached the formal stage, only 36.36% of ordinary students reached it in logical thinking. Second, scientifically gifted students gained higher scores than ordinary students did in science process skills (average 8.11), creativity (average 8.27), earth science creativity (average 6.73), scientific attitude (average 10.79), self-directed learning (average 21.60). Third, 70% of scientifically gifted students and 60.53% of ordinary students showed to have the characteristics of field independent thinking. These results implied that the behavioral characteristics of scientifically gifted students should be included in science gifted education for the pursuit of the essential gifted education and maximization of its efficiency.

A Study on Programming Language Instruction Strategies of Improving the creative and logical thinking for Elementary Students (초등학생들의 창의력과 논리력 향상을 위한 프로그래밍 언어 교수전략에 관한 연구)

  • Kim, Kap-Su
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.89-97
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    • 2010
  • Logical thinking and creative thinking. in the elementary school are very important. Even though these have been studied very many, the computer program education has the lack of instruction strategy. In this paper, the instruction strategies of computer program language education in the elementary school to improve them are proposed. These are the principles of the input and output, effectiveness, generalization, simplification, and the principles of abstraction. These five principles are verified by the 20 experts from deep interview. Using the results of this study will contribute a lot of the program language eduction for elementary school teachers.

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Applicability of 'instructive fairy tale story making' algorithm to learn children's creativity and personality (아동들의 창의·인성 교육을 위한 '교훈적 동화 만들기' 알고리듬의 적용)

  • Kim, hun-hee;Choi, yun-hee
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.197-198
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    • 2015
  • 본 연구는 아동들의 창의력 향상과 인성 함양을 위하여 교훈적인 동화 만들기 수업 모형을 제시하고자 한다. 동화는 아동들에게 창의력을 펼쳐 보이고 자신의 능력을 확인해 볼 수 있는 첫 관문 중 하나이며, 자신을 인식하고 성취감을 통한 자신의 감정을 체험할 수 있는 좋은 장르이다. 이 수업을 통해 아동들은 문학 작품의 장르를 인식하고 구별할 수 있으며, 교훈적인 동화를 만들기 위한 알고리듬을 익히고, 이러한 알고리듬을 바탕으로 해서 교훈적인 동화를 만들어 본다. 작품을 만들기 위해 상상하고, 분석하고, 만들어가는 과정 속에서 아동들의 상상력과 창의력 및 언어적 표현력이 더욱 개발될 것이며, 동시에 일상생활에서 삶의 도덕적이고 윤리적인 요소들을 좀 더 면밀하게 살피고 적용하며, 내면화하는 작업을 익히게 될 것이다.

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The Effects of Open-ended Problems on Mathematical Creativity and Brain Function (개방형 문제 활용이 수학적 창의력과 뇌기능에 미치는 효과)

  • Kim, Sang-Jeong;Kwon, Young-Min;Bae, Jong-Soo
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.723-744
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    • 2010
  • The aim of this study was to find the effects of open-ended problems on mathematical creativity and brain function. In this study, one class of first grade students were allocated randomly into two groups. Each group solved different problems. The experimental group solved the open-ended problems and the comparison group solved the closed-problems. Mathematical creativity was tested by the paper test. And Brain function was tested by an EEG(electroencephalogram) tester. The results of this study are as follows. Firstly, this study analyzed how the open-ended problems are effective on mathematical creativity. This analysis showed that it had a meaningful influence on the mathematical creativity(p=0.46). Accordingly, we could find out that open-ended problems make the student connect the mathematical concept and idea and think variously. Secondly, this study analyzed the effect of open-ended problems on brain function. This analysis showed that it did not have a meaningful influence on the brain function(p=.073) statistically but the experimental group's evaluation was higher than comparison groups' at the post-test. It also had a meaningful influence on the brain attention quotient(left) (p=.007), attention quotient(right) (p=.023) and emotion tendency quotient(p=.025). As a result of such tests, we could find out that open-ended problems are effective on brain function, especially on the attention ability. With the use of the open-ended problems, students could show quick understanding and response. An emotion tendency is also developed in the process. Because various answers are accepted, the students gain an internal reward at the process of finding an answer. Putting the above results together, we could find that open-ended problem is effective on mathematical creativity and brain function.

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An fMRI Study of Relationship between Scientific Creativity and Emotional Susceptibility (과학적 창의력과 정서적 감수성의 관계에 대한 뇌영상 연구)

  • Cho, Sun-Hee;Lee, Min-Joo;Choi, Yu-Yong;Kim, Heui-Baik;Lee, Kun-Ho
    • Journal of Gifted/Talented Education
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    • v.20 no.2
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    • pp.503-526
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    • 2010
  • We investigated the brain activity in perceiving the emotional stimuli between a science invention group(n=13) and a general group(n=13). The science invention group, which mostly consisted of recipients of creativity prizes, scored 96% on creative personality tests(WKOPAY, SAM), whereas the general group performed at an average level on these tests. Analyzing the brain activity in perceiving the emotional stimuli(IAPS pictures), the science invention group than the general group showed higher activity in certain areas, such as MTG, STG, and so on. When correlation analysis was performed on the creative personality score and brain activity, MTG, STG, and so on areas showed significant correlations. There were more correlation areas in valence than in arousal. These results show that scientific creativity is related to emotional susceptibility. Thus, we insist that emotion be considered in the assessment and education programs for the gifted in science.

Investigation of Domain-specificity and Domain-generality of Creativity in Young Children (창의성의 영역 한정성과 영역 보편성에 관한 분석과 탐구)

  • Han, Ki-Soon
    • Journal of Gifted/Talented Education
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    • v.10 no.2
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    • pp.47-69
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    • 2000
  • One of the most controversial issues in contemporary research of creativity, whether a person"s creativity is domain-specific or domain-general, was investigated with 109 second grade children in the present study. The purposes of this study sere to empirically examine (1) the relationships among children's creative performances measured by three product-based assessments (story-telling, collage-making, and math word problems) in three domains, and (2) the relationships between children's general creative thinking sills, measured by two divergent thinking tests, and children's creative performances. The findings of this study support the position that creative ability in young children is rather (but not absolutely0 domain-specific. Children exhibited a range of creative ability across different domains rather than a uniform creative ability in diverse domains, indicating there is considerable intra-individual variation in creative ability by domain. Divergent thinking measures did not have great power in predicting creative performance in at least two of three, if not all, domains assessed in the study. It is implied from the study that it is not possible to reliably predict a child"s creative ability in one domain based on his/her creative ability in other domains or his/her overall divergent thinking ability. Implication of the study in connection with educational practices for gifted children is discussed.

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Development of Elementary School Science Instructional Program for Nurturing Creativity - 2. Development and Implementation - (창의력 계발을 위한 자연과 교수 학습 자료 개발 - 2. 개발과 적용 -)

  • Kang, Ho-Kam;Noh, Suk-Goo;Lee, Heui-Soon;Hong, Seok-In;Choi, Sun-Young;Won, Yong-Joon;Ha, Jung-Won;Kim, Ji-Sun
    • Journal of The Korean Association For Science Education
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    • v.21 no.1
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    • pp.89-101
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    • 2001
  • The purpose of this study was to develop the elementary school science instructional material for nurturing students' creativity and to analyze the effects of this material on the changes of students' creativity. This material was composed of student's worksheet and a teacher's guidebook, in which are relevant to the elements of creativity and creative activities that can be applied to elementary science curriculum of 5th and 6th grades. Student's worksheets include various creative activities: imagination, guided imagery, experimental activity, mind mapping as wrap-up, and 'let's think' as an extended activity, game, puzzle, making a cartoon, to be, role playing, and so on. These materials were applied to 5th grade science class, 156 students. They were divided into two groups: the treatment group to which developed material was applied and the control group which was a traditional lecture-centered class. After this material had been applied for 3 months, students of both groups took a test of creativity. Interviews and observation were also carried out with three level groups (higher, medium and lower level) which were divided within the treatment group based on their creativity score. The results of this study were as follows: The treatment group showed higher score on creativity than that of control group(p<0.01). In the result of interviews and observation, the students of the higher and the medium level accomplished their tasks by themselves better than those on lower level.All of them took an interest in visual activity. In a wrapping-up step, the higher level students made mind map more systematically and the medium students improved as time goes on, but low level students feel constrained. In totally, they used various expression methods and were interested in making drawings and cartoons creatively.

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A Study on How Reading Comic Books Affects Creativity (만화 읽기가 창의력 향상에 미치는 연구)

  • Jang, Jin-Young;Park, Hye-Ri
    • Cartoon and Animation Studies
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    • s.36
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    • pp.437-467
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    • 2014
  • This study is intended to reveal reading comic books helps improve creativity. Though the long-lasting negative recognition towards comic books has positively changed these days, we need a ground upon which the social recognition needs improvement in that children's comic books have been used as a learning tool. Its introduction points out that there has been shortage of empirical researches on comic book reading, and as one of the empirical research methods, presents a method of comparative analysis on comic book reading, school study, and creativity tests via survey. The theoretical background in the 2nd chapter, first, puts emphasis on the significance of the creativity theory among all the other theories related to creativity, which focuses on problem-solving capacity. Second, it theoretically reviews the meaning which 'fun' and 'interest' have in development of creativity in the context of developmental process of the modern educational theories. Third, it empathizes that traits of reading comic books start off with 'fun' and 'interest', that awareness of reality gets expanded via the process of characters making their way through a strange world with empathy and absorption, and that comic book reading has to do with creativity. Fourth, it presents a model questionnaire with which to study relationship between comic books and creativity in an empirical way. The analysis on the survey outcome in the 3rd chapter shows, first, that smart students read many comic books, not to mention that studying helps improve creativity, which indicates above all, comic book reading and improvement of creativity are not negatively related, but are mutually complementary. Second, that creativity enhanced by reading comic books is higher than that enhanced by studying, which may mean comic book reading is more effective than studying in developing creativity. It has drawn a conclusion based upon these results, that reading comic books bears positive efficacy on both studying and developing creativity. Standing on this conclusion, it proposes it necessary to develop methods by grades of educating how to read comic books and to provide a recommended list of comic books to read.

Development of Robot Based Curriculum for a University Education (대학에서 로봇이용교육 교육과정 개발)

  • Lho, Young-Uhg;Jung, Duk-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.473-476
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    • 2008
  • 지식정보화 사회에서는 학생들의 논리적 사고력과 탐구력, 문제해결력, 창의성을 갖춘 인재가 필수적이며 이러한 인재를 키우는 것이 한 나라와 사회의 미래를 결정 짖는 핵심적이 요소이다. 본 연구에서는 대학생을 대상으로 한 로봇이용교육과정을 제시한다. 그리고 개발된 교육과정에 따라 강좌를 수강하는 대학생들을 상태로 설문 조사하고 이에 대한 분석과 개선점을 제안한다.

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Content of infant using Interactive (인터렉티브를 활용한 유아 콘텐츠 개발)

  • Shin, Mi-Hyang;Choi, Jong-Soo
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.323-324
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    • 2012
  • 유아기는 인간의 삶은 중요한 영향을 준다. 이러한 유아들을 위해 교육법과 교육소재들이 있다. 교육소재는 교육법이 추구하는 인간상을 위해 교육적인 내용과 간접경험을 제공한다. 본 논문은 교육소재를 개발하여 경험을 제공하고 발상력과 창의력을 키운다.

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