• Title/Summary/Keyword: 창의력교육

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The Christianity Education for the Fourth Industrial Revolution Era (제4차 산업혁명 시대를 위한 기독교 교육)

  • Bong, Won Young
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.645-660
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    • 2020
  • This study attempts to look at the role that modern Christianity should play on an educational level in order to effectively prepare for the future society in the era of the fourth industrial revolution. In the coming era, various areas of human life, including human labor, are expected to be replaced by AI robots. As new alternatives, the ability to empathize effectively and educate creatively to help develop personality qualities are proposed in a rapidly changing world of uncertainty. Modern Christianity, however, has the responsibility to help solve the problems facing this era in the public as a member of the community beyond the boundaries of the church. The purpose of this study is to examine what education the modern Christianity can present to the world as a public discourse and how that should be done. This study suggests the following points on the proper education for which Christianity will participate in the era of the fourth industrial revolution. First, it is necessary to emphasize a sense of belonging through a sense of community. Second, serious considerations and preparations for education that develops creativity are needed. Third, it is necessary to establish an educational direction that encompasses the entire generation. Fourth, practical education through digital utilization should be implemented in the local community. Finally, Christianity in the era of the fourth Industrial Revolution needs to be more integrated. As the Christian community recognizes that the agenda of the community is its task, it will be able to create a co-existing and symbiotic society.

A Development and Implementation of an Integrated Curriculum for Gifted Students Based on ICM (Integrated Curriculum Model) (ICM(Integrated Curriculum Model) 기반의 영재통합교육과정 개발과 실행)

  • Roh, Il Soon;Kim, Min Kyeong
    • Journal of Gifted/Talented Education
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    • v.26 no.3
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    • pp.515-539
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    • 2016
  • The purpose of this study is to develop the integrated curriculum for gifted elementary students based on ICM (Integrated Curriculum Model) and to apply it for analysis of the relationship between creativity and creative problem solving skills. An integrated curriculum for gifted students attending a university-affiliated institute was developed and applied to twenty mathematically gifted 5th and 6th grade students. TTCT language test and CAT test for students' products from activities were conducted. In addition, tape-recorded group discussions and activities during instruction, and interview with students and teacher, activity sheets were analyzed. As results, their language abilities shown TTCT test have been improved. Furthermore, the correlation between the test results of automata and language creativity, the average of two projects and language creativity, and future problem solving and the average of TTCT showed significant correlations. Results showed the gifted students' understanding of high level concepts and cooperation among groups were needed in order to improve creative problem solving. It suggested a further study research the integrated curriculum applying creativity and giftedness to real-life problem situations for gifted students to make them grow into essential competent persons in the future.

Analysis of Inquiry Activity Types in the High School Life Science II Textbooks according to the 2015 Revised Science Curriculum (2015 개정 과학과 교육과정에 따른 고등학교 생명과학II 교과서의 탐구활동 유형 분석)

  • Jeong, Soo Yeon;Chang, Jeong Ho
    • Journal of Science Education
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    • v.43 no.1
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    • pp.43-63
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    • 2019
  • The types of inquiry activities included in Life Science II textbooks under the 2015 revised science curriculum were extracted and compared with those of six major and five different publishing companies. The fact that the number of investigation discussions and presentations (IP) increased and the expressions (EX) were included in each unit was interpreted as sufficient to transform the classroom instruction in the 2015 revised science curriculum into student-centered activities. The type of inquiry activities in student-centered activities such as experiment observation, simulation activities, investigation discussions, and presentations accounted for about 41% more than the 27% of 2009 revised science curriculum. However, since data interpretation type is still the largest, it is necessary to reduce the types of data interpretation and to increase the number of types of simulation activities and expressions in order to expand students' creativity and thinking ability when textbook development is needed in the future. In addition to the development of biotechnology, teachers need to reconstruct diverse science materials for each textbook and then use them for students to induce balanced thinking, and try to expand expressive power, creativity, logic, and critical thinking skills.

Integrating AI Generative Art and Gamification in an Art Education Model to Enhance Creative Thinking (AI 생성예술과 게임화 요소가 통합된 미술 교육 모델 개발 : 창의적 사고 향상)

  • Li Jun;Kim Yoojin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.425-433
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    • 2023
  • In this study, we developed a virtual artist play lesson model using gamification concepts and AI-generated art programs to foster creative thinking in freshman art majors. Targeting first-year students in the Digital Media Art Department at Sichuan Film & Television University in China, this course aims to alleviate fear of artistic creation and enhance problem-solving abilities. The educational model consists of four stages: persona creation, creative writing, text visualization, and virtual exhibitions. Through persona creation, students established their artist identities, and by introducing game-like elements into writing experiences, they discovered their latent creativity. Using AI-generated art programs for text visualization, students gained confidence in their creations, and in the virtual exhibitions, they were able to enhance their self-esteem as artists by appreciating and evaluating each other's works. This educational model offers a new approach to promoting creative thinking and problem-solving skills while increasing learner engagement and interest. Based on these research findings, we expect that by developing and implementing educational strategies that cultivate creative thinking, more students will grow their artistic capacities and creativity, benefiting not only art majors but also students from various fields.

A Guide on Narrative Production Process in Computer Animation (컴퓨터 애니메이션의 나레이티브 제작과정에 관한 지침)

  • Kim, Sung-Yeon
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.555-562
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    • 2006
  • Computer animation is tile most advanced composite art to apply image, sound to the theme, Domestic technique is improved but still lacks creativity and content in theinternational market. In this paper, I'll notify the importance of planning and introduce narrative animation to produce their own style of animation. A successful career in the digital animation industry requires more than just technical expertise. It also demands creative mastery, a sense of wonder and boundless imagination. This unique hands-on program combines traditional, creative and technical skills and develops digital artists, not software technicians. Especially, people involved in the industry shouldrecognize a special quality of narrative animation in today's 3D animation and game- saturated climate. Therefore, they are able to create a new form of high-quality animation. It will be expected to promote digital animation education with a new index.

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The Study on Extension of Regular Polygon Using Cabri Geometry II (기하프로그램을 활용한 정다각형 외연의 확장에 대한 연구)

  • Suh, Bo-Euk
    • Journal of the Korean School Mathematics Society
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    • v.15 no.1
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    • pp.183-197
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    • 2012
  • Geometry having long history of mathematics have important role for thinking power and creativity progress in middle school. The regular polygon included in plane geometry was mainly taught convex regular polygon in elementary school and middle school. In this study, we investigated the denotation's extension of regular polygon by mathematical basic knowledge included in school curriculum. For this research, first, school mathematical knowledge about regular polygon was analyzed. And then, basic direction of research was established for inquiry. Second, based on this analysis inductive inquiry activity was performed with research using geometry software(Cabri Geometry II). Through this study the development of enriched learning material and showing the direction of geometry research is expected.

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A Study on the Women's Hair Jewelry of Chosun Dynasty and a Plan for its Cultural Contents (조선시대 여성수식장신구 연구 및 문화콘텐츠화 방안)

  • Chung, A Young
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.483-484
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    • 2010
  • Accessories originated from men's ornamental instinct in the beginning as a body ornament. Women's accessories in the Joseon Dynasty have splendid structure and rich symbolism, so they are enough to be a target of the study for being contents of Korea's cultural archetype. Traditional accessories are the foundation of excellent formative and functional characteristics due to the extreme beauty of crafts. This study aims to develop archetype of excellent formative factors by making traditional accessories digitalized for perpetuation in order to apply them to the culture industry. In addition, it is to prepare the educational foundation by reinterpreting traditional accessories in a modern way. Therefore, this researcher intends to develop constituents of traditional accessories by means of digital images and suggest digital contents methods of accessory techniques by dividing constituents, techniques, materials, symbolic meaning, and attire and wear.

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A Case Study of Learning the Coding Concepts Based on Game Experience (게임 경험에 기초한 코딩개념 학습사례연구)

  • Kim, Kyung-min;Kim, Ji-yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.897-899
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    • 2015
  • These days, the students are learned from game experience such as the code grammatical elements of selection, repetition and decision. In this study, lets the students who have had no coding education make games based on the students's game experience using the programming tool Scratch, and they are realized the similarities between the game experience and the logical, grammatical elements of the coding concepts. We will discuss that was resulted an marked improvements of understanding of the coding concepts, the ability of applications and creativity and classroom participation consequently.

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발명하는 사람들-제43호

  • Han, Mi-Yeong
    • The Inventors News
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    • no.43
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    • pp.1-16
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    • 2006
  • 2006년 발명특허가족 신년 교례회/한국여성발명협회 '2006정기총회' 개최/삼성전자와 대만 AUO, 특허 공유하다/현대카드, 가맹점 주인 전용 카드 출시/외국 기업, 국내 메모리 카드 커넥터 특허출원 선점/IBM,특허 품질개선 프로젝트 실시/알레르기와의 전쟁, 특허로 잡는다/서울시, 여성경제 6단체와 여성일자리 창출 협약/'100대 우수특허제품 대상' 시상식/공익변리사 특허상담 서비스 확대 운영/들고 다니는 '휴대용 화장실' 눈길 끌어/특허청, 특허정보 확충으로 심사품질 제고/'전국 학생 창의력 올림피아드'/특허청, 연구기관과 지식관리시스템 연계/한국, 경영 및 생활 인프라 측면 중국보다 앞서/발명가의 양심선언 화제/국내 연구진, 수소자동차용 연료탱크 개발/미국 특허등록 순위 삼성전자 '넘버 5'/주소불명으로 인한 국가 자원 낭비 막는다/전구소켓에 끼워 쓰는 LED 조명 나왔다/대전시, 중소기업에 1천6백60억 지원/한국발명진흥회 박상원 상근부회장 선임/일본 닛치아, 특허 공세 시장되다/국내 최초로 숨쉬는 김치파우치 개발/역사속의 발명품/발명아이디어/특허Q&A/한미영 한국여성발명협회 회장/경상북도 문경교육청 발명교실/아이디어 착상 및 발명 기법/발명을 향한 블루오션의 손짓/해리스의 퍼머기/월드 NEWS/민간인과 학생 대상, 지식재산 교육과정 열려/네이버, 특허통합정보 서비스 제공/'제가 만든 해금 심금 울리죠'/정부출연연구소 '우리기술 사세요'/리빙 아이디어/협회소식/

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A Study on the educational alternatives for Public Social Worker to improve the effectiveness of public social welfare organization (사회복지 공공조직의 효과성을 위한 교육적 대안에 관한 실증연구)

  • Kim, Young-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.415-425
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    • 2017
  • The aim of this study was to identify the effective factors for improving the professionalism of the social welfare public organization and to suggest the implications for the relationship between public social welfare and educational alternatives. For the analysis, 637 government officials who worked in the social welfare department of local governments in Kangwon province were surveyed. Based on previous studies on the organizational effectiveness, this study examined differences in the perceptions of job stress, organizational satisfaction, organizational commitment, and social support by characteristics (gender, major, and serial), followed by relationship educational alternatives (job training, healing camp, psychological counseling). The differences according to gender were significant only in the creativity of the work and the self-esteem of the institution. Through the confirmation of recognition difference according to whether they majored or not, it was confirmed that expertise of the major in social welfare was necessary for job performance ability and suggested the urgency of the appointment of a major. The differences among the serials showed that administrative work is more difficult than social welfare work in terms of professionalism and expertise. Finally, based on the results of the causal relationships with educational alternatives, this paper introduces and operates systematic educational programs, such as personal psychological counseling and organizational healing camp management, as well as the need for active and proactive responses to changes in social welfare administration organizations.