• Title/Summary/Keyword: 참여빈도

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A Study on Influence of Adolescents' Participation Type/Degree in Recreational Activities on Emotional Empathy (청소년의 레크리에이션 활동 참여유형과 참여정도가 정서적 공감에 미치는 영향)

  • Han, Sang-Jun
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.321-329
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    • 2018
  • The aim of this study is to examine the effects on emotional empathy given by type and degree of adolescent participation in recreational activities, and investigate the associated causal relationships. The following conclusions were obtained: First, analyzing the differences in emotional empathy based on demographic characteristics, the results statistically indicated emotional contagion is a subfactor of emotional empathy. Second, analyzing the differences based on participation type, the results statistically indicated emotional contagion is more influential than positive sharing and emotional intervention, which are sub-factors of emotional empathy. Third, analyzing the differences based on participation degree, the variables influencing participation frequency, participation time, and participation period were positive sharing and emotional contagion, rather than emotional intervention. Fourth, analyzing the causal relationship between participation degree and emotional empathy, the results revealed that participation degree affects positive sharing and emotional contagion, which are sub-factors of emotional empathy.

The Effects of Self-Monitoring on the Class Obstacle Behaviors and Participation Behaviors of Children (자기점검기법이 아동의 수업 방해 행동 및 수업 참여 행동에 미치는 영향)

  • Lee, Min-Jeong;Hwang, Sun-Ja
    • The Korean Journal of Elementary Counseling
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    • v.9 no.1
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    • pp.75-94
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    • 2010
  • The objective of this study is to divide the classroom behaviors into the obstacle behaviors in the classroom and the participation behaviors in the classroom for improvement of classroom behaviors upon the subjects of 4th graders of elementary school, and to find out what effects the self-monitoring program influences onto classroom obstacle behaviors and classroom participation behaviors of the subjective children. Study problems established in order to achieve this objective of study are to find out: first, what effects the self-monitoring program influences classroom obstacle behaviors of children, and second, what effects the self-monitoring program influences classroom participation behaviors of children. The subjects of this study are 12 children of a normal classroom of 4th grade of A elementary school located in J city of Jeollabuk-do, out of which 8 children, who showed high proportion in the classroom obstacle behaviors, and 8 children, who showed low proportion in the classroom participation behaviors were selected, and 4 children were those who belonged to both groups resultantly in accordance with the behavior scales measured during the baseline period. To summarize the results obtained through this study, first, the self-monitoring program turned out to influence positive effects upon reduction in the classroom obstacle behaviors of children and retention of their changed behaviors; second, the self-monitoring program turned out to influence positive effects upon increase in the classroom participation behaviors of children and retention of their changed behaviors.

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An investigation on the relationship between religion and supports for suicide attacks among citizens in Egypt, Pakistan, and Morocco (종교와 자살테러에 대한 지지의 관계분석: 이집트, 파키스탄, 모로코의 사회조사데이터를 근거로)

  • Kim, Eun-Young
    • Korean Security Journal
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    • no.43
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    • pp.37-65
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    • 2015
  • There has been discussions and investigation on the nexus between religion and citizen's supports for suicide attacks and terrorist groups conducting such acts. In terms of the relationship, there were two potent hypotheses attempting to explain the process and mechanism of the relationship: religious belief hypothesis and coalitional commitment hypothesis. previous studies examined these hypotheses have been carried out across different cultural, religious, and political contexts. Until today, however, there are still lack of concrete evidence, which is generated from empirical studies, supportive evidence for any of these hypotheses. Therefor this study aims to investigate the association between religion and popular support for suicide attacks by using a survey data collected from three middle east countries, Egypt, Morocco, and Pakistan. In analysis, a step-wised regression analysis conducted with a set of variety of variables considered to be related with the association. This study found that variables reflecting religious belief hypothesis, such as prayer to God, religious devotion were unrelated to support for suicide attacks. Yet, prayer time predicted reduced supports for suicide attacks. Further, attendance at religious services, thought to enhance coalitional commitment, predicted support for suicide attacks. Yet, it showed negative association with support for suicide attacks. These findings suggest that regular attendance at religious services and regular prayer have combined effects reducing on the willing to support for suicide martyrdom. However, this study findings affirmatively support for neigher religious belief hypothesis nor coalitional commitment hypothesis. Instead, it suggests the needs for further research examination on the relationship as well as corrections of these hypotheses. Finally, Implications for the research findings for preventing suicide attacks are discussed.

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A Family Outdoor Game Development based on Large Screen Display: Punch Punch Diet (대형스크린 기반 가족형 아웃도어 게임 개발: 펀치 펀치 다이어트)

  • Kim, Si-Jung;Choi, Yun-Bum;Lee, Juck-Sik
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1313-1318
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    • 2006
  • 게임이 생활의 일부분과 산업구조상 핵심산업으로 자리하면서 그 사용빈도가 점점 증가하고 있으나 그 주 사용층이 젊은층이고 온라인 형태의 게임컨텐츠가 주를 이루면서 사용자들의 체력저하 및 개인화, 그리고 그들 가족간의 대화시간이 줄어들고 있다. 본 논문에서는 개인화되는 온라인 게임을 탈피하여 게임의 장르를 가족형 게임 (Family Game), 아웃도어 (Outdoor) 그리고 협력(Cooperation)의 개념으로 설정하고, 게임 소재를 사회적 문제점으로 떠오르고 있는 다이어트로 함으로써 새로운 시각에서 가족 구성원 모두가 게임에 참여할 수 있는 다수 참여형 인터렉티브 게임, 펀치 펀치 다이어트 (Punch Punch Diet)를 구현하였다. 본 논문에서 구현한 펀치펀치다이어트 게임은 대형스크린을 기반으로 한 가족형 게임에 관한 것으로, 컴퓨터 비전을 이용하여 게임참여자의 특정색상 및 패턴검출을 함으로써 기존의 마우스와 조이스틱등이 가지고 있던 정적인 입력인터페이스 방식을 탈피하여 게임 참여자 모두가 몸의 위치를 입력으로 이용하는 직관적 사용자 입력 인터페이스를 사용하였다. 펀치펀치 다이어트 게임은 기존 게임이 가지고 있던 "사람-(물리적 입력장치)-게임"의 관계를 "사람-(비접촉 입력장치)-게임"의 관계로 매핑한 게임으로 게임에 참여하는 사용자가 특별한 컴퓨터 입력장치 조작에 관련된 지식없이도 능동적으로 게임에 참여할 수 있도록 하였다.

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The Study of Constraint Factors to Leisure Sports Participation Degree in Silver Class (실버계층의 레저스포츠 참여정도와 제약요인에 관한 연구)

  • Kim, sung-hun;Choi, woong-jae
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.270-273
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    • 2008
  • The point of the meaning, this study selects population which is aged over 65 and new silver generation who is aged between 55 to 64. The objects were selected by purposeful sampling method and the 933 objects who participated in leisure sports age over 55 were used for this thesis's analysis. The results of the study were as follow; First, the weekly participation frequency was physical psychological burden, facilities, information technology, interpersonal relations, concern lack, time lack, bear. there was statistically significant difference. Second, the daily workout time was physical psychological burden, facilities, information technology, interpersonal relations, concern lack, time lack, bear. there was statistically significant difference. Third, the participant experience was physical psychological burden, facilities, information technology, interpersonal relations, concern lack, time lack, bear. there was statistically significant difference.

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Analysis on the Influence of Player's Social Factors on Game Play (개인의 사회적 요소들이 게임 수행에 미치는 영향 분석)

  • Choi, Seong-Rak;Park, Junhwi
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.613-621
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    • 2018
  • This study analyzes the influence of player's social factors on their game play. By conducting a survey of 1,000 general public in Korea, this study aims to understand how game player's social factors influence on their game play behavior: whether they play a game or not, how long they play, and how frequent they play. The survey result suggests that there are some relations between player's social factors and their game play behaviour. The personal factors such as sex, age, monthly income level are seen to have influence on the length and frequency of their game play. Players' the social factors such as social status, social activity participation level and confidence level also have influence over their game play behaviours as well. And the influences are seen to be different depending on whether it's on online game or mobile game.

Development of Predictive Model of Social Activity for the Elderly in Korea using CRT Algorithm (CRT 알고리즘을 이용한 우리나라 노인의 사회활동 영향요인 예측 모형 개발)

  • Byeon, Haewon
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.243-248
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    • 2018
  • The social activities of the elderly are important in successfully achieving aging by providing opportunities for social interaction to enhance life satisfaction. The purpose of this study is to identify the related factors of the elderly social activities and build a statistical classification model to predict social activities. Subjects were 1,864 elderly people (829 males, 1,035 females) who completed the community health survey in 2015. Outcome variables were defined as the experience of social activity during the past month(yes, no). The prediction model was constructed using decision tree model based on Classification and Regression Trees (CRT) algorithm. The results of this study were subjective health, frequency of meeting with neighbors, frequency of meeting with relatives, and living with spouse were significant variables of social participation. The most prevalent predictor was the subjective health level. In order to prepare for the successful aging of the super aged society based on the results of this study, social attention and support for the social activities of the elderly are required.

The Effect of Digital Cultural Capital and Social Connectedness on the Intention to Participate in Sharing Economy

  • Bok, Mi-Jung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.199-206
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    • 2020
  • The purpose of this study is to examine the relationship between intention to participation in sharing economy, digital cultural capital, and social connectedness and then analyze the variables affecting the intention to participate in sharing economy. This subjects were university students. Collected data were statistically processed by PASW 18.0 program using reliability, frequency analysis, T-test, one-way ANOVA, correlation and multiple regression analysis. The results were as follows. First, redistribution participation and cooperative lifestyle participation were relatively high. Second, intention to participate in sharing economy activities differs according to gender, age, monthly allowance, and SNS usage time. Third, intention to redistribution participation increases as the recognition of objectified digital culture capital, embodied digital culture capital, and social connectedness increases. And the intention to cooperative lifestyles participation and information sharing participation increased as digital culture capital increased. Forth, the most significant variable affecting the intention to participate in sharing economic activities was digital cultural capital.

The Influence of the Relationship between Social Interaction, Role Acquisition, and Self-Identity of People with Physical Disabilities Participating in Daily Sports (생활체육에 참여하는 지체장애인의 사회적상호작용, 역할취득 및 자아정체성 간의 영향관계분석)

  • Park, JoongHeung;Park, JinWoo;Lee, HyunSu
    • 재활복지
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    • v.22 no.1
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    • pp.27-49
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    • 2018
  • The purpose of this study was to analyze the relationship between social interaction, role acquisition, and self-identity of people with physical disabilities participating in daily sports. In order to accomplish the purpose of this study, people with physical disabilities residing in Busan, Gyeongnam, and Gyeongbuk were set as a population. Among them, 384 people with physical disabilities participating in daily sports were sampled using convenience sampling. Data were analyzed by frequency analysis, exploratory factor analysis, reliability analysis, multiple regression analysis, and simple regression analysis using the SPSS 23.0 program. The results were as follows. As a result of analyzing the effects of participation level of daily sports for people with physical disabilities on social interaction, role acquisition, and self-identity, first, participation period had a significant effect on ego-identity. Second, participation time did not have a statistically significant effect on social interaction, role acquisition, and self-identity. Third, participation frequency had a significant effect on social interaction, role acquisition, and self-identity. In addition, social interaction, role acquisition, and self-identity showed a statistically significant correlation with positive effects as a result of analyzing the relationship between social interaction, role acquisition, and self-identity.

Differences in Physical fitness, Cognitive function, ADL, IADL, and Psychological variables according to the Elderly's participation in Physical activity (노인의 신체활동 참여에 따른 체력과 인지기능, ADL, IADL, 및 심리적 변인의 차이)

  • Choi, Jae-Won;Kim, Sang-Bum;Kang, Sung-Goo;Yoo, Ha-Na;Lee, Kyung-Ha
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.3
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    • pp.786-800
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    • 2021
  • The subjects of this study were 463 people aged 65 and older in the senior welfare center in Seoul and Gyeonggi. The purpose of the study is to analyze the differences between physical fitness factors and cognitive functions, activities of daily living, instrumental activities of daily living, and psychological variables in the participation of the elderly in physical activities. Data ware analyzed by frequency analysis, reliability analysis, independent sample t-test and one-way ANOVA, and Pearson's correlation analysis, with SPSS 25.0 statistics program. The results of this study are as follows. First, there are statistically significant differences in physical fitness, cognitive function, activities of daily living, instrumental activities of daily living, and psychological factors such as depression and quality of life, depending on whether the elderly participate in physical activity. There were statistically significant differences in physical fitness, cognitive function, ADL, IADL, depression and quality of life, depending on the frequency of participation of older people in physical activity. A statistically significant difference in physical fitness appeared depending on the participation time of the elderly who participated in physical activity. Second, a study of the correlation between physical fitness and cognitive function, ADL, IADL, depression, and quality of life revealed a correlation for most factors. Based on these research results, it is necessary to develop a systematic arbitration strategy including physical activity for the successful aging of the elderly and the independent life of old age.