• Title/Summary/Keyword: 참교육 콘텐츠

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The Effects of Participation of Lifelong Education Activities on the Self - Consciousness of the Elderly -Focused on Mediating Effect of Life Satisfaction and Volunteer Activity- (노인의 평생교육활동참여가 자아통합감에 미치는 영향 -삶의 만족도와 자원봉사활동의 매개검증을 중심으로-)

  • Ahn, Hwasoon;Moon, Jaewoo
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.592-599
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    • 2018
  • The purpose of this study is to examine whether the participation of lifelong learning activities of the elderly is a part of the self - The questionnaire consisted of 12 items of general characteristics, 5 items of lifelong education, 6 items of volunteer activity, 15 items of life satisfaction, and 10 items of self - integration. The subjects of this study were 300 elderly people aged 60 or older living in Seoul, Gyeonggi - do, and Incheon, and participated in lifelong educational institutions such as the elderly welfare center, elderly university, and ward. As a method of analysis, the structural equation model of AMOS 22.0 was applied. The results obtained by applying the structural equation analysis are as follows. First, general characteristics were tested and the reliability of the items was tested. The reliability of the items, predictability, accuracy, and validity were analyzed by principal component analysis. Second, the research hypothesis was verified by verifying the fit of measurement variables through participation factor of lifelong education, self - integration, life satisfaction, and voluntary service. Statistical analysis was performed using the SPSS WIN 22.0 and Amos 22.0 programs.

Design and Implementation of Android-based Open U-Learning System for Improve Learning Effect : Focusing on 2009 revised science education courses (학습 효과 증진을 위한 안드로이드 기반의 개방형 U-러닝 시스템 설계 및 프로토타입 제작 : 2009년 개정 과학과 교육 과정 중심으로)

  • Kim, Youn-Soo;Lee, Ju-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.135-149
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    • 2014
  • This study proposed the ubiquitous learning system by finding the difficulties which students have in learning the course of science and analyzing the current learning applications that are used commercially. Through case studies, we found 4 problems. First, the request of long learning time by most of the existing video-based learning applications. Second, it is impossible to know their level of learning due to the lack of open learning contents. Third, it is difficult for learners to participate in interactive learning. Fourth, there are educational contents without considerations on the level of learners. To refine the difficulties due to these problems, we designed and implemented a new ubiquitous learning system which applies the small learning contents for short-term learning, open learning system and enhanced hierarchical learning contents. The system was implemented based on Android. It provides learners with useful science education. We conducted a questionnaire for third grade middle school students in order to show that the proposed system has a good educational effects. The questionnaire asks for the differences between the proposed ubiquitous learning system and the existing learning application. We concluded that the proposed system is better than the existing application by using t-test for improvement of learning effects using feedback with which students participate in interactive learning but not in unidirectional learning, and share the learning result.

The Analysis and Practical Use of Web Sites for Participation and Access in the Age of Digital Intelligence (디지털 지능 시대의 소셜 미디어 참여와 접근을 위한 웹사이트 분석과 활용 방안)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg;Cho, Jae-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.117-120
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    • 2011
  • 최근의 디지털 기술 및 컴퓨터, 통신 기술의 개발과 확산을 통해 다양한 소셜 미디어의 사용에 따른 디지털 사회가 생성되고 디지털 지능이 출현하여 새로운 디지털 문화와 커뮤니티가 생겨나고 있다. 이러한 추세에 따라 산업체, 교육계 등에서 소셜 미디어의 사용 및 채택 효과에 대한 연구가 필요하다. 또한, 소셜 도구의 사용 기법과 활용 방안이 필요하며, 사용 실태에 대한 조사가 필요하다. 이에 따라, 이 논문에서는 소셜 미디어를 개인 및 회사의 업무에 사용할 수 있는 있는 활용 방안을 마련하기 위하여, 소셜 미디어의 참여와 접근 방안 등에 대한 방법론을 조사하고 제시한다. 소셜 미디어에 접근하고 활용하기 위하여 웹 로그 분석 도구 및 소셜 미디어 콘텐츠 도구 등에 대하여 살펴보고, 웹 사이트 분석과 활용 방안 마련을 위하여 소셜 미디어 메트릭스 활용 방안을 제시한다.

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Analysis of Collaborative Learning Model and Collaboration Tools in e-Learning (e-러닝 환경에서의 협력학습 모델 및 지원도구 분석)

  • Jang, H.W.;Suh, H.J.;Moon, K.A.
    • Electronics and Telecommunications Trends
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    • v.20 no.1 s.91
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    • pp.139-146
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    • 2005
  • 폭발적인 정보의 흐름 속에 놓여 있는 지식정보화 시대에서는 필요한 정보를 선택하고 가공하여 새로운지식의 창조, 전달 및 확대 재생산 할 수 있는 능력이 요구되고 있다. 지식정보화 시대가 필요로 하는 창의적 인재 육성을 위한 새로운 교육 형태와 패러다임으로 e-러닝이 유력한 솔루션으로 부각되고 있다.e-러닝은 교수자 중심의 일방향 교육이 아닌 학습자가 시간과 장소에 구애받지 않고 필요한 학습을 하는 양방향 교육 방식이나, 현재까지는 학습 콘텐츠의 단순 반복 학습에 그치고 있어 기존 교실 수업 방식에 비해 학습효율이 떨어지는 점이 이 분야 발전의 장애요소가 되고 있다. 이에 대한 해결책으로 온라인상에서 학습 과제를 여러 명의 학생들이 상호 의존하여 공동으로 해결함으로써 학습 목표를 달성하는 형태의 협력 학습에 대한 연구가 활발히 진행되고 있다. e-러닝 협력학습에는 단순히 학생들을 그룹화하여 함께 학습하도록 하는 것은 교육 효과면 에서 비효율적일 수 있으며, 학생들의 자발적인 참여와 협력을 유도할 수 있는 교수모형을 적용하여야 하며, 개인의 책임감을 근간으로 한 상호 의존적 과제 해결 활동이 이루어져야 한다. 본 고에서는 협력 e-러닝 학습을 위한 연구사례와 기술 동향들에 대해 살펴본다.

Design and Implementation of Web-based Cooperative Learning System using Games (게임을 이용한 웹기반 협동학습 시스템의 설계 및 구현)

  • Lee, Ji-Sun;Hong, Euy-Seok
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.381-390
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    • 2008
  • As computer technology is in progress and many educational methods have been emerged, web-based cooperative learning and educational games have gained a lot of interests. Some cooperative learning systems and game-based educational systems have been suggested, but few cooperative learning systems use games. This paper builds a new web-based cooperative learning system using games that enables learners to actively participate and have high interests in learning. In our system, cooperation study is performed in each group and a group member competes with other group members using games. A crossword puzzle game is adopted because of ease to use and fit with cooperative learning scenarios. Our suggested system is implemented and used by two classes of high school students to evaluate this system. The experimental results show that our system effectively improve students' learning interests and increase their academic achievement.

The Effects of Improvement of Interaction on Teaching and Learning in Nursing Education Using Change Laboratory Method (간호교육에서 변화실험실을 활용한 강의 상호작용 개선이 교수-학습에 미치는 효과)

  • Kim, Jong Kyung;Yang, Young Hee;Lee, Jeong Eun;Song, Hee-Seung
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.385-393
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    • 2017
  • The purpose of this study was to develop and apply the participation-centered lecture model and practice principle developed by the Change Laboratory Method to improve the lecture interaction of nursing education and verify the effect. The experimental group was 91, and control group was 83 students who studied in the 3rd and 4th grade at one College of Nursing, This study developed the detail participatory lecture method on January and February and applied it to the students in March, and April, 2017, In the pre-survey, general characteristics, class attitude, and learning strategies were examined and homogeneity test was conducted. Post-survey was conducted with participation, satisfaction, and performance, The results showed that the experimental group and the control group were homogeneous. The average participation levels of the experimental and control groups were 3.98 and 3.77 respectively(t=2.38, p<.05). However, there was no statistically significant difference in the satisfaction and achievement. Therefore, it was expected to improve the participation and performance of students through the application of the participation-centered lecture. In the future, it will be necessary to prepare and implement effective methods for improvement of teaching methods in each subject.

The Parents Recognized Early Childhood Personality Character Education Conditions and Requirements (학부모가 인식한 유아 인성교육 실태 및 요구)

  • Son, Eun-Kyoung;Kim, Dong-Re
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.330-345
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    • 2016
  • The purpose of this study was the children learn character education situation and the desire of parents to recognize there is a purpose. In D city, the data collected was intended for 170 parents percentage of the frequency analysis SPSS program was performed multiple responses cross-validation analysis, and difference. As a result, first, it has the highest awareness of the need for Children Personality care and education of parents interest also highest. It was the concept of holistic education and character education Children can see that the same interpretation in the context of understanding the concept of Children education and Personality contents were understood as a whole. Second, these activities were Children Personality to training status could see that the character education are being made in this result assumed concentration of Children humanity education conducted in the home and work areas of daily life guidance and basic lifestyle at home talking It was made through the division. Children correct behavioral models for character education has given the values of the parent as the parent greatest impact on the formation of the Personality of children. Third, Children need for parent participation of character education should be made a parent education involvement in what is the result of Children character education out and it was found that it should be carried out life guidance program of parent education programs for Children character education.

Effective approaches of using Cut-out Animation for Design and Implement of Integrated Subject (교과통합 설계 및 구현을 위한 컷아웃 애니메이션 활용 방안)

  • Kim, Byeung-Won;Kim, Jong-Seo;Kwak, Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.111-120
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    • 2008
  • This paper purposes to suggest subjects integration method for effective cut-out animation production education activity. So we suggest concrete method to integrate subjects focusing on animation production. We gave cut-out animation production lessons to a group of students. As a result, their degrees of study accomplishment were higher than those of students under a general teaching style. And we conducted a questionnaire survey of participants, they gave an affirmative answer in understanding, satisfaction, participation, interest. With this, we confirmed that the animation production class activity with integrated subjects raised the creative learning ability.

The Relationship between Multi-cultural Family Father's Participation in their Children's Fostering and Children's Vocabulary (여성 결혼 이민자의 다문화 가정에서 아버지의 양육참여실태와 유아의 어휘력과의 관계)

  • Lee, Min-Kyung
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.211-222
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    • 2016
  • This study was to investigate 1) the effect of the variables (age, education level, average monthly income, occupation) relating to the multi-cultural family father(MF) on children's vocabulary(CV), 2) the relationship between the father's participation in their children's fostering(FPCF) and CV. FPCF in 24 MFs and CV were evaluated using the questionnaire, interview. The results are as follows: 1) There were significant correlations among father's education level, average income, occupation, and CV. FPCF scores. 2) There were no significant correlation between father's age and CV. 3) There were significant correlations between FPCF scores and CV. And some interview examples were illustrated in this paper.

Study on the Revitalization Plan of Local Festival (지역축제 활성화 요인에 관한 실증연구)

  • Ahn, Hye-Won;Lee, Min-Kyu
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.378-385
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    • 2010
  • The purpose of this study is finding the way of vitalizing local festival of Chung-buk through successful local festivals and local festivals of Chung-buk. Therefore this study analyzed case of local festivals Young dong with reference definitude, participation, foundation, organizing, capability of calling the people. And It is pointing out the problems of the local festivals and suggesting the ways of vitalizing local festival in Chung-buk.