• Title/Summary/Keyword: 착용형 컴퓨터

Search Result 88, Processing Time 0.028 seconds

A Study on Wearable Emotion Monitoring System Under Natural Conditions Applying Noncontact Type Inductive Sensor (자연 상태에서의 인간감성 평가를 위한 비접촉식 인덕티브 센싱 기반의 착용형 센서 연구)

  • Hyun-Seung Cho;Jin-Hee Yang;Sang-Yeob Lee;Jeong-Whan Lee;Joo-Hyeon Lee;Hoon Kim
    • Science of Emotion and Sensibility
    • /
    • v.26 no.3
    • /
    • pp.149-160
    • /
    • 2023
  • This study develops a time-varying system-based noncontact fabric sensor that can measure cerebral blood-flow signals to explore the possibility of brain blood-signal detection and emotional evaluation. The textile sensor was implemented as a coil-type sensor by combining 30 silver threads of 40 deniers and then embroidering it with the computer machine. For the cerebral blood-flow measurement experiment, subjects were asked to attach a coil-type sensor to the carotid artery area, wear an electrocardiogram (ECG) electrode and a respiration (RSP) measurement belt. In addition, Doppler ultrasonography was performed using an ultrasonic diagnostic device to measure the speed of blood flow. The subject was asked to wear Meta Quest 2, measure the blood-flow change signal when viewing the manipulated image visual stimulus, and fill out an emotional-evaluation questionnaire. The measurement results show that the textile-sensor-measured signal also changes with a change in the blood-flow rate signal measured using the Doppler ultrasonography. These findings verify that the cerebral blood-flow signal can be measured using a coil-type textile sensor. In addition, the HRV extracted from ECG and PLL signals (textile sensor signals) are calculated and compared for emotional evaluation. The comparison results show that for the change in the ratio because of the activation of the sympathetic and parasympathetic nervous systems due to visual stimulation, the values calculated using the textile sensor and ECG signals tend to be similar. In conclusion, a the proposed time-varying system-based coil-type textile sensor can be used to study changes in the cerebral blood flow and monitor emotions.

A Study on parameter choice system design for EEG classifications (EEG 분류를 위한 매개변수 선택형 시스템 설계에 관한 연구)

  • Cho, Hee-Jun;Shin, Dong-Kyoo;Shin, Dong-Il
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2012.06a
    • /
    • pp.334-336
    • /
    • 2012
  • EEG 신호에 대한 연구는 의학, 신경과학, 심리학, 컴퓨터과학, 전자 공학 등 여러 학문 분야에서 많은 연구가 진행되고 있다. EEG 신호는 추출하는데 있어서 필연적으로 각종 Artifact와 분석대상이 아닌 신호가 혼재되어 분석 결과의 부정확성을 가지고 있어 EEG 신호의 활용이 주목받은지 오래되었지만 충분히 활용되지 못하고 있다. 이 문제를 해결하기 위해 각종 필터링 연산 등을 통하여 잡음을 제거하고 혼재된 신호를 분류해 내고 있지만, 잡음제거나 신호분류에 사용되는 방법이 고정된 수식을 이용하는 방법이기 때문에 유연한 측정 및 분류를 할 수 없는 것이 현실이다. 본 논문에서 제안하는 매개변수 선택형 시스템은 정제되지 않은 EEG 신호에서 잡파를 제거하고 정제된 신호에서 분석에 필요한 특징을 추출하는데 있어 사용자에게 착용된 EEG 신호 측정기기에서 전극채널, 신호발생영역 및 주파수 대역 등의 매개변수를 선택하고 필요에 따라 매개변수에 가중치를 부여함으로써, 측정의 정확성을 높이고 EEG 신호의 활용에 신뢰도를 향상 시킬 수 있다.

Mixed Reality(MR) Technology Trends and Development Prospect (혼합현실(Mixed Reality) 기술 동향과 발전 전망)

  • Moon, Hyung-Nam;Cho, Hee-in;Han, Youngmi
    • The Journal of the Convergence on Culture Technology
    • /
    • v.3 no.3
    • /
    • pp.21-25
    • /
    • 2017
  • In this paper, we review relevant technologies of Mixed Reality(MR) and show important components of perspective that can overcome technical limitations of the current MR. An MR technology combines real and virtual objects in a real environment, and runs interactive in real time, and is regarded as an emerging technology in a large part of the future of Information Technology(IT). We've grouped the major obstacles limiting the wider use of MR technologies into three themes: technological limitations (i,e., tracking, rendering, authoring, and registration), user interface(UI) limitations(i.e., UI metaphor for MR interaction), and social acceptance issues.

Identification of Usability Elements for Designing Intelligent Jackets (지능형 자켓 디자인을 위한 사용성 요인 추출)

  • 육형민;전명훈;이희승;성지하;황신웅;노윤진;손영우
    • Science of Emotion and Sensibility
    • /
    • v.6 no.3
    • /
    • pp.89-99
    • /
    • 2003
  • Wearability, mobility and context awareness distinguish intelligent jackets from other hand-held devices. This research investigated usability elements reflecting those characters of intelligent jackets. In the fist study, we performed the experts' reviews (cognitive walkthrough) with the first version of intelligent jackets. As expected, we found that new categorization of the usability evaluation element was needed for the unique features of intelligent jackets. In the second study, we carried out group interviews (structured interviews) to examine user needs, attitudes and important factors for using intelligent jackets. In this study, user groups were divided into early adaptors and laggards on the basis of their challenge and attitude toward the new technology From these interviews, we found that the early adapters accepted the intelligent jacket as a computer system and they considered functional elements as important factors. However, the laggards thought the intelligent jacket as a wear, and they regarded the external design and psychological burden as important factors.

  • PDF

Evaluation of Gaze Depth Estimation using a Wearable Binocular Eye tracker and Machine Learning (착용형 양안 시선추적기와 기계학습을 이용한 시선 초점 거리 추정방법 평가)

  • Shin, Choonsung;Lee, Gun;Kim, Youngmin;Hong, Jisoo;Hong, Sung-Hee;Kang, Hoonjong;Lee, Youngho
    • Journal of the Korea Computer Graphics Society
    • /
    • v.24 no.1
    • /
    • pp.19-26
    • /
    • 2018
  • In this paper, we propose a gaze depth estimation method based on a binocular eye tracker for virtual reality and augmented reality applications. The proposed gaze depth estimation method collects a wide range information of each eye from the eye tracker such as the pupil center, gaze direction, inter pupil distance. It then builds gaze estimation models using Multilayer perceptron which infers gaze depth with respect to the eye tracking information. Finally, we evaluated the gaze depth estimation method with 13 participants in two ways: the performance based on their individual models and the performance based on the generalized model. Through the evaluation, we found that the proposed estimation method recognized gaze depth with 90.1% accuracy for 13 individual participants and with 89.7% accuracy for including all participants.

A Study of an MEMS-based finger wearable computer input devices (MEMS 기반 손가락 착용형 컴퓨터 입력장치에 관한 연구)

  • Kim, Chang-su;Jung, Se-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.05a
    • /
    • pp.791-793
    • /
    • 2016
  • In the development of various types of sensor technology, the general users smartphone, the environment is increased, which can be seen in contact with the movement recognition device, such as a console game machine (Nintendo Wii), an increase in the user needs of the action recognition-based input device there is a tendency to have. Mouse existing behavior recognition, attached to the outside, is mounted in the form of mouse button is deformed, the left mouse was the role of the right button and a wheel, an acceleration sensor (or a gyro sensor) inside to, plays the role of a mouse cursor, is to manufacture a compact, there is a difficulty in operating the button, to apply a motion recognition technology is used to operate recognition technology only pointing cursor is limited. Therefore, in this paper, using a MEMS-based motion-les Koguni tion sensor (Motion Recognition Sensor), to recognize the behavior of the two points of the human body (thumb and forefinger), to generate the motion data, and this to the foundation, compared to the pre-determined matching table (moving and mouse button events cursor), and generates a control signal by determining, were studied the generated control signal input device of the computer wirelessly transmitting.

  • PDF

A Pilot Study on the Development of Incontinence Panty for Senior Women

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.1
    • /
    • pp.115-128
    • /
    • 2022
  • This study investigated and analyzed the symptoms of urinary incontinence and the wearing status, purchase status, and preference for urinary incontinence products in women in their 50s and older. When purchasing urinary incontinence pads and panty, waterproof function and absorption speed were recognized as important. In urinary incontinence products, the most common function was to prevent leakage, and the preferred color was skin. When the number of urinary incontinence was high, the absorption function was considered important. Size or fit was important when the amount of urinary incontinence was small, but waterproof function was found to be important when the amount of urinary incontinence increased. It was hoped that a function to prevent leakage would be added when the incidence of urinary incontinence and the amount of urinary incontinence were high, and a panty-type pad was preferred. It was analyzed that the higher the number of births, the higher the amount of urinary incontinence, and the more frequent symptoms of urinary incontinence appeared. t was found that the earlier menopause, the higher the amount of urinary incontinence.

Design and Implementation of Voice-based Interactive Service KIOSK (음성기반 대화형 서비스 키오스크 설계 및 구현)

  • Kim, Sang-woo;Choi, Dae-june;Song, Yun-Mi;Moon, Il-Young
    • Journal of Practical Engineering Education
    • /
    • v.14 no.1
    • /
    • pp.99-108
    • /
    • 2022
  • As the demand for kiosks increases, more users complain of discomfort. Accordingly, a kiosk that enables easy menu selection and order by producing a voice-based interactive service is produced and provided in the form of a web. It implements voice functions based on the Annyang API and SpeechSynthesis API, and understands the user's intention through Dialogflow. And discuss how to implement this process based on Rest API. In addition, the recommendation system is applied based on collaborative filtering to improve the low consumer accessibility of existing kiosks, and to prevent infection caused by droplets during the use of voice recognition services, it provides the ability to check the wearing of masks before using the service.

Intelligent CCTV for Port Safety, "Smart Eye" (항만 안전을 위한 지능형 CCTV, "Smart Eye")

  • Baek, Seung-Ho;Ji, Yeong-Il;Choi, Han-Saem
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2022.11a
    • /
    • pp.1056-1058
    • /
    • 2022
  • 본 연구는 항만에서 안전 수칙을 위반하여 발생하는 사고 및 이상행동을 실시간 탐지를 수행한 후 위험 상황을 관리자가 신속하고 정확하게 대처할 수 있도록 지원하는 지능형 CCTV, Smart Eye를 제안한다. Smart Eye는 컴퓨터 비전(Computer Vision) 기반의 다양한 객체 탐지(Object Detection) 모델과 행동 인식(Action Recognition) 모델을 통해 낙하 및 전도사고, 안전 수칙 미준수 인원, 폭력적인 행동을 보이는 인원을 복합적으로 판단하며, 객체 추적(Object Tracking), 관심 영역(Region of Interest), 객체 간의 거리 측정 알고리즘을 구현하여, 제한구역 접근, 침입, 배회, 안전 보호구 미착용 인원 그리고 화재 및 충돌사고 위험도를 측정한다. 해당 연구를 통한 자동화된 24시간 감시체계는 실시간 영상 데이터 분석 및 판단 처리 과정을 거친 후 각 장소에서 수집된 데이터를 관리자에게 신속히 전달하고 항만 내 통합관제센터에 접목함으로써 효율적인 관리 및 운영할 수 있게 하는 '지능형 인프라'를 구축할 수 있다. 이러한 체계는 곧 스마트 항만 시스템 도입에 이바지할 수 있을 것으로 기대된다.

2D Image based 3D Data Generation Method for Background Information of Virtual Reality (가상 환경의 배경 정보를 위한 2D 영상 기반의 3D 데이터 생성 방법)

  • Rhee, Seongbae;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2021.06a
    • /
    • pp.331-334
    • /
    • 2021
  • 가상 현실(VR: Virtual Reality) 기술은 대표적인 몰입형 미디어 기술로써, 컴퓨터 등을 통해 인공적으로 만들어낸 실제와 유사한 특정 환경, 상황 혹은 그 기술 자체를 의미한다. VR 기술은 비교적 간단한 장비를 착용한 것만으로 가상 세계에 구현된 모든 공간을 체험할 수 있기 때문에 사용자가 신체적 불편하더라도 손쉽게 유명 관광 명소를 여행할 수 있다. 또한, 실제 작전지역을 가상 세계에 반영함으로써, 가상 세계에서 안전한 군사 훈련이 가능하다. 이와 같은 활용을 가능하게 하기 위해서는 가상 세계의 배경 정보가 실제 세계의 모습과 흡사한 실사 그래픽으로 구성되어야 한다. 그러나 실사 그래픽을 제작하는 것은 제작 난이도가 높고 제작비용이 비싸다는 제한 사항으로 인하여 실사 그래픽을 바탕으로 한 VR 콘텐츠의 수는 부족하다. 이에 본 논문에서는 일반 카메라를 통해서 촬영한 단일 영상 또는 다시점 영상을 통해서 Point Cloud 데이터를 생성하고, 이를 가상 세계의 배경 정보로 활용하기 위한 방법을 제안하고자 한다.

  • PDF