• Title/Summary/Keyword: 질량-스프링

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유압식 능동형 현가장치의 특성에 관한 연구

  • 송창섭;이종민
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1991.11a
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    • pp.180-187
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    • 1991
  • 차량현가장치는 주로 운행중 승차감(ride quality)을 향상시키고, 현가장치의 변위(rattle space)를 제한된 범위안에 있도록 유지시켜 주며, 조정안정성(handling performence)을 향상시켜 주는 기능을 수행한다. 승차감을 향상시켜 주기 위해서는 도로 수직입력 및 횡풍등에 의한 외란으로 부터 스프링상질량을 절연 시켜야 하며, 조정안정성을 향상시키기 위해서는 타이어와 지면과의 접촉력변화를 최소화시키면서 타이어가 도로형상을 비슷하게 추종해야 한다. 또한 스프링상 질량과 스프링하 질량과의 충돌이 없이, 또한 현가장치의 각 링크기구들도 충돌없이 일정한 공간내에서 움직여야 하므로 현가장치의 변위는 제한조건내에 존재하여야 한다.(중략)

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Stable Mass-Spring Model for Real-time Animation of Flexible Objects (비정형 물체의 실시간 애니메이션을 위한 안정적 질량-스프링 모델)

  • Gang, Yeong-Min;Jo, Hwan-Gyu;Park, Chan-Jong
    • Journal of the Korea Computer Graphics Society
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    • v.5 no.1
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    • pp.27-33
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    • 1999
  • In this paper, we propose an efficient technique for the animation of flexible thin objects. Mass-spring model was employed to represent the flexible objects. Till now, many techniques have used the mass-spring model to generate plausible animation of soft objects. A straight-forward approach to the animation with mass-spring model is explicit Euler method, but the explicit Euler method has serious disadvantage that it suffers from 'instability problem'. The implicit integration method is a possible solution to overcome the instability problem. However, the most critical flaw of the implicit method is that it involves a large linear system. This paper presents a fast animation technique for mass-spring model with approximated implicit method. The proposed technique stably updates the state of n mass-points in O(n) time when the number of total springs are O(n). We also consider the interaction of the flexible object and air in order to generate plausible results.

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A Study on the Fast Removement of Overlaps in Image Morphing Using Mass-Spring System (질량-스프링 시스템을 이용한 이미지 모핑의 빠른 겹침 제거 연구)

  • Choi, Do-Won;Hwang, Chi-Jung
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1262-1274
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    • 2011
  • A fast and stable deformation model is essential for realistic simulation of image morphing. In order to stabilize deformation, we used two internal thin plate mass-spring systems that compute the displacements of the x- and y-components of all nodes on the mesh. The deformation results are globally smoother and more stable due to the direction limitation of thin plate mass-spring systems. One-to-one deformation is one of the important issues in image morphing. We focus on fast removing overlaps in the process of deformation. To rapidly remove overlaps, the external forces are set automatically on four or eight neighboring nodes. The speed of removing overlaps is faster when external forces are set on four or eight neighbouring nodes than when on two neighbouring nodes.

Real Time Textile Animation Using Fuzzy Inference (퍼지추론을 적용한 직물 애니메이션)

  • Hwang, Seon-Min;Song, Bok-Hee;Yun, Han-Kyung
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.1-8
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    • 2011
  • A fuzzy inference technique for real-time textile animation without integration at textile model based Mass-Spring model is introduced. Until now many techniques have used the Mass-Spring model to describe elastically deformable objects like textile. A textile object is able to represent as a deformable surface composed of spring and masses, the movement of textile surface which is analysed through the numerical integration by the fundamental law of dynamics such as Hooke's law. However, the integration methods have 'instability problems' if the explicit Euler's method is applied or 'large amounts of calculation' if the implicit Euler's method is applied. A simple and fast animation technique for Mass-Spring model of a textile with fuzzy inference is proposed. The stabilized simulation result is obtained the state of each mass-point in real-time for the n of mass-points by a relatively simple calculation.

Parallel Structure Design Method for Mass Spring Simulation (질량스프링 시뮬레이션을 위한 병렬 구조 설계 방법)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.55-63
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    • 2019
  • Recently, the GPU computing method has been utilized to improve the performance of the physics simulation field. In particular, in the case of a deformed object simulation requiring a large amount of computation, a GPU-based parallel processing algorithm is required to guarantee real-time performance. We have studied the parallel structure design method to improve the performance of the mass spring simulation method which is one of the methods of implementing the deformation object simulation. We used OpenGL's GLSL, a graphics library that allows direct access to the GPU, and implemented the GPGPU environment using an independent pipeline, the compute shader. In order to verify the effectiveness of the parallel structure design method, the mass - spring system was implemented based on CPU and GPU. Experimental results show that the proposed method improves computation speed by about 6,000% compared to the CPU Environment. It is expected that the lightweight simulation technology can be effectively applied to the augmented reality and the virtual reality field by using the design method proposed later in this research.

Analytical Study on Vibrational Properties of Vibro-hammer (진동해머의 진동특성에 대한 해석적 연구)

  • Lee, Seung-Hyun;Kim, Eung-Seok;Yoon, Ki-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.7
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    • pp.3577-3581
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    • 2013
  • In order to analyze a pile constructed by vibro-hammer, vibrational characteristics of vibro-hammer should be investigated first. Analytical studies were conducted in order to investigate vibrational properties of vibro-hammer. It is thought that the concept of acting the spring force to the pile head should be replaced by the concept of considering the lumped mass of the exciter and the pile. For the situation of free vibration, spring force increase with increase of spring constant and the amplitude is little affected by the spring constant. Also for the situation of free vibration, amplitude is inversely proportional to the increase of mass of the exciter and it can be seen that spring force increase with amplitude by the same ratio. It can be seen that directions of the spring force and displacement are opposite to that of rotating mass.

Vibration Analysis of Vertical Pumps (수직펌프의 진동해석)

  • 홍진선
    • Journal of KSNVE
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    • v.9 no.5
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    • pp.928-935
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    • 1999
  • Vertical pumps are widely used owing to the fact that they occupy small floor space. In this type of pumps, however, the vibrational problems are very important, since, in many cases, they have less stiffness in comparison with lateral pumps. This study presents a simple solution method for calculating the natural frequencies and modes of vertical pumps. In this study, a mode of a vertical pump was developed and the nondimensional parameters for the vibrational characteristics of it were determined. Added mass was calculated for the effects of water and the transfer matrix method was used.

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Vibration Analysis of Quadrangular Plate having Attachments by the Assumed Mode Method (Assumed Mode Method에 의한 부가물(附加物)을 갖는 임의(任意) 사각형(四角形) 평판(平板)의 진동해석(振動解析))

  • S.Y. Han;Y.C. Huh
    • Journal of the Society of Naval Architects of Korea
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    • v.32 no.3
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    • pp.116-125
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    • 1995
  • In ship and of offshore structures, there exist many local panels of various shapes having many kinds of attachments reducible to damped spring-mass systems. For the vibration analysis of panels, analytical methods such as Rayleight-Ritz method or the assumed mode method can be efficiently applied. There have been many studies on the vibration analysis of rectangular panels using the analytical methods but relatively few for arbitrary shape panels. An efficient formulation based on the assumed mode method is presented for the vibration analysis of an arbitrary quadrangular plate having concentrated masses, supporting springs such as pillars and spring-mass systems. In the formulation, the natural coordinate system is used for the efficient treatment of an arbitrary quadrangular shape. Through some numerical calculations, accuracy and efficiency of the presented method are shown.

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Influence of Spring Constant at Fixed End on Stability of Beck's Column with Tip Mass (固定端 의 스프링 상수 가 末端質量을 가진 Beck′s Column 의 安定性 에 미치는 영향)

  • 윤한익;김광식
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.9 no.5
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    • pp.606-612
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    • 1985
  • On the stability of the Beck's column with a tip mass, the influence of the characteristics of the springs at the fixed end of the column are studied. The equations of motion and boundary conditions of this system are established by using the Hamiton's principle. On the evaluation of the stability of the column, t he effect of the shear deformation and rotatory inertial is considered in calculation. For the maintenance of the stability of the column, it is proved that the constant of the translational spring at the fixed end must be very large while th magnitude of the constant of the rotational spring at the fixed end has no effect. When the constants of the springs at the fixed end are small, it is also proved that the influence of the moment of inertial of the tip mass on the stability of the column are decreased and for the translational spring the degree of the decrease is more and more. Therefore it is found that the characteristics of the springs at the fixed end are very effective elements for the stability of the column when the columns subjected to a compressive follower force are designed.

Super-Elongation Avoidance in Mass-Spring Model (질량-스프링 모델에서의 과다 신장 문제 해결 방법)

  • Bae, Hee-Jung;Baek, Nak-Hoon;Ryu, Kwyan-Woo;Jang, Byung-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.631-634
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    • 2001
  • 가상 현실이나 게임 제작 분야에서는 움지임에 따른 변형을 실시간으로 처리하는 것이 요구되고 있다. 변형 처리를 위한 일반적인 모델은 질량-스프링(mass-spring) 방법을 이용한 것으로, 그 구현이 쉽고 처리 속도가 빨라 대화형 시스템(interactive system)에서 실시간 처리를 위한 모델로 주목되고 있다. 반면에, 이 모델은 외부의 제어에 대하여 super-elastic한 문제를 내포하여 그 적용이 제한되어 있다. 본 논문에서는 스프링 모델의 근본적인 문제인 super-elastic 문제를 극복하기 위한 근사 방법을 제안한다. 제안하는 방법은 하이브리드 접근 방식으로, 이산 점 사이의 내부 힘들을 선처리(pre-processing)하여 elastic한 성분을 나누어 처리한다. 선처리 과정에서는 변형 물체의 물리적 속성에 따라 늘어나는(elongation) 성분과 굽어지는(bending) 성분을 따로 처리함으로써, 극심히 늘어나는(super-elongation) 문제를 극소화할 수 있다. 본 논문의 결과로는 빈번한 제어에 대응되는 움직임을 빠르게 생성할 수 있음을 보이며, 안정적이면서 그럴 듯한 움직임을 생성할 수 있음을 보인다.

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