1 |
Goldenthal, Harmon, Fattal, Bercovier, Grinspun, "Efficient simulation of inextensible cloth," ACM Transactions on Graphics (TOG), vol. 26, no. 3, pp. 49, 2007.
DOI
|
2 |
Nedel, Thalmann, "Real time muscle deformations using mass-spring systems," In Proc of Computer Graphics International(IEEE), pp. 156-165, 1998.
|
3 |
V. Baudet M. Beuve F. Jaillet B. Shariat F. Zara "Integrating Tensile Parameters in Hexahedral Mass-Spring System for Simulation" In Proc of 29th Int'l Conference Computer Graphics Visualization and Computer Vision (WSCG '09) pp. 145-152, 2009.
|
4 |
Rahul Narain, Armin Samii, James F.O'brien, "Adaptive Anisotropic Remeshing for Cloth Simulation," ACM transactions on graphics (TOG), vol. 31, no. 6, 2012.
|
5 |
Oshita M., Makinouchi A., "Real-time cloth simulation with sparse particles and curved faces," In Proc. of The Fourteenth Conference on Computer Animation of Computer Animation (IEEE), pp. 220-227, 2001.
|
6 |
Stone, John E., David Gohara, and Guochun Shi. "OpenCL: A parallel programming standard for heterogeneous computing systems." Computing in science & engineering, vol. 12, no. 3, pp.66, 2010.
|
7 |
Shreiner, Dave, et al. "OpenGL programming guide: The Official guide to learning OpenGL", version 4.3. Addison-Wesley, 2013.
|
8 |
Wang, Huamin, and Yin Yang. "Descent methods for elastic body simulation on the GPU.", ACM Transactions on Graphics (TOG), vol. 35, no. 6, 2016.
|
9 |
Wang, Zhendong, et al. "Parallel Multigrid for Nonlinear Cloth Simulation.", Computer Graphics Forum, vol. 37. no. 7, pp.131-141, 2018.
DOI
|
10 |
Sung, Nak-Jun, et al. "Simulation of Deformable Objects using GLSL 4.3.", KSII Transactions on Internet & Information Systems, vol. 11, no. 8, 2017.
|
11 |
Kim, M., Sung, N. J., Kim, S. J., Choi, Y. J., & Hong, M. "Parallel cloth simulation with effective collision detection for interactive AR application", Multimedia Tools and Applications, vol. 78, no. 4, pp. 4851-4868, 2019.
DOI
|
12 |
Hong, M., Choi, Y. H., Sung, N. J., & Choi, Y. J., "Design and Implementation of Cloth Simulation Using GLSL 4.3", Advanced Science Letters, vol. 23, no. 10, pp.10384-10389, 2017.
DOI
|
13 |
H. Si, "TetGen, a Delaunay-based quality tetrahedral mesh generator", ACM Transactions on Mathematical Software (TOMS), vol. 41, no. 2, 2015.
|
14 |
Ni, Tianyun. "Direct Compute: Bring GPU computing to the mainstream." GPU Technology Conference, pp.23, 2009.
|
15 |
Martin Heller, "What is CUDA? Parallel programming for GPUs", Infoworld, 2018.
|
16 |
M. Hong, J.H. Jeon, H.S. Yum, S.H. Lee, "Plausible mass-spring system using parallel computing on mobile devices," Human-centric Computing and Information Sciences, vol. 6, no. 1, pp. 2016.
|
17 |
Yang, Chao-Tung, Chih-Lin Huang, and Cheng-Fang Lin. "Hybrid CUDA, OpenMP, and MPI parallel programming on multicore GPU clusters." Computer Physics Communications vol. 182, no. 1, pp. 266-269, 2011.
DOI
|