• Title/Summary/Keyword: 진화패턴

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Analysis of Extension Pattern for Network of Movie Stars from Korea Movies 100 (한국영화 100선에 등장하는 영화배우 네트워크 확장 패턴 분석)

  • Ryu, Jea-Woon;Kim, Hak-Yong
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.420-428
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    • 2010
  • The advancement of the Science for complex systems enables the analysis of many social networks. We constructed and analyzed a Korean movie star network as one of social networks, based on the 100 Korean movie selection for a main data source. Until now, the research trend has been the structural analysis of network, focused on link numbers, such as degree, betweenness and clustering coefficient. But it is time that the research is not limited by the structural analysis of networks only. Rather, the research goal should be aimed to an information analysis, performed by identifying and analyzing central modules that are regarded as the core of complex networks, using k-core analysis method. In this research, we constructed a network of movie stars who have appeared in 100 Korean movie selection, provided by Korean movie database, also we analyzed its core modules with and without weights, and the trend of seasonal expansion of the network. We expect our findings can be used as the basic data applicable to a model for understanding of the expansion and evolution of networks.

A Study of Applied Digital Media in Street Environmental Design (가로환경디자인에 있어서 디지털미디어의 활용에 관한 연구)

  • Lee, Hyuk-Soo;Hong, Kwan-Seon
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.115-124
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    • 2005
  • Fast developing digital technology is Having an enormous societal influence, creating a porous new world without boundaries. This phenomenon applies to a whole range of fields, including culture, politics and even our daily lives. Urban Street cannot be excluded from this world-transforming change. Digital technology is changing the physical structure, growing patterns, function and role of the Urban Street. As a result, Urban Street should now be freeing themselves from the old-world functionalism, which has been pursued uniformly under the names of rationality and efficiency. We have, then, to think about the culture of the Digital Urban Street,'that is, the digital life style, which is tangibly generated in the concrete city space, and which must be prepared for further digitalization. This paper argues that the street must be understood as a communications centre, because digital technology has created a new communications style. Also, this paper focuses on how the physical environment of Urban Street will evolve with regard to both function and appearance. In conclusion, studying the ubiquitous space, it also looks at how existing urban planning and space design should lead to the further development of Urban Street using digital technology, as well as to the role this technology will have in the future.

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A Study on the Stagnation of Technological Innovation for Digitalized Products in the View of Consumer's Technical Aappreciation Ability (디지털제품의 기술혁신 정체에 관한 연구: 소비자의 기술이해도를 중심으로)

  • Choe, Sang-Min;Kim, Gi-Hong
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.1
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    • pp.89-104
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    • 2017
  • This Study is to Explain the Reason of Stagnation of Technological Innovation for Digitalized Products in Competitive Market by Using the Concept of Consumer's Technical Appreciation Ability and by Employing Evolutionary Game Theory. In this Study, Consumer's Behaviors are Divided into Two Areas (Areas I and II). In Area I, Both Firms and Consumers Instinctively Welcome the Technological Innovation of Digitalized Products so that their Technological Skills are Likely to Advance Rapidly in a Short Time. On the Other Hand, in Area II, Consumers Feel Uncomfortable in the Usage of Advanced Digitalized Products so that they are Likely to Choose Digitalized Products Under Optimized Technology Condition. In other Words, Consumers want to the Old Models with Already Optimized Technology Rather than a Bland New Model. This Situation Allows Managers to make a Bland New Model Similar to a Earlier Model in many ways. Therefore, the Innovation of Digitalized Products may be Stagnated.

Molecular Analysis of Alternative Transcripts of CCDC94 Gene in the Brain Tissues of Rhesus Monkey (붉은 털 원숭이의 뇌조직에서 CCDC94 유전자 대체 전사체의 분자적 분석)

  • Yun, Se-Eun;Ahn, Kung;Kim, Heui-Soo
    • Journal of Life Science
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    • v.21 no.3
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    • pp.459-463
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    • 2011
  • The genome of the rhesus monkey has diverged as an average sequence identity of ~93%. The rhesus monkey has been widely used as a non-human primate in the field of biomedical and evolutional research. Insertion of transposable elements (TEs) induced several events such as transcriptional diversity and different expression in host genes. In this study, 112 transcripts were identified from a full-length cDNA library of brain tissues of the rhesus monkey. One transcript (R54) showed a different expression pattern between human and rhesus monkey tissues. This phenomenon can be an explanation that R54 transcript was acquired by splicing a donor site derived from exonization of the L2A element. Therefore, integration of TEs during primate radiation could contribute to transcriptional diversity and gene regulation.

Regression Testing of Software Evolution by AOP (AOP를 이용하여 진화된 프로그램의 회귀테스트 기법)

  • Lee, Mi-Jin;Choi, Eun-Man
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.495-504
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    • 2008
  • Aspect Oriented Programming(AOP) is a relatively new programming paradigm and has properties that other programming paradigms don't have. This new programming paradigm provides new modularization of software systems by cross-cutting concerns. In this paper, we propose a regression test method for program evolution by AOP. By using JoinPoint, we can catch a pointcut-name which makes it possible to test the incorrect pointcut strength fault and the incorrect aspect precedence fault. Through extending proof rules to aspect, we can recognize failures to establish expected postconditions faults. We can also trace variables using set() and get() pointcut and test failures to preserve state invariant fault. Using control flow graph, we can test incorrect changes in control dependencies faults. In order to show the correctness of our proposed method, channel management system is implemented and tested by using proposed methods.

Social Engineering Evaluation of Electronic Financial Fraud: Analysis of Actual Victims through FGI (전자금융사기의 사회공학적 진화: FGI를 통한 실제 피해자 분석)

  • Park, Jong-Pil;Ryu, Jae Kwan
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.9-17
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    • 2018
  • Recently, much attention in electronic financial fraud has been dramatically increased. In particular, the electronic financial fraud has been transforming to social engineering. Despite the growing interest in electronic financial fraud, few guidelines exist how to effectively avoid the serious damage from electronic financial fraud. Moreover, it is rarely investigated cases of victims from financial fraud. Therefore, the purpose of this study is to investigate why financial fraud crime victims occurs. To enhance mundane realism, we conducted Focus Group Interview(FGI) with actual victims from financial fraud crime. Drawing analysis of FGI with actual victims, we found that there are certain damage patterns. Further, we found that the reason why financial fraud crime victims occurs is optimistic biases of humans rooted in behavioral economics. Therefore, this study provides the valuable guidelines and directions to prevent electronic financial fraud based on risk and crisis management perspective. Ultimately, this study is able to help the establishment and implementation of a comprehensive electronic financial fraud prevention policy.

Theo Jansen's Autonomous Mechanical Life and Leg Mechanism (테오얀센의 자율적 기계 생명체와 다리 메커니즘)

  • Kim, Tae-Eun
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.23-29
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    • 2020
  • Since the movements of a machine are driven by a certain principle, there is a fundamental principle that governs the movement of the machine, no matter how complex and diverse it may be. Autonomous movements are a way to avoid repetition, to approach more humane and more natural factors. That's all the more so when it comes to original movements, not cloning. So now, the dynamics of the machine are more multi-sensory by human participation. It is challenging the potential to be expressed and is gradually expanding its sphere of expression in the boundaries of fact and cloning. Theo Jansen's works have changed from period to period to adapt to different circumstances, indicating that his decades-long work has continued to evolve from early to present. The evolution's focus, among other things, can be seen as having the same source of circular motion and horizontal reciprocating motion, which are repeated from the principle of organic coupling between the parts that make up the object.

Study on Water Stage Prediction by Artificial Neural Network and Genetic Algorithm (인공신경망과 유전자알고리즘을 이용한 수위예측에 관한 연구)

  • Yeo, Woon-Ki;Jee, Hong-Kee;Lee, Soon-Tak
    • Proceedings of the Korea Water Resources Association Conference
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    • 2010.05a
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    • pp.1159-1163
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    • 2010
  • 최근의 극심한 기상이변으로 인하여 발생되는 유출량의 예측에 관한 사항은 치수 이수는 물론 방재의 측면에서도 역시 매우 중요한 관심사로 부각되고 있다. 강우-유출 관계는 유역의 수많은 시 공간적 변수들에 의해 영향을 받기 때문에 매우 복잡하여 예측하기 힘든 요소이다. 과거에는 추계학적 예측모형이나 확정론적 예측모형 혹은 경험적 모형 등을 사용하여 유출량을 예측하였으나 최근에는 인공신경망과 퍼지모형 그리고 유전자 알고리즘과 같은 인공지능기반의 모형들이 많이 사용되고 있다. 하지만 유출량을 예측하고자 할 때 학습자료 및 검정자료로써 사용되는 유출량은 수위-유량 관계곡선식으로부터 구하는 경우가 대부분으로 이렇게 유도된 유출량의 경우 오차가 크기 때문에 그 신뢰성에 문제가 있을 것으로 판단된다. 따라서 본 논문에서는 선행우량 및 수위자료로부터 단시간 수위예측에 관해 연구하였다. 신경망은 과거자료의 입 출력 패턴에서 정보를 추출하여 지식으로 보유하고, 이를 근거로 새로운 상황에 대한 해답을 제시하도록 하는 인공지능분야의 학습기법으로 인간이 과거의 경험과 훈련으로 지식을 축적하듯이 시스템의 입 출력에 의하여 연결강도를 최적화함으로서 모형의 구조를 스스로 조직화하기 때문에 모형의 구조에 적합한 최적 매개변수를 추정할 수 있다. 따라서 정확한 예측이 어려운 하천수위를 과거의 자료로 부터 학습된 신경망의 수학적 알고리즘을 통해 유출량의 예측에 적용할 수 있을 것이다. 유전자 알고리즘은 적자생존의 생물학 원리에 바탕을 둔 최적화 기법중의 하나로 자연계의 생명체 중 환경에 잘 적응한 개체가 좀 더 많은 자손을 남길 수 있다는 자연선택 과정과 유전자의 변화를 통해서 좋은 방향으로 발전해 나간다는 자연 진화의 과정인 자연계의 유전자 메커니즘에 바탕을 둔 탐색 알고리즘이다. 즉, 자연계의 유전과 진화 메커니즘을 공학적으로 모델화함으로써 잠재적인 해의 후보들을 모아 군집을 형성한 뒤 서로간의 교배 혹은 변이를 통해서 최적 해를 찾는 계산 모델이다. 따라서 본 연구에서는 인공신경망의 가중치를 유전자 알고리즘에 의해 최적화시킨후 오류역전파알고리즘에 의해 신경망의 학습을 진행하는 모형으로 감천유역의 선산수위표지점의 수위를 1시간~6시간까지 예측하였다.

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Generation and Gender Differences in Physical Attractiveness and Likability Perception (세대와 성별에 따른 신체적 매력과 호감 지각의 집단 차이에 대한 검증)

  • Baek, Inhae;Jung, Taeyun
    • Korean Journal of Culture and Social Issue
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    • v.27 no.1
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    • pp.73-93
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    • 2021
  • The present study examined the relations between physical attractiveness and likability and we also investigated whether these variable's effects differ depending on generation (young and middle-aged) × evaluator gender (male and female) × target gender (male and female). Second, when assessing these variables, we figured out whether evaluators more preferred 'the same-sex preference' than 'the opposite-sex preference'. To that end, 120 college students participated in the 3D program to sample their ideal looks and bodies. Then, another 240 people (60 young men and women each, 60 middle-aged men and women each) evaluated the physical attractiveness, likeability, relationship preference, and personality of the sample. The result is that physical attractiveness is a positively related to likability. There were evaluator gender and target gender differences in the judgment of physical attractiveness, but there were generation and target gender differences in the judgment of likability. Lastly, the effect based on target-maker gender was different for evaluator gender in each factor evaluation. These results were discussed from the evolutionary and sociocultural perspectives on physical attractiveness.

A Study on the Aesthetic Characteristics of the digital silhouette animation, (미셀 오슬로의 <밤의 이야기>를 통해 본 디지털 실루엣 애니메이션의 미학적 특성 연구)

  • Moon, Jae-Cheol;Kim, YoungOk
    • Cartoon and Animation Studies
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    • s.32
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    • pp.1-21
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    • 2013
  • Silhouette Animation has been recognized as a genre of animation since the very beginning of the animation history, and also Its segmental movement and Aesthetic expression has led a variety of semantic interpretations. Especially the French animation director, Michel Ocelot, recently integrated 3-dimensional digital to the silhouettes animation, and it extended the possibility of the silhouettes animation in many aspects. In his latest animation feature, , he showed how he made changes in 3-dimension by creating and evolving his own way and style of silhouette animation. Although mainstream digital animations preferably to show realistic images and motion, Michel Ocelot used very selective movement, subjective digital colors and extended space which couldn't be expressed in the way of creating traditional style of silhouette animation. This alternative slow movement and the unique aesthetics in 3-dimension emphasize the unconscious elements of color, composition, patterns, and it provides digitally enhanced images and pictorial impression. In addition, the acquisition of digital three-dimensional use of space made possible to provides the wider formative imagination to the audience. In this paper, we analyzed aesthetic characteristics of the digital silhouette animation, (2011), specially focusing on the aspects of Movement, Image, Space, which could not be found in the traditional silhouette animation. It is significant to obtain diversity of the future digital animation and its positive development. In addition, this provides opportunity to explore Michel Ocelot's new experiments and animation philosophy.