• Title/Summary/Keyword: 진화론적 이론

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항성종족론 연구의 신중흥기

  • Lee, Jae-U
    • The Bulletin of The Korean Astronomical Society
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    • v.35 no.1
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    • pp.54.1-54.1
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    • 2010
  • 최근 이루어진 구상성단내 다중항성종족의 발견은 항성계의 형성 및 진화, 더 나아가 우리 은하의 형성 등에 획기적인 변혁을 필요로 하는 중요한 사건이다. 본 발표에서는 항성종족이론이 현재 직면한 문제점들과 해결 방안들을 대한 검토와 KGMT시대에 대비한 전망을 토의할 것이다.

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The Evolution of Products (제품의 진화)

  • 이홍구
    • Archives of design research
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    • v.14 no.4
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    • pp.137-146
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    • 2001
  • The purpose of the study is to explore and understand the product development through the theory of evolution. For the purpose of the study, an evolution mechanism was set up in which the products were applied with. The results showed three distinguishable types of product evolution 'the evolution of functions','the evolution of forms'and 'the evolution of symbols what the products represent'. In order to answer the research questions, , , , the research was carried out in three ways: firstly, some ideas of product evolution were looked closely through existing researches; secondly, the study explored the idea of evolution mechanism being a natural process like an organic system; finally by applying various products with the evolution mechanism, different patterns of product evolution were classified. The results of the study can be summarised as follows: ${\bullet}$ The evolution mechanism in this study can be defined as an 'organic system'that consists of the causes of evolution'(based on the needs and the willingness to have pleasure), 'the point of evolving'(based on a degree of imperfection) and 'the motive of evolution'(based on the readiness to make profit). ${\bullet}$ The evolution mechanism seems to suggest three different patterns in product evolution,'the evolution of functions', 'the evolution of forms' and 'the evolution of symbols'

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The combined system of consciousness and unconsciousness using Fuzzy Petri net and Neural Network (퍼지페트리네트와 신경망을 이용한 의식.무의식 통합 시스템)

  • 박경숙;박민용
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2000.05a
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    • pp.311-321
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    • 2000
  • 본 논문에서는 정신분석과 두 종류의 정서이론, 인공지능과 신경회로망 그리고 퍼지 페트리 네트 등을 사용하여 사람의 인지과정을 모방한 인지모형시스템을 개발하였다. 먼저 프로이트의 정신분석을 사용하여 정신의 구조를 그래프로 표현한 후 이것을 '마음의 지도'라 명명하였다. 인지모형시스템을 구현하기 위한 첫 번째 작업으로 동적인 추론을 할 수 있는 지능 모델인 KNBN(Kohonen Network based Belief Network)을 제안하였다. KNBN으로 표현한 마음의 약도 내에서 연결강도 값으로 사용할 상대적 데이터를 만들기 위한 근거로서는 '정서'를 사용하였는데, 플라칙의 진화론에 근거한 정서이론과 오토니의 인지적 정서이론을 결합하여 데이터로 만든후 이 수치를 연결강도로 사용하였다. 이 두 개의 정서이론을 결합하는 알고리즘을 만들기 위해 페트리네트를 변형한 퍼지 페트리네트를 제안하였다. 또한 오토니가 주장하는 정서의 인지구조를 사람들이 그대로 이해하는지 여부를 알기 위해 대학생 100명을 대상으로 설문지를 사용해 정서의 인지구조에 대해 조사하였고 그 결과 값에 근거하여 두 개의 정서이론 결합 알고리즘을 만들었다. 이것으로 정서 발화에 대한 상대적인 수치가 산출되었고, 이것을 KNBN으로 표현한 마음의 약도에 결합하기 위해 0과 1사이의 수치로 정규화 하였다. 이렇게 정규화된 데이터를 이용해 인지 모형 시스템을 개발하였다.

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The Evolution of Innovation Policy and Innovation Theory (기술혁신정책의 진화와 기술혁신이론)

  • Song Wi-Chin
    • Journal of Science and Technology Studies
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    • v.2 no.1 s.3
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    • pp.39-61
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    • 2002
  • This study reviews the emergence of new innovation policy paradigm in advanced countries and their impacts on the development of innovation theories in 1980s and 1990s. It shows that the characteristics of new policy paradigm are the emphasis on the user-orientedness and the socio-economic aspects of innovation and the preference of capability enhancement of innovators over resource subsidy This new perspectives of innovation policies had effects on the emergence and development of 'the innovation system theory' which is based on the key concepts such as interactive teaming, innovating capability and national systems of innovation. In spite of the development of the innovation system theory, it has some problems to be solved for the innovation policy design because 'the social' is still peripheral factors in the constitution on the innovation system theory. This study makes some suggestions to incorporate the social dimension of innovation into the innovation system theory.

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Discourse on ICT Virtual Reality Media : Focusing on Immersible Space and Communication Theories (ICT기반 가상현실(VR) 미디어에 대한 담론 :몰입 공간과 소통이론을 중심으로)

  • Kim, Jung Kyu;Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.333-338
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    • 2021
  • Development of 5th generation mobile telecommunication technology is visualizing ideal hyper-connected social information and communication technology (ICT). In particular, virtual reality (VR) technology is at the starting point for new expansion and leaps. This work defines virtual reality as media in this context and collects and analyzes discourse on its scalability around space and communication theory. We first elaborated the concept, starting with the early discussions of the virtual reality concept in 1990, and discussed the relationship between the physical world and digital information, expression and interaction immersion as a medium, simulation, art creation theory, and finally evolutionary development. In conclusion, beyond the discourse on the technology of virtual reality, academic subjects were required to have theoretical frameworks on cognitive science, neuroscience, social science, and humanities issues (ethics, personality, etc.) for the development and evolution of virtual reality. In other words, it is time for the evolution of virtual reality to be discussed, which can be moved beyond.

Neuroscientific Challenges to deontological theory: Implications to Moral Education (의무론에 대한 신경과학의 도전: 도덕교육에의 시사)

  • Park, Jang-Ho
    • Journal of Ethics
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    • no.82
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    • pp.73-125
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    • 2011
  • This article aims to search for moral educational implication of J. D. Greene's recent neuro-scientific approaches to deontological ethics. Recently new technique in neuroscience such as fMRI is applied to moral and social psychological concepts or terms, and 'affective primacy' and 'automaticity' principles are highlighted as basic concepts of the new paradigm. When these principles are introduced to ethical theories, it makes rooms of new and different interpretations of them. J. D. Greene et al. claim that deontological moral judgments or theories are just a kind of post hoc rationalization for intuitions or emotions by ways of neuroscientific findings and evolutionary interpretation. For example, Kant's categorical imperative in which a maxim should be universalizable to be as a principle, might be a product of moral intuition. Firstly this article tries to search for intellectual backgrounds of the social intuitionalism where Greens' thought originates. Secondly, this article tries to collect and summarize his arguments about moral dilemma responses, personal-impersonal dilemma catergorizing hypothesis, fMRI data interpretations by ways of evolutionary theory, cultural and social psychological theories, application to deontological and consequential theories, and his suggestion that deontological ethics shoud be rejected as a normative ethical thought and consequentialism be a promising theory etc. Thirdly, this tries to analyse and critically exam those aspects and argumentation, especially from viewpoints of the ethicists whose various strategies seek to defeat Greene's claims. Fourthly, this article criticizes that his arguments make a few critical mistakes in methodology and data interpretation. Last, this article seeks to find its implications for moral education in korea, in which in spite of incomplete argumentation of his neuroscientific approach to morality, neuroethics needs to be introduced as a new approach and educational content, and critical materials as well.

Meta Storytelling & Character Storytelling Model (메타이야기적 상상력과 캐릭터 중심 스토리텔링 모델)

  • Lee, Dong-Eun
    • Cartoon and Animation Studies
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    • s.42
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    • pp.213-240
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    • 2016
  • The character is not dependent on an original story world any more. It is not limited to it's own story, but gets out and expands the other story with new character, background story, and event regardless of genre and media. The purpose of this study is to analyze why should this phenomenon happen from the media perspective and to build a character storytelling model through the specific examples. With the advent of the digital paradigm the storytelling model is emphasized character storytelling. Character is no longer limited to just one narrative and extended beyond the boundary narrative, media and genre. There are four background. First, disappearance of the big story with the advent of postmodernism and the emergnece of small story. Second, the emergence of fandom culture and charater's liberalization. Third, character as public goods with database. Fourth, changes in author's position. In fact, in the traditional narrative theory there has been discussion about the character all the time. But character storytelling meets transmedia storytelling, discussions were accelerated. The character was preceded by a narrative independent existence. Even if that character has occurred even while leading cause narrative. In this paper, we suggest two model as specific methodology to expand the story world fixed character. One is phychology transition, another is roll transition. This study get the value to build the new storytelling model with digital paradigm.

Design of Steel Structures Using the Neural Networks with Improved Learning (개선된 인공신경망의 학습방법에 의한 강구조물의 설계)

  • Choi, Byoung Han;Lim, Jung Hwan
    • Journal of Korean Society of Steel Construction
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    • v.17 no.6 s.79
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    • pp.661-672
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    • 2005
  • For the efficient stochastic optimization of steel structures for which a large number of analyses is required, artificial neural networks,which have emerged as a powerful tool that could have been used to replace time-consuming procedures in many scientific or engineering applications, are applied. They are utilized for the solution of the equilibrium equations resulting from the application of the finite element method in connection with the reanalysis type of problem, for which a large number of finite element analyses are required in this study. As such, the use of artificial neural networks to predict finite element analysis outputs simplifies and facilitates the performance of the stochastic optimal design of structural systems where a trained neural network is used to replace the structural reanalysis phase. Moreover, to improve efficiency of used artificial neural networks, genetic algorithm is utilized. The stochastic optimizer used in this study is an algorithm based on the evolution theory. The efficiency of the proposed procedure is examined in problems with both volume (weight) functions and real-world cost functions

Consumer's Product Evaluation on the Experiential Attributes & Functional Attributes (체험적 속성과 기능적 속성에 대한 소비자 제품평가)

  • Min, Byung-Kwon;Jung, Yong-Gil
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.230-240
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    • 2009
  • This study proposes a theory of consumer experiences based on a cognitive science framework that serves as an alternative to the mainstream marketing paradigm of information processing and choice. The theory consists of three key theoretical constructs: experiential modules, primary vs. secondary experiences, and the hierarchy of experiential modules. Based on this theory, this study investigates the effect of experiential attributes and functional attributes on consumer's product evaluations, and the moderating role of consumer's knowledge. The main research findings are (1) the subjects react faster to sensory and affective stimuli(ex: experiential attributes) than they do to intellectual stimuli (ex: functional attributes), (2) the interaction modularity of attributes(functional vs. experiential) $\times$ tempo(normal vs. fast) $\times$ product knowledge(novice vs. expert) appear significantly with product evaluation as the dependent measure.

The Philosophical Status of Scientific Theories for Science Education (과학교육을 위한 과학이론의 철학적 위치)

  • Jun-Young, Oh;Eun-Ju, Lee
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.3
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    • pp.354-372
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    • 2022
  • The purpose of this study is to explore the philosophical position of various scientific theories based on the scientific worldviews for science education. In addition, it aims to expand science education, which has usually dealt with epistemology and methodology, to ontology, that is, to the problem of metaphysics. It can be said that there exists a physical realism, traditionally defined as a strong determinism of the metaphysical belief. That is fixed and unchanging objective scientific knowledge independent of our minds, which was established by Newton, Einstein and Schridinger. What can be seen in the natural laws of dynamics can be called 'mathematicization'. Einstein also shook the traditional views to some extent through the theory of relativity, but his theory was still close to traditional thinking. On the contrary, to escape from this rigid determinism, we need anthropomorphic concepts such as 'possibility' and 'chance'. It is a characteristic of the modern scientific worldviews that leads the change of scientific theory from a classically strong deterministic thought to a weak deterministic accidental accident, probability theory, and a naturalistic point of view. This can be said to correspond to Darwin's theory of evolution and quantum mechanics. We can have three types of epistemological worlds that justify this ontological worldviews. These are rationalism, empiricism and naturalism. In many cases, science education does not tell us what kind of metaphysical beliefs the scientific theories we deal with in the field of education are based on. Also, science education focuses only on the understanding of scientific knowledge. However, it can be said that true knowledge can bring understanding only when it is connected to the knowledge of learned knowledge and the learner's own metaphysical belief in the world. Therefore, in the future, science education needs to connect various scientific theories based on scientific worldviews and philosophical position and present them to students.